Hasdrubal — what the skills grant
Totalled from Hasdrubal's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
About Hasdrubal
Hasdrubal is a Footmen hero in Rise of Castles. On ROCMeta, Hasdrubal appears in 45 ranked combos spanning Footmen and Mixed lineups. Hasdrubal's highest-ranked appearance is Hasdrubal · Hannibal · Thorvi, which currently sits at Mixed #11.
Across Hasdrubal's skills, the hero's own squad gains +70% Resistance, +70% Might, and +20 Combat Speed. The wider legion gains +40% Might.
Hasdrubal is most often ranked alongside La Hire, Hannibal, and King Arthur — the heroes that share the most ranked combos with Hasdrubal. The full list of partners is further down the page.
Why Hasdrubal ranks where it does
Hasdrubal is built around healing — stronger there than 87% of the roster.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Hasdrubal's Tenacity feeds on them. Hasdrubal supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 79.28, below the last ranked seat in its tier (83.96).
Read from Hasdrubal's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Hasdrubal
Counted from the published lists: the partners who appear beside Hasdrubal in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Hasdrubal is listed with, but whose kit the skill text says Hasdrubal actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Roland
2 shared lineupsHasdrubal supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Hasdrubal's Tenacity feeds on them.
Cyrus
1 shared lineupCyrus's Tolerance supplies the trigger-rate boosts; Hasdrubal's Tenacity feeds on them. Hasdrubal supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Hasdrubal's Tenacity feeds on them. Hasdrubal supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 79.28, below the last ranked seat in its tier (83.96).
La Hire
12 shared lineupsLa Hire's Tenacity supplies the trigger-rate boosts; Hasdrubal's Tenacity feeds on them.
King Arthur
8 shared lineupsHasdrubal supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them.
Alberich
8 shared lineupsHasdrubal supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.
Best Footmen combos with Hasdrubal
Hasdrubal appears in 37 ranked Footmen combos — showing the top 24.
- 24
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B King Arthur · Hannibal · Hasdrubal Current meta Beats 7 of 29 in battle 86.35/100 out of 100 King Arthur (SP · paid), Hannibal (X28 · paid) and Hasdrubal (X23) score 86.35 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 8% of the hardest-hitting trio in the roster.
- 25
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B Hannibal · Alberich · Hasdrubal Current meta Beats 6 of 29 in battle 85.67/100 out of 100 Hannibal (X28 · paid), Alberich (X18 · paid) and Hasdrubal (X23) score 85.67 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 31
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B Achilles · Hasdrubal · Zhao Yun Current meta Beats 8 of 8 reference lineups 81.04/100 out of 100 Achilles (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 81.04 out of 100 together, and each of the three has a job.
Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.
- 34
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B Alberich · Hasdrubal · Achilles Current meta Beats 8 of 8 reference lineups 80.57/100 out of 100 Alberich (X18 · paid), Hasdrubal (X23) and Achilles (SP · paid) score 80.57 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster.
- 37
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B Alberich · Zhao Yun · Hasdrubal Current meta Beats 7 of 8 reference lineups 83.76/100 out of 100 Alberich (X18 · paid), Zhao Yun (X26) and Hasdrubal (X23) score 83.76 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present.
- 40
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B Alexander · Hasdrubal · Zhao Yun Current meta Beats 7 of 8 reference lineups 81.85/100 out of 100 Alexander (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 81.85 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.
- 43
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B Hasdrubal · Hannibal · Zhao Yun Current meta Beats 7 of 8 reference lineups 80.73/100 out of 100 Hasdrubal (X23), Hannibal (X28 · paid) and Zhao Yun (X26) score 80.73 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.
- 44
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B Hasdrubal · La Hire · Zhao Yun Current meta Beats 7 of 8 reference lineups 81.42/100 out of 100 Hasdrubal (X23), La Hire (X22) and Zhao Yun (X26) score 81.42 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 48
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B Achilles · Hasdrubal · La Hire Current meta Beats 7 of 8 reference lineups 79.20/100 out of 100 Achilles (SP · paid), Hasdrubal (X23) and La Hire (X22) score 79.20 out of 100 together, and each of the three has a job.
Achilles is the win condition, bringing 75% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.
- 56
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B Gustav · Hasdrubal · Lagertha Current meta Beats 7 of 8 reference lineups 78.91/100 out of 100 Gustav (X20), Hasdrubal (X23) and Lagertha (X27) score 78.91 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 58
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B King Arthur · Hasdrubal · Achilles Current meta Beats 7 of 8 reference lineups 79.38/100 out of 100 King Arthur (SP · paid), Hasdrubal (X23) and Achilles (SP · paid) score 79.38 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; attacks converge on the same squads, with no spread pressure across the line.
- 73
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B King Arthur · Zhao Yun · Hasdrubal Current meta Beats 6 of 8 reference lineups 81.76/100 out of 100 King Arthur (SP · paid), Zhao Yun (X26) and Hasdrubal (X23) score 81.76 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.
- 80
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B Geraint · Hasdrubal · Lagertha Current meta Beats 6 of 8 reference lineups 78.81/100 out of 100 Geraint (X24), Hasdrubal (X23) and Lagertha (X27) score 78.81 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 82
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B Geraint · Hasdrubal · Harald III Current meta Beats 6 of 8 reference lineups 80.70/100 out of 100 Geraint (X24), Hasdrubal (X23) and Harald III (X19) score 80.70 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 83
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B Gustav · Alberich · Hasdrubal Current meta Beats 5 of 8 reference lineups 82.47/100 out of 100 Gustav (X20), Alberich (X18 · paid) and Hasdrubal (X23) score 82.47 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 84
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B Harald III · Alberich · Hasdrubal Current meta Beats 5 of 8 reference lineups 79.04/100 out of 100 Harald III (X19), Alberich (X18 · paid) and Hasdrubal (X23) score 79.04 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 89
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B Hasdrubal · Julian · Zhao Yun Current meta Beats 5 of 8 reference lineups 79.79/100 out of 100 Hasdrubal (X23), Julian (X25) and Zhao Yun (X26) score 79.79 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.
- 101
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B Hannibal · Harald III · Hasdrubal Current meta Beats 4 of 8 reference lineups 80.62/100 out of 100 Hannibal (X28 · paid), Harald III (X19) and Hasdrubal (X23) score 80.62 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 8% of the hardest-hitting trio in the roster.
- 106
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B Alexander · Hasdrubal · La Hire Current meta Beats 4 of 8 reference lineups 84.34/100 out of 100 Alexander (SP · paid), Hasdrubal (X23) and La Hire (X22) score 84.34 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer. What you give up: no damaging skill to aim; the trigger chain is thin — the three lean on one link rather than several.
- 109
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B Theodora · Hasdrubal · La Hire Current meta Beats 4 of 8 reference lineups 80.30/100 out of 100 Theodora (S04 · paid), Hasdrubal (X23) and La Hire (X22) score 80.30 out of 100 together, and each of the three has a job.
Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Theodora’s Queen's Ambition both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; Theodora raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 6% of the hardest-hitting trio in the roster.
- 112
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B Harald III · Hasdrubal · La Hire Current meta Beats 4 of 8 reference lineups 79.03/100 out of 100 Harald III (X19), Hasdrubal (X23) and La Hire (X22) score 79.03 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 123
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B Hasdrubal · King Cnut · La Hire Current meta Beats 3 of 8 reference lineups 80.67/100 out of 100 Hasdrubal (X23), King Cnut (X17) and La Hire (X22) score 80.67 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Cnut’s Frenzy Tides both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; King Cnut raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 125
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B Harald III · Hasdrubal · Gustav developer pick Current meta Beats 3 of 8 reference lineups 74.38/100 out of 100 Harald III (X19), Hasdrubal (X23) and Gustav (X20) score 74.38 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 126
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B Gustav · Hasdrubal · La Hire Current meta Beats 3 of 8 reference lineups 79.54/100 out of 100 Gustav (X20), Hasdrubal (X23) and La Hire (X22) score 79.54 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so La Hire swings into a line that cannot answer; Gustav raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Hasdrubal
Hasdrubal appears in 8 ranked Mixed combos.
- 11
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B Hasdrubal · Hannibal · Thorvi Current meta Beats 17 of 29 in battle 88.15/100 out of 100 Hasdrubal (footmen · X23), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 88.15 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster.
- 18
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B Hasdrubal · Saladin · Thorvi Current meta Beats 13 of 29 in battle 87.62/100 out of 100 Hasdrubal (footmen · X23), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 87.62 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Thorvi’s Thunderlance Thrust both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Hasdrubal, Saladin, Thorvi only reaches its own squad, not the whole team.
- 45
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B Roland · Hasdrubal · Thorvi Current meta Beats 7 of 8 reference lineups 86.42/100 out of 100 Roland (cavalry · X18), Hasdrubal (footmen · X23) and Thorvi (cavalry · X29) score 86.42 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Thorvi’s Thunderlance Thrust both wait on; Hasdrubal produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 48
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B Roland · Hasdrubal · Oliver Current meta Beats 7 of 8 reference lineups 85.32/100 out of 100 Roland (cavalry · X18), Hasdrubal (footmen · X23) and Oliver (cavalry · X24) score 85.32 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Oliver’s Paladin's Resilience both wait on; Hasdrubal produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 96
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B Hasdrubal · Saladin · Lancelot Current meta Beats 4 of 8 reference lineups 85.05/100 out of 100 Hasdrubal (footmen · X23), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.05 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 78% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Lancelot’s Immortal both wait on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Hasdrubal, Saladin, Lancelot only reaches its own squad, not the whole team.
- 100
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B Hasdrubal · Cyrus · Oliver Current meta Beats 4 of 8 reference lineups 85.82/100 out of 100 Hasdrubal (footmen · X23), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 85.82 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Oliver’s Paladin's Resilience both wait on; Hasdrubal produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 112
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B Hasdrubal · Hannibal · Oliver Current meta Beats 3 of 8 reference lineups 86.32/100 out of 100 Hasdrubal (footmen · X23), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 86.32 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.
- 129
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B Hasdrubal · Saladin · Oliver Current meta Beats 3 of 8 reference lineups 85.89/100 out of 100 Hasdrubal (footmen · X23), Saladin (cavalry · SP · paid) and Oliver (cavalry · X24) score 85.89 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Oliver’s Paladin's Resilience both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Hasdrubal, Saladin, Oliver only reaches its own squad, not the whole team.
Hasdrubal — skills
All 8 recorded skills for Hasdrubal, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Tenacity
65% chance for 1~2 friendly squads to gain a Damage Mitigation shield that lasts 2 rounds. During this period, the damage taken will not exceed 7.5% of the max troop power.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Counter-espionage
Before the battle starts, 85% chance to Silence 2 enemy squad(s), lasting 2 round(s).
6 Footmen Awakened
Hero's squad gains 20% Footman Might and Resistance, 20 Footman Combat Speed, and 250% bonus to the skill "Dictator".
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Agile Tactics
Each round, 80% chance to restore some troop power for the friendly squad with the least troop power (recovery rate: 175%), and clear the negative status on the squad.
Which Hasdrubal lineups can you field?
Select the heroes you own and the generator returns every ranked Hasdrubal lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


