Best comboTop ranked

Harald III · Ragnar · Zhao Yun

Footmen #22
Harald III Rise of Castles heroHarald III
Ragnar Rise of Castles heroRagnar
Zhao Yun Rise of Castles heroZhao Yun

Harald III — what the skills grant

Totalled from Harald III's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
Damage Taken
+80% enemy squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +225%, skill 8 — +550%.

About Harald III

Harald III is a Footmen hero in Rise of Castles. On ROCMeta, Harald III appears in 15 ranked combos spanning Footmen and Mixed lineups. Harald III's highest-ranked appearance is Harald III · Ragnar · Zhao Yun, which currently sits at Footmen #22.

Across Harald III's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Harald III's strongest recorded skill hits for 550% damage.

Harald III is most often ranked alongside Gustav, Geraint, and Hellfire — the heroes that share the most ranked combos with Harald III. The full list of partners is further down the page.

Why Harald III ranks where it does

Harald III is built around enemy debuffs — stronger there than 86% of the roster.

Pairs best with Lilith. Harald III feeds Lilith

Read from Harald III's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Harald III

The heroes most often ranked alongside Harald III.

Best Footmen combos with Harald III

Harald III appears in 13 ranked Footmen combos.

  1. 22 Harald III, front rowRagnar, middle rowZhao Yun, back row Harald III · Ragnar · Zhao Yun
    Harald III (X19), Ragnar (X12 · paid) and Zhao Yun (X26) score 74.24 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 74.24/100 out of 100
  2. 24 Liberator, front rowHannibal, middle rowHarald III, back row Liberator · Hannibal · Harald III
    Liberator (X05), Hannibal (X28 · paid) and Harald III (X19) score 73.74 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Liberator waits on; Liberator produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 73.74/100 out of 100
  3. 50 Liberator, front rowJulian, middle rowHarald III, back row Liberator · Julian · Harald III
    Liberator (X05), Julian (X25) and Harald III (X19) score 69.40 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Liberator waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Liberator (X05) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.40/100 out of 100
  4. 56 Geraint, front rowHasdrubal, middle rowHarald III, back row Geraint · Hasdrubal · Harald III
    Geraint (X24), Hasdrubal (X23) and Harald III (X19) score 68.47 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.47/100 out of 100
  5. 59 Alexander, front rowHarald III, middle rowGustav, back row Alexander · Harald III · Gustav
    Alexander (SP · paid), Harald III (X19) and Gustav (X20) score 67.60 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 14% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 67.60/100 out of 100
  6. 66 Harald III, front rowHasdrubal, middle rowGustav, back row Harald III · Hasdrubal · Gustav
    Harald III (X19), Hasdrubal (X23) and Gustav (X20) score 65.96 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →

    Current meta 65.96/100 out of 100
  7. 71 Alexander, front rowLagertha, middle rowHarald III, back row Alexander · Lagertha · Harald III
    Alexander (SP · paid), Lagertha (X27) and Harald III (X19) score 65.71 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 65.71/100 out of 100
  8. 72 Geraint, front rowGustav, middle rowHarald III, back row Geraint · Gustav · Harald III
    Geraint (X24), Gustav (X20) and Harald III (X19) score 65.62 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →

    Current meta 65.62/100 out of 100
  9. 74 Hellfire, front rowGeraint, middle rowHarald III, back row Hellfire · Geraint · Harald III
    Hellfire (X09), Geraint (X24) and Harald III (X19) score 65.34 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on; Hellfire raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.34/100 out of 100
  10. 79 Harald III, front rowGustav, middle rowLagertha, back row Harald III · Gustav · Lagertha
    Harald III (X19), Gustav (X20) and Lagertha (X27) score 65.00 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.00/100 out of 100
  11. 89 Hellfire, front rowHealer, middle rowHarald III, back row Hellfire · Healer · Harald III
    Hellfire (X09), Healer (X10) and Harald III (X19) score 63.43 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 63.43/100 out of 100
  12. 113 Hellfire, front rowDach Tengri, middle rowHarald III, back row Hellfire · Dach Tengri · Harald III
    Hellfire (X09), Dach Tengri (X02) and Harald III (X19) score 60.14 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 32% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 60.14/100 out of 100
  13. 120 Harald III, front rowHealer, middle rowTheodora, back row Harald III · Healer · Theodora
    Harald III (X19), Healer (X10) and Theodora (S04 · paid) score 58.38 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 10% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 58.38/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Harald III

Harald III appears in 2 ranked Mixed combos.

  1. 53 Harald III, front rowRoland, middle rowLancelot, back row Harald III · Roland · Lancelot
    Harald III (footmen · X19), Roland (cavalry · X18) and Lancelot (cavalry · X20 · paid) score 73.86 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 65% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on; Lancelot produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 73.86/100 out of 100
  2. 63 Harald III, front rowLancelot, middle rowZhao Yun, back row Harald III · Lancelot · Zhao Yun
    Harald III (footmen · X19), Lancelot (cavalry · X20 · paid) and Zhao Yun (cavalry · X26) score 73.00 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lancelot brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Lancelot shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 73.00/100 out of 100

See the full Mixed rankings →

Harald III — skills

All 8 recorded skills for Harald III, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Eternal Black Sail

Status Skill · 1 random friendly squad within effective range · Range 1 · Footmen

When taking damage, the hero's squad has a 70% chance to deal 225% Skill Damage to 2 random enemy squad(s).

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Absolute Authority

Pre-Battle Skill · 2 random enemy squads within effective range · Range 5 · Footmen

Before each round starts, 55% chance to Taunt 2 random enemy squad(s) within the valid range, making it attack the hero's squad instead when launching normal attacks and stealing 20% of its damage bonus for 2 round(s); the effect can be stacked for up to 5 time(s).

6

Footmen Awakened

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Rage of the Sea

Pre-Battle Skill · 1 random enemy squad within effective range · Range 5 · Footmen

At the beginning of round 3/5/7 , deals 550% Skill Damage to the enemy squad with the lowest Resistance; when its troop power is below 35%, it takes 80% additional damage and will be Suppressed from taking any actions, lasting 1 round(s).

Which Harald III combos can YOU play?

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