Best comboTop ranked

Genghis Khan · North's Rage · Ashoka

Footmen #140
Genghis Khan Rise of Castles heroGenghis Khan
North's Rage Rise of Castles heroNorth's Rage
Ashoka Rise of Castles heroAshoka

Genghis Khan — what the skills grant

Totalled from Genghis Khan's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
HP
+15% hero's squad
Troop Power Recovery
+152% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +213%, skill 5 — +202%, skill 5 — +202%.

About Genghis Khan

Genghis Khan is a Footmen hero in Rise of Castles. On ROCMeta, Genghis Khan appears in 16 ranked combos spanning Footmen and Mixed lineups. Genghis Khan's highest-ranked appearance is Genghis Khan · North's Rage · Ashoka, which currently sits at Footmen #140.

Across Genghis Khan's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

Genghis Khan's strongest recorded skill hits for 213% damage.

Genghis Khan is most often ranked alongside Jiguang Qi, Yukimura Sanada, and Hunk — the heroes that share the most ranked combos with Genghis Khan. The full list of partners is further down the page.

Why Genghis Khan ranks where it does

Genghis Khan is built around healing — stronger there than 86% of the roster.

Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra feeds Genghis Khan; Genghis Khan feeds Al-Hawra

Adds little alongside Gustav and Ramses II. both are sustains — the second adds little the first does not

Read from Genghis Khan's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Genghis Khan

The heroes most often ranked alongside Genghis Khan.

Best Footmen combos with Genghis Khan

Genghis Khan appears in 12 ranked Footmen combos.

  1. 140 Genghis Khan, front rowNorth's Rage, middle rowAshoka, back row Genghis Khan · North's Rage · Ashoka
    Genghis Khan (S01), North's Rage (S00) and Ashoka (X14) score 65.40 out of 100 together, and each of the three has a job.

    Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because North's Rage produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.40/100 out of 100
  2. 169 Hunk, front rowJiguang Qi, middle rowGenghis Khan, back row Hunk · Jiguang Qi · Genghis Khan
    Hunk (X01), Jiguang Qi (S01) and Genghis Khan (S01) score 57.41 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 59% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hunk produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding and Genghis Khan’s Fortune's Favor both wait on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.41/100 out of 100
  3. 170 Hunk, front rowDemon Spear, middle rowGenghis Khan, back row Hunk · Demon Spear · Genghis Khan
    Hunk (X01), Demon Spear (S00) and Genghis Khan (S01) score 57.33 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 64% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hunk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.33/100 out of 100
  4. 172 Soaring Hawk, front rowHunk, middle rowGenghis Khan, back row Soaring Hawk · Hunk · Genghis Khan
    Soaring Hawk (S04), Hunk (X01) and Genghis Khan (S01) score 57.25 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 64% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.25/100 out of 100
  5. 184 Genghis Khan, front rowBleeding Steed, middle rowJiguang Qi, back row Genghis Khan · Bleeding Steed · Jiguang Qi
    Genghis Khan (S01), Bleeding Steed (S03) and Jiguang Qi (S01) score 58.74 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 67% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 58.74/100 out of 100
  6. 188 Theodora, front rowJiguang Qi, middle rowGenghis Khan, back row Theodora · Jiguang Qi · Genghis Khan
    Theodora (S04 · paid), Jiguang Qi (S01) and Genghis Khan (S01) score 56.53 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 63% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Theodora produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding and Genghis Khan’s Fortune's Favor both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Theodora raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 56.53/100 out of 100
  7. 189 Theodora, front rowYukimura Sanada, middle rowGenghis Khan, back row Theodora · Yukimura Sanada · Genghis Khan
    Theodora (S04 · paid), Yukimura Sanada (S00) and Genghis Khan (S01) score 55.80 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 59% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Theodora produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Theodora raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. How these scores work →

    Starter 55.80/100 out of 100
  8. 190 Genghis Khan, front rowDemon Spear, middle rowJiguang Qi, back row Genghis Khan · Demon Spear · Jiguang Qi
    Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 55.35 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.35/100 out of 100
  9. 192 Genghis Khan, front rowYukimura Sanada, middle rowJiguang Qi, back row Genghis Khan · Yukimura Sanada · Jiguang Qi
    Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 55.34 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.34/100 out of 100
  10. 198 Demon Spear, front rowRough Rider, middle rowGenghis Khan, back row Demon Spear · Rough Rider · Genghis Khan
    Demon Spear (S00), Rough Rider (S00) and Genghis Khan (S01) score 53.79 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Rough Rider brings a second damage line worth 36% of the expected output, so no single silence stops the plan: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 47% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 53.79/100 out of 100
  11. 200 Genghis Khan, front rowYukimura Sanada, middle rowQueen Anne, back row Genghis Khan · Yukimura Sanada · Queen Anne
    Genghis Khan (S01), Yukimura Sanada (S00) and Queen Anne (S00) score 53.01 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 43% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 53.01/100 out of 100
  12. 207 Genghis Khan, front rowJiguang Qi, middle rowCao Cao, back row Genghis Khan · Jiguang Qi · Cao Cao
    Genghis Khan (S01), Jiguang Qi (S01) and Cao Cao (S01) score 50.92 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 42% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jiguang Qi produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Cao Cao raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 50.92/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Genghis Khan

Genghis Khan appears in 4 ranked Mixed combos.

  1. 165 Genghis Khan, front rowSakura Blossom, middle rowEselfred, back row Genghis Khan · Sakura Blossom · Eselfred
    Genghis Khan (footmen · S01), Sakura Blossom (archer · X01) and Eselfred (archer · X14) score 59.87 out of 100 together, and each of the three has a job.

    Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 66% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Eselfred produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.87/100 out of 100
  2. 177 War Lord, front rowYukimura Sanada, middle rowGenghis Khan, back row War Lord · Yukimura Sanada · Genghis Khan
    War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Genghis Khan (footmen · S01) score 66.41 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Genghis Khan both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Genghis Khan waits on; Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 66.41/100 out of 100
  3. 184 Genghis Khan, front rowRozen Blade, middle rowThe Boneless, back row Genghis Khan · Rozen Blade · The Boneless
    Genghis Khan (footmen · S01), Rozen Blade (cavalry · S03) and The Boneless (cavalry · S00) score 58.17 out of 100 together, and each of the three has a job.

    Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless waits on; Rozen Blade produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 58.17/100 out of 100
  4. 187 Genghis Khan, front rowYukimura Sanada, middle rowAl Faith, back row Genghis Khan · Yukimura Sanada · Al Faith
    Genghis Khan (footmen · S01), Yukimura Sanada (footmen · S00) and Al Faith (archer · S01) score 57.37 out of 100 together, and each of the three has a job.

    Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer; Al Faith raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 57.37/100 out of 100

See the full Mixed rankings →

Genghis Khan — skills

All 8 recorded skills for Genghis Khan, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Hunting Wolf

Combat Skill · 3 random enemy squads within effective range · Range 4 · Footmen

1 round(s) of prep. 50% chance to apply the status, "Bleeding" to all enemy squads, making them take 213% damage each round for 2 round(s).

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Twin Hawks

Combat Skill · 2 random enemy squads within effective range · Range 5 · Footmen

50% chance to deal 202% damage to 2 random enemy squad(s) within the valid range. 50% chance to deal 202% more damage to all enemy squads.

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Fortune's Favor

Pre-Battle Skill · 2 random friendly squads within effective range · Range 3 · Footmen

For every 4 combat skill(s) cast by any of your squads during the combat, Genghis Khan will restore some Power for 2 Random squad(s) of your side (recovery rate: 152%).

Which Genghis Khan combos can YOU play?

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