Pepin — what the skills grant
Totalled from Pepin's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +225%.
About Pepin
Pepin is a Footmen hero in Rise of Castles. On ROCMeta, Pepin appears in 26 ranked combos spanning Footmen and Mixed lineups. Pepin's highest-ranked appearance is Ashoka · Bleeding Steed · Pepin, which currently sits at Footmen #254.
Across Pepin's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Pepin's strongest recorded skill hits for 225% damage.
Pepin is most often ranked alongside Ashoka, Warden, and Clovis I — the heroes that share the most ranked combos with Pepin. The full list of partners is further down the page.
Why Pepin ranks where it does
Pepin is built around damage reduction and enemy debuffs — stronger there than 93% of the roster.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Pepin's Thunderstruck feeds on them. Pepin supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Pepin's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Pepin
Counted from the published lists: the partners who appear beside Pepin in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Pepin is listed with, but whose kit the skill text says Pepin actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Pepin's Thunderstruck feeds on them. Pepin supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Pepin's Thunderstruck feeds on them. Pepin supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedPepin supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Pepin's Thunderstruck feeds on them. No lineup around this pair clears the era and composition gates.
Ashoka
15 shared lineupsAshoka supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Pepin supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
El Cid
3 shared lineupsEl Cid supplies the combat-skill casts; Pepin's Power of Staff feeds on them. El Cid's Song of El Cid supplies the trigger-rate boosts; Pepin's Thunderstruck feeds on them.
Fortuneteller
3 shared lineupsFortuneteller supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Pepin supplies the combat-skill casts; Fortuneteller's Soul Sacrifice feeds on them.
Best Footmen combos with Pepin
Pepin appears in 19 ranked Footmen combos.
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B Ashoka · Bleeding Steed · Pepin Mid progression Beats 5 of 8 reference lineups 79.87/100 out of 100 Ashoka (X14), Bleeding Steed (S03) and Pepin (X12) score 79.87 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Bleeding Steed produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 10
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B Ashoka · Vikram · Pepin Mid progression Beats 3 of 8 reference lineups 81.94/100 out of 100 Ashoka (X14), Vikram (X04) and Pepin (X12) score 81.94 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 18
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B Ashoka · Healer · Pepin Mid progression Beats 2 of 8 reference lineups 79.65/100 out of 100 Ashoka (X14), Healer (X10) and Pepin (X12) score 79.65 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Healer produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 26
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B Ashoka · Pepin · Genghis Khan Mid progression Beats 1 of 8 reference lineups 79.61/100 out of 100 Ashoka (X14), Pepin (X12) and Genghis Khan (S01) score 79.61 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 30
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B Clovis I · Ashoka · Pepin Mid progression Beats 1 of 8 reference lineups 85.10/100 out of 100 Clovis I (X15), Ashoka (X14) and Pepin (X12) score 85.10 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Pepin’s Power of Staff both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Vikram · Fortuneteller Mid progression Beats 1 of 8 reference lineups 78.62/100 out of 100 Pepin (X12), Vikram (X04) and Fortuneteller (X08) score 78.62 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Healer · Clovis I Mid progression Beats 0 of 8 reference lineups 78.92/100 out of 100 Pepin (X12), Healer (X10) and Clovis I (X15) score 78.92 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Healer produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Hellfire · Pepin Mid progression Beats 0 of 8 reference lineups 80.03/100 out of 100 Ashoka (X14), Hellfire (X09) and Pepin (X12) score 80.03 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Pepin · Fortuneteller Mid progression Beats 0 of 8 reference lineups 82.34/100 out of 100 Ashoka (X14), Pepin (X12) and Fortuneteller (X08) score 82.34 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 61% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 32% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Demon Spear · Pepin Mid progression Beats 0 of 8 reference lineups 79.04/100 out of 100 Ashoka (X14), Demon Spear (S00) and Pepin (X12) score 79.04 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 79% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Isabella I · Pepin Mid progression Beats 0 of 8 reference lineups 80.35/100 out of 100 Ashoka (X14), Isabella I (S01) and Pepin (X12) score 80.35 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Cicero · Pepin Mid progression Beats 0 of 8 reference lineups 78.50/100 out of 100 Ashoka (X14), Cicero (X01) and Pepin (X12) score 78.50 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Cao Cao · Pepin Mid progression Beats 0 of 8 reference lineups 79.10/100 out of 100 Ashoka (X14), Cao Cao (S01) and Pepin (X12) score 79.10 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Hunk · Pepin Mid progression Beats 0 of 8 reference lineups 79.89/100 out of 100 Ashoka (X14), Hunk (X01) and Pepin (X12) score 79.89 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 82% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Hellfire · Pepin Mid progression Beats 0 of 8 reference lineups 79.28/100 out of 100 Clovis I (X15), Hellfire (X09) and Pepin (X12) score 79.28 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Hellfire raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Pepin · Jiguang Qi Mid progression Beats 0 of 8 reference lineups 78.36/100 out of 100 Ashoka (X14), Pepin (X12) and Jiguang Qi (S01) score 78.36 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 77% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Scarlet Reaver · Isabella I Mid progression Beats 0 of 8 reference lineups 80.41/100 out of 100 Pepin (X12), Scarlet Reaver (X07) and Isabella I (S01) score 80.41 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Scarlet Reaver produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 20% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B King Arthur · Pepin · Fortuneteller developer pick Mid progression Beats 0 of 8 reference lineups 73.16/100 out of 100 King Arthur (SP · paid), Pepin (X12) and Fortuneteller (X08) score 73.16 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and King Arthur’s Sword in the Stone both wait on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a focused finisher and spread pressure both present. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Arslan · Isabella I · Pepin Mid progression Beats 0 of 8 reference lineups 79.82/100 out of 100 Arslan (X11), Isabella I (S01) and Pepin (X12) score 79.82 out of 100 together, and each of the three has a job.
Arslan is the win condition, bringing 67% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Pepin (X12); raw damage reaches only about 23% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Pepin
Pepin appears in 7 ranked Mixed combos.
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B Pepin · El Cid · Ashoka Mid progression Beats 2 of 8 reference lineups 80.45/100 out of 100 Pepin (footmen · X12), El Cid (cavalry · X12) and Ashoka (footmen · X14) score 80.45 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Pepin’s Thunderstruck both wait on; El Cid produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Warden · Eselfred Mid progression Beats 1 of 8 reference lineups 78.70/100 out of 100 Pepin (footmen · X12), Warden (archer · X06) and Eselfred (archer · X14) score 78.70 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 76% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Eselfred’s Thunder and Heavy Arrows and Pepin’s Thunderstruck both wait on; Eselfred produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Bleeding Steed · El Cid Mid progression Beats 0 of 8 reference lineups 78.94/100 out of 100 Pepin (footmen · X12), Bleeding Steed (footmen · S03) and El Cid (cavalry · X12) score 78.94 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Bleeding Steed’s Stampeding Harras and Pepin’s Thunderstruck both wait on; Bleeding Steed produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Warden · Lilith Mid progression Beats 0 of 8 reference lineups 78.86/100 out of 100 Pepin (footmen · X12), Warden (archer · X06) and Lilith (archer · X09) score 78.86 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lilith is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Lilith’s Poison Needle and Pepin’s Thunderstruck both wait on; Lilith produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Lilith’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Warden · Scarlet Reaver Mid progression Beats 0 of 8 reference lineups 78.65/100 out of 100 Pepin (footmen · X12), Warden (archer · X06) and Scarlet Reaver (footmen · X07) score 78.65 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Pepin’s Thunderstruck and Scarlet Reaver’s Debilitating Explosions both wait on; Scarlet Reaver produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Warden · Ashoka Mid progression Beats 0 of 8 reference lineups 79.89/100 out of 100 Pepin (footmen · X12), Warden (archer · X06) and Ashoka (footmen · X14) score 79.89 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Pepin’s Thunderstruck both wait on; Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Hellfire · Pepin · El Cid Mid progression Beats 0 of 8 reference lineups 78.57/100 out of 100 Hellfire (cavalry · X09), Pepin (footmen · X12) and El Cid (cavalry · X12) score 78.57 out of 100 together, and each of the three has a job.
Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Pepin’s Thunderstruck both wait on; Hellfire produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
Pepin — skills
All 8 recorded skills for Pepin, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Thunderstruck
60% chance to deal 225% damage to 2 random enemy squad(s) within the valid range and make the Resistance of the squad(s) -150% for 2 round(s) (effect can be stacked).
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Power of Staff
For every 6 combat skill(s) cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 Footman squad(s) of your side within the valid range by 35% and apply a "Life Steal" effect, allowing the said squad(s) to use 15% of the damage dealt to restore the power of the squad(s), lasting 1 round(s).
6 Awaken
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in the hero's squad gain +40% Resistance.
8 Swirling Hurricane
For the first 3 round(s), 100% chance each round to restore some power of all squads of your side (recovery rate: 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time(s). Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.
Which Pepin lineups can you field?
Select the heroes you own and the generator returns every ranked Pepin lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


