Last updated 4 October 2026
Privacy & Cookie Policy
ROCMeta.com is a free, fan-made tool. This page explains, in plain language, exactly what data is collected and why.
Last updated 4 October 2026
ROCMeta.com is a free, fan-made tool. This page explains, in plain language, exactly what data is collected and why.
You need a free account to use the members’ tools — the Combo Generator, the Combo Rater and the Combo Simulator. We store the account details needed to sign you in and the hero IDs in your saved roster, so your selection follows you across devices. Generator matching happens in your browser; ratings and simulated battles are computed on our server. Simulator results, and the Rater’s battles against its reference lineups, are cached by formation, not by who asked; nothing else about a rating request is stored. If you record a real battle on the battle reports page, that report is stored against your account. We use analytics cookies, serve no advertising, and email member updates only when you opt in.
ROCMeta currently serves no advertising at all. No ad network's script loads on any page, and no advertising cookies are set by us or by an ad network. If advertising is ever introduced to help cover hosting, this policy will be updated first — naming the network and the cookies involved — before the first ad is served.
We use Google Analytics to understand which pages are useful (for example, which hero pages get read). It records things like page views, approximate location and device type. It does not identify you personally to us.
The site’s typefaces are served by Google Fonts. To draw them, your browser fetches the font files from Google’s servers, which receive your IP address and the details a browser sends with any request. ROCMeta sets no cookie for this.
When you send us a message, we receive your name, email address, the message itself, and your IP address (used only for spam protection). It's emailed to admin@rocmeta.com and used solely to reply to you. It is never sold or shared.
When you register, we store your email address, a securely hashed password, account status and security timestamps. Activation and password-reset links use single-use, expiring tokens; we store only protected token values. If you opt in to ROCMeta member updates, we record that preference on your account. Every marketing email includes a one-click opt-out link that switches the preference off immediately. We never sell account details or maintain a separate public mailing list.
The heroes you tick in the combo generator are matched against the rankings inside your browser. The IDs in your selected hero roster are also saved to your signed-in account so you can see them on your account page and continue on another device. We do not receive game credentials, hero statistics, equipment, messages or other in-game account information.
There is one exception, and it only happens if you ask for it. If you press Copy share link, that list of heroes is saved on our server — it has to be, because that is what the short link points at. What we store is the hero list and nothing else: no name, no email, no IP address, nothing that identifies you. The link is unlisted rather than secret: anyone holding it can open it, so don't treat it as private.
When you score a trio, the three hero IDs are sent to our server, because the scorecard is computed there. When you score a whole roster, the hero IDs on that roster are sent instead. Nothing personal about a rating request is stored — no result history, no account ID, no IP address. The score, the eleven checks and the chain sentences are computed, returned to you, and then gone. The one thing kept is the result of the battles your trio fights against the eight reference lineups, cached briefly by formation — three hero IDs and their troop types — so the next person to rate the same trio gets it at once. It carries nothing about who asked.
When you run a simulated battle, the six hero picks and their troop types are sent to our server, because the battles are computed there. The computed result is kept in a cache so the same matchup answers instantly next time — and that cache is keyed by the formations alone. It stores no account ID, no email and no IP address: there is no record of who asked a matchup, only that it has been computed. The simulator keeps nothing in your browser's local storage.
If you record a battle you fought in the game on the battle reports page, we store what you enter: both formations and their troop types, who won, how many rounds it lasted, where it was fought, any per-squad figures you typed, your notes, and the date. The report is stored against your account, because each member may record a limited number a day, and it is used to check the Combo Simulator against real fights. You can see your own reports on that page. Deleting your account deletes them; to remove a single report, email us.
The generator may keep small working preferences in your browser's local storage so the interface feels immediate:
You can remove browser copies by clearing your browser data. To change the roster saved to your ROCMeta account, use the generator; the account page deliberately presents it as a view-only reference.
You can ask us to tell you what data we hold about you, correct it, or delete it entirely. Email admin@rocmeta.com and we'll action it.
You do not have to ask us to delete your account — you can do it yourself from your account page, and it takes effect immediately. What deleting your account removes sets out exactly what goes and what is kept.
ROCMeta.com is an independent fan project. It is not affiliated with, endorsed by, or sponsored by the publisher of Rise of Castles. All game names and images belong to their respective owners.
If this policy changes, we'll update the date at the top of this page.