Best comboTop ranked

King Arthur · Achilles · Zhao Yun

Footmen #3
King Arthur Rise of Castles heroKing Arthur
Achilles Rise of Castles heroAchilles
Zhao Yun Rise of Castles heroZhao Yun

Achilles — what the skills grant

Totalled from Achilles's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
-90% hero's squad
Damage
+80% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
HP
+15% hero's squad
Troop Power Recovery
+500% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +625%.

About Achilles

Achilles is a Footmen hero in Rise of Castles. On ROCMeta, Achilles appears in 17 ranked combos spanning Footmen and Mixed lineups. Achilles's highest-ranked appearance is King Arthur · Achilles · Zhao Yun, which currently sits at Footmen #3.

Across Achilles's skills, the hero's own squad gains -90% Damage Taken, +80% Damage, +65% Resistance, +65% Might, +15% HP, and +500% Troop Power Recovery. The wider legion gains +40% Might.

Achilles's strongest recorded skill hits for 625% damage.

Achilles is most often ranked alongside Zhao Yun, King Arthur, and Hannibal — the heroes that share the most ranked combos with Achilles. The full list of partners is further down the page.

Why Achilles ranks where it does

Achilles is built around healing and damage reduction — stronger there than 100% of the roster.

Pairs best with Lilith. Achilles feeds Lilith

Adds little alongside Gustav, Hector and Henry V. both are sustains — the second adds little the first does not

Read from Achilles's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Achilles

The heroes most often ranked alongside Achilles.

Best Footmen combos with Achilles

Achilles appears in 13 ranked Footmen combos.

  1. 3 King Arthur, front rowAchilles, middle rowZhao Yun, back row King Arthur · Achilles · Zhao Yun
    King Arthur (SP · paid), Achilles (SP · paid) and Zhao Yun (X26) score 84.30 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 84.30/100 out of 100
  2. 5 King Arthur, front rowHannibal, middle rowAchilles, back row King Arthur · Hannibal · Achilles
    King Arthur (SP · paid), Hannibal (X28 · paid) and Achilles (SP · paid) score 82.60 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 82.60/100 out of 100
  3. 7 Alberich, front rowAchilles, middle rowZhao Yun, back row Alberich · Achilles · Zhao Yun
    Alberich (X18 · paid), Achilles (SP · paid) and Zhao Yun (X26) score 81.76 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 81.76/100 out of 100
  4. 8 King Arthur, front rowJulian, middle rowAchilles, back row King Arthur · Julian · Achilles
    King Arthur (SP · paid), Julian (X25) and Achilles (SP · paid) score 81.02 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger King Arthur waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 81.02/100 out of 100
  5. 9 Geraint, front rowAchilles, middle rowZhao Yun, back row Geraint · Achilles · Zhao Yun
    Geraint (X24), Achilles (SP · paid) and Zhao Yun (X26) score 80.32 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 80.32/100 out of 100
  6. 13 Arslan, front rowAchilles, middle rowZhao Yun, back row Arslan · Achilles · Zhao Yun
    Arslan (X11), Achilles (SP · paid) and Zhao Yun (X26) score 78.96 out of 100 together, and each of the three has a job.

    Arslan brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 78.96/100 out of 100
  7. 15 Achilles, front rowLa Hire, middle rowZhao Yun, back row Achilles · La Hire · Zhao Yun
    Achilles (SP · paid), La Hire (X22) and Zhao Yun (X26) score 78.23 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 8% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 78.23/100 out of 100
  8. 16 Fortuneteller, front rowAchilles, middle rowZhao Yun, back row Fortuneteller · Achilles · Zhao Yun
    Fortuneteller (X08), Achilles (SP · paid) and Zhao Yun (X26) score 78.21 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 78.21/100 out of 100
  9. 20 Achilles, front rowNevsky, middle rowZhao Yun, back row Achilles · Nevsky · Zhao Yun
    Achilles (SP · paid), Nevsky (X27) and Zhao Yun (X26) score 75.46 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nevsky brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 75.46/100 out of 100
  10. 30 Liberator, front rowJulian, middle rowAchilles, back row Liberator · Julian · Achilles
    Liberator (X05), Julian (X25) and Achilles (SP · paid) score 72.56 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Liberator waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; Liberator (X05) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 72.56/100 out of 100
  11. 51 Alberich, front rowLagertha, middle rowAchilles, back row Alberich · Lagertha · Achilles
    Alberich (X18 · paid), Lagertha (X27) and Achilles (SP · paid) score 69.24 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Lagertha raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 20% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 69.24/100 out of 100
  12. 97 Achilles, front rowChen Liu, middle rowDach Tengri, back row Achilles · Chen Liu · Dach Tengri
    Achilles (SP · paid), Chen Liu (X01) and Dach Tengri (X02) score 62.70 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 32% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Chen Liu raises Achilles’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 19% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 62.70/100 out of 100
  13. 110 Hunk, front rowDach Tengri, middle rowAchilles, back row Hunk · Dach Tengri · Achilles
    Hunk (X01), Dach Tengri (X02) and Achilles (SP · paid) score 60.89 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Dach Tengri is the multiplier, raising what the other two put out rather than adding a number of its own: carries 32% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Dach Tengri raises Achilles’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 16% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 60.89/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Achilles

Achilles appears in 4 ranked Mixed combos.

  1. 4 Achilles, front rowHannibal, middle rowOliver, back row Achilles · Hannibal · Oliver
    Achilles (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 82.10 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the win condition, bringing 77% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 45% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 82.10/100 out of 100
  2. 26 Galahad, front rowHannibal, middle rowAchilles, back row Galahad · Hannibal · Achilles
    Galahad (archer · X23), Hannibal (footmen · X28 · paid) and Achilles (footmen · SP · paid) score 77.90 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Galahad waits on; Galahad produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 77.90/100 out of 100
  3. 38 King Arthur, front rowPenthesilea, middle rowAchilles, back row King Arthur · Penthesilea · Achilles
    King Arthur (footmen · SP · paid), Penthesilea (archer · SP · paid) and Achilles (footmen · SP · paid) score 75.94 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 103% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger King Arthur waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; King Arthur, Penthesilea, Achilles only reaches its own squad, not the whole team. How these scores work →

    Current meta 75.94/100 out of 100
  4. 39 King Arthur, front rowRamses II, middle rowAchilles, back row King Arthur · Ramses II · Achilles
    King Arthur (footmen · SP · paid), Ramses II (archer · SP · paid) and Achilles (footmen · SP · paid) score 75.90 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles doubles the healing, which turns a slow loss into a stalemate you win: carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger King Arthur waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Ramses II raises Achilles’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; King Arthur, Ramses II, Achilles only reaches its own squad, not the whole team. How these scores work →

    Current meta 75.90/100 out of 100

See the full Mixed rankings →

Achilles — skills

All 8 recorded skills for Achilles, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Demigod

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Blade of Judgment

Combat Skill · 1 random enemy squad within effective range · Range 4 · Footmen

80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Sacred Realm

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Which Achilles combos can YOU play?

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