Best comboTop ranked

Ashoka · North's Rage · Jiguang Qi

Footmen #138
Ashoka Rise of Castles heroAshoka
North's Rage Rise of Castles heroNorth's Rage
Jiguang Qi Rise of Castles heroJiguang Qi

Jiguang Qi — what the skills grant

Totalled from Jiguang Qi's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+145% hero's squad
+40% hero's legion
Might
+65% hero's squad
Damage
-40% enemy squads
HP
+15% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +192%, skill 5 — +220%.

About Jiguang Qi

Jiguang Qi is a Footmen hero in Rise of Castles. On ROCMeta, Jiguang Qi appears in 11 ranked combos spanning Footmen and Mixed lineups. Jiguang Qi's highest-ranked appearance is Ashoka · North's Rage · Jiguang Qi, which currently sits at Footmen #138.

Across Jiguang Qi's skills, the hero's own squad gains +145% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

Jiguang Qi's strongest recorded skill hits for 220% damage.

Jiguang Qi is most often ranked alongside Genghis Khan, North's Rage, and Yukimura Sanada — the heroes that share the most ranked combos with Jiguang Qi. The full list of partners is further down the page.

Why Jiguang Qi ranks where it does

Jiguang Qi has no single standout axis; the value is in filling gaps rather than leading a lineup.

Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra feeds Jiguang Qi; Jiguang Qi feeds Al-Hawra

Read from Jiguang Qi's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Jiguang Qi

The heroes most often ranked alongside Jiguang Qi.

Best Footmen combos with Jiguang Qi

Jiguang Qi appears in 9 ranked Footmen combos.

  1. 138 Ashoka, front rowNorth's Rage, middle rowJiguang Qi, back row Ashoka · North's Rage · Jiguang Qi
    Ashoka (X14), North's Rage (S00) and Jiguang Qi (S01) score 65.73 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 71% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; North's Rage produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 28% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.73/100 out of 100
  2. 147 Arslan, front rowIsabella I, middle rowJiguang Qi, back row Arslan · Isabella I · Jiguang Qi
    Arslan (X11), Isabella I (S01) and Jiguang Qi (S01) score 63.67 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 65% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.67/100 out of 100
  3. 169 Hunk, front rowJiguang Qi, middle rowGenghis Khan, back row Hunk · Jiguang Qi · Genghis Khan
    Hunk (X01), Jiguang Qi (S01) and Genghis Khan (S01) score 57.41 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 59% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hunk produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding and Genghis Khan’s Fortune's Favor both wait on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.41/100 out of 100
  4. 184 Genghis Khan, front rowBleeding Steed, middle rowJiguang Qi, back row Genghis Khan · Bleeding Steed · Jiguang Qi
    Genghis Khan (S01), Bleeding Steed (S03) and Jiguang Qi (S01) score 58.74 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 67% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 58.74/100 out of 100
  5. 188 Theodora, front rowJiguang Qi, middle rowGenghis Khan, back row Theodora · Jiguang Qi · Genghis Khan
    Theodora (S04 · paid), Jiguang Qi (S01) and Genghis Khan (S01) score 56.53 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 63% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Theodora produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding and Genghis Khan’s Fortune's Favor both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Theodora raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 56.53/100 out of 100
  6. 190 Genghis Khan, front rowDemon Spear, middle rowJiguang Qi, back row Genghis Khan · Demon Spear · Jiguang Qi
    Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 55.35 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.35/100 out of 100
  7. 192 Genghis Khan, front rowYukimura Sanada, middle rowJiguang Qi, back row Genghis Khan · Yukimura Sanada · Jiguang Qi
    Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 55.34 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.34/100 out of 100
  8. 207 Genghis Khan, front rowJiguang Qi, middle rowCao Cao, back row Genghis Khan · Jiguang Qi · Cao Cao
    Genghis Khan (S01), Jiguang Qi (S01) and Cao Cao (S01) score 50.92 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 42% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jiguang Qi produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Cao Cao raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 50.92/100 out of 100
  9. 208 Peace Bringer, front rowNorth's Rage, middle rowJiguang Qi, back row Peace Bringer · North's Rage · Jiguang Qi
    Peace Bringer (S02), North's Rage (S00) and Jiguang Qi (S01) score 50.70 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Peace Bringer produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on. What you give up: North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 50.70/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Jiguang Qi

Jiguang Qi appears in 2 ranked Mixed combos.

  1. 166 Hector, front rowYukimura Sanada, middle rowJiguang Qi, back row Hector · Yukimura Sanada · Jiguang Qi
    Hector (archer · X15 · paid), Yukimura Sanada (archer · S00) and Jiguang Qi (footmen · S01) score 59.48 out of 100 together, and each of the three has a job.

    Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hector produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Hector swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 59.48/100 out of 100
  2. 198 Octavius, front rowJiguang Qi, middle rowLionheart, back row Octavius · Jiguang Qi · Lionheart
    Octavius (cavalry · S02 · paid), Jiguang Qi (footmen · S01) and Lionheart (cavalry · S01) score 52.36 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 70% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lionheart produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Octavius raises Lionheart’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 52.36/100 out of 100

See the full Mixed rankings →

Jiguang Qi — skills

All 8 recorded skills for Jiguang Qi, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Formidable Slash

Combat Skill · 3 random enemy squads within effective range · Range 3 · Footmen

40% chance to deal 192% damage to 3 enemy squad(s) within the valid range.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Book of Army

Combat Skill · 2 random enemy squads within effective range · Range 4 · Footmen

40% chance to deal 220% damage to 2 enemy squad(s) within valid range, making the physical damage dealt by the squad(s) -40% for 1 round(s).

6

Awaken

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Unyelding

Pre-Battle Skill · 1 random friendly squad within effective range · Range 3 · Footmen

For every 2 combat skill(s) cast by any of your squads, Jiguang Qi Resistance increases by 80%, stackable for up to 10 time(s) till the battle ends.

Which Jiguang Qi combos can YOU play?

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