Nevsky — what the skills grant
Totalled from Nevsky's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +320% x2 (+640% total), skill 8 — +285%.
About Nevsky
Nevsky is a Footmen hero in Rise of Castles. On ROCMeta, Nevsky appears in 13 ranked combos spanning Footmen and Mixed lineups. Nevsky's highest-ranked appearance is Hannibal · Nevsky · Thorvi, which currently sits at Mixed #16.
Across Nevsky's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.
Nevsky's strongest recorded skill hits for 320% damage.
Nevsky is most often ranked alongside Thorvi, Alberich, and Hannibal — the heroes that share the most ranked combos with Nevsky. The full list of partners is further down the page.
Why Nevsky ranks where it does
Nevsky is built around healing and burst damage — stronger there than 79% of the roster.
It comes at a cost to your own side, so Nevsky wants a partner that heals or absorbs to pay it back.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them. Nevsky supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 79.96, below the last ranked seat in its tier (83.96).
Adds little alongside Arslan, Don Quixote and Sundiata. both are carrys — the second adds little the first does not
Read from Nevsky's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Nevsky
Counted from the published lists: the partners who appear beside Nevsky in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Nevsky is listed with, but whose kit the skill text says Nevsky actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Cyrus
2 shared lineupsCyrus supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them. Nevsky supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.
Roland
1 shared lineupNevsky supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them.
Al-Hawra
Not yet listedAl-Hawra supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them. Nevsky supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 79.96, below the last ranked seat in its tier (83.96).
Alberich
4 shared lineupsAlberich supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Nevsky supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.
Saladin
1 shared lineupSaladin supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them.
La Hire
1 shared lineupLa Hire supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them.
Best Footmen combos with Nevsky
Nevsky appears in 6 ranked Footmen combos.
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B Zhao Yun · La Hire · Nevsky Current meta Beats 7 of 8 reference lineups 78.41/100 out of 100 Zhao Yun (X26), La Hire (X22) and Nevsky (X27) score 78.41 out of 100 together, and each of the three has a job.
Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the sturdiest of the three. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command waits on; Zhao Yun produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 72
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B Zhao Yun · Nevsky · Alberich developer pick Current meta Beats 6 of 8 reference lineups 78.18/100 out of 100 Zhao Yun (X26), Nevsky (X27) and Alberich (X18 · paid) score 78.18 out of 100 together, and each of the three has a job.
Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the sturdiest of the three. Nevsky brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and Nevsky’s Battle Skill Echo both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 90
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B Geraint · Alberich · Nevsky Current meta Beats 5 of 8 reference lineups 78.24/100 out of 100 Geraint (X24), Alberich (X18 · paid) and Nevsky (X27) score 78.24 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 64% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 31% of the hardest-hitting trio in the roster.
- 118
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B Gustav · Alberich · Nevsky Current meta Beats 4 of 8 reference lineups 78.19/100 out of 100 Gustav (X20), Alberich (X18 · paid) and Nevsky (X27) score 78.19 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 64% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 31% of the hardest-hitting trio in the roster.
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B Hannibal · Alberich · Nevsky Current meta Beats 4 of 8 reference lineups 80.03/100 out of 100 Hannibal (X28 · paid), Alberich (X18 · paid) and Nevsky (X27) score 80.03 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 68% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 29% of the hardest-hitting trio in the roster.
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B King Arthur · Hannibal · Nevsky Current meta Beats 3 of 8 reference lineups 80.24/100 out of 100 King Arthur (SP · paid), Hannibal (X28 · paid) and Nevsky (X27) score 80.24 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Nevsky is the win condition, bringing 72% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Nevsky produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster.
Best Mixed combos with Nevsky
Nevsky appears in 7 ranked Mixed combos.
- 16
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B Hannibal · Nevsky · Thorvi Current meta Beats 15 of 29 in battle 89.32/100 out of 100 Hannibal (footmen · X28 · paid), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 89.32 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 80% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Thorvi produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: Hannibal, Nevsky, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 50% of the hardest-hitting trio in the roster.
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B Penthesilea · Nevsky · Thorvi Current meta Beats 6 of 8 reference lineups 85.32/100 out of 100 Penthesilea (archer · SP · paid), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.32 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 79% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Penthesilea, Nevsky, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 50% of the hardest-hitting trio in the roster.
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B Cyrus · Nevsky · Thorvi Current meta Beats 6 of 8 reference lineups 85.02/100 out of 100 Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.02 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 75% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Thorvi’s Thunderlance Thrust both wait on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; Cyrus, Nevsky, Thorvi only reaches its own squad, not the whole team.
- 80
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B Roland · Nevsky · Thorvi Current meta Beats 5 of 7 reference lineups 85.68/100 out of 100 Roland (cavalry · X18), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.68 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 80% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Thorvi’s Thunderlance Thrust both wait on; Nevsky produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; Roland, Nevsky, Thorvi only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.
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B Cyrus · Nevsky · Oliver Current meta Beats 2 of 8 reference lineups 84.31/100 out of 100 Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Oliver (cavalry · X24) score 84.31 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Oliver’s Paladin's Resilience both wait on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: raw damage reaches only about 42% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
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B Julian · Nevsky · Thorvi Current meta Beats 2 of 8 reference lineups 85.98/100 out of 100 Julian (footmen · X25), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.98 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 80% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; Julian, Nevsky, Thorvi only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.
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B Thorvi · Nevsky · Saladin Current meta Beats 2 of 8 reference lineups 87.03/100 out of 100 Thorvi (cavalry · X29), Nevsky (footmen · X27) and Saladin (cavalry · SP · paid) score 87.03 out of 100 together, and each of the three has a job.
Thorvi is the win condition, bringing 75% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Nevsky brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.
Nevsky — skills
All 8 recorded skills for Nevsky, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Tactical Strike
60% chance to deal 320% Skill Damage to 2 random enemy squad(s) within effective range. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Legion Command
45% chance to Reduction Cooldown of all friendly squads by 1 rounds. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).
6 Footmen Awakened
For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Battle Skill Echo
Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round(s).
Which Nevsky lineups can you field?
Select the heroes you own and the generator returns every ranked Nevsky lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


