Best comboTop ranked

Attila · Saladin · Zhao Yun

Cavalry #1
Attila Rise of Castles heroAttila
Saladin Rise of Castles heroSaladin
Zhao Yun Rise of Castles heroZhao Yun

Zhao Yun — what the skills grant

Totalled from Zhao Yun's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Counter Effect
+35% friendly squads
Counter Effect Taken
-35% friendly squads
Resistance
+65% hero's squad
+25% hero's legion
Might
+65% hero's squad
+25% hero's legion
HP
+15% hero's squad
Damage
+90% hero's squad
Damage Taken
-30% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +300% x2 (+600% total), skill 5 — +450%, skill 5 — +150%.

About Zhao Yun

Zhao Yun is a Cavalry / Footmen hero in Rise of Castles. On ROCMeta, Zhao Yun appears in 43 ranked combos spanning Cavalry, Footmen, and Mixed lineups. Zhao Yun's highest-ranked appearance is Attila · Saladin · Zhao Yun, which currently sits at Cavalry #1.

Across Zhao Yun's skills, the hero's own squad gains +65% Resistance, +65% Might, +15% HP, +90% Damage, and -30% Damage Taken. The wider legion gains +25% Resistance and +25% Might.

Zhao Yun's strongest recorded skill hits for 450% damage.

Zhao Yun is most often ranked alongside Achilles, King Arthur, and Lancelot — the heroes that share the most ranked combos with Zhao Yun. The full list of partners is further down the page.

Why Zhao Yun ranks where it does

Zhao Yun is built around burst damage and damage reduction — stronger there than 88% of the roster.

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Zhao Yun's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Zhao Yun

The heroes most often ranked alongside Zhao Yun.

Best Cavalry combos with Zhao Yun

Zhao Yun appears in 15 ranked Cavalry combos.

  1. 1 Attila, front rowSaladin, middle rowZhao Yun, back row Attila · Saladin · Zhao Yun
    Attila (X27 · paid), Saladin (SP · paid) and Zhao Yun (X26) score 86.66 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 65% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Attila shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 86.66/100 out of 100
  2. 2 Lancelot, front rowSaladin, middle rowZhao Yun, back row Lancelot · Saladin · Zhao Yun
    Lancelot (X20 · paid), Saladin (SP · paid) and Zhao Yun (X26) score 86.62 out of 100 together, and each of the three has a job.

    Lancelot brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 62% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 86.62/100 out of 100
  3. 3 Zhao Yun, front rowSaladin, middle rowTura Cartel, back row Zhao Yun · Saladin · Tura Cartel
    Zhao Yun (X26), Saladin (SP · paid) and Tura Cartel (X21) score 85.75 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 85.75/100 out of 100
  4. 9 Cyrus, front rowCaesar, middle rowZhao Yun, back row Cyrus · Caesar · Zhao Yun
    Cyrus (SP · paid), Caesar (SP · paid) and Zhao Yun (X26) score 82.15 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Caesar is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 204% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Caesar waits on; Caesar produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 63% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 82.15/100 out of 100
  5. 40 Attila, front rowPercival, middle rowZhao Yun, back row Attila · Percival · Zhao Yun
    Attila (X27 · paid), Percival (X25) and Zhao Yun (X26) score 75.92 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 61% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Attila shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 75.92/100 out of 100
  6. 43 Zhao Yun, front rowPercival, middle rowThorvi, back row Zhao Yun · Percival · Thorvi
    Zhao Yun (X26), Percival (X25) and Thorvi (X29) score 75.48 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 60% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Percival shuts off enemy recovery, so what Zhao Yun deals stays dealt; Thorvi raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 75.48/100 out of 100
  7. 44 Lancelot, front rowCaesar, middle rowZhao Yun, back row Lancelot · Caesar · Zhao Yun
    Lancelot (X20 · paid), Caesar (SP · paid) and Zhao Yun (X26) score 74.95 out of 100 together, and each of the three has a job.

