Genghis Khan — what the skills grant
Totalled from Genghis Khan's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +213%, skill 5 — +202%, skill 5 — +202%.
About Genghis Khan
Genghis Khan is a Footmen hero in Rise of Castles. On ROCMeta, Genghis Khan appears in 26 ranked combos spanning Footmen and Mixed lineups. Genghis Khan's highest-ranked appearance is Ashoka · Vikram · Genghis Khan, which currently sits at Footmen #259.
Across Genghis Khan's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Genghis Khan's strongest recorded skill hits for 213% damage.
Genghis Khan is most often ranked alongside Bleeding Steed, Ashoka, and Demon Spear — the heroes that share the most ranked combos with Genghis Khan. The full list of partners is further down the page.
Why Genghis Khan ranks where it does
Genghis Khan is built around healing — stronger there than 86% of the roster.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Genghis Khan's Hunting Wolf feeds on them. Genghis Khan supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Adds little alongside Arslan and Ramses II. both are carrys — the second adds little the first does not
Read from Genghis Khan's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Genghis Khan
Counted from the published lists: the partners who appear beside Genghis Khan in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Genghis Khan is listed with, but whose kit the skill text says Genghis Khan actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Genghis Khan's Hunting Wolf feeds on them. Genghis Khan supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Genghis Khan's Hunting Wolf feeds on them. Genghis Khan supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedGenghis Khan supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Genghis Khan's Hunting Wolf feeds on them. No lineup around this pair clears the era and composition gates.
Ashoka
6 shared lineupsAshoka supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Genghis Khan supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
Jiguang Qi
5 shared lineupsGenghis Khan supplies the combat-skill casts; Jiguang Qi's Unyelding feeds on them. Jiguang Qi supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them.
Clovis I
1 shared lineupClovis I supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Genghis Khan supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them.
Best Footmen combos with Genghis Khan
Genghis Khan appears in 22 ranked Footmen combos.
- 8
F
M
B Ashoka · Vikram · Genghis Khan Mid progression Beats 3 of 8 reference lineups 78.39/100 out of 100 Ashoka (X14), Vikram (X04) and Genghis Khan (S01) score 78.39 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 73% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 15
F
M
B Clovis I · Ashoka · Genghis Khan Mid progression Beats 3 of 8 reference lineups 80.23/100 out of 100 Clovis I (X15), Ashoka (X14) and Genghis Khan (S01) score 80.23 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 60% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Genghis Khan’s Fortune's Favor both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 32% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 17
F
M
B Ashoka · Demon Spear · Genghis Khan Mid progression Beats 2 of 8 reference lineups 77.91/100 out of 100 Ashoka (X14), Demon Spear (S00) and Genghis Khan (S01) score 77.91 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 19
F
M
B Ashoka · Cao Cao · Genghis Khan Mid progression Beats 2 of 8 reference lineups 77.58/100 out of 100 Ashoka (X14), Cao Cao (S01) and Genghis Khan (S01) score 77.58 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 20
F
M
B Ashoka · Isabella I · Genghis Khan Mid progression Beats 2 of 8 reference lineups 78.52/100 out of 100 Ashoka (X14), Isabella I (S01) and Genghis Khan (S01) score 78.52 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Isabella I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 26
F
M
B Ashoka · Pepin · Genghis Khan Mid progression Beats 1 of 8 reference lineups 79.61/100 out of 100 Ashoka (X14), Pepin (X12) and Genghis Khan (S01) score 79.61 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Pepin’s Power of Staff both wait on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 1
F
M
B Desert Storm · Bleeding Steed · Genghis Khan Starter Beats 5 of 8 reference lineups 65.89/100 out of 100 Desert Storm (S04), Bleeding Steed (S03) and Genghis Khan (S01) score 65.89 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 69% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 5
F
M
B Genghis Khan · Bleeding Steed · Cao Cao Starter Beats 4 of 8 reference lineups 66.47/100 out of 100 Genghis Khan (S01), Bleeding Steed (S03) and Cao Cao (S01) score 66.47 out of 100 together, and each of the three has a job.
Genghis Khan brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.
- 6
F
M
B Soaring Hawk · Bleeding Steed · Genghis Khan Starter Beats 4 of 8 reference lineups 67.65/100 out of 100 Soaring Hawk (S04), Bleeding Steed (S03) and Genghis Khan (S01) score 67.65 out of 100 together, and each of the three has a job.
Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 63% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 7
F
M
B Bleeding Steed · Rough Rider · Genghis Khan Starter Beats 4 of 8 reference lineups 65.01/100 out of 100 Bleeding Steed (S03), Rough Rider (S00) and Genghis Khan (S01) score 65.01 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 57% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 8
F
M
B Bleeding Steed · Genghis Khan · Isabella I Starter Beats 3 of 8 reference lineups 66.29/100 out of 100 Bleeding Steed (S03), Genghis Khan (S01) and Isabella I (S01) score 66.29 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 55% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.
- 9
F
M
B Bleeding Steed · Yukimura Sanada · Genghis Khan Starter Beats 3 of 8 reference lineups 67.35/100 out of 100 Bleeding Steed (S03), Yukimura Sanada (S00) and Genghis Khan (S01) score 67.35 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 62% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 10
F
M
B Genghis Khan · Bleeding Steed · Queen Anne Starter Beats 3 of 8 reference lineups 65.17/100 out of 100 Genghis Khan (S01), Bleeding Steed (S03) and Queen Anne (S00) score 65.17 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 58% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 11
F
M
B Bleeding Steed · Demon Spear · Genghis Khan Starter Beats 3 of 8 reference lineups 69.38/100 out of 100 Bleeding Steed (S03), Demon Spear (S00) and Genghis Khan (S01) score 69.38 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 73% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 12
F
M
B Bleeding Steed · Genghis Khan · Jiguang Qi Starter Beats 3 of 8 reference lineups 70.80/100 out of 100 Bleeding Steed (S03), Genghis Khan (S01) and Jiguang Qi (S01) score 70.80 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 67% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Jiguang Qi’s Unyelding both wait on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 21
F
M
B Desert Storm · Genghis Khan · Isabella I Starter Beats 1 of 8 reference lineups 67.12/100 out of 100 Desert Storm (S04), Genghis Khan (S01) and Isabella I (S01) score 67.12 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 44% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.
- 22
F
M
B Desert Storm · Demon Spear · Genghis Khan Starter Beats 1 of 8 reference lineups 64.72/100 out of 100 Desert Storm (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.72 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 55% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.
- 24
F
M
B Desert Storm · Genghis Khan · Jiguang Qi Starter Beats 0 of 8 reference lineups 64.64/100 out of 100 Desert Storm (S04), Genghis Khan (S01) and Jiguang Qi (S01) score 64.64 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Genghis Khan is the win condition, bringing 52% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor and Jiguang Qi’s Unyelding both wait on. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 27
F
M
B Jiguang Qi · Genghis Khan · Cao Cao developer pick Starter Beats 0 of 8 reference lineups 61.41/100 out of 100 Jiguang Qi (S01), Genghis Khan (S01) and Cao Cao (S01) score 61.41 out of 100 together, and each of the three has a job.
Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Jiguang Qi produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 30
F
M
B Genghis Khan · Yukimura Sanada · Jiguang Qi Starter Beats 0 of 8 reference lineups 65.08/100 out of 100 Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 65.08 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 31
F
M
B Soaring Hawk · Demon Spear · Genghis Khan Starter Beats 0 of 8 reference lineups 64.66/100 out of 100 Soaring Hawk (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.66 out of 100 together, and each of the three has a job.
Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 51% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Soaring Hawk (S04). Budget note: every hero in this lineup can be completed without spending.
- 32
F
M
B Genghis Khan · Demon Spear · Jiguang Qi Starter Beats 0 of 8 reference lineups 67.82/100 out of 100 Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 67.82 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Genghis Khan
Genghis Khan appears in 4 ranked Mixed combos.
- 4
F
M
B War Lord · Black Prince · Genghis Khan Starter Beats 0 of 8 reference lineups 74.50/100 out of 100 War Lord (cavalry · S03), Black Prince (cavalry · S01) and Genghis Khan (footmen · S01) score 74.50 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Black Prince’s Dragon Siege and Genghis Khan’s Hunting Wolf both wait on; Black Prince produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 15
F
M
B War Lord · The Brave · Genghis Khan Starter Beats 0 of 8 reference lineups 74.63/100 out of 100 War Lord (cavalry · S03), The Brave (cavalry · S04) and Genghis Khan (footmen · S01) score 74.63 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Genghis Khan’s Hunting Wolf and The Brave’s No Turning Back both wait on; The Brave produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 19
F
M
B War Lord · The Boneless · Genghis Khan Starter Beats 0 of 8 reference lineups 74.54/100 out of 100 War Lord (cavalry · S03), The Boneless (cavalry · S00) and Genghis Khan (footmen · S01) score 74.54 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Genghis Khan’s Hunting Wolf and The Boneless’s Hanashi both wait on; The Boneless produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 24
F
M
B War Lord · Rozen Blade · Genghis Khan Starter Beats 0 of 8 reference lineups 74.58/100 out of 100 War Lord (cavalry · S03), Rozen Blade (cavalry · S03) and Genghis Khan (footmen · S01) score 74.58 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Genghis Khan’s Hunting Wolf and Rozen Blade’s Blitz both wait on; Rozen Blade produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
Genghis Khan — skills
All 8 recorded skills for Genghis Khan, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Hunting Wolf
1 round(s) of prep. 50% chance to apply the status, "Bleeding" to all enemy squads, making them take 213% damage each round for 2 round(s).
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Twin Hawks
50% chance to deal 202% damage to 2 random enemy squad(s) within the valid range. 50% chance to deal 202% more damage to all enemy squads.
6 Footmen Awakened
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in the hero's squad gain +40% Resistance.
8 Fortune's Favor
For every 4 combat skill(s) cast by any of your squads during the combat, Genghis Khan will restore some Power for 2 Random squad(s) of your side (recovery rate: 152%).
Which Genghis Khan lineups can you field?
Select the heroes you own and the generator returns every ranked Genghis Khan lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


