The game’s filter labels include duplicated, misspelled and overly literal wordings. This table consolidates them into the canonical families the ranking engine reads.
- +1 Normal AttackAction-frequency buff
- Adds one normal-attack attempt during the stated round or duration.
- Cast Normal Attacks TwiceAction-frequency buff
- Makes the eligible normal attack execute twice under the stated condition.
- Cast Combat Skills TwiceSkill-execution buff
- Makes an eligible Combat Skill execute twice when the effect applies.
- Chance to Launch Additional AttacksFollow-up attack buff
- Adds a probability of launching an Additional Attack after the stated trigger.
- Increase Additional AttackAdditional-attack modifier
- Improves an Additional Attack’s chance, frequency or output as specified by the source skill.
- Increase Chance to Cast SkillsSkill-trigger buff
- Raises the activation chance of eligible skills.
- Increase Hero Skill Trigger RateSkill-trigger buff
- Raises the trigger rate of the hero’s eligible skills.
- Fail Casting SkillsSkill-failure debuff
- Causes an eligible skill cast to fail under the stated probability or condition.
- Skip PrepSkill-timing buff
- Allows an eligible preparation skill to resolve without its normal preparation delay.
- Skip CooldownSkill-timing buff
- Allows an eligible skill to bypass its cooldown.
- Cooldown ReductionSkill-timing buff
- Shortens an eligible skill’s cooldown.
- Ignored Delaying EffectDelay immunity
- Prevents or ignores an effect that would delay the squad’s action or skill timing.
- Range +1Range buff
- Extends the valid targeting range of the affected skill or squad by one position.
- Additional Damage IncreaseDamage buff
- Increases a separate Additional Damage component produced by a skill.
- Additional Damage ReductionDamage modifier
- Reduces incoming or outgoing Additional Damage as specified by the source skill.
- Damage Dealt IncreaseGeneral offence buff
- Increases all eligible damage dealt unless the skill limits the affected damage type.
- Damage Dealt ReductionGeneral offence debuff
- Reduces damage dealt by the affected squad.
- Damage Taken IncreaseGeneral defence debuff
- Increases damage received by the affected squad.
- Damage Taken ReductionGeneral defence buff
- Reduces damage received by the affected squad.
- Physical Damage Dealt IncreasePhysical offence buff
- Increases Physical Damage dealt.
- Physical Damage Dealt ReductionPhysical offence debuff
- Reduces Physical Damage dealt by the affected squad.
- Physical Damage Taken ReductionPhysical defence buff
- Reduces incoming Physical Damage.
- Skill Damage Dealt IncreaseSkill offence buff
- Increases Skill Damage dealt.
- Skill Damage Dealt ReductionSkill offence debuff
- Reduces Skill Damage dealt by the affected squad.
- Skill Damage Taken IncreaseSkill defence debuff
- Increases incoming Skill Damage.
- Skill Damage Taken ReductionSkill defence buff
- Reduces incoming Skill Damage.
- Burning Damage IncreaseFire-damage buff
- Increases Burning damage dealt or the Burning multiplier, as specified by the skill.
- Burning Damage Taken IncreaseFire vulnerability debuff
- Makes the affected target receive more Burning damage.
- Fatal Blow Chance IncreaseCritical chance buff
- Raises the chance that eligible Physical Damage triggers Fatal Blow.
- Grant Fatal BlowCritical access buff
- Allows eligible damage to trigger Fatal Blow when it otherwise could not.
- Fatal Blow Damage IncreaseCritical damage buff
- Raises the Fatal Blow damage multiplier.
- Fatal Blow ReductionCritical debuff
- Reduces an enemy’s Fatal Blow chance or effectiveness as stated by the skill.
- Fatal Blow ImmunityCritical immunity
- Prevents eligible Fatal Blow effects from applying.
- Fatal Blow Immunity ReductionImmunity debuff
- Reduces the target’s protection against Fatal Blow.
- Fatal Blow Damage Taken ReductionCritical defence buff
- Reduces damage received from Fatal Blow.
- Destructive Strike Chance IncreaseCritical chance buff
- Raises the chance that eligible Direct Skill Damage triggers Destructive Strike.
- Grant Destructive StrikeCritical access buff
- Allows eligible Direct Skill Damage to trigger Destructive Strike.
- Destructive Strike ImmunityCritical immunity
- Prevents eligible Destructive Strike effects from applying.
- Destructive Strike Immunity ReductionImmunity debuff
- Reduces the target’s protection against Destructive Strike.
- Destructive Strike Damage Taken ReductionCritical defence buff
- Reduces damage received from Destructive Strike.
- Might Increase / ReductionAttribute modifier
- Raises or lowers the affected squad’s Might.
- Tactical Might IncreaseAttribute buff
- Raises the affected squad’s Tactical Might.
- Resistance Increase / ReductionAttribute modifier
- Raises or lowers the affected squad’s Resistance.
- Tactical Resistance IncreaseAttribute buff
- Raises the affected squad’s Tactical Resistance.
- Combat Speed Increase / ReductionTurn-order modifier
- Raises or lowers action-order speed.
- Steal MightAttribute theft
- Transfers or copies a stated amount of Might from the target to the acting squad.
- Steal ResistanceAttribute theft
- Transfers or copies a stated amount of Resistance from the target to the acting squad.
- Steal Combat SpeedAttribute theft
- Transfers or copies a stated amount of Combat Speed from the target to the acting squad.
- Steal DamageModifier theft
- Reduces the target’s damage modifier and grants a corresponding benefit to the acting squad, according to the skill.
- Drain ATK / Drain DEFAttribute drain
- Reduces the target’s translated attack or defence values. Map the exact stat to Might/Resistance or the displayed attribute in the source skill.
- Ignore Base ResistanceDefence bypass
- Causes eligible damage to disregard part or all of the target’s Base Resistance.
- BreakoutDefence bypass
- A named state: its holder’s attacks ignore 100% of the target’s Base Resistance while it lasts. Granted by Hannibal’s card to all friendly squads for one round.
- Ignore DodgingAvoidance bypass
- Allows eