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Liberator · Clovis I · Ashoka

Footmen #284
Liberator Rise of Castles heroLiberator
Clovis I Rise of Castles heroClovis I
Ashoka Rise of Castles heroAshoka

Liberator — what the skills grant

Totalled from Liberator's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
-60% hero's squad
-20% friendly squads
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
HP
+15% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +150%.

About Liberator

Liberator is a Footmen hero in Rise of Castles. On ROCMeta, Liberator appears in 2 ranked combos in Footmen lineups. Liberator's highest-ranked appearance is Liberator · Clovis I · Ashoka, which currently sits at Footmen #284.

Across Liberator's skills, the hero's own squad gains -60% Damage Taken, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

Liberator's strongest recorded skill hits for 150% damage.

Liberator is most often ranked alongside Clovis I, Ashoka, and Vikram — the heroes that share the most ranked combos with Liberator. The full list of partners is further down the page.

Why Liberator ranks where it does

Liberator is built around damage reduction — stronger there than 98% of the roster.

Pairs best with Defender, Geraint and Gustav. Defender's Heavenly Smite supplies the extra basic attacks; Liberator feeds on them. Their strongest lineup together (Fortuneteller completing it) scores 73.84, below the last ranked seat in its tier (78.57).

Adds little alongside Galahad, Hellfire and Immortal Guardian. both are tanks — the second adds little the first does not

Read from Liberator's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Liberator

Counted from the published lists: the partners who appear beside Liberator in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Liberator is listed with, but whose kit the skill text says Liberator actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Hannibal portrait

Hannibal

Not yet listed

Hannibal's Dual Strike supplies the extra basic attacks; Liberator feeds on them. Hannibal's Rear Escort supplies the taunts; Liberator's Shield Wall! feeds on them. Liberator supplies the follow-up attacks; Hannibal's Dual Strike feeds on them. No lineup around this pair clears the era and composition gates.

Wind Walker portrait

Wind Walker

Not yet listed

Wind Walker's Kick their !@$%! supplies the taunts; Liberator's Shield Wall! feeds on them. Their strongest lineup together (Rozen Blade completing it) scores 72.47, below the last ranked seat in its tier (78.57).

Warden portrait

Warden

Not yet listed

Warden's Aspect of the Tiger supplies the extra basic attacks; Liberator feeds on them. Their strongest lineup together (Fortuneteller completing it) scores 77.35, below the last ranked seat in its tier (78.57).

Defender portrait

Defender

Not yet listed

Defender's Heavenly Smite supplies the extra basic attacks; Liberator feeds on them. Their strongest lineup together (Fortuneteller completing it) scores 73.84, below the last ranked seat in its tier (78.57).

Rozen Blade portrait

Rozen Blade

Not yet listed

Rozen Blade's Swarming Attack supplies the extra basic attacks; Liberator feeds on them. Their strongest lineup together (Sundiata completing it) scores 78.41, below the last ranked seat in its tier (78.57).

Harald III portrait

Harald III

Not yet listed

Harald III's Absolute Authority supplies the taunts; Liberator's Shield Wall! feeds on them. No lineup around this pair clears the era and composition gates.

Best Footmen combos with Liberator

Liberator appears in 2 ranked Footmen combos.

  1. 33 Liberator, front rowClovis I, middle rowAshoka, back row Liberator · Clovis I · Ashoka Mid progression Beats 1 of 8 reference lineups 79.40/100 out of 100
    Liberator (X05), Clovis I (X15) and Ashoka (X14) score 79.40 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 54 Liberator, front rowVikram, middle rowScarlet Reaver, back row Liberator · Vikram · Scarlet Reaver developer pick Mid progression Beats 0 of 8 reference lineups 70.43/100 out of 100
    Liberator (X05), Vikram (X04) and Scarlet Reaver (X07) score 70.43 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the second layer of armour -- when the first wall bends, this one is already set: carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Vikram (X04). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Footmen rankings →

Liberator — skills

All 8 recorded skills for Liberator, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Shield Wall!

Status Skill · Range 0 · Footmen

50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turns.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

For Freedom!

Additional Attack · Range 5 · Footmen

Normal attacks have a 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused statuses), lasting 1 turns.

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Hold the Line!

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Footmen

When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into front row troops after the effect ends.

Which Liberator lineups can you field?

Select the heroes you own and the generator returns every ranked Liberator lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator