Nevsky — what the skills grant
Totalled from Nevsky's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +320% x2 (+640% total), skill 8 — +285%.
About Nevsky
Nevsky is a Footmen hero in Rise of Castles. On ROCMeta, Nevsky appears in 15 ranked combos spanning Footmen and Mixed lineups. Nevsky's highest-ranked appearance is Cyrus · Nevsky · Zhao Yun, which currently sits at Mixed #9.
Across Nevsky's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.
Nevsky's strongest recorded skill hits for 320% damage.
Nevsky is most often ranked alongside Zhao Yun, Lagertha, and Vikram — the heroes that share the most ranked combos with Nevsky. The full list of partners is further down the page.
Why Nevsky ranks where it does
Nevsky is built around healing and burst damage — stronger there than 79% of the roster.
It comes at a cost to your own side, so Nevsky wants a partner that heals or absorbs to pay it back.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra feeds Nevsky; Nevsky feeds Al-Hawra
Adds little alongside Arslan, Don Quixote and Sundiata. both are carrys — the second adds little the first does not
Read from Nevsky's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Nevsky
The heroes most often ranked alongside Nevsky.
Best Footmen combos with Nevsky
Nevsky appears in 10 ranked Footmen combos.
- 20
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B Achilles · Nevsky · Zhao Yun Current meta 75.46/100 out of 100Achilles (SP · paid), Nevsky (X27) and Zhao Yun (X26) score 75.46 out of 100 together, and each of the three has a job.
Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nevsky brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 31
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B Alberich · Nevsky · Zhao Yun Current meta 72.24/100 out of 100Alberich (X18 · paid), Nevsky (X27) and Zhao Yun (X26) score 72.24 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
- 65
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B Lagertha · Clovis I · Nevsky Current meta 66.15/100 out of 100Lagertha (X27), Clovis I (X15) and Nevsky (X27) score 66.15 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 65% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nevsky produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 101
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B Pepin · King Cnut · Nevsky Current meta 62.01/100 out of 100Pepin (X12), King Cnut (X17) and Nevsky (X27) score 62.01 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 71% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 103
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B Lagertha · King Cnut · Nevsky Current meta 61.74/100 out of 100Lagertha (X27), King Cnut (X17) and Nevsky (X27) score 61.74 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 80% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Lagertha raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 108
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B Gustav · La Hire · Nevsky Current meta 61.35/100 out of 100Gustav (X20), La Hire (X22) and Nevsky (X27) score 61.35 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 65% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Gustav raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 25% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 109
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B Lagertha · La Hire · Nevsky Current meta 60.90/100 out of 100Lagertha (X27), La Hire (X22) and Nevsky (X27) score 60.90 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. La Hire brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 69% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Nevsky swings into a line that cannot answer; Lagertha raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 112
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B Hellfire · Fortuneteller · Nevsky Current meta 60.30/100 out of 100Hellfire (X09), Fortuneteller (X08) and Nevsky (X27) score 60.30 out of 100 together, and each of the three has a job.
Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 60% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and Nevsky’s Battle Skill Echo both wait on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Hellfire raises Nevsky’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 122
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B Vikram · Valkyrie · Nevsky Current meta 57.20/100 out of 100Vikram (X04), Valkyrie (X03) and Nevsky (X27) score 57.20 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Valkyrie brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 63% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 125
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B Vikram · Hunk · Nevsky Current meta 55.56/100 out of 100Vikram (X04), Hunk (X01) and Nevsky (X27) score 55.56 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 83% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 20% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Best Mixed combos with Nevsky
Nevsky appears in 5 ranked Mixed combos.
- 9
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B Cyrus · Nevsky · Zhao Yun Current meta 80.44/100 out of 100Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Zhao Yun (cavalry · X26) score 80.44 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky waits on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 61% of the hardest-hitting trio in the roster. How these scores work →
- 69
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B Roland · Louis IX · Nevsky Current meta 72.55/100 out of 100Roland (cavalry · X18), Louis IX (cavalry · X19) and Nevsky (footmen · X27) score 72.55 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Army Breaker puts 420% into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 61% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Louis IX waits on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 97
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B Al-Hawra · Boudica · Nevsky Current meta 69.71/100 out of 100Al-Hawra (archer · X01 · paid), Boudica (archer · X01 · paid) and Nevsky (footmen · X27) score 69.71 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 69% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica and Nevsky both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 114
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B Vikram · Al-Hawra · Nevsky Current meta 68.44/100 out of 100Vikram (footmen · X04), Al-Hawra (archer · X01 · paid) and Nevsky (footmen · X27) score 68.44 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 81% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Vikram and Nevsky both wait on; Vikram produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom and Nevsky’s Battle Skill Echo both wait on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 118
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B Tomyris · Clovis I · Nevsky Current meta 68.23/100 out of 100Tomyris (archer · X28), Clovis I (footmen · X15) and Nevsky (footmen · X27) score 68.23 out of 100 together, and each of the three has a job.
Tomyris is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 115% of damage reduction across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 67% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nevsky produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Nevsky swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Nevsky — skills
All 8 recorded skills for Nevsky, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Tactical Strike
60% chance to deal 320% Skill Damage to 2 random enemy squad(s) within effective range. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Legion Command
45% chance to Reduction Cooldown of all friendly squads by 1 rounds. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).
6 Footmen Awakened
For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Battle Skill Echo
Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round(s).
Which Nevsky combos can YOU play?
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