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Top 3 Footmen combos right now

Footmen #1 90.13out of 100
Geraint Rise of Castles hero, rank 1 Footmen combo Alberich Rise of Castles hero, rank 1 Footmen combo Zhao Yun Rise of Castles hero, rank 1 Footmen combo

Geraint · Alberich · Zhao Yun

Why this lineup works

Geraint (X24), Alberich (X18 · paid) and Zhao Yun (X26) score 90.13 out of 100 together, and each of the three has a job. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher to focus a squad down, despite the spread pressure. How these scores work →

Footmen #2 86.22out of 100
Alberich Rise of Castles hero, rank 2 Footmen combo Zhao Yun Rise of Castles hero, rank 2 Footmen combo Achilles Rise of Castles hero, rank 2 Footmen combo

Alberich · Zhao Yun · Achilles

Why this lineup works

Alberich (X18 · paid), Zhao Yun (X26) and Achilles (SP · paid) score 86.22 out of 100 together, and each of the three has a job. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several. How these scores work →

Footmen #3 86.56out of 100
Hannibal Rise of Castles hero, rank 3 Footmen combo Cleopatra VII Rise of Castles hero, rank 3 Footmen combo Zhao Yun Rise of Castles hero, rank 3 Footmen combo

Hannibal · Cleopatra VII · Zhao Yun

Why this lineup works

Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 86.56 out of 100 together, and each of the three has a job. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 96% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. How these scores work →

All 350 ranked Footmen combos

Every lineup is scored out of 100 across eleven checks — damage, trigger chains, season strength, range and more — and ranked within its tier: Current meta (X16+, SP or paid), Mid progression (up to X15, plus developer picks that span eras) and Starter (Season 0–4 heroes every player owns). Inside a tier the order is set by battle: the list’s top thirty, all Current meta, by a round-robin against each other, and every other row by its record against eight fixed reference lineups (seven, for a row that is itself one of them). Read how the order is set.

Each portrait carries the row that hero stands in — F front, M middle, B back. The bar beside each lineup is its battle record, and it opens the Combo Simulator with that lineup seated. A developer pick chip means the game’s own in-game recommendation includes that trio, shown at its honestly computed score. Each tier counts from #1, so a number is always comparable to the numbers beside it.

Each tier is ranked separately, because a tier is what a lineup costs you to own — not how strong it is. Starter #1 is the best lineup you can field on day one; Current meta #1 is the best in the game if you have the heroes.

  1. Current meta combos

    Every hero here is X16 or newer, an SP, or a paid hero — the current-account economy. The top thirty are ordered by a round-robin of simulated battles against each other, and every row below them by its record against eight fixed reference lineups.

  2. 1 Geraint, front rowAlberich, middle rowZhao Yun, back row Geraint · Alberich · Zhao Yun Current meta 90.13 out of 100
    Geraint (X24), Alberich (X18 · paid) and Zhao Yun (X26) score 90.13 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher to focus a squad down, despite the spread pressure.

  3. 2 Alberich, front rowZhao Yun, middle rowAchilles, back row Alberich · Zhao Yun · Achilles Current meta 86.22 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Achilles (SP · paid) score 86.22 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several.

  4. 3 Hannibal, front rowCleopatra VII, middle rowZhao Yun, back row Hannibal · Cleopatra VII · Zhao Yun Current meta 86.56 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 86.56 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 96% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  5. 4 Geraint, front rowAchilles, middle rowAlberich, back row Geraint · Achilles · Alberich Current meta 86.36 out of 100
    Geraint (X24), Achilles (SP · paid) and Alberich (X18 · paid) score 86.36 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  6. 5 Geraint, front rowHarald III, middle rowZhao Yun, back row Geraint · Harald III · Zhao Yun Current meta 85.89 out of 100
    Geraint (X24), Harald III (X19) and Zhao Yun (X26) score 85.89 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  7. 6 Gustav, front rowGeraint, middle rowLagertha, back row Gustav · Geraint · Lagertha Current meta developer pick 85.57 out of 100
    Gustav (X20), Geraint (X24) and Lagertha (X27) score 85.57 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Geraint’s Resilience and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  8. 7 Hannibal, front rowAlberich, middle rowZhao Yun, back row Hannibal · Alberich · Zhao Yun Current meta 90.13 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Zhao Yun (X26) score 90.13 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Hannibal draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's; only one aimed finisher to focus a squad down, despite the spread pressure.

  9. 8 Geraint, front rowKing Arthur, middle rowZhao Yun, back row Geraint · King Arthur · Zhao Yun Current meta 88.63 out of 100
    Geraint (X24), King Arthur (SP · paid) and Zhao Yun (X26) score 88.63 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  10. 9 Gustav, front rowAlberich, middle rowZhao Yun, back row Gustav · Alberich · Zhao Yun Current meta 90.00 out of 100
    Gustav (X20), Alberich (X18 · paid) and Zhao Yun (X26) score 90.00 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher to focus a squad down, despite the spread pressure.

  11. 10 Gustav, front rowAchilles, middle rowAlberich, back row Gustav · Achilles · Alberich Current meta 85.87 out of 100
    Gustav (X20), Achilles (SP · paid) and Alberich (X18 · paid) score 85.87 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  12. 11 Hannibal, front rowAchilles, middle rowAlberich, back row Hannibal · Achilles · Alberich Current meta 90.13 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Alberich (X18 · paid) score 90.13 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; only one skill spreads pressure across the line, despite the focused finishers.

  13. 12 King Arthur, front rowHannibal, middle rowZhao Yun, back row King Arthur · Hannibal · Zhao Yun Current meta 94.12 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 94.12 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 57% of the hardest-hitting trio in the roster.

  14. 13 Geraint, front rowAchilles, middle rowKing Arthur, back row Geraint · Achilles · King Arthur Current meta 86.49 out of 100
    Geraint (X24), Achilles (SP · paid) and King Arthur (SP · paid) score 86.49 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 65% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  15. 14 Hannibal, front rowGeraint, middle rowLagertha, back row Hannibal · Geraint · Lagertha Current meta 86.12 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Lagertha (X27) score 86.12 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience and Lagertha’s Counterattack Tactics both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  16. 15 Harald III, front rowAlberich, middle rowZhao Yun, back row Harald III · Alberich · Zhao Yun Current meta 88.61 out of 100
    Harald III (X19), Alberich (X18 · paid) and Zhao Yun (X26) score 88.61 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 69% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Harald III draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's; the damage runs off different engines, so the three do not compound.

  17. 16 King Arthur, front rowZhao Yun, middle rowAlberich, back row King Arthur · Zhao Yun · Alberich Current meta 87.91 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Alberich (X18 · paid) score 87.91 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several.

  18. 17 King Arthur, front rowZhao Yun, middle rowLa Hire, back row King Arthur · Zhao Yun · La Hire Current meta 87.60 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and La Hire (X22) score 87.60 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 79% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  19. 18 Gustav, front rowKing Arthur, middle rowZhao Yun, back row Gustav · King Arthur · Zhao Yun Current meta 89.08 out of 100
    Gustav (X20), King Arthur (SP · paid) and Zhao Yun (X26) score 89.08 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  20. 19 Hannibal, front rowGeraint, middle rowHarald III, back row Hannibal · Geraint · Harald III Current meta 87.76 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Harald III (X19) score 87.76 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience and Harald III’s Eternal Black Sail both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  21. 20 Hannibal, front rowAlexander, middle rowCleopatra VII, back row Hannibal · Alexander · Cleopatra VII Current meta 86.45 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 86.45 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Hannibal (X28).

  22. 21 Gustav, front rowAchilles, middle rowKing Arthur, back row Gustav · Achilles · King Arthur Current meta 86.57 out of 100
    Gustav (X20), Achilles (SP · paid) and King Arthur (SP · paid) score 86.57 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 64% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  23. 22 King Arthur, front rowHannibal, middle rowAchilles, back row King Arthur · Hannibal · Achilles Current meta 90.94 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Achilles (SP · paid) score 90.94 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 24% of the hardest-hitting trio in the roster.

  24. 23 Gustav, front rowHarald III, middle rowZhao Yun, back row Gustav · Harald III · Zhao Yun Current meta 85.79 out of 100
    Gustav (X20), Harald III (X19) and Zhao Yun (X26) score 85.79 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  25. 24 Harald III, front rowKing Arthur, middle rowZhao Yun, back row Harald III · King Arthur · Zhao Yun Current meta 88.05 out of 100
    Harald III (X19), King Arthur (SP · paid) and Zhao Yun (X26) score 88.05 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Harald III draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's; the damage runs off different engines, so the three do not compound.

  26. 25 Gustav, front rowCleopatra VII, middle rowHarald III, back row Gustav · Cleopatra VII · Harald III Current meta 85.66 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Harald III (X19) score 85.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Gustav (X20).

  27. 26 King Arthur, front rowHannibal, middle rowHasdrubal, back row King Arthur · Hannibal · Hasdrubal Current meta 86.29 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Hasdrubal (X23) score 86.29 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 7% of the hardest-hitting trio in the roster.

  28. 27 Hannibal, front rowAlberich, middle rowHasdrubal, back row Hannibal · Alberich · Hasdrubal Current meta 85.60 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Hasdrubal (X23) score 85.60 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  29. 28 Alexander, front rowHannibal, middle rowKing Arthur, back row Alexander · Hannibal · King Arthur Current meta 87.62 out of 100
    Alexander (SP · paid), Hannibal (X28 · paid) and King Arthur (SP · paid) score 87.62 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  30. 29 King Arthur, front rowHannibal, middle rowHarald III, back row King Arthur · Hannibal · Harald III Current meta 86.37 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Harald III (X19) score 86.37 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; attacks converge on the same squads, with no spread pressure across the line.

  31. 30 King Arthur, front rowHannibal, middle rowJulian, back row King Arthur · Hannibal · Julian Current meta 86.54 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Julian (X25) score 86.54 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 7% of the hardest-hitting trio in the roster.

  32. 31 Achilles, front rowHasdrubal, middle rowZhao Yun, back row Achilles · Hasdrubal · Zhao Yun Current meta 80.77 out of 100
    Achilles (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 80.77 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  33. 32 Geraint, front rowAchilles, middle rowZhao Yun, back row Geraint · Achilles · Zhao Yun Current meta 79.40 out of 100
    Geraint (X24), Achilles (SP · paid) and Zhao Yun (X26) score 79.40 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  34. 33 Hannibal, front rowGeraint, middle rowZhao Yun, back row Hannibal · Geraint · Zhao Yun Current meta 85.01 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Zhao Yun (X26) score 85.01 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 97% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  35. 34 Alberich, front rowZhao Yun, middle rowHasdrubal, back row Alberich · Zhao Yun · Hasdrubal Current meta 83.49 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Hasdrubal (X23) score 83.49 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; only one aimed finisher to focus a squad down, despite the spread pressure.

  36. 35 Alexander, front rowAchilles, middle rowZhao Yun, back row Alexander · Achilles · Zhao Yun Current meta 82.86 out of 100
    Alexander (SP · paid), Achilles (SP · paid) and Zhao Yun (X26) score 82.86 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 63% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  37. 36 Geraint, front rowCleopatra VII, middle rowZhao Yun, back row Geraint · Cleopatra VII · Zhao Yun Current meta 81.26 out of 100
    Geraint (X24), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 81.26 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 93% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  38. 37 Achilles, front rowHannibal, middle rowZhao Yun, back row Achilles · Hannibal · Zhao Yun Current meta 83.08 out of 100
    Achilles (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 83.08 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  39. 38 Alexander, front rowHasdrubal, middle rowZhao Yun, back row Alexander · Hasdrubal · Zhao Yun Current meta 81.51 out of 100
    Alexander (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 81.51 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  40. 39 Gustav, front rowGeraint, middle rowZhao Yun, back row Gustav · Geraint · Zhao Yun Current meta 83.77 out of 100
    Gustav (X20), Geraint (X24) and Zhao Yun (X26) score 83.77 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 93% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  41. 40 Hasdrubal, front rowHannibal, middle rowZhao Yun, back row Hasdrubal · Hannibal · Zhao Yun Current meta 80.45 out of 100
    Hasdrubal (X23), Hannibal (X28 · paid) and Zhao Yun (X26) score 80.45 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  42. 41 Alberich, front rowHasdrubal, middle rowAchilles, back row Alberich · Hasdrubal · Achilles Current meta 80.47 out of 100
    Alberich (X18 · paid), Hasdrubal (X23) and Achilles (SP · paid) score 80.47 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster.

  43. 42 Hasdrubal, front rowLa Hire, middle rowZhao Yun, back row Hasdrubal · La Hire · Zhao Yun Current meta 81.15 out of 100
    Hasdrubal (X23), La Hire (X22) and Zhao Yun (X26) score 81.15 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 90% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  44. 43 Alexander, front rowRagnar, middle rowZhao Yun, back row Alexander · Ragnar · Zhao Yun Current meta 79.65 out of 100
    Alexander (SP · paid), Ragnar (X12 · paid) and Zhao Yun (X26) score 79.65 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; little here disrupts the enemy plan, so the fight is decided on raw output.

  45. 44 Hannibal, front rowAchilles, middle rowGeraint, back row Hannibal · Achilles · Geraint Current meta 81.45 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Geraint (X24) score 81.45 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 91% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  46. 45 Achilles, front rowHasdrubal, middle rowLa Hire, back row Achilles · Hasdrubal · La Hire Current meta 79.12 out of 100
    Achilles (SP · paid), Hasdrubal (X23) and La Hire (X22) score 79.12 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 75% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  47. 46 Alexander, front rowGeraint, middle rowZhao Yun, back row Alexander · Geraint · Zhao Yun Current meta 83.18 out of 100
    Alexander (SP · paid), Geraint (X24) and Zhao Yun (X26) score 83.18 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  48. 47 Achilles, front rowKing Cnut, middle rowZhao Yun, back row Achilles · King Cnut · Zhao Yun Current meta 78.63 out of 100
    Achilles (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 78.63 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  49. 48 Alexander, front rowCleopatra VII, middle rowZhao Yun, back row Alexander · Cleopatra VII · Zhao Yun Current meta 79.79 out of 100
    Alexander (SP · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 79.79 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  50. 49 Geraint, front rowLagertha, middle rowZhao Yun, back row Geraint · Lagertha · Zhao Yun Current meta 82.12 out of 100
    Geraint (X24), Lagertha (X27) and Zhao Yun (X26) score 82.12 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 79% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  51. 50 Achilles, front rowGustav, middle rowZhao Yun, back row Achilles · Gustav · Zhao Yun Current meta 80.17 out of 100
    Achilles (SP · paid), Gustav (X20) and Zhao Yun (X26) score 80.17 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  52. 51 Geraint, front rowTheodora, middle rowZhao Yun, back row Geraint · Theodora · Zhao Yun Current meta 78.73 out of 100
    Geraint (X24), Theodora (S04 · paid) and Zhao Yun (X26) score 78.73 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Zhao Yun (X26).

  53. 52 Harald III, front rowAchilles, middle rowZhao Yun, back row Harald III · Achilles · Zhao Yun Current meta 80.33 out of 100
    Harald III (X19), Achilles (SP · paid) and Zhao Yun (X26) score 80.33 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 62% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  54. 53 Alexander, front rowKing Cnut, middle rowZhao Yun, back row Alexander · King Cnut · Zhao Yun Current meta 80.40 out of 100
    Alexander (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 80.40 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  55. 54 Alberich, front rowZhao Yun, middle rowKing Cnut, back row Alberich · Zhao Yun · King Cnut Current meta 81.58 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and King Cnut (X17) score 81.58 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  56. 55 King Cnut, front rowLa Hire, middle rowZhao Yun, back row King Cnut · La Hire · Zhao Yun Current meta 80.32 out of 100
    King Cnut (X17), La Hire (X22) and Zhao Yun (X26) score 80.32 out of 100 together, and each of the three has a job.

    King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  57. 56 King Arthur, front rowZhao Yun, middle rowHasdrubal, back row King Arthur · Zhao Yun · Hasdrubal Current meta 81.48 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Hasdrubal (X23) score 81.48 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  58. 57 Alexander, front rowHannibal, middle rowZhao Yun, back row Alexander · Hannibal · Zhao Yun Current meta 82.23 out of 100
    Alexander (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 82.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  59. 58 Achilles, front rowJulian, middle rowZhao Yun, back row Achilles · Julian · Zhao Yun Current meta 81.98 out of 100
    Achilles (SP · paid), Julian (X25) and Zhao Yun (X26) score 81.98 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  60. 59 King Arthur, front rowZhao Yun, middle rowAchilles, back row King Arthur · Zhao Yun · Achilles Current meta 84.08 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Achilles (SP · paid) score 84.08 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  61. 60 Zhao Yun, front rowNevsky, middle rowAlberich, back row Zhao Yun · Nevsky · Alberich Current meta developer pick 77.56 out of 100
    Zhao Yun (X26), Nevsky (X27) and Alberich (X18 · paid) score 77.56 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 64% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the sturdiest of the three. Nevsky brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and Nevsky’s Battle Skill Echo both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  62. 61 Alexander, front rowLa Hire, middle rowZhao Yun, back row Alexander · La Hire · Zhao Yun Current meta 82.73 out of 100
    Alexander (SP · paid), La Hire (X22) and Zhao Yun (X26) score 82.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  63. 62 Alexander, front rowAlberich, middle rowZhao Yun, back row Alexander · Alberich · Zhao Yun Current meta 83.50 out of 100
    Alexander (SP · paid), Alberich (X18 · paid) and Zhao Yun (X26) score 83.50 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  64. 63 Gustav, front rowAchilles, middle rowGeraint, back row Gustav · Achilles · Geraint Current meta 81.66 out of 100
    Gustav (X20), Achilles (SP · paid) and Geraint (X24) score 81.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 81% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  65. 64 Alberich, front rowZhao Yun, middle rowLa Hire, back row Alberich · Zhao Yun · La Hire Current meta 80.60 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and La Hire (X22) score 80.60 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  66. 65 Gustav, front rowHasdrubal, middle rowLagertha, back row Gustav · Hasdrubal · Lagertha Current meta 78.84 out of 100
    Gustav (X20), Hasdrubal (X23) and Lagertha (X27) score 78.84 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  67. 66 Geraint, front rowAchilles, middle rowCleopatra VII, back row Geraint · Achilles · Cleopatra VII Current meta 78.70 out of 100
    Geraint (X24), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 78.70 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 81% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  68. 67 Alexander, front rowTheodora, middle rowZhao Yun, back row Alexander · Theodora · Zhao Yun Current meta 78.50 out of 100
    Alexander (SP · paid), Theodora (S04 · paid) and Zhao Yun (X26) score 78.50 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  69. 68 Harald III, front rowCleopatra VII, middle rowHasdrubal, back row Harald III · Cleopatra VII · Hasdrubal Current meta 78.65 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Hasdrubal (X23) score 78.65 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  70. 69 King Arthur, front rowHasdrubal, middle rowAchilles, back row King Arthur · Hasdrubal · Achilles Current meta 79.29 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and Achilles (SP · paid) score 79.29 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; attacks converge on the same squads, with no spread pressure across the line.

  71. 70 Alexander, front rowGustav, middle rowZhao Yun, back row Alexander · Gustav · Zhao Yun Current meta 83.25 out of 100
    Alexander (SP · paid), Gustav (X20) and Zhao Yun (X26) score 83.25 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  72. 71 Alberich, front rowZhao Yun, middle rowCleopatra VII, back row Alberich · Zhao Yun · Cleopatra VII Current meta 79.21 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 79.21 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  73. 72 Alexander, front rowLagertha, middle rowZhao Yun, back row Alexander · Lagertha · Zhao Yun Current meta 79.26 out of 100
    Alexander (SP · paid), Lagertha (X27) and Zhao Yun (X26) score 79.26 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  74. 73 Geraint, front rowAlexander, middle rowLagertha, back row Geraint · Alexander · Lagertha Current meta 78.17 out of 100
    Geraint (X24), Alexander (SP · paid) and Lagertha (X27) score 78.17 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Lagertha raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; no one hero clearly carries, so the damage is easier to interrupt.

  75. 74 Alberich, front rowZhao Yun, middle rowRagnar, back row Alberich · Zhao Yun · Ragnar Current meta 79.00 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Ragnar (X12 · paid) score 79.00 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  76. 75 Hannibal, front rowAchilles, middle rowCleopatra VII, back row Hannibal · Achilles · Cleopatra VII Current meta 83.15 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 83.15 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 89% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  77. 76 Geraint, front rowHarald III, middle rowAchilles, back row Geraint · Harald III · Achilles Current meta 78.53 out of 100
    Geraint (X24), Harald III (X19) and Achilles (SP · paid) score 78.53 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 52% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt.

  78. 77 Gustav, front rowCleopatra VII, middle rowZhao Yun, back row Gustav · Cleopatra VII · Zhao Yun Current meta 81.10 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 81.10 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 92% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  79. 78 Hannibal, front rowAchilles, middle rowLagertha, back row Hannibal · Achilles · Lagertha Current meta 78.84 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Lagertha (X27) score 78.84 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 59% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Lagertha raises Achilles’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  80. 79 Gustav, front rowAlexander, middle rowGeraint, back row Gustav · Alexander · Geraint Current meta 84.46 out of 100
    Gustav (X20), Alexander (SP · paid) and Geraint (X24) score 84.46 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  81. 80 Geraint, front rowAlexander, middle rowCleopatra VII, back row Geraint · Alexander · Cleopatra VII Current meta 81.41 out of 100
    Geraint (X24), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 81.41 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  82. 81 Alexander, front rowHarald III, middle rowZhao Yun, back row Alexander · Harald III · Zhao Yun Current meta 82.51 out of 100
    Alexander (SP · paid), Harald III (X19) and Zhao Yun (X26) score 82.51 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  83. 82 Geraint, front rowHasdrubal, middle rowLagertha, back row Geraint · Hasdrubal · Lagertha Current meta 78.75 out of 100
    Geraint (X24), Hasdrubal (X23) and Lagertha (X27) score 78.75 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  84. 83 Hasdrubal, front rowJulian, middle rowZhao Yun, back row Hasdrubal · Julian · Zhao Yun Current meta 79.52 out of 100
    Hasdrubal (X23), Julian (X25) and Zhao Yun (X26) score 79.52 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  85. 84 Hannibal, front rowHarald III, middle rowZhao Yun, back row Hannibal · Harald III · Zhao Yun Current meta 82.36 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Zhao Yun (X26) score 82.36 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  86. 85 Geraint, front rowAlexander, middle rowHarald III, back row Geraint · Alexander · Harald III Current meta 80.49 out of 100
    Geraint (X24), Alexander (SP · paid) and Harald III (X19) score 80.49 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; no one hero clearly carries, so the damage is easier to interrupt.

  87. 86 Gustav, front rowAchilles, middle rowCleopatra VII, back row Gustav · Achilles · Cleopatra VII Current meta 78.47 out of 100
    Gustav (X20), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 78.47 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 80% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  88. 87 Geraint, front rowHasdrubal, middle rowHarald III, back row Geraint · Hasdrubal · Harald III Current meta 81.67 out of 100
    Geraint (X24), Hasdrubal (X23) and Harald III (X19) score 81.67 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  89. 88 Achilles, front rowKing Cnut, middle rowLa Hire, back row Achilles · King Cnut · La Hire Current meta 78.44 out of 100
    Achilles (SP · paid), King Cnut (X17) and La Hire (X22) score 78.44 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 67% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; King Cnut raises Achilles’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  90. 89 Harald III, front rowAlberich, middle rowHasdrubal, back row Harald III · Alberich · Hasdrubal Current meta 83.09 out of 100
    Harald III (X19), Alberich (X18 · paid) and Hasdrubal (X23) score 83.09 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 23% of the hardest-hitting trio in the roster.

  91. 90 Geraint, front rowCleopatra VII, middle rowLagertha, back row Geraint · Cleopatra VII · Lagertha Current meta 82.66 out of 100
    Geraint (X24), Cleopatra VII (S03 · paid) and Lagertha (X27) score 82.66 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  92. 91 Harald III, front rowCleopatra VII, middle rowZhao Yun, back row Harald III · Cleopatra VII · Zhao Yun Current meta 82.97 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 82.97 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  93. 92 King Arthur, front rowZhao Yun, middle rowCleopatra VII, back row King Arthur · Zhao Yun · Cleopatra VII Current meta 78.55 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 78.55 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  94. 93 Alexander, front rowKing Arthur, middle rowZhao Yun, back row Alexander · King Arthur · Zhao Yun Current meta 84.00 out of 100
    Alexander (SP · paid), King Arthur (SP · paid) and Zhao Yun (X26) score 84.00 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  95. 94 Hannibal, front rowHarald III, middle rowHasdrubal, back row Hannibal · Harald III · Hasdrubal Current meta 81.79 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Hasdrubal (X23) score 81.79 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  96. 95 Alexander, front rowJulian, middle rowZhao Yun, back row Alexander · Julian · Zhao Yun Current meta 80.04 out of 100
    Alexander (SP · paid), Julian (X25) and Zhao Yun (X26) score 80.04 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  97. 96 Hannibal, front rowLagertha, middle rowZhao Yun, back row Hannibal · Lagertha · Zhao Yun Current meta 80.87 out of 100
    Hannibal (X28 · paid), Lagertha (X27) and Zhao Yun (X26) score 80.87 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  98. 97 Gustav, front rowAlberich, middle rowHasdrubal, back row Gustav · Alberich · Hasdrubal Current meta 82.40 out of 100
    Gustav (X20), Alberich (X18 · paid) and Hasdrubal (X23) score 82.40 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  99. 98 Geraint, front rowAlberich, middle rowHasdrubal, back row Geraint · Alberich · Hasdrubal Current meta 82.62 out of 100
    Geraint (X24), Alberich (X18 · paid) and Hasdrubal (X23) score 82.62 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  100. 99 Hannibal, front rowAlexander, middle rowGeraint, back row Hannibal · Alexander · Geraint Current meta 84.82 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Geraint (X24) score 84.82 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  101. 100 Geraint, front rowCleopatra VII, middle rowHarald III, back row Geraint · Cleopatra VII · Harald III Current meta 85.45 out of 100
    Geraint (X24), Cleopatra VII (S03 · paid) and Harald III (X19) score 85.45 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).

  102. 101 Gustav, front rowAlexander, middle rowCleopatra VII, back row Gustav · Alexander · Cleopatra VII Current meta 81.25 out of 100
    Gustav (X20), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 81.25 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  103. 102 Hannibal, front rowAchilles, middle rowHarald III, back row Hannibal · Achilles · Harald III Current meta 79.14 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Harald III (X19) score 79.14 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 55% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; attacks converge on the same squads, with no spread pressure across the line.

  104. 103 Hasdrubal, front rowKing Cnut, middle rowLa Hire, back row Hasdrubal · King Cnut · La Hire Current meta 80.61 out of 100
    Hasdrubal (X23), King Cnut (X17) and La Hire (X22) score 80.61 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Cnut’s Frenzy Tides both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; King Cnut raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  105. 104 King Arthur, front rowZhao Yun, middle rowKing Cnut, back row King Arthur · Zhao Yun · King Cnut Current meta 79.44 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and King Cnut (X17) score 79.44 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  106. 105 Harald III, front rowAchilles, middle rowAlberich, back row Harald III · Achilles · Alberich Current meta 80.28 out of 100
    Harald III (X19), Achilles (SP · paid) and Alberich (X18 · paid) score 80.28 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 43% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound.

  107. 106 Gustav, front rowLagertha, middle rowZhao Yun, back row Gustav · Lagertha · Zhao Yun Current meta 82.28 out of 100
    Gustav (X20), Lagertha (X27) and Zhao Yun (X26) score 82.28 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  108. 107 Alexander, front rowHasdrubal, middle rowLa Hire, back row Alexander · Hasdrubal · La Hire Current meta 84.24 out of 100
    Alexander (SP · paid), Hasdrubal (X23) and La Hire (X22) score 84.24 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer. What you give up: no damaging skill to aim; the trigger chain is thin — the three lean on one link rather than several.

  109. 108 Harald III, front rowRagnar, middle rowZhao Yun, back row Harald III · Ragnar · Zhao Yun Current meta 78.73 out of 100
    Harald III (X19), Ragnar (X12 · paid) and Zhao Yun (X26) score 78.73 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  110. 109 Lagertha, front rowAlberich, middle rowZhao Yun, back row Lagertha · Alberich · Zhao Yun Current meta 79.08 out of 100
    Lagertha (X27), Alberich (X18 · paid) and Zhao Yun (X26) score 79.08 out of 100 together, and each of the three has a job.

    Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  111. 110 Geraint, front rowKing Cnut, middle rowHarald III, back row Geraint · King Cnut · Harald III Current meta 80.51 out of 100
    Geraint (X24), King Cnut (X17) and Harald III (X19) score 80.51 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  112. 111 Hannibal, front rowHasdrubal, middle rowLagertha, back row Hannibal · Hasdrubal · Lagertha Current meta 80.11 out of 100
    Hannibal (X28 · paid), Hasdrubal (X23) and Lagertha (X27) score 80.11 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  113. 112 Julian, front rowAlberich, middle rowZhao Yun, back row Julian · Alberich · Zhao Yun Current meta 80.79 out of 100
    Julian (X25), Alberich (X18 · paid) and Zhao Yun (X26) score 80.79 out of 100 together, and each of the three has a job.

    Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and takes the front as the one built to survive the opening exchange. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  114. 113 Harald III, front rowHasdrubal, middle rowGustav, back row Harald III · Hasdrubal · Gustav Current meta developer pick 75.36 out of 100
    Harald III (X19), Hasdrubal (X23) and Gustav (X20) score 75.36 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  115. 114 Gustav, front rowCleopatra VII, middle rowLagertha, back row Gustav · Cleopatra VII · Lagertha Current meta 82.82 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Lagertha (X27) score 82.82 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  116. 115 Alexander, front rowKing Cnut, middle rowLa Hire, back row Alexander · King Cnut · La Hire Current meta 80.58 out of 100
    Alexander (SP · paid), King Cnut (X17) and La Hire (X22) score 80.58 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; King Cnut raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  117. 116 Julian, front rowHannibal, middle rowZhao Yun, back row Julian · Hannibal · Zhao Yun Current meta 79.80 out of 100
    Julian (X25), Hannibal (X28 · paid) and Zhao Yun (X26) score 79.80 out of 100 together, and each of the three has a job.

    Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  118. 117 Geraint, front rowAlexander, middle rowTheodora, back row Geraint · Alexander · Theodora Current meta 80.36 out of 100
    Geraint (X24), Alexander (SP · paid) and Theodora (S04 · paid) score 80.36 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Geraint (X24).

  119. 118 Achilles, front rowAlberich, middle rowKing Arthur, back row Achilles · Alberich · King Arthur Current meta 81.02 out of 100
    Achilles (SP · paid), Alberich (X18 · paid) and King Arthur (SP · paid) score 81.02 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 51% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several.

  120. 119 Geraint, front rowHasdrubal, middle rowLa Hire, back row Geraint · Hasdrubal · La Hire Current meta 78.58 out of 100
    Geraint (X24), Hasdrubal (X23) and La Hire (X22) score 78.58 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  121. 120 Geraint, front rowAlberich, middle rowLagertha, back row Geraint · Alberich · Lagertha Current meta 80.40 out of 100
    Geraint (X24), Alberich (X18 · paid) and Lagertha (X27) score 80.40 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Lagertha’s Counterattack Tactics both wait on. What you give up: raw damage reaches only about 22% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  122. 121 King Arthur, front rowHasdrubal, middle rowAlberich, back row King Arthur · Hasdrubal · Alberich Current meta 79.13 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and Alberich (X18 · paid) score 79.13 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.

  123. 122 Alberich, front rowHasdrubal, middle rowLa Hire, back row Alberich · Hasdrubal · La Hire Current meta 81.80 out of 100
    Alberich (X18 · paid), Hasdrubal (X23) and La Hire (X22) score 81.80 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  124. 123 Geraint, front rowAlberich, middle rowAlexander, back row Geraint · Alberich · Alexander Current meta 79.75 out of 100
    Geraint (X24), Alberich (X18 · paid) and Alexander (SP · paid) score 79.75 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt.

  125. 124 Geraint, front rowAlexander, middle rowKing Arthur, back row Geraint · Alexander · King Arthur Current meta 81.45 out of 100
    Geraint (X24), Alexander (SP · paid) and King Arthur (SP · paid) score 81.45 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several.

  126. 125 Hannibal, front rowGeraint, middle rowHasdrubal, back row Hannibal · Geraint · Hasdrubal Current meta 78.54 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Hasdrubal (X23) score 78.54 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Geraint swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  127. 126 Harald III, front rowCleopatra VII, middle rowRagnar, back row Harald III · Cleopatra VII · Ragnar Current meta 78.29 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Ragnar (X12 · paid) score 78.29 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 30% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Ragnar raises Harald III’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Harald III (X19).

  128. 127 Theodora, front rowHasdrubal, middle rowLa Hire, back row Theodora · Hasdrubal · La Hire Current meta 79.69 out of 100
    Theodora (S04 · paid), Hasdrubal (X23) and La Hire (X22) score 79.69 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Theodora’s Queen's Ambition both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; Theodora raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 9% of the hardest-hitting trio in the roster.

  129. 128 Geraint, front rowAlberich, middle rowKing Cnut, back row Geraint · Alberich · King Cnut Current meta 81.85 out of 100
    Geraint (X24), Alberich (X18 · paid) and King Cnut (X17) score 81.85 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut raises Alberich’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  130. 129 Gustav, front rowTheodora, middle rowZhao Yun, back row Gustav · Theodora · Zhao Yun Current meta 79.33 out of 100
    Gustav (X20), Theodora (S04 · paid) and Zhao Yun (X26) score 79.33 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  131. 130 Harald III, front rowHasdrubal, middle rowLa Hire, back row Harald III · Hasdrubal · La Hire Current meta 82.08 out of 100
    Harald III (X19), Hasdrubal (X23) and La Hire (X22) score 82.08 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  132. 131 Hannibal, front rowCleopatra VII, middle rowRagnar, back row Hannibal · Cleopatra VII · Ragnar Current meta 82.99 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Ragnar (X12 · paid) score 82.99 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 76% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Ragnar swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  133. 132 Gustav, front rowHasdrubal, middle rowLa Hire, back row Gustav · Hasdrubal · La Hire Current meta 79.49 out of 100
    Gustav (X20), Hasdrubal (X23) and La Hire (X22) score 79.49 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so La Hire swings into a line that cannot answer; Gustav raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  134. 133 Hannibal, front rowAlberich, middle rowNevsky, back row Hannibal · Alberich · Nevsky Current meta 79.94 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Nevsky (X27) score 79.94 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 68% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 28% of the hardest-hitting trio in the roster.

  135. 134 Alberich, front rowJulian, middle rowAchilles, back row Alberich · Julian · Achilles Current meta 80.79 out of 100
    Alberich (X18 · paid), Julian (X25) and Achilles (SP · paid) score 80.79 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster.

  136. 135 Hannibal, front rowGeraint, middle rowRagnar, back row Hannibal · Geraint · Ragnar Current meta 79.74 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Ragnar (X12 · paid) score 79.74 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 79% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Ragnar swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  137. 136 Harald III, front rowTheodora, middle rowZhao Yun, back row Harald III · Theodora · Zhao Yun Current meta 78.43 out of 100
    Harald III (X19), Theodora (S04 · paid) and Zhao Yun (X26) score 78.43 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Zhao Yun (X26); the trigger chain is thin — the three lean on one link rather than several.

  138. 137 Geraint, front rowHarald III, middle rowLagertha, back row Geraint · Harald III · Lagertha Current meta 81.98 out of 100
    Geraint (X24), Harald III (X19) and Lagertha (X27) score 81.98 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Lagertha’s Counterattack Tactics both wait on; Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending.

  139. 138 Geraint, front rowAlberich, middle rowCleopatra VII, back row Geraint · Alberich · Cleopatra VII Current meta 82.60 out of 100
    Geraint (X24), Alberich (X18 · paid) and Cleopatra VII (S03 · paid) score 82.60 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Cleopatra VII’s Dazzling Shield both wait on; Cleopatra VII produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).

  140. 139 Gustav, front rowAlberich, middle rowGeraint, back row Gustav · Alberich · Geraint Current meta 85.29 out of 100
    Gustav (X20), Alberich (X18 · paid) and Geraint (X24) score 85.29 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Geraint’s Resilience both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer; Gustav raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  141. 140 Geraint, front rowHarald III, middle rowRagnar, back row Geraint · Harald III · Ragnar Current meta 80.93 out of 100
    Geraint (X24), Harald III (X19) and Ragnar (X12 · paid) score 80.93 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 30% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Ragnar raises Harald III’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 22% of the hardest-hitting trio in the roster.

  142. 141 Hannibal, front rowCleopatra VII, middle rowLagertha, back row Hannibal · Cleopatra VII · Lagertha Current meta 82.48 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Lagertha (X27) score 82.48 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  143. 142 Geraint, front rowHasdrubal, middle rowKing Arthur, back row Geraint · Hasdrubal · King Arthur Current meta 81.42 out of 100
    Geraint (X24), Hasdrubal (X23) and King Arthur (SP · paid) score 81.42 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  144. 143 Harald III, front rowCleopatra VII, middle rowLagertha, back row Harald III · Cleopatra VII · Lagertha Current meta 79.25 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Lagertha (X27) score 79.25 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; no one hero clearly carries, so the damage is easier to interrupt.

  145. 144 Geraint, front rowTheodora, middle rowLagertha, back row Geraint · Theodora · Lagertha Current meta 80.35 out of 100
    Geraint (X24), Theodora (S04 · paid) and Lagertha (X27) score 80.35 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics and Theodora’s Art of Eternity both wait on; Theodora raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  146. 145 King Arthur, front rowHasdrubal, middle rowLa Hire, back row King Arthur · Hasdrubal · La Hire Current meta 78.80 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and La Hire (X22) score 78.80 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Arthur’s Sword in the Stone both wait on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  147. 146 Hannibal, front rowAlexander, middle rowHarald III, back row Hannibal · Alexander · Harald III Current meta 81.93 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Harald III (X19) score 81.93 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the trigger chain is thin — the three lean on one link rather than several.

  148. 147 Hannibal, front rowCleopatra VII, middle rowHarald III, back row Hannibal · Cleopatra VII · Harald III Current meta 85.23 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Harald III (X19) score 85.23 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  149. 148 Geraint, front rowKing Arthur, middle rowKing Cnut, back row Geraint · King Arthur · King Cnut Current meta 79.50 out of 100
    Geraint (X24), King Arthur (SP · paid) and King Cnut (X17) score 79.50 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut raises King Arthur’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  150. 149 Harald III, front rowLagertha, middle rowZhao Yun, back row Harald III · Lagertha · Zhao Yun Current meta 81.18 out of 100
    Harald III (X19), Lagertha (X27) and Zhao Yun (X26) score 81.18 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  151. 150 Harald III, front rowKing Cnut, middle rowLa Hire, back row Harald III · King Cnut · La Hire Current meta 79.82 out of 100
    Harald III (X19), King Cnut (X17) and La Hire (X22) score 79.82 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  152. 151 Harald III, front rowAlberich, middle rowKing Cnut, back row Harald III · Alberich · King Cnut Current meta 80.11 out of 100
    Harald III (X19), Alberich (X18 · paid) and King Cnut (X17) score 80.11 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 25% of the hardest-hitting trio in the roster.

  153. 152 Geraint, front rowKing Arthur, middle rowLagertha, back row Geraint · King Arthur · Lagertha Current meta 79.75 out of 100
    Geraint (X24), King Arthur (SP · paid) and Lagertha (X27) score 79.75 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune and Lagertha’s Counterattack Tactics both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  154. 153 Geraint, front rowCleopatra VII, middle rowKing Arthur, back row Geraint · Cleopatra VII · King Arthur Current meta 82.31 out of 100
    Geraint (X24), Cleopatra VII (S03 · paid) and King Arthur (SP · paid) score 82.31 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and King Arthur’s Wheel of Fortune both wait on; Cleopatra VII produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).

  155. 154 Geraint, front rowJulian, middle rowLagertha, back row Geraint · Julian · Lagertha Current meta 79.83 out of 100
    Geraint (X24), Julian (X25) and Lagertha (X27) score 79.83 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  156. 155 King Arthur, front rowHannibal, middle rowNevsky, back row King Arthur · Hannibal · Nevsky Current meta 80.15 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Nevsky (X27) score 80.15 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Nevsky is the win condition, bringing 72% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Nevsky produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster.

  157. 156 Gustav, front rowGeraint, middle rowKing Arthur, back row Gustav · Geraint · King Arthur Current meta 85.23 out of 100
    Gustav (X20), Geraint (X24) and King Arthur (SP · paid) score 85.23 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Geraint’s Resilience and King Arthur’s Wheel of Fortune both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer; Gustav raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  158. 157 King Arthur, front rowJulian, middle rowZhao Yun, back row King Arthur · Julian · Zhao Yun Current meta 81.98 out of 100
    King Arthur (SP · paid), Julian (X25) and Zhao Yun (X26) score 81.98 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  159. 158 King Arthur, front rowHannibal, middle rowCleopatra VII, back row King Arthur · Hannibal · Cleopatra VII Current meta 80.99 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Cleopatra VII (S03 · paid) score 80.99 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII and King Arthur both wait on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Cleopatra VII produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  160. 159 Hannibal, front rowHarald III, middle rowKing Cnut, back row Hannibal · Harald III · King Cnut Current meta 79.70 out of 100
    Hannibal (X28 · paid), Harald III (X19) and King Cnut (X17) score 79.70 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  161. 160 Hannibal, front rowCleopatra VII, middle rowHasdrubal, back row Hannibal · Cleopatra VII · Hasdrubal Current meta 80.07 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Hasdrubal (X23) score 80.07 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  162. 161 Harald III, front rowHasdrubal, middle rowKing Arthur, back row Harald III · Hasdrubal · King Arthur Current meta 84.10 out of 100
    Harald III (X19), Hasdrubal (X23) and King Arthur (SP · paid) score 84.10 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; attacks converge on the same squads, with no spread pressure across the line.

  163. 162 Achilles, front rowKing Arthur, middle rowLa Hire, back row Achilles · King Arthur · La Hire Current meta 82.43 out of 100
    Achilles (SP · paid), King Arthur (SP · paid) and La Hire (X22) score 82.43 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 57% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Achilles swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; attacks converge on the same squads, with no spread pressure across the line.

  164. 163 Harald III, front rowAchilles, middle rowKing Arthur, back row Harald III · Achilles · King Arthur Current meta 80.26 out of 100
    Harald III (X19), Achilles (SP · paid) and King Arthur (SP · paid) score 80.26 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 45% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; attacks converge on the same squads, with no spread pressure across the line.

  165. 164 Gustav, front rowAlberich, middle rowLagertha, back row Gustav · Alberich · Lagertha Current meta 80.29 out of 100
    Gustav (X20), Alberich (X18 · paid) and Lagertha (X27) score 80.29 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 23% of the hardest-hitting trio in the roster.

  166. 165 Geraint, front rowAlberich, middle rowHarald III, back row Geraint · Alberich · Harald III Current meta 84.73 out of 100
    Geraint (X24), Alberich (X18 · paid) and Harald III (X19) score 84.73 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Harald III’s Eternal Black Sail both wait on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  167. 166 Hannibal, front rowAlexander, middle rowLagertha, back row Hannibal · Alexander · Lagertha Current meta 79.69 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Lagertha (X27) score 79.69 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Lagertha raises Alexander’s output directly rather than adding a number of its own. What you give up: no damaging skill to aim; no one hero clearly carries, so the damage is easier to interrupt.

  168. 167 Gustav, front rowHasdrubal, middle rowKing Arthur, back row Gustav · Hasdrubal · King Arthur Current meta 81.81 out of 100
    Gustav (X20), Hasdrubal (X23) and King Arthur (SP · paid) score 81.81 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  169. 168 King Arthur, front rowHannibal, middle rowGeraint, back row King Arthur · Hannibal · Geraint Current meta 84.33 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Geraint (X24) score 84.33 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  170. 169 Gustav, front rowAlberich, middle rowKing Cnut, back row Gustav · Alberich · King Cnut Current meta 81.55 out of 100
    Gustav (X20), Alberich (X18 · paid) and King Cnut (X17) score 81.55 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  171. 170 Gustav, front rowAlexander, middle rowHarald III, back row Gustav · Alexander · Harald III Current meta 80.15 out of 100
    Gustav (X20), Alexander (SP · paid) and Harald III (X19) score 80.15 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  172. 171 Hasdrubal, front rowHannibal, middle rowLa Hire, back row Hasdrubal · Hannibal · La Hire Current meta 79.24 out of 100
    Hasdrubal (X23), Hannibal (X28 · paid) and La Hire (X22) score 79.24 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 6% of the hardest-hitting trio in the roster.

  173. 172 Gustav, front rowAlexander, middle rowKing Arthur, back row Gustav · Alexander · King Arthur Current meta 80.83 out of 100
    Gustav (X20), Alexander (SP · paid) and King Arthur (SP · paid) score 80.83 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several.

  174. 173 Gustav, front rowKing Arthur, middle rowLagertha, back row Gustav · King Arthur · Lagertha Current meta 80.20 out of 100
    Gustav (X20), King Arthur (SP · paid) and Lagertha (X27) score 80.20 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  175. 174 Harald III, front rowAlberich, middle rowCleopatra VII, back row Harald III · Alberich · Cleopatra VII Current meta 81.96 out of 100
    Harald III (X19), Alberich (X18 · paid) and Cleopatra VII (S03 · paid) score 81.96 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Cleopatra VII’s Dazzling Shield both wait on; Cleopatra VII produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Harald III (X19); raw damage reaches only about 25% of the hardest-hitting trio in the roster.

  176. 175 Gustav, front rowAlberich, middle rowAlexander, back row Gustav · Alberich · Alexander Current meta 79.32 out of 100
    Gustav (X20), Alberich (X18 · paid) and Alexander (SP · paid) score 79.32 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt.

  177. 176 Hannibal, front rowAlberich, middle rowKing Cnut, back row Hannibal · Alberich · King Cnut Current meta 83.45 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and King Cnut (X17) score 83.45 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  178. 177 Hannibal, front rowAlberich, middle rowGeraint, back row Hannibal · Alberich · Geraint Current meta 84.28 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Geraint (X24) score 84.28 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Geraint’s Resilience both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  179. 178 Geraint, front rowAlberich, middle rowLa Hire, back row Geraint · Alberich · La Hire Current meta 80.86 out of 100
    Geraint (X24), Alberich (X18 · paid) and La Hire (X22) score 80.86 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; La Hire produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  180. 179 Gustav, front rowAlexander, middle rowTheodora, back row Gustav · Alexander · Theodora Current meta 80.21 out of 100
    Gustav (X20), Alexander (SP · paid) and Theodora (S04 · paid) score 80.21 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Alexander (SP).

  181. 180 Harald III, front rowCleopatra VII, middle rowTheodora, back row Harald III · Cleopatra VII · Theodora Current meta 83.92 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 83.92 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Harald III (X19); raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  182. 181 Gustav, front rowHarald III, middle rowKing Cnut, back row Gustav · Harald III · King Cnut Current meta 80.32 out of 100
    Gustav (X20), Harald III (X19) and King Cnut (X17) score 80.32 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  183. 182 King Arthur, front rowJulian, middle rowAchilles, back row King Arthur · Julian · Achilles Current meta 80.37 out of 100
    King Arthur (SP · paid), Julian (X25) and Achilles (SP · paid) score 80.37 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; attacks converge on the same squads, with no spread pressure across the line.

  184. 183 Harald III, front rowCleopatra VII, middle rowKing Arthur, back row Harald III · Cleopatra VII · King Arthur Current meta 82.69 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and King Arthur (SP · paid) score 82.69 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and King Arthur’s Wheel of Fortune both wait on; Cleopatra VII produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: a mid-era lineup anchored by King Arthur (SP); raw damage reaches only about 23% of the hardest-hitting trio in the roster.

  185. 184 Gustav, front rowKing Arthur, middle rowKing Cnut, back row Gustav · King Arthur · King Cnut Current meta 79.37 out of 100
    Gustav (X20), King Arthur (SP · paid) and King Cnut (X17) score 79.37 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  186. 185 Gustav, front rowCleopatra VII, middle rowKing Arthur, back row Gustav · Cleopatra VII · King Arthur Current meta 82.06 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and King Arthur (SP · paid) score 82.06 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and King Arthur’s Wheel of Fortune both wait on; Cleopatra VII produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by King Arthur (SP).

  187. 186 Alexander, front rowKing Arthur, middle rowLa Hire, back row Alexander · King Arthur · La Hire Current meta 80.77 out of 100
    Alexander (SP · paid), King Arthur (SP · paid) and La Hire (X22) score 80.77 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; no one hero clearly carries, so the damage is easier to interrupt.

  188. 187 Hannibal, front rowAlexander, middle rowTheodora, back row Hannibal · Alexander · Theodora Current meta 80.34 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Theodora (S04 · paid) score 80.34 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Hannibal (X28).

  189. 188 Gustav, front rowLagertha, middle rowTheodora, back row Gustav · Lagertha · Theodora Current meta 81.26 out of 100
    Gustav (X20), Lagertha (X27) and Theodora (S04 · paid) score 81.26 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics and Theodora’s Art of Eternity both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  190. 189 Gustav, front rowAlberich, middle rowCleopatra VII, back row Gustav · Alberich · Cleopatra VII Current meta 82.78 out of 100
    Gustav (X20), Alberich (X18 · paid) and Cleopatra VII (S03 · paid) score 82.78 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Cleopatra VII’s Dazzling Shield both wait on; Cleopatra VII produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Gustav (X20).

  191. 190 Harald III, front rowKing Arthur, middle rowKing Cnut, back row Harald III · King Arthur · King Cnut Current meta 80.78 out of 100
    Harald III (X19), King Arthur (SP · paid) and King Cnut (X17) score 80.78 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 24% of the hardest-hitting trio in the roster.

  192. 191 King Arthur, front rowHannibal, middle rowKing Cnut, back row King Arthur · Hannibal · King Cnut Current meta 83.80 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and King Cnut (X17) score 83.80 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  193. 192 Gustav, front rowJulian, middle rowLagertha, back row Gustav · Julian · Lagertha Current meta 79.57 out of 100
    Gustav (X20), Julian (X25) and Lagertha (X27) score 79.57 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  194. 193 Hasdrubal, front rowJulian, middle rowLa Hire, back row Hasdrubal · Julian · La Hire Current meta 78.55 out of 100
    Hasdrubal (X23), Julian (X25) and La Hire (X22) score 78.55 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  195. 194 Geraint, front rowAlberich, middle rowTheodora, back row Geraint · Alberich · Theodora Current meta 81.47 out of 100
    Geraint (X24), Alberich (X18 · paid) and Theodora (S04 · paid) score 81.47 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Theodora’s Art of Eternity both wait on; Theodora produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Theodora raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).

  196. 195 Hannibal, front rowHarald III, middle rowRagnar, back row Hannibal · Harald III · Ragnar Current meta 82.51 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Ragnar (X12 · paid) score 82.51 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Ragnar raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 20% of the hardest-hitting trio in the roster.

  197. 196 Hannibal, front rowAlberich, middle rowRagnar, back row Hannibal · Alberich · Ragnar Current meta 80.08 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Ragnar (X12 · paid) score 80.08 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Ragnar produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  198. 197 Geraint, front rowAlberich, middle rowKing Arthur, back row Geraint · Alberich · King Arthur Current meta 81.09 out of 100
    Geraint (X24), Alberich (X18 · paid) and King Arthur (SP · paid) score 81.09 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder and King Arthur’s Wheel of Fortune both wait on; Alberich produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  199. 198 Hannibal, front rowAlberich, middle rowAlexander, back row Hannibal · Alberich · Alexander Current meta 80.56 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Alexander (SP · paid) score 80.56 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  200. 199 Hannibal, front rowAlberich, middle rowHarald III, back row Hannibal · Alberich · Harald III Current meta 82.10 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Harald III (X19) score 82.10 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Harald III’s Eternal Black Sail both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Hannibal draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's.

  201. 200 Hannibal, front rowGustav, middle rowHarald III, back row Hannibal · Gustav · Harald III Current meta 82.87 out of 100
    Hannibal (X28 · paid), Gustav (X20) and Harald III (X19) score 82.87 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  202. 201 Hannibal, front rowHarald III, middle rowTheodora, back row Hannibal · Harald III · Theodora Current meta 80.94 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Theodora (S04 · paid) score 80.94 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; a mid-era lineup anchored by Hannibal (X28).

  203. 202 Harald III, front rowGeraint, middle rowGustav, back row Harald III · Geraint · Gustav Current meta developer pick 82.20 out of 100
    Harald III (X19), Geraint (X24) and Gustav (X20) score 82.20 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 18% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  204. 203 Harald III, front rowCleopatra VII, middle rowLa Hire, back row Harald III · Cleopatra VII · La Hire Current meta 79.39 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and La Hire (X22) score 79.39 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several.

  205. 204 Geraint, front rowHarald III, middle rowLa Hire, back row Geraint · Harald III · La Hire Current meta 82.72 out of 100
    Geraint (X24), Harald III (X19) and La Hire (X22) score 82.72 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  206. 205 Geraint, front rowHarald III, middle rowTheodora, back row Geraint · Harald III · Theodora Current meta 84.33 out of 100
    Geraint (X24), Harald III (X19) and Theodora (S04 · paid) score 84.33 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Theodora’s Art of Eternity both wait on; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Geraint (X24); raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  207. 206 Geraint, front rowHarald III, middle rowKing Arthur, back row Geraint · Harald III · King Arthur Current meta 85.51 out of 100
    Geraint (X24), Harald III (X19) and King Arthur (SP · paid) score 85.51 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and King Arthur’s Wheel of Fortune both wait on. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  208. 207 Hannibal, front rowAlberich, middle rowCleopatra VII, back row Hannibal · Alberich · Cleopatra VII Current meta 81.76 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Cleopatra VII (S03 · paid) score 81.76 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Cleopatra VII’s Dazzling Shield both wait on; Cleopatra VII produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  209. 208 Hannibal, front rowCleopatra VII, middle rowTheodora, back row Hannibal · Cleopatra VII · Theodora Current meta 78.18 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 78.18 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Theodora swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hannibal (X28).

  210. 209 Geraint, front rowJulian, middle rowHarald III, back row Geraint · Julian · Harald III Current meta 82.01 out of 100
    Geraint (X24), Julian (X25) and Harald III (X19) score 82.01 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  211. 210 Hannibal, front rowCleopatra VII, middle rowLa Hire, back row Hannibal · Cleopatra VII · La Hire Current meta 82.56 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and La Hire (X22) score 82.56 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so La Hire swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster.

  212. 211 Hannibal, front rowLagertha, middle rowRagnar, back row Hannibal · Lagertha · Ragnar Current meta 79.11 out of 100
    Hannibal (X28 · paid), Lagertha (X27) and Ragnar (X12 · paid) score 79.11 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 37% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Ragnar raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  213. 212 Hannibal, front rowGeraint, middle rowLa Hire, back row Hannibal · Geraint · La Hire Current meta 80.59 out of 100
    Hannibal (X28 · paid), Geraint (X24) and La Hire (X22) score 80.59 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so La Hire swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 7% of the hardest-hitting trio in the roster.

  214. 213 Alexander, front rowTheodora, middle rowLa Hire, back row Alexander · Theodora · La Hire Current meta 78.40 out of 100
    Alexander (SP · paid), Theodora (S04 · paid) and La Hire (X22) score 78.40 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Theodora’s Queen's Ambition waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Alexander (SP).

  215. 214 Hannibal, front rowGeraint, middle rowTheodora, back row Hannibal · Geraint · Theodora Current meta 80.10 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Theodora (S04 · paid) score 80.10 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Theodora swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  216. 215 King Arthur, front rowHannibal, middle rowLagertha, back row King Arthur · Hannibal · Lagertha Current meta 82.85 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Lagertha (X27) score 82.85 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  217. 216 Geraint, front rowAlberich, middle rowJulian, back row Geraint · Alberich · Julian Current meta 78.50 out of 100
    Geraint (X24), Alberich (X18 · paid) and Julian (X25) score 78.50 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  218. 217 Geraint, front rowKing Arthur, middle rowTheodora, back row Geraint · King Arthur · Theodora Current meta 78.39 out of 100
    Geraint (X24), King Arthur (SP · paid) and Theodora (S04 · paid) score 78.39 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune and Theodora’s Art of Eternity both wait on; Theodora produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Theodora raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).

  219. 218 Harald III, front rowCleopatra VII, middle rowJulian, back row Harald III · Cleopatra VII · Julian Current meta 78.98 out of 100
    Harald III (X19), Cleopatra VII (S03 · paid) and Julian (X25) score 78.98 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several.

  220. 219 Hannibal, front rowHarald III, middle rowLagertha, back row Hannibal · Harald III · Lagertha Current meta 80.12 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Lagertha (X27) score 80.12 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Lagertha’s Counterattack Tactics both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; Hannibal draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's.

  221. 220 King Arthur, front rowHannibal, middle rowRagnar, back row King Arthur · Hannibal · Ragnar Current meta 78.78 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Ragnar (X12 · paid) score 78.78 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Ragnar brings a second damage line worth 48% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Ragnar produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  222. 221 Hannibal, front rowGeraint, middle rowJulian, back row Hannibal · Geraint · Julian Current meta 78.74 out of 100
    Hannibal (X28 · paid), Geraint (X24) and Julian (X25) score 78.74 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Geraint swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  223. 222 Hannibal, front rowHarald III, middle rowJulian, back row Hannibal · Harald III · Julian Current meta 78.94 out of 100
    Hannibal (X28 · paid), Harald III (X19) and Julian (X25) score 78.94 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  224. 223 Harald III, front rowAlberich, middle rowRagnar, back row Harald III · Alberich · Ragnar Current meta 78.72 out of 100
    Harald III (X19), Alberich (X18 · paid) and Ragnar (X12 · paid) score 78.72 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Ragnar produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Ragnar raises Harald III’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 29% of the hardest-hitting trio in the roster.

  225. 224 Hannibal, front rowLagertha, middle rowTheodora, back row Hannibal · Lagertha · Theodora Current meta 78.22 out of 100
    Hannibal (X28 · paid), Lagertha (X27) and Theodora (S04 · paid) score 78.22 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Theodora raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  226. 225 Hannibal, front rowCleopatra VII, middle rowJulian, back row Hannibal · Cleopatra VII · Julian Current meta 80.27 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Julian (X25) score 80.27 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 2% of the hardest-hitting trio in the roster.

  227. 226 Gustav, front rowKing Arthur, middle rowLa Hire, back row Gustav · King Arthur · La Hire Current meta 78.48 out of 100
    Gustav (X20), King Arthur (SP · paid) and La Hire (X22) score 78.48 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  228. 227 Gustav, front rowHarald III, middle rowLagertha, back row Gustav · Harald III · Lagertha Current meta 81.95 out of 100
    Gustav (X20), Harald III (X19) and Lagertha (X27) score 81.95 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending.

  229. 228 Hannibal, front rowAlberich, middle rowGustav, back row Hannibal · Alberich · Gustav Current meta 79.37 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Gustav (X20) score 79.37 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer; Gustav raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  230. 229 Hannibal, front rowGustav, middle rowLagertha, back row Hannibal · Gustav · Lagertha Current meta 80.77 out of 100
    Hannibal (X28 · paid), Gustav (X20) and Lagertha (X27) score 80.77 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  231. 230 King Arthur, front rowHannibal, middle rowGustav, back row King Arthur · Hannibal · Gustav Current meta 84.37 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Gustav (X20) score 84.37 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  232. 231 King Arthur, front rowHannibal, middle rowAlberich, back row King Arthur · Hannibal · Alberich Current meta 85.00 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Alberich (X18 · paid) score 85.00 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Alberich produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  233. 232 King Arthur, front rowHannibal, middle rowTheodora, back row King Arthur · Hannibal · Theodora Current meta developer pick 80.01 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Theodora (S04 · paid) score 80.01 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Theodora produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  234. 233 Gustav, front rowHarald III, middle rowRagnar, back row Gustav · Harald III · Ragnar Current meta 80.41 out of 100
    Gustav (X20), Harald III (X19) and Ragnar (X12 · paid) score 80.41 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 30% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 23% of the hardest-hitting trio in the roster.

  235. 234 Gustav, front rowAlberich, middle rowTheodora, back row Gustav · Alberich · Theodora Current meta 81.07 out of 100
    Gustav (X20), Alberich (X18 · paid) and Theodora (S04 · paid) score 81.07 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Theodora’s Art of Eternity both wait on; Theodora produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Gustav (X20).

  236. 235 Hannibal, front rowHarald III, middle rowLa Hire, back row Hannibal · Harald III · La Hire Current meta 79.78 out of 100
    Hannibal (X28 · paid), Harald III (X19) and La Hire (X22) score 79.78 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  237. 236 Gustav, front rowAlberich, middle rowKing Arthur, back row Gustav · Alberich · King Arthur Current meta 80.92 out of 100
    Gustav (X20), Alberich (X18 · paid) and King Arthur (SP · paid) score 80.92 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and King Arthur’s Wheel of Fortune both wait on; Alberich produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  238. 237 Gustav, front rowAlberich, middle rowLa Hire, back row Gustav · Alberich · La Hire Current meta 80.23 out of 100
    Gustav (X20), Alberich (X18 · paid) and La Hire (X22) score 80.23 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; La Hire produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  239. 238 Gustav, front rowHarald III, middle rowLa Hire, back row Gustav · Harald III · La Hire Current meta 82.20 out of 100
    Gustav (X20), Harald III (X19) and La Hire (X22) score 82.20 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  240. 239 Gustav, front rowAlberich, middle rowHarald III, back row Gustav · Alberich · Harald III Current meta 84.66 out of 100
    Gustav (X20), Alberich (X18 · paid) and Harald III (X19) score 84.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder and Harald III’s Eternal Black Sail both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  241. 240 Harald III, front rowKing Arthur, middle rowRagnar, back row Harald III · King Arthur · Ragnar Current meta 79.06 out of 100
    Harald III (X19), King Arthur (SP · paid) and Ragnar (X12 · paid) score 79.06 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune waits on; Ragnar produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Ragnar raises Harald III’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 28% of the hardest-hitting trio in the roster.

  242. 241 Gustav, front rowKing Arthur, middle rowTheodora, back row Gustav · King Arthur · Theodora Current meta 78.69 out of 100
    Gustav (X20), King Arthur (SP · paid) and Theodora (S04 · paid) score 78.69 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger King Arthur’s Wheel of Fortune and Theodora’s Art of Eternity both wait on; Theodora produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by King Arthur (SP).

  243. 242 Harald III, front rowTheodora, middle rowLa Hire, back row Harald III · Theodora · La Hire Current meta 79.96 out of 100
    Harald III (X19), Theodora (S04 · paid) and La Hire (X22) score 79.96 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Theodora’s Queen's Ambition waits on; Harald III’s Absolute Authority produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: a mid-era lineup anchored by La Hire (X22); only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  244. 243 Harald III, front rowAlberich, middle rowKing Arthur, back row Harald III · Alberich · King Arthur Current meta 78.42 out of 100
    Harald III (X19), Alberich (X18 · paid) and King Arthur (SP · paid) score 78.42 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Alberich’s Treasure Holder and King Arthur’s Wheel of Fortune both wait on; Alberich produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; Harald III draws the enemy onto itself, but its guard and the trio's best heal sit below a typical hero's.

  245. 244 Hannibal, front rowLa Hire, middle rowTheodora, back row Hannibal · La Hire · Theodora Current meta 78.28 out of 100
    Hannibal (X28 · paid), La Hire (X22) and Theodora (S04 · paid) score 78.28 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Theodora’s Art of Eternity waits on; La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Theodora’s Queen's Ambition waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so La Hire swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 9% of the hardest-hitting trio in the roster.

  246. 245 Gustav, front rowHarald III, middle rowKing Arthur, back row Gustav · Harald III · King Arthur Current meta 85.38 out of 100
    Gustav (X20), Harald III (X19) and King Arthur (SP · paid) score 85.38 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and King Arthur’s Wheel of Fortune both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  247. 246 Gustav, front rowHarald III, middle rowTheodora, back row Gustav · Harald III · Theodora Current meta 84.54 out of 100
    Gustav (X20), Harald III (X19) and Theodora (S04 · paid) score 84.54 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail and Theodora’s Art of Eternity both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Gustav (X20); raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  248. 247 King Arthur, front rowHarald III, middle rowLa Hire, back row King Arthur · Harald III · La Hire Current meta 79.41 out of 100
    King Arthur (SP · paid), Harald III (X19) and La Hire (X22) score 79.41 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; no one hero clearly carries, so the damage is easier to interrupt.

  249. 248 Gustav, front rowAlberich, middle rowJulian, back row Gustav · Alberich · Julian Current meta 78.27 out of 100
    Gustav (X20), Alberich (X18 · paid) and Julian (X25) score 78.27 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer; Gustav raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  250. 249 King Arthur, front rowHannibal, middle rowLa Hire, back row King Arthur · Hannibal · La Hire Current meta 81.59 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and La Hire (X22) score 81.59 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  251. 250 Gustav, front rowHarald III, middle rowJulian, back row Gustav · Harald III · Julian Current meta 81.80 out of 100
    Gustav (X20), Harald III (X19) and Julian (X25) score 81.80 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  252. 251 Hannibal, front rowAlberich, middle rowLa Hire, back row Hannibal · Alberich · La Hire Current meta 79.45 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and La Hire (X22) score 79.45 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; La Hire produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  253. 252 Hannibal, front rowAlberich, middle rowJulian, back row Hannibal · Alberich · Julian Current meta 78.28 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Julian (X25) score 78.28 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  254. Mid progression combos

    Nothing here is newer than X15, and none is an SP, apart from developer picks that span eras, which sit here with their badge. Lineups for accounts partway up the hero ladder.

  255. 1 King Arthur, front rowCleopatra VII, middle rowBleeding Steed, back row King Arthur · Cleopatra VII · Bleeding Steed Mid progression developer pick 69.29 out of 100
    King Arthur (SP · paid), Cleopatra VII (S03 · paid) and Bleeding Steed (S03) score 69.29 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Cleopatra VII produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so King Arthur swings into a line that cannot answer; Bleeding Steed raises King Arthur’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 10% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  256. 2 Alexander, front rowBleeding Steed, middle rowTheodora, back row Alexander · Bleeding Steed · Theodora Mid progression developer pick 72.36 out of 100
    Alexander (SP · paid), Bleeding Steed (S03) and Theodora (S04 · paid) score 72.36 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer; Bleeding Steed raises Alexander’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  257. 3 Ashoka, front rowBleeding Steed, middle rowPepin, back row Ashoka · Bleeding Steed · Pepin Mid progression 79.79 out of 100
    Ashoka (X14), Bleeding Steed (S03) and Pepin (X12) score 79.79 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Bleeding Steed produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  258. 4 Ashoka, front rowBleeding Steed, middle rowFortuneteller, back row Ashoka · Bleeding Steed · Fortuneteller Mid progression 79.50 out of 100
    Ashoka (X14), Bleeding Steed (S03) and Fortuneteller (X08) score 79.50 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Bleeding Steed produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  259. 5 Clovis I, front rowBleeding Steed, middle rowAshoka, back row Clovis I · Bleeding Steed · Ashoka Mid progression 79.83 out of 100
    Clovis I (X15), Bleeding Steed (S03) and Ashoka (X14) score 79.83 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Bleeding Steed produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  260. 6 King Arthur, front rowBleeding Steed, middle rowKing Cnut, back row King Arthur · Bleeding Steed · King Cnut Mid progression developer pick 69.10 out of 100
    King Arthur (SP · paid), Bleeding Steed (S03) and King Cnut (X17) score 69.10 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer; Bleeding Steed raises King Arthur’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 10% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  261. 7 Gustav, front rowBleeding Steed, middle rowKing Cnut, back row Gustav · Bleeding Steed · King Cnut Mid progression developer pick 69.70 out of 100
    Gustav (X20), Bleeding Steed (S03) and King Cnut (X17) score 69.70 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces redirected attacks, the exact trigger Bleeding Steed’s Nomadic Remedy waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Cnut swings into a line that cannot answer; Gustav raises King Cnut’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  262. 8 King Arthur, front rowBleeding Steed, middle rowTheodora, back row King Arthur · Bleeding Steed · Theodora Mid progression developer pick 67.08 out of 100
    King Arthur (SP · paid), Bleeding Steed (S03) and Theodora (S04 · paid) score 67.08 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer; Bleeding Steed raises King Arthur’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 10% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  263. 9 Ashoka, front rowVikram, middle rowGenghis Khan, back row Ashoka · Vikram · Genghis Khan Mid progression 78.30 out of 100
    Ashoka (X14), Vikram (X04) and Genghis Khan (S01) score 78.30 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 73% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  264. 10 Ashoka, front rowHealer, middle rowFortuneteller, back row Ashoka · Healer · Fortuneteller Mid progression 80.45 out of 100
    Ashoka (X14), Healer (X10) and Fortuneteller (X08) score 80.45 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Healer produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  265. 11 Arslan, front rowHealer, middle rowScarlet Reaver, back row Arslan · Healer · Scarlet Reaver Mid progression developer pick 68.35 out of 100
    Arslan (X11), Healer (X10) and Scarlet Reaver (X07) score 68.35 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 64% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Debilitating Explosions applies Disarm and takes a squad out of the fight, so Arslan swings into a line that cannot answer; Scarlet Reaver raises Arslan’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  266. 12 Ashoka, front rowHealer, middle rowPepin, back row Ashoka · Healer · Pepin Mid progression 79.56 out of 100
    Ashoka (X14), Healer (X10) and Pepin (X12) score 79.56 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Healer produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  267. 13 Hunk, front rowBleeding Steed, middle rowValkyrie, back row Hunk · Bleeding Steed · Valkyrie Mid progression developer pick 61.37 out of 100
    Hunk (X01), Bleeding Steed (S03) and Valkyrie (X03) score 61.37 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 87% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; Bleeding Steed raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Hunk holds the front, but its guard and the trio's best heal sit below a typical hero's. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  268. 14 Ashoka, front rowTheodora, middle rowAlberich, back row Ashoka · Theodora · Alberich Mid progression developer pick 74.81 out of 100
    Ashoka (X14), Theodora (S04 · paid) and Alberich (X18 · paid) score 74.81 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 61% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Theodora produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Ashoka swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Alberich (X18). This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  269. 15 Clovis I, front rowVikram, middle rowAshoka, back row Clovis I · Vikram · Ashoka Mid progression 81.45 out of 100
    Clovis I (X15), Vikram (X04) and Ashoka (X14) score 81.45 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  270. 16 Harald III, front rowHealer, middle rowTheodora, back row Harald III · Healer · Theodora Mid progression developer pick 83.32 out of 100
    Harald III (X19), Healer (X10) and Theodora (S04 · paid) score 83.32 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Healer’s Salvation and Theodora’s Art of Eternity both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Harald III (X19); raw damage reaches only about 17% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  271. 17 Ashoka, front rowVikram, middle rowFortuneteller, back row Ashoka · Vikram · Fortuneteller Mid progression 80.65 out of 100
    Ashoka (X14), Vikram (X04) and Fortuneteller (X08) score 80.65 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.

  272. 18 Clovis I, front rowAshoka, middle rowGenghis Khan, back row Clovis I · Ashoka · Genghis Khan Mid progression 80.15 out of 100
    Clovis I (X15), Ashoka (X14) and Genghis Khan (S01) score 80.15 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 60% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Genghis Khan’s Fortune's Favor both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 31% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  273. 19 Clovis I, front rowHealer, middle rowAshoka, back row Clovis I · Healer · Ashoka Mid progression 81.60 out of 100
    Clovis I (X15), Healer (X10) and Ashoka (X14) score 81.60 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Healer produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  274. 20 Pepin, front rowHealer, middle rowClovis I, back row Pepin · Healer · Clovis I Mid progression 78.86 out of 100
    Pepin (X12), Healer (X10) and Clovis I (X15) score 78.86 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Healer produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  275. 21 Ashoka, front rowClovis I, middle rowCao Cao, back row Ashoka · Clovis I · Cao Cao Mid progression developer pick 77.40 out of 100
    Ashoka (X14), Clovis I (X15) and Cao Cao (S01) score 77.40 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 59% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  276. 22 Ashoka, front rowDemon Spear, middle rowGenghis Khan, back row Ashoka · Demon Spear · Genghis Khan Mid progression 77.83 out of 100
    Ashoka (X14), Demon Spear (S00) and Genghis Khan (S01) score 77.83 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  277. 23 Ashoka, front rowCao Cao, middle rowGenghis Khan, back row Ashoka · Cao Cao · Genghis Khan Mid progression 77.48 out of 100
    Ashoka (X14), Cao Cao (S01) and Genghis Khan (S01) score 77.48 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  278. 24 Clovis I, front rowAshoka, middle rowFortuneteller, back row Clovis I · Ashoka · Fortuneteller Mid progression 79.39 out of 100
    Clovis I (X15), Ashoka (X14) and Fortuneteller (X08) score 79.39 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 53% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Fortuneteller’s Soul Sacrifice both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 35% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  279. 25 Ashoka, front rowHellfire, middle rowFortuneteller, back row Ashoka · Hellfire · Fortuneteller Mid progression 80.50 out of 100
    Ashoka (X14), Hellfire (X09) and Fortuneteller (X08) score 80.50 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hellfire produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  280. 26 Clovis I, front rowHellfire, middle rowAshoka, back row Clovis I · Hellfire · Ashoka Mid progression 81.63 out of 100
    Clovis I (X15), Hellfire (X09) and Ashoka (X14) score 81.63 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  281. 27 Clovis I, front rowAshoka, middle rowPepin, back row Clovis I · Ashoka · Pepin Mid progression 85.01 out of 100
    Clovis I (X15), Ashoka (X14) and Pepin (X12) score 85.01 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Pepin’s Power of Staff both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  282. 28 Ashoka, front rowDach Tengri, middle rowClovis I, back row Ashoka · Dach Tengri · Clovis I Mid progression 78.97 out of 100
    Ashoka (X14), Dach Tengri (X02) and Clovis I (X15) score 78.97 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Dach Tengri is the multiplier, raising what the other two put out rather than adding a number of its own: carries 44% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  283. 29 Clovis I, front rowAshoka, middle rowJiguang Qi, back row Clovis I · Ashoka · Jiguang Qi Mid progression 80.87 out of 100
    Clovis I (X15), Ashoka (X14) and Jiguang Qi (S01) score 80.87 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Jiguang Qi’s Unyelding both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  284. 30 Ashoka, front rowVikram, middle rowPepin, back row Ashoka · Vikram · Pepin Mid progression 81.85 out of 100
    Ashoka (X14), Vikram (X04) and Pepin (X12) score 81.85 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  285. 31 Ashoka, front rowIsabella I, middle rowGenghis Khan, back row Ashoka · Isabella I · Genghis Khan Mid progression 78.43 out of 100
    Ashoka (X14), Isabella I (S01) and Genghis Khan (S01) score 78.43 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Isabella I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  286. 32 Ashoka, front rowDesert Storm, middle rowIsabella I, back row Ashoka · Desert Storm · Isabella I Mid progression 79.25 out of 100
    Ashoka (X14), Desert Storm (S04) and Isabella I (S01) score 79.25 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 74% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Desert Storm produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: a mid-era lineup anchored by Ashoka (X14); raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  287. 33 Clovis I, front rowIsabella I, middle rowAshoka, back row Clovis I · Isabella I · Ashoka Mid progression 79.03 out of 100
    Clovis I (X15), Isabella I (S01) and Ashoka (X14) score 79.03 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 62% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  288. 34 Ashoka, front rowHellfire, middle rowPepin, back row Ashoka · Hellfire · Pepin Mid progression 79.56 out of 100
    Ashoka (X14), Hellfire (X09) and Pepin (X12) score 79.56 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  289. 35 Clovis I, front rowCicero, middle rowAshoka, back row Clovis I · Cicero · Ashoka Mid progression 80.96 out of 100
    Clovis I (X15), Cicero (X01) and Ashoka (X14) score 80.96 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cicero produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  290. 36 Clovis I, front rowDemon Spear, middle rowAshoka, back row Clovis I · Demon Spear · Ashoka Mid progression 79.47 out of 100
    Clovis I (X15), Demon Spear (S00) and Ashoka (X14) score 79.47 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  291. 37 Ashoka, front rowPepin, middle rowGenghis Khan, back row Ashoka · Pepin · Genghis Khan Mid progression 79.52 out of 100
    Ashoka (X14), Pepin (X12) and Genghis Khan (S01) score 79.52 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  292. 38 Ashoka, front rowDemon Spear, middle rowFortuneteller, back row Ashoka · Demon Spear · Fortuneteller Mid progression 78.35 out of 100
    Ashoka (X14), Demon Spear (S00) and Fortuneteller (X08) score 78.35 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  293. 39 Ashoka, front rowCicero, middle rowFortuneteller, back row Ashoka · Cicero · Fortuneteller Mid progression 80.00 out of 100
    Ashoka (X14), Cicero (X01) and Fortuneteller (X08) score 80.00 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.

  294. 40 Liberator, front rowClovis I, middle rowAshoka, back row Liberator · Clovis I · Ashoka Mid progression 79.31 out of 100
    Liberator (X05), Clovis I (X15) and Ashoka (X14) score 79.31 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  295. 41 Clovis I, front rowHunk, middle rowAshoka, back row Clovis I · Hunk · Ashoka Mid progression 79.83 out of 100
    Clovis I (X15), Hunk (X01) and Ashoka (X14) score 79.83 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hunk adds a second source of control, so the lock rarely has an off round: Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  296. 42 Ashoka, front rowScarlet Reaver, middle rowIsabella I, back row Ashoka · Scarlet Reaver · Isabella I Mid progression 78.85 out of 100
    Ashoka (X14), Scarlet Reaver (X07) and Isabella I (S01) score 78.85 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 54% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Scarlet Reaver produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Scarlet Reaver’s Debilitating Explosions applies Disarm and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); raw damage reaches only about 35% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  297. 43 Arslan, front rowIsabella I, middle rowClovis I, back row Arslan · Isabella I · Clovis I Mid progression 80.35 out of 100
    Arslan (X11), Isabella I (S01) and Clovis I (X15) score 80.35 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 65% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Clovis I adds a second source of control, so the lock rarely has an off round: Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  298. 44 Clovis I, front rowHellfire, middle rowPepin, back row Clovis I · Hellfire · Pepin Mid progression 78.90 out of 100
    Clovis I (X15), Hellfire (X09) and Pepin (X12) score 78.90 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Hellfire raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  299. 45 Ashoka, front rowDemon Spear, middle rowPepin, back row Ashoka · Demon Spear · Pepin Mid progression 78.95 out of 100
    Ashoka (X14), Demon Spear (S00) and Pepin (X12) score 78.95 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 79% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.

  300. 46 Ashoka, front rowCao Cao, middle rowPepin, back row Ashoka · Cao Cao · Pepin Mid progression 79.00 out of 100
    Ashoka (X14), Cao Cao (S01) and Pepin (X12) score 79.00 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  301. 47 Clovis I, front rowSoaring Hawk, middle rowAshoka, back row Clovis I · Soaring Hawk · Ashoka Mid progression 79.62 out of 100
    Clovis I (X15), Soaring Hawk (S04) and Ashoka (X14) score 79.62 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Soaring Hawk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  302. 48 Ashoka, front rowPepin, middle rowFortuneteller, back row Ashoka · Pepin · Fortuneteller Mid progression 82.24 out of 100
    Ashoka (X14), Pepin (X12) and Fortuneteller (X08) score 82.24 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 61% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 31% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  303. 49 Ashoka, front rowHunk, middle rowFortuneteller, back row Ashoka · Hunk · Fortuneteller Mid progression 79.46 out of 100
    Ashoka (X14), Hunk (X01) and Fortuneteller (X08) score 79.46 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  304. 50 Ashoka, front rowFortuneteller, middle rowJiguang Qi, back row Ashoka · Fortuneteller · Jiguang Qi Mid progression 78.92 out of 100
    Ashoka (X14), Fortuneteller (X08) and Jiguang Qi (S01) score 78.92 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 61% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and Jiguang Qi’s Unyelding both wait on; Fortuneteller produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 31% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  305. 51 Ashoka, front rowCicero, middle rowPepin, back row Ashoka · Cicero · Pepin Mid progression 78.42 out of 100
    Ashoka (X14), Cicero (X01) and Pepin (X12) score 78.42 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  306. 52 Ashoka, front rowIsabella I, middle rowPepin, back row Ashoka · Isabella I · Pepin Mid progression 80.27 out of 100
    Ashoka (X14), Isabella I (S01) and Pepin (X12) score 80.27 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.

  307. 53 Ashoka, front rowHunk, middle rowPepin, back row Ashoka · Hunk · Pepin Mid progression 79.81 out of 100
    Ashoka (X14), Hunk (X01) and Pepin (X12) score 79.81 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 82% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.

  308. 54 Pepin, front rowVikram, middle rowFortuneteller, back row Pepin · Vikram · Fortuneteller Mid progression 78.54 out of 100
    Pepin (X12), Vikram (X04) and Fortuneteller (X08) score 78.54 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  309. 55 Hunk, front rowIsabella I, middle rowAshoka, back row Hunk · Isabella I · Ashoka Mid progression 81.46 out of 100
    Hunk (X01), Isabella I (S01) and Ashoka (X14) score 81.46 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 78% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hunk’s Yeet! produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  310. 56 Soaring Hawk, front rowDach Tengri, middle rowDesert Storm, back row Soaring Hawk · Dach Tengri · Desert Storm Mid progression developer pick 61.37 out of 100
    Soaring Hawk (S04), Dach Tengri (X02) and Desert Storm (S04) score 61.37 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 44% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Dach Tengri raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  311. 57 King Arthur, front rowLa Hire, middle rowScarlet Reaver, back row King Arthur · La Hire · Scarlet Reaver Mid progression developer pick 73.12 out of 100
    King Arthur (SP · paid), La Hire (X22) and Scarlet Reaver (X07) score 73.12 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Scarlet Reaver’s Debilitating Explosions both wait on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Scarlet Reaver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; no one hero clearly carries, so the damage is easier to interrupt. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  312. 58 Liberator, front rowVikram, middle rowScarlet Reaver, back row Liberator · Vikram · Scarlet Reaver Mid progression developer pick 70.36 out of 100
    Liberator (X05), Vikram (X04) and Scarlet Reaver (X07) score 70.36 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the second layer of armour -- when the first wall bends, this one is already set: carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Vikram (X04). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  313. 59 Arslan, front rowIsabella I, middle rowPepin, back row Arslan · Isabella I · Pepin Mid progression 80.60 out of 100
    Arslan (X11), Isabella I (S01) and Pepin (X12) score 80.60 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 74% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  314. 60 Pepin, front rowScarlet Reaver, middle rowIsabella I, back row Pepin · Scarlet Reaver · Isabella I Mid progression 80.33 out of 100
    Pepin (X12), Scarlet Reaver (X07) and Isabella I (S01) score 80.33 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Scarlet Reaver produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  315. 61 Arslan, front rowIsabella I, middle rowFortuneteller, back row Arslan · Isabella I · Fortuneteller Mid progression 78.68 out of 100
    Arslan (X11), Isabella I (S01) and Fortuneteller (X08) score 78.68 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 61% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Fortuneteller (X08); only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  316. 62 Jiguang Qi, front rowScarlet Reaver, middle rowIsabella I, back row Jiguang Qi · Scarlet Reaver · Isabella I Mid progression 78.26 out of 100
    Jiguang Qi (S01), Scarlet Reaver (X07) and Isabella I (S01) score 78.26 out of 100 together, and each of the three has a job.

    Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Scarlet Reaver produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  317. 63 King Arthur, front rowPepin, middle rowFortuneteller, back row King Arthur · Pepin · Fortuneteller Mid progression developer pick 73.08 out of 100
    King Arthur (SP · paid), Pepin (X12) and Fortuneteller (X08) score 73.08 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and King Arthur’s Sword in the Stone both wait on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  318. 64 Chen Liu, front rowCicero, middle rowTheodora, back row Chen Liu · Cicero · Theodora Mid progression developer pick 54.70 out of 100
    Chen Liu (X01), Cicero (X01) and Theodora (S04 · paid) score 54.70 out of 100 together, and each of the three has a job.

    Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and takes the front because those range-2 skills only connect from there. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Theodora raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Chen Liu holds the front, but nothing here heals. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  319. Starter combos

    All three heroes are Season 0–4: 4 copies to complete, free, and owned by every player. The best lineups anyone can field on day one.

  320. 1 Isabella I, front rowBleeding Steed, middle rowDesert Storm, back row Isabella I · Bleeding Steed · Desert Storm Starter 70.64 out of 100
    Isabella I (S01), Bleeding Steed (S03) and Desert Storm (S04) score 70.64 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Desert Storm adds a second source of control, so the lock rarely has an off round: Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  321. 2 Desert Storm, front rowBleeding Steed, middle rowGenghis Khan, back row Desert Storm · Bleeding Steed · Genghis Khan Starter 65.84 out of 100
    Desert Storm (S04), Bleeding Steed (S03) and Genghis Khan (S01) score 65.84 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 69% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  322. 3 Soaring Hawk, front rowBleeding Steed, middle rowDesert Storm, back row Soaring Hawk · Bleeding Steed · Desert Storm Starter developer pick 62.03 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Desert Storm (S04) score 62.03 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Soaring Hawk swings into a line that cannot answer; Bleeding Steed raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  323. 4 Bleeding Steed, front rowDesert Storm, middle rowCao Cao, back row Bleeding Steed · Desert Storm · Cao Cao Starter developer pick 67.01 out of 100
    Bleeding Steed (S03), Desert Storm (S04) and Cao Cao (S01) score 67.01 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  324. 5 Genghis Khan, front rowBleeding Steed, middle rowCao Cao, back row Genghis Khan · Bleeding Steed · Cao Cao Starter 66.41 out of 100
    Genghis Khan (S01), Bleeding Steed (S03) and Cao Cao (S01) score 66.41 out of 100 together, and each of the three has a job.

    Genghis Khan brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  325. 6 Peace Bringer, front rowBleeding Steed, middle rowCao Cao, back row Peace Bringer · Bleeding Steed · Cao Cao Starter 66.45 out of 100
    Peace Bringer (S02), Bleeding Steed (S03) and Cao Cao (S01) score 66.45 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Peace Bringer (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  326. 7 Bleeding Steed, front rowGenghis Khan, middle rowIsabella I, back row Bleeding Steed · Genghis Khan · Isabella I Starter 66.23 out of 100
    Bleeding Steed (S03), Genghis Khan (S01) and Isabella I (S01) score 66.23 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 55% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  327. 8 Bleeding Steed, front rowYukimura Sanada, middle rowGenghis Khan, back row Bleeding Steed · Yukimura Sanada · Genghis Khan Starter 67.30 out of 100
    Bleeding Steed (S03), Yukimura Sanada (S00) and Genghis Khan (S01) score 67.30 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 62% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  328. 9 Isabella I, front rowBleeding Steed, middle rowCao Cao, back row Isabella I · Bleeding Steed · Cao Cao Starter 67.38 out of 100
    Isabella I (S01), Bleeding Steed (S03) and Cao Cao (S01) score 67.38 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  329. 10 Bleeding Steed, front rowDemon Spear, middle rowGenghis Khan, back row Bleeding Steed · Demon Spear · Genghis Khan Starter 69.32 out of 100
    Bleeding Steed (S03), Demon Spear (S00) and Genghis Khan (S01) score 69.32 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 73% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  330. 11 Genghis Khan, front rowBleeding Steed, middle rowQueen Anne, back row Genghis Khan · Bleeding Steed · Queen Anne Starter 65.12 out of 100
    Genghis Khan (S01), Bleeding Steed (S03) and Queen Anne (S00) score 65.12 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 58% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  331. 12 Bleeding Steed, front rowRough Rider, middle rowGenghis Khan, back row Bleeding Steed · Rough Rider · Genghis Khan Starter 64.96 out of 100
    Bleeding Steed (S03), Rough Rider (S00) and Genghis Khan (S01) score 64.96 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 57% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  332. 13 Soaring Hawk, front rowBleeding Steed, middle rowGenghis Khan, back row Soaring Hawk · Bleeding Steed · Genghis Khan Starter 67.59 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Genghis Khan (S01) score 67.59 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 63% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  333. 14 Demon Spear, front rowBleeding Steed, middle rowCao Cao, back row Demon Spear · Bleeding Steed · Cao Cao Starter 66.74 out of 100
    Demon Spear (S00), Bleeding Steed (S03) and Cao Cao (S01) score 66.74 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  334. 15 Soaring Hawk, front rowBleeding Steed, middle rowCao Cao, back row Soaring Hawk · Bleeding Steed · Cao Cao Starter 68.18 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Cao Cao (S01) score 68.18 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  335. 16 Isabella I, front rowDemon Spear, middle rowBleeding Steed, back row Isabella I · Demon Spear · Bleeding Steed Starter 68.74 out of 100
    Isabella I (S01), Demon Spear (S00) and Bleeding Steed (S03) score 68.74 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  336. 17 Bleeding Steed, front rowGenghis Khan, middle rowJiguang Qi, back row Bleeding Steed · Genghis Khan · Jiguang Qi Starter 70.75 out of 100
    Bleeding Steed (S03), Genghis Khan (S01) and Jiguang Qi (S01) score 70.75 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 67% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Jiguang Qi’s Unyelding both wait on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  337. 18 Bleeding Steed, front rowIsabella I, middle rowJiguang Qi, back row Bleeding Steed · Isabella I · Jiguang Qi Starter 68.16 out of 100
    Bleeding Steed (S03), Isabella I (S01) and Jiguang Qi (S01) score 68.16 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  338. 19 Soaring Hawk, front rowBleeding Steed, middle rowIsabella I, back row Soaring Hawk · Bleeding Steed · Isabella I Starter 66.58 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Isabella I (S01) score 66.58 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  339. 20 Soaring Hawk, front rowDemon Spear, middle rowBleeding Steed, back row Soaring Hawk · Demon Spear · Bleeding Steed Starter 65.32 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Bleeding Steed (S03) score 65.32 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Soaring Hawk swings into a line that cannot answer; Bleeding Steed raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  340. 21 Desert Storm, front rowDemon Spear, middle rowGenghis Khan, back row Desert Storm · Demon Spear · Genghis Khan Starter 64.66 out of 100
    Desert Storm (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.66 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 55% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  341. 22 Desert Storm, front rowGenghis Khan, middle rowIsabella I, back row Desert Storm · Genghis Khan · Isabella I Starter 67.06 out of 100
    Desert Storm (S04), Genghis Khan (S01) and Isabella I (S01) score 67.06 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 44% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  342. 23 Isabella I, front rowDemon Spear, middle rowDesert Storm, back row Isabella I · Demon Spear · Desert Storm Starter 66.30 out of 100
    Isabella I (S01), Demon Spear (S00) and Desert Storm (S04) score 66.30 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Desert Storm adds a second source of control, so the lock rarely has an off round: Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Isabella I swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  343. 24 Desert Storm, front rowDemon Spear, middle rowCao Cao, back row Desert Storm · Demon Spear · Cao Cao Starter 65.33 out of 100
    Desert Storm (S04), Demon Spear (S00) and Cao Cao (S01) score 65.33 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  344. 25 Desert Storm, front rowGenghis Khan, middle rowJiguang Qi, back row Desert Storm · Genghis Khan · Jiguang Qi Starter 64.58 out of 100
    Desert Storm (S04), Genghis Khan (S01) and Jiguang Qi (S01) score 64.58 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 52% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Jiguang Qi’s Unyelding both wait on. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  345. 26 Isabella I, front rowDesert Storm, middle rowCao Cao, back row Isabella I · Desert Storm · Cao Cao Starter 65.74 out of 100
    Isabella I (S01), Desert Storm (S04) and Cao Cao (S01) score 65.74 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Desert Storm adds a second source of control, so the lock rarely has an off round: Sandstorm puts 243% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending.

  346. 27 Jiguang Qi, front rowGenghis Khan, middle rowCao Cao, back row Jiguang Qi · Genghis Khan · Cao Cao Starter developer pick 61.34 out of 100
    Jiguang Qi (S01), Genghis Khan (S01) and Cao Cao (S01) score 61.34 out of 100 together, and each of the three has a job.

    Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Jiguang Qi produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  347. 28 Genghis Khan, front rowYukimura Sanada, middle rowJiguang Qi, back row Genghis Khan · Yukimura Sanada · Jiguang Qi Starter 65.02 out of 100
    Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 65.02 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  348. 29 Desert Storm, front rowJiguang Qi, middle rowCao Cao, back row Desert Storm · Jiguang Qi · Cao Cao Starter 64.47 out of 100
    Desert Storm (S04), Jiguang Qi (S01) and Cao Cao (S01) score 64.47 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  349. 30 Genghis Khan, front rowDemon Spear, middle rowJiguang Qi, back row Genghis Khan · Demon Spear · Jiguang Qi Starter 67.76 out of 100
    Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 67.76 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  350. 31 Desert Storm, front rowIsabella I, middle rowJiguang Qi, back row Desert Storm · Isabella I · Jiguang Qi Starter 67.17 out of 100
    Desert Storm (S04), Isabella I (S01) and Jiguang Qi (S01) score 67.17 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Desert Storm produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  351. 32 Soaring Hawk, front rowDemon Spear, middle rowGenghis Khan, back row Soaring Hawk · Demon Spear · Genghis Khan Starter 64.60 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.60 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 51% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Soaring Hawk (S04). Budget note: every hero in this lineup can be completed without spending.

  352. 33 Demon Spear, front rowQueen Anne, middle rowWilliam Wallace, back row Demon Spear · Queen Anne · William Wallace Starter developer pick 55.28 out of 100
    Demon Spear (S00), Queen Anne (S00) and William Wallace (S00) score 55.28 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 46% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  353. 34 Peace Bringer, front rowJade Rakshasa, middle rowCao Cao, back row Peace Bringer · Jade Rakshasa · Cao Cao Starter developer pick 54.90 out of 100
    Peace Bringer (S02), Jade Rakshasa (S02) and Cao Cao (S01) score 54.90 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jade Rakshasa brings a second damage line worth 38% of the expected output, so no single silence stops the plan: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Jade Rakshasa (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

Questions about Footmen combos

What is the best Footmen combo in Rise of Castles?

The current #1 ranked Footmen combo is Geraint · Alberich · Zhao Yun. It tops Current meta, where every hero is X16 or newer, an SP, or paid.

How many Footmen combos are ranked here?

ROCMeta ranks 350 Footmen combos. Each is scored out of 100 across eleven weighted checks — damage output, trigger chains, season strength, skill range, troop eligibility and more. Inside each tier the order is set by simulated battles: the list's top thirty, all Current meta, by a round-robin against each other, and every other lineup in every tier by its record against eight reference lineups. So the score need not fall steadily down a tier.

Why are the combos split into Current meta, Mid progression and Starter?

The game has two hero economies. The free Season 0–4 heroes complete with 4 copies and every player owns them; X and SP heroes need 34 copies and many are paid. Ranking all of them in one list would bury every lineup a free player can actually build, so each lineup is ranked within the tier it requires you to own.

What if I don't own the heroes in the top Footmen combos?

Use the combo generator: select the heroes you do own and it returns every ranked lineup you can field today, the ones you are one hero short of, and which single unlock would open the most new combos.

More ranked lists: Best Cavalry combos, Best Archer combos, Best Mixed combos, or the hub for all four.

Which of these can you field?

Select the heroes you own and the generator returns every ranked Footmen lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most. Free — the account only stores your roster.

Open the Combo Generator