Vikram — what the skills grant
Totalled from Vikram's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +260%.
About Vikram
Vikram is a Footmen hero in Rise of Castles. On ROCMeta, Vikram appears in 8 ranked combos spanning Footmen and Mixed lineups. Vikram's highest-ranked appearance is Vikram · El Cid · Ashoka, which currently sits at Mixed #255.
Across Vikram's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Vikram's strongest recorded skill hits for 260% damage.
Vikram is most often ranked alongside Ashoka, Fortuneteller, and Pepin — the heroes that share the most ranked combos with Vikram. The full list of partners is further down the page.
Why Vikram ranks where it does
Vikram is built around evasion and healing — stronger there than 99% of the roster.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Vikram's Aura of Restoration feeds on them. Vikram supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Adds little alongside Galahad, Hellfire and Immortal Guardian. both are tanks — the second adds little the first does not
Read from Vikram's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Vikram
Counted from the published lists: the partners who appear beside Vikram in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Vikram is listed with, but whose kit the skill text says Vikram actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Vikram's Aura of Restoration feeds on them. Vikram supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus's Tolerance supplies the trigger-rate boosts; Vikram's Aura of Restoration feeds on them. Vikram supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedRoland's Song of Roland supplies the trigger-rate boosts; Vikram's Aura of Restoration feeds on them. Vikram supplies the combat-skill casts; Roland's Paladins feeds on them. No lineup around this pair clears the era and composition gates.
Thorven
Not yet listedThorven's Spiral Edge supplies the taunts; Vikram's Daybreak feeds on them. Vikram supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. No lineup around this pair clears the era and composition gates.
Ashoka
6 shared lineupsVikram supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
Fortuneteller
2 shared lineupsVikram supplies the combat-skill casts; Fortuneteller's Soul Sacrifice feeds on them.
Best Footmen combos with Vikram
Vikram appears in 6 ranked Footmen combos.
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B Ashoka · Vikram · Genghis Khan Mid progression Beats 3 of 8 reference lineups 78.39/100 out of 100 Ashoka (X14), Vikram (X04) and Genghis Khan (S01) score 78.39 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 73% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Vikram · Fortuneteller Mid progression Beats 3 of 8 reference lineups 80.74/100 out of 100 Ashoka (X14), Vikram (X04) and Fortuneteller (X08) score 80.74 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Vikram · Pepin Mid progression Beats 3 of 8 reference lineups 81.94/100 out of 100 Ashoka (X14), Vikram (X04) and Pepin (X12) score 81.94 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Vikram · Ashoka Mid progression Beats 3 of 8 reference lineups 81.54/100 out of 100 Clovis I (X15), Vikram (X04) and Ashoka (X14) score 81.54 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Vikram · Fortuneteller Mid progression Beats 1 of 8 reference lineups 78.62/100 out of 100 Pepin (X12), Vikram (X04) and Fortuneteller (X08) score 78.62 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
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B Liberator · Vikram · Scarlet Reaver developer pick Mid progression Beats 0 of 8 reference lineups 70.43/100 out of 100 Liberator (X05), Vikram (X04) and Scarlet Reaver (X07) score 70.43 out of 100 together, and each of the three has a job.
Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the second layer of armour -- when the first wall bends, this one is already set: carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Vikram (X04). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Best Mixed combos with Vikram
Vikram appears in 2 ranked Mixed combos.
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B Vikram · El Cid · Ashoka Mid progression Beats 2 of 8 reference lineups 81.21/100 out of 100 Vikram (footmen · X04), El Cid (cavalry · X12) and Ashoka (footmen · X14) score 81.21 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Vikram’s Aura of Restoration both wait on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
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B Vikram · Warden · Ashoka Mid progression Beats 0 of 8 reference lineups 79.98/100 out of 100 Vikram (footmen · X04), Warden (archer · X06) and Ashoka (footmen · X14) score 79.98 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 85% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Vikram’s Aura of Restoration both wait on; Vikram produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
Vikram — skills
All 8 recorded skills for Vikram, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Aura of Restoration
50% chance to heal self and front-row squad (247% recovery rate), if already in front-row, double the heal.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Alluring Arm
70% chance to deal 260% damage to the furthest enemy squad within range, and suppress them for 1 turns.
6 Awaken
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in hero's squad gain +40% Resistance.
8 Daybreak
On turn 5, remove friendly front-row debuffs, when it takes damage, 100% chance to dodge and be immune to this damage, lasting 2 turns.
Which Vikram lineups can you field?
Select the heroes you own and the generator returns every ranked Vikram lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator

