Best comboTop ranked

Fortuneteller · Achilles · Zhao Yun

Footmen #16
Fortuneteller Rise of Castles heroFortuneteller
Achilles Rise of Castles heroAchilles
Zhao Yun Rise of Castles heroZhao Yun

Fortuneteller — what the skills grant

Totalled from Fortuneteller's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
+20% enemy squads
Damage
-70% enemy squads
+15% hero's squad
Troop Power Recovery
-70% enemy squads
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +750%.

About Fortuneteller

Fortuneteller is a Footmen hero in Rise of Castles. On ROCMeta, Fortuneteller appears in 24 ranked combos spanning Footmen and Mixed lineups. Fortuneteller's highest-ranked appearance is Fortuneteller · Achilles · Zhao Yun, which currently sits at Footmen #16.

Across Fortuneteller's skills, the hero's own squad gains +15% Damage, +65% Resistance, and +65% Might. The wider legion gains +40% Resistance.

Fortuneteller's strongest recorded skill hits for 750% damage.

Fortuneteller is most often ranked alongside Hellfire, Ashoka, and Healer — the heroes that share the most ranked combos with Fortuneteller. The full list of partners is further down the page.

Why Fortuneteller ranks where it does

Fortuneteller is built around enemy debuffs — stronger there than 94% of the roster.

Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra feeds Fortuneteller; Fortuneteller feeds Al-Hawra

Read from Fortuneteller's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Fortuneteller

The heroes most often ranked alongside Fortuneteller.

Best Footmen combos with Fortuneteller

Fortuneteller appears in 19 ranked Footmen combos.

  1. 16 Fortuneteller, front rowAchilles, middle rowZhao Yun, back row Fortuneteller · Achilles · Zhao Yun
    Fortuneteller (X08), Achilles (SP · paid) and Zhao Yun (X26) score 78.21 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 78.21/100 out of 100
  2. 45 Fortuneteller, front rowHasdrubal, middle rowAshoka, back row Fortuneteller · Hasdrubal · Ashoka
    Fortuneteller (X08), Hasdrubal (X23) and Ashoka (X14) score 70.30 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 31% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.30/100 out of 100
  3. 67 Fortuneteller, front rowHasdrubal, middle rowPepin, back row Fortuneteller · Hasdrubal · Pepin
    Fortuneteller (X08), Hasdrubal (X23) and Pepin (X12) score 65.94 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Fortuneteller swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.94/100 out of 100
  4. 69 Alexander, front rowFortuneteller, middle rowPepin, back row Alexander · Fortuneteller · Pepin
    Alexander (SP · paid), Fortuneteller (X08) and Pepin (X12) score 65.84 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 65.84/100 out of 100
  5. 77 Lagertha, front rowHealer, middle rowFortuneteller, back row Lagertha · Healer · Fortuneteller
    Lagertha (X27), Healer (X10) and Fortuneteller (X08) score 65.23 out of 100 together, and each of the three has a job.

    Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Healer produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Lagertha raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.23/100 out of 100
  6. 84 Hellfire, front rowAlberich, middle rowFortuneteller, back row Hellfire · Alberich · Fortuneteller
    Hellfire (X09), Alberich (X18 · paid) and Fortuneteller (X08) score 64.17 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and Fortuneteller’s Soul Sacrifice both wait on; Hellfire raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 64.17/100 out of 100
  7. 85 Alexander, front rowVikram, middle rowFortuneteller, back row Alexander · Vikram · Fortuneteller
    Alexander (SP · paid), Vikram (X04) and Fortuneteller (X08) score 64.13 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 64.13/100 out of 100
  8. 86 King Arthur, front rowPepin, middle rowFortuneteller, back row King Arthur · Pepin · Fortuneteller
    King Arthur (SP · paid), Pepin (X12) and Fortuneteller (X08) score 63.81 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone and Fortuneteller’s Soul Sacrifice both wait on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 22% of the hardest-hitting trio in the roster; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 63.81/100 out of 100
  9. 93 Hellfire, front rowFortuneteller, middle rowKing Cnut, back row Hellfire · Fortuneteller · King Cnut
    Hellfire (X09), Fortuneteller (X08) and King Cnut (X17) score 63.05 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. King Cnut is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer; Hellfire raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 63.05/100 out of 100
  10. 100 Vikram, front rowFortuneteller, middle rowKing Cnut, back row Vikram · Fortuneteller · King Cnut
    Vikram (X04), Fortuneteller (X08) and King Cnut (X17) score 62.11 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer; King Cnut raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 62.11/100 out of 100
  11. 105 Fortuneteller, front rowHasdrubal, middle rowCicero, back row Fortuneteller · Hasdrubal · Cicero
    Fortuneteller (X08), Hasdrubal (X23) and Cicero (X01) score 61.68 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Fortuneteller swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 61.68/100 out of 100
  12. 112 Hellfire, front rowFortuneteller, middle rowNevsky, back row Hellfire · Fortuneteller · Nevsky
    Hellfire (X09), Fortuneteller (X08) and Nevsky (X27) score 60.30 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 60% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice and Nevsky’s Battle Skill Echo both wait on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Hellfire raises Nevsky’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 60.30/100 out of 100
  13. 129 Fortuneteller, front rowHealer, middle rowAshoka, back row Fortuneteller · Healer · Ashoka
    Fortuneteller (X08), Healer (X10) and Ashoka (X14) score 70.50 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Healer produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 31% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 70.50/100 out of 100
  14. 133 Fortuneteller, front rowDach Tengri, middle rowAshoka, back row Fortuneteller · Dach Tengri · Ashoka
    Fortuneteller (X08), Dach Tengri (X02) and Ashoka (X14) score 67.54 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Dach Tengri is the multiplier, raising what the other two put out rather than adding a number of its own: carries 32% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Dach Tengri (X02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 31% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 67.54/100 out of 100
  15. 139 Liberator, front rowHealer, middle rowFortuneteller, back row Liberator · Healer · Fortuneteller
    Liberator (X05), Healer (X10) and Fortuneteller (X08) score 65.42 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Healer produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.42/100 out of 100
  16. 142 Vikram, front rowHealer, middle rowFortuneteller, back row Vikram · Healer · Fortuneteller
    Vikram (X04), Healer (X10) and Fortuneteller (X08) score 65.17 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.17/100 out of 100
  17. 146 Hellfire, front rowRough Rider, middle rowFortuneteller, back row Hellfire · Rough Rider · Fortuneteller
    Hellfire (X09), Rough Rider (S00) and Fortuneteller (X08) score 63.85 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider brings a second damage line worth 30% of the expected output, so no single silence stops the plan: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hellfire raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.85/100 out of 100
  18. 148 Vikram, front rowYukimura Sanada, middle rowFortuneteller, back row Vikram · Yukimura Sanada · Fortuneteller
    Vikram (X04), Yukimura Sanada (S00) and Fortuneteller (X08) score 63.59 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.59/100 out of 100
  19. 154 Hellfire, front rowFortuneteller, middle rowJade Rakshasa, back row Hellfire · Fortuneteller · Jade Rakshasa
    Hellfire (X09), Fortuneteller (X08) and Jade Rakshasa (S02) score 62.23 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Jade Rakshasa brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hellfire raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: Jade Rakshasa (S02) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 62.23/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Fortuneteller

Fortuneteller appears in 5 ranked Mixed combos.

  1. 57 Alexander, front rowFortuneteller, middle rowFrederick I, back row Alexander · Fortuneteller · Frederick I
    Alexander (footmen · SP · paid), Fortuneteller (footmen · X08) and Frederick I (archer · X16) score 73.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 66% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 73.73/100 out of 100
  2. 120 Fortuneteller, front rowThorven, middle rowAshoka, back row Fortuneteller · Thorven · Ashoka
    Fortuneteller (footmen · X08), Thorven (cavalry · X29) and Ashoka (footmen · X14) score 68.12 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Thorven produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Thorven’s Spiral Edge and Ashoka’s Bloodthirsty Ashoka both wait on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 22% of the hardest-hitting trio in the roster; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.12/100 out of 100
  3. 133 War Lord, front rowNorth's Rage, middle rowFortuneteller, back row War Lord · North's Rage · Fortuneteller
    War Lord (cavalry · S03), North's Rage (cavalry · S00) and Fortuneteller (footmen · X08) score 69.02 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger North's Rage waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger North's Rage and Fortuneteller both wait on; North's Rage produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on. What you give up: North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 69.02/100 out of 100
  4. 134 War Lord, front rowRough Rider, middle rowFortuneteller, back row War Lord · Rough Rider · Fortuneteller
    War Lord (cavalry · S03), Rough Rider (cavalry · S00) and Fortuneteller (footmen · X08) score 68.99 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger Rough Rider waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Rough Rider and Fortuneteller both wait on; Rough Rider produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on. What you give up: Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 68.99/100 out of 100
  5. 170 Immortal Guardian, front rowRough Rider, middle rowFortuneteller, back row Immortal Guardian · Rough Rider · Fortuneteller
    Immortal Guardian (archer · S04), Rough Rider (archer · S00) and Fortuneteller (footmen · X08) score 58.57 out of 100 together, and each of the three has a job.

    Immortal Guardian is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 64% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rough Rider produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on. What you give up: Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 58.57/100 out of 100

See the full Mixed rankings →

Fortuneteller — skills

All 8 recorded skills for Fortuneteller, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

The Midas Touch

Pre-Battle Skill · Range 5 · Footmen

Marks one random enemy squad, its troop power recovery -70% and afflicts a debuff based on the marked squad's unit type. Footmen: All enemy squads take +20% more damage. Cavalry: All enemy squads deal -30% skill damage. Archers: all enemy squads deal -40% normal attack damage.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Procrustean

Combat Skill · Range 5 · Footmen

50% chance to link 1 random enemy squad with the marked squad for two rounds; when one squad takes damage, the other squad will also take 50% of that damage.

6

Awaken

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Soul Sacrifice

Combat Skill · Range 5 · Footmen

Gain +1 Charge each time any friendly squad casts a combat skill. Once 6 Charges are accumulated, deal 750% damage to the marked squad and Suppress them for 1 turn.

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