    Lancelot brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 63% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Caesar produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Lancelot’s Immortal applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 74.95/100 out of 100
  8. 48 Zhao Yun, front rowPercival, middle rowCaesar, back row Zhao Yun · Percival · Caesar
    Zhao Yun (X26), Percival (X25) and Caesar (SP · paid) score 74.38 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 66% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Percival shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 74.38/100 out of 100
  9. 60 Zhao Yun, front rowRainforest, middle rowCaesar, back row Zhao Yun · Rainforest · Caesar
    Zhao Yun (X26), Rainforest (X08) and Caesar (SP · paid) score 72.20 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Caesar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 72.20/100 out of 100
  10. 66 Ragnar, front rowLancelot, middle rowZhao Yun, back row Ragnar · Lancelot · Zhao Yun
    Ragnar (X12 · paid), Lancelot (X20 · paid) and Zhao Yun (X26) score 71.60 out of 100 together, and each of the three has a job.

    Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Lancelot brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ragnar produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot’s Immortal applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lancelot shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 71.60/100 out of 100
  11. 67 Lancelot, front rowFarah, middle rowZhao Yun, back row Lancelot · Farah · Zhao Yun
    Lancelot (X20 · paid), Farah (X11) and Zhao Yun (X26) score 71.56 out of 100 together, and each of the three has a job.

    Lancelot brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Farah is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot’s Immortal applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lancelot shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 71.56/100 out of 100
  12. 68 Zhao Yun, front rowRainforest, middle rowSundiata, back row Zhao Yun · Rainforest · Sundiata
    Zhao Yun (X26), Rainforest (X08) and Sundiata (X15) score 71.50 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Rainforest (X08) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.50/100 out of 100
  13. 89 Ragnar, front rowBjorn, middle rowZhao Yun, back row Ragnar · Bjorn · Zhao Yun
    Ragnar (X12 · paid), Bjorn (X04) and Zhao Yun (X26) score 67.03 out of 100 together, and each of the three has a job.

    Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Bjorn is the multiplier, raising what the other two put out rather than adding a number of its own: carries 90% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bjorn’s Exploit Weakness applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 67.03/100 out of 100
  14. 93 Lawman, front rowArmy Breaker, middle rowZhao Yun, back row Lawman · Army Breaker · Zhao Yun
    Lawman (X03), Army Breaker (X02) and Zhao Yun (X26) score 65.61 out of 100 together, and each of the three has a job.

    Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 99% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Army Breaker raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Army Breaker (X02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.61/100 out of 100
  15. 95 John I, front rowWarhammer, middle rowZhao Yun, back row John I · Warhammer · Zhao Yun
    John I (X13), Warhammer (X06) and Zhao Yun (X26) score 65.50 out of 100 together, and each of the three has a job.

    John I brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and takes the front as the one built to survive the opening exchange. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warhammer shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.50/100 out of 100

See the full Cavalry rankings →

Best Footmen combos with Zhao Yun

Zhao Yun appears in 19 ranked Footmen combos.

  1. 1 King Arthur, front rowHannibal, middle rowZhao Yun, back row King Arthur · Hannibal · Zhao Yun
    King Arthur (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 90.15 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 71% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 90.15/100 out of 100
  2. 2 King Arthur, front rowJulian, middle rowZhao Yun, back row King Arthur · Julian · Zhao Yun
    King Arthur (SP · paid), Julian (X25) and Zhao Yun (X26) score 86.02 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger King Arthur waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 86.02/100 out of 100
  3. 3 King Arthur, front rowAchilles, middle rowZhao Yun, back row King Arthur · Achilles · Zhao Yun
    King Arthur (SP · paid), Achilles (SP · paid) and Zhao Yun (X26) score 84.30 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 84.30/100 out of 100
  4. 4 Hannibal, front rowChen Liu, middle rowZhao Yun, back row Hannibal · Chen Liu · Zhao Yun
    Hannibal (X28 · paid), Chen Liu (X01) and Zhao Yun (X26) score 82.85 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 94% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 82.85/100 out of 100
  5. 6 Ashoka, front rowClovis I, middle rowZhao Yun, back row Ashoka · Clovis I · Zhao Yun
    Ashoka (X14), Clovis I (X15) and Zhao Yun (X26) score 82.03 out of 100 together, and each of the three has a job.

    Ashoka brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 69% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 82.03/100 out of 100
  6. 7 Alberich, front rowAchilles, middle rowZhao Yun, back row Alberich · Achilles · Zhao Yun
    Alberich (X18 · paid), Achilles (SP · paid) and Zhao Yun (X26) score 81.76 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 81.76/100 out of 100
  7. 9 Geraint, front rowAchilles, middle rowZhao Yun, back row Geraint · Achilles · Zhao Yun
    Geraint (X24), Achilles (SP · paid) and Zhao Yun (X26) score 80.32 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 80.32/100 out of 100
  8. 10 Alberich, front rowClovis I, middle rowZhao Yun, back row Alberich · Clovis I · Zhao Yun
    Alberich (X18 · paid), Clovis I (X15) and Zhao Yun (X26) score 79.74 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alberich produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 79.74/100 out of 100
  9. 11 King Arthur, front rowLa Hire, middle rowZhao Yun, back row King Arthur · La Hire · Zhao Yun
    King Arthur (SP · paid), La Hire (X22) and Zhao Yun (X26) score 79.27 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire brings a second damage line worth 8% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 79.27/100 out of 100
  10. 12 Alberich, front rowGeraint, middle rowZhao Yun, back row Alberich · Geraint · Zhao Yun
    Alberich (X18 · paid), Geraint (X24) and Zhao Yun (X26) score 79.13 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 79.13/100 out of 100
  11. 13 Arslan, front rowAchilles, middle rowZhao Yun, back row Arslan · Achilles · Zhao Yun
    Arslan (X11), Achilles (SP · paid) and Zhao Yun (X26) score 78.96 out of 100 together, and each of the three has a job.

    Arslan brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 78.96/100 out of 100
  12. 14 Arslan, front rowClovis I, middle rowZhao Yun, back row Arslan · Clovis I · Zhao Yun
    Arslan (X11), Clovis I (X15) and Zhao Yun (X26) score 78.46 out of 100 together, and each of the three has a job.

    Arslan brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 78.46/100 out of 100
  13. 15 Achilles, front rowLa Hire, middle rowZhao Yun, back row Achilles · La Hire · Zhao Yun
    Achilles (SP · paid), La Hire (X22) and Zhao Yun (X26) score 78.23 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 8% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 78.23/100 out of 100
  14. 16 Fortuneteller, front rowAchilles, middle rowZhao Yun, back row Fortuneteller · Achilles · Zhao Yun
    Fortuneteller (X08), Achilles (SP · paid) and Zhao Yun (X26) score 78.21 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 78.21/100 out of 100
  15. 17 Alexander, front rowGeraint, middle rowZhao Yun, back row Alexander · Geraint · Zhao Yun
    Alexander (SP · paid), Geraint (X24) and Zhao Yun (X26) score 78.07 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 92% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 78.07/100 out of 100
  16. 18 Pepin, front rowClovis I, middle rowZhao Yun, back row Pepin · Clovis I · Zhao Yun
    Pepin (X12), Clovis I (X15) and Zhao Yun (X26) score 78.04 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 78.04/100 out of 100
  17. 20 Achilles, front rowNevsky, middle rowZhao Yun, back row Achilles · Nevsky · Zhao Yun
    Achilles (SP · paid), Nevsky (X27) and Zhao Yun (X26) score 75.46 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nevsky brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 75.46/100 out of 100
  18. 22 Harald III, front rowRagnar, middle rowZhao Yun, back row Harald III · Ragnar · Zhao Yun
    Harald III (X19), Ragnar (X12 · paid) and Zhao Yun (X26) score 74.24 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 74.24/100 out of 100
  19. 31 Alberich, front rowNevsky, middle rowZhao Yun, back row Alberich · Nevsky · Zhao Yun
    Alberich (X18 · paid), Nevsky (X27) and Zhao Yun (X26) score 72.24 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →

    Current meta 72.24/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Zhao Yun

Zhao Yun appears in 9 ranked Mixed combos.

  1. 1 Hannibal, front rowOliver, middle rowZhao Yun, back row Hannibal · Oliver · Zhao Yun
    Hannibal (footmen · X28 · paid), Oliver (cavalry · X24) and Zhao Yun (cavalry · X26) score 85.33 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver brings a second damage line worth 44% of the expected output, so no single silence stops the plan: Strike of Light puts 725% into 3 enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 56% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; no one hero clearly carries, so the damage is easier to interrupt. How these scores work →

    Current meta 85.33/100 out of 100
  2. 2 Galahad, front rowHannibal, middle rowZhao Yun, back row Galahad · Hannibal · Zhao Yun
    Galahad (archer · X23), Hannibal (footmen · X28 · paid) and Zhao Yun (footmen · X26) score 82.94 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Galahad waits on; Galahad produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 49% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 82.94/100 out of 100
  3. 3 King Arthur, front rowCyrus, middle rowZhao Yun, back row King Arthur · Cyrus · Zhao Yun
    King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Zhao Yun (cavalry · X26) score 82.46 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 54% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 82.46/100 out of 100
  4. 9 Cyrus, front rowNevsky, middle rowZhao Yun, back row Cyrus · Nevsky · Zhao Yun
    Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Zhao Yun (cavalry · X26) score 80.44 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky waits on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 61% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 80.44/100 out of 100
  5. 10 King Arthur, front rowZhuge Liang, middle rowZhao Yun, back row King Arthur · Zhuge Liang · Zhao Yun
    King Arthur (footmen · SP · paid), Zhuge Liang (archer · X26) and Zhao Yun (footmen · X26) score 80.36 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger King Arthur waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhuge Liang raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 51% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 80.36/100 out of 100
  6. 20 Clovis I, front rowCyrus, middle rowZhao Yun, back row Clovis I · Cyrus · Zhao Yun
    Clovis I (footmen · X15), Cyrus (cavalry · SP · paid) and Zhao Yun (cavalry · X26) score 78.35 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Clovis I waits on; Cyrus produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 55% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 78.35/100 out of 100
  7. 50 Henry V, front rowHelsingen, middle rowZhao Yun, back row Henry V · Helsingen · Zhao Yun
    Henry V (archer · X17), Helsingen (archer · X28) and Zhao Yun (cavalry · X26) score 74.46 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen brings a second damage line worth 13% of the expected output, so no single silence stops the plan: Nightshadow Scorching Arrow puts 285% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.46/100 out of 100
  8. 63 Harald III, front rowLancelot, middle rowZhao Yun, back row Harald III · Lancelot · Zhao Yun
    Harald III (footmen · X19), Lancelot (cavalry · X20 · paid) and Zhao Yun (cavalry · X26) score 73.00 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lancelot brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lancelot shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 73.00/100 out of 100
  9. 77 Robin Hood, front rowEselfred, middle rowZhao Yun, back row Robin Hood · Eselfred · Zhao Yun
    Robin Hood (archer · X21), Eselfred (archer · X14) and Zhao Yun (cavalry · X26) score 71.52 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Eselfred brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Robin Hood raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.52/100 out of 100

See the full Mixed rankings →

Zhao Yun — skills

All 8 recorded skills for Zhao Yun, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Ever-Victorious Spirit

Status Skill · 1 random friendly squad within effective range · Range 0 ·

Zhao Yun triggers different effects when taking different unit types in battles. Footman: +35% countering effect against Footmen and Cavalry, -35% countering effect from them. Cavalry: +35% countering effect against Cavalry and Archers, -35% countering effect from them.

3

Footman and Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Footmen and Cavalry in hero's squad have +50% Resistance.

4

Footman and Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Footmen and Cavalry in hero's squad gain +50% Might.

5

Dragon Battles in the Wild

Combat Skill · 3 random enemy squads within effective range · Range 5 ·

100% chance to repeat 2 times, dealing 300% Skill Damage to all enemies. Depending on the troop type carried, different effects are triggered: Footman: Deals an additional 450% Skill Damage to the enemy squad with the lowest troop power. Cavalry: After a normal attack, deals an additional 150% Physical Damage to all enemies. After casting the skill, enters a 1-round Cooldown. When own troop power first falls below 50%, enters Sober state and immediately releases this skill one additional time

6

Footman and Cavalry Awakened

Leadership Skill · Hero's Squad

In the hero's squad, Footmen and Cavalry gain 15% Might and Resistance, 15% HP, and 250% bonus to the "Dictator" skill effect.

7

Footman and Cavalry Discipline

Leadership Skill · Hero's Legion

Footmen and Cavalry in the hero's legion gain +25% Might and Resistance.

8

Guardian's Bloodline

Status Skill · 1 random friendly squad within effective range · Range 0 ·

At the start of the battle, Zhao Yun's damage +60% , damage received -60% . If any enemy unit is killed by allies, Zhao Yun clears all debuffs and gains +30% damage dealt and received until the end of the battle.

Which Zhao Yun combos can YOU play?

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