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Alberich · Zhao Yun · Achilles

Footmen #2
Alberich Rise of Castles heroAlberich
Zhao Yun Rise of Castles heroZhao Yun
Achilles Rise of Castles heroAchilles

Achilles — what the skills grant

Totalled from Achilles's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
-90% hero's squad
Damage
+80% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
HP
+15% hero's squad
Troop Power Recovery
+500% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +625%.

About Achilles

Achilles is a Footmen hero in Rise of Castles. On ROCMeta, Achilles appears in 44 ranked combos spanning Footmen and Mixed lineups. Achilles's highest-ranked appearance is Alberich · Zhao Yun · Achilles, which currently sits at Footmen #2.

Across Achilles's skills, the hero's own squad gains -90% Damage Taken, +80% Damage, +65% Resistance, +65% Might, +15% HP, and +500% Troop Power Recovery. The wider legion gains +40% Might.

Achilles's strongest recorded skill hits for 625% damage.

Achilles is most often ranked alongside Zhao Yun, Hannibal, and Alberich — the heroes that share the most ranked combos with Achilles. The full list of partners is further down the page.

Why Achilles ranks where it does

Achilles is built around healing and damage reduction — stronger there than 100% of the roster.

Pairs best with Lilith. Achilles supplies the control effects; Lilith's Pandora's Box feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Arslan, Heaven's Justice and Hector. both are carrys — the second adds little the first does not

Read from Achilles's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Achilles

Counted from the published lists: the partners who appear beside Achilles in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Achilles is listed with, but whose kit the skill text says Achilles actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

King Arthur portrait

King Arthur

9 shared lineups

Achilles supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them.

Alberich portrait

Alberich

9 shared lineups

Achilles supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Cyrus portrait

Cyrus

2 shared lineups

Achilles supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.

Roland portrait

Roland

1 shared lineup

Achilles supplies the combat-skill casts; Roland's Paladins feeds on them.

Thorven portrait

Thorven

Not yet listed

Achilles supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Their strongest lineup together (King Arthur completing it) scores 84.77 — list-worthy, but the selection spent those seats on more varied lineups.

Jeanne d'Arc portrait

Jeanne d'Arc

Not yet listed

Achilles supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Their strongest lineup together (Saladin completing it) scores 77.15, below the last ranked seat in its tier (83.96).

Best Footmen combos with Achilles

Achilles appears in 39 ranked Footmen combos — showing the top 24.

  1. 2 Alberich, front rowZhao Yun, middle rowAchilles, back row Alberich · Zhao Yun · Achilles Current meta Beats 28 of 29 in battle 86.50/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Achilles (SP · paid) score 86.50 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a current-era lineup with no legacy weak point.

  2. 4 Geraint, front rowAchilles, middle rowAlberich, back row Geraint · Achilles · Alberich Current meta Beats 25 of 29 in battle 86.45/100 out of 100
    Geraint (X24), Achilles (SP · paid) and Alberich (X18 · paid) score 86.45 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  3. 10 Gustav, front rowAchilles, middle rowAlberich, back row Gustav · Achilles · Alberich Current meta Beats 20 of 29 in battle 85.96/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Alberich (X18 · paid) score 85.96 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  4. 11 Hannibal, front rowAchilles, middle rowAlberich, back row Hannibal · Achilles · Alberich Current meta Beats 19 of 29 in battle 90.23/100 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Alberich (X18 · paid) score 90.23 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  5. 16 Geraint, front rowAchilles, middle rowKing Arthur, back row Geraint · Achilles · King Arthur Current meta Beats 14 of 29 in battle 86.58/100 out of 100
    Geraint (X24), Achilles (SP · paid) and King Arthur (SP · paid) score 86.58 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 65% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  6. 21 King Arthur, front rowHannibal, middle rowAchilles, back row King Arthur · Hannibal · Achilles Current meta Beats 10 of 29 in battle 91.03/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Achilles (SP · paid) score 91.03 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 25% of the hardest-hitting trio in the roster.

  7. 22 Gustav, front rowAchilles, middle rowKing Arthur, back row Gustav · Achilles · King Arthur Current meta Beats 9 of 29 in battle 86.66/100 out of 100
    Gustav (X20), Achilles (SP · paid) and King Arthur (SP · paid) score 86.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 64% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  8. 31 Achilles, front rowHasdrubal, middle rowZhao Yun, back row Achilles · Hasdrubal · Zhao Yun Current meta Beats 8 of 8 reference lineups 81.04/100 out of 100
    Achilles (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 81.04 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  9. 33 Geraint, front rowAchilles, middle rowZhao Yun, back row Geraint · Achilles · Zhao Yun Current meta Beats 8 of 8 reference lineups 79.66/100 out of 100
    Geraint (X24), Achilles (SP · paid) and Zhao Yun (X26) score 79.66 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  10. 34 Alberich, front rowHasdrubal, middle rowAchilles, back row Alberich · Hasdrubal · Achilles Current meta Beats 8 of 8 reference lineups 80.57/100 out of 100
    Alberich (X18 · paid), Hasdrubal (X23) and Achilles (SP · paid) score 80.57 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster.

  11. 36 Alexander, front rowAchilles, middle rowZhao Yun, back row Alexander · Achilles · Zhao Yun Current meta Beats 7 of 8 reference lineups 83.23/100 out of 100
    Alexander (SP · paid), Achilles (SP · paid) and Zhao Yun (X26) score 83.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  12. 38 Achilles, front rowHannibal, middle rowZhao Yun, back row Achilles · Hannibal · Zhao Yun Current meta Beats 7 of 8 reference lineups 83.36/100 out of 100
    Achilles (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 83.36 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  13. 41 Achilles, front rowKing Cnut, middle rowZhao Yun, back row Achilles · King Cnut · Zhao Yun Current meta Beats 7 of 8 reference lineups 78.89/100 out of 100
    Achilles (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 78.89 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  14. 45 Achilles, front rowGustav, middle rowZhao Yun, back row Achilles · Gustav · Zhao Yun Current meta Beats 7 of 8 reference lineups 80.44/100 out of 100
    Achilles (SP · paid), Gustav (X20) and Zhao Yun (X26) score 80.44 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  15. 47 Achilles, front rowLa Hire, middle rowZhao Yun, back row Achilles · La Hire · Zhao Yun Current meta Beats 7 of 8 reference lineups 78.40/100 out of 100
    Achilles (SP · paid), La Hire (X22) and Zhao Yun (X26) score 78.40 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; little here disrupts the enemy plan, so the fight is decided on raw output.

  16. 48 Achilles, front rowHasdrubal, middle rowLa Hire, back row Achilles · Hasdrubal · La Hire Current meta Beats 7 of 8 reference lineups 79.20/100 out of 100
    Achilles (SP · paid), Hasdrubal (X23) and La Hire (X22) score 79.20 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 75% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  17. 50 Hannibal, front rowAchilles, middle rowGeraint, back row Hannibal · Achilles · Geraint Current meta Beats 7 of 8 reference lineups 81.53/100 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Geraint (X24) score 81.53 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 91% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Geraint’s Resilience waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  18. 51 King Arthur, front rowZhao Yun, middle rowAchilles, back row King Arthur · Zhao Yun · Achilles Current meta Beats 7 of 8 reference lineups 84.35/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Achilles (SP · paid) score 84.35 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  19. 53 Gustav, front rowAchilles, middle rowGeraint, back row Gustav · Achilles · Geraint Current meta Beats 7 of 8 reference lineups 81.74/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Geraint (X24) score 81.74 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 81% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  20. 54 Hannibal, front rowAchilles, middle rowCleopatra VII, back row Hannibal · Achilles · Cleopatra VII Current meta Beats 7 of 8 reference lineups 83.13/100 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 83.13 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 77% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  21. 58 King Arthur, front rowHasdrubal, middle rowAchilles, back row King Arthur · Hasdrubal · Achilles Current meta Beats 7 of 8 reference lineups 79.38/100 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and Achilles (SP · paid) score 79.38 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; attacks converge on the same squads, with no spread pressure across the line.

  22. 59 Harald III, front rowAchilles, middle rowZhao Yun, back row Harald III · Achilles · Zhao Yun Current meta Beats 6 of 8 reference lineups 81.59/100 out of 100
    Harald III (X19), Achilles (SP · paid) and Zhao Yun (X26) score 81.59 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  23. 64 Achilles, front rowJulian, middle rowZhao Yun, back row Achilles · Julian · Zhao Yun Current meta Beats 6 of 8 reference lineups 82.25/100 out of 100
    Achilles (SP · paid), Julian (X25) and Zhao Yun (X26) score 82.25 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  24. 68 Hannibal, front rowAchilles, middle rowLagertha, back row Hannibal · Achilles · Lagertha Current meta Beats 6 of 7 reference lineups 78.94/100 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Lagertha (X27) score 78.94 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 59% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Lagertha raises Achilles’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

See the full Footmen rankings →

Best Mixed combos with Achilles

Achilles appears in 5 ranked Mixed combos.

  1. 3 Achilles, front rowHannibal, middle rowOliver, back row Achilles · Hannibal · Oliver Current meta Beats 28 of 29 in battle 88.57/100 out of 100
    Achilles (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 88.57 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; Achilles, Hannibal, Oliver only reaches its own squad, not the whole team.

  2. 32 Achilles, front rowRoland, middle rowOliver, back row Achilles · Roland · Oliver Current meta Beats 8 of 8 reference lineups 85.77/100 out of 100
    Achilles (footmen · SP · paid), Roland (cavalry · X18) and Oliver (cavalry · X24) score 85.77 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Achilles produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 38% of the hardest-hitting trio in the roster.

  3. 37 Achilles, front rowCyrus, middle rowThorvi, back row Achilles · Cyrus · Thorvi Current meta Beats 8 of 8 reference lineups 85.73/100 out of 100
    Achilles (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.73 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Achilles produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Achilles, Cyrus, Thorvi only reaches its own squad, not the whole team.

  4. 44 Achilles, front rowCyrus, middle rowOliver, back row Achilles · Cyrus · Oliver Current meta Beats 7 of 8 reference lineups 86.39/100 out of 100
    Achilles (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 86.39 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Achilles produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: Achilles, Cyrus, Oliver only reaches its own squad, not the whole team; raw damage reaches only about 41% of the hardest-hitting trio in the roster.

  5. 51 Achilles, front rowHannibal, middle rowThorvi, back row Achilles · Hannibal · Thorvi Current meta Beats 7 of 8 reference lineups 87.04/100 out of 100
    Achilles (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 87.04 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 82% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

See the full Mixed rankings →

Achilles — skills

All 8 recorded skills for Achilles, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Demigod

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Blade of Judgment

Combat Skill · 1 random enemy squad within effective range · Range 4 · Footmen

80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Sacred Realm

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Which Achilles lineups can you field?

Select the heroes you own and the generator returns every ranked Achilles lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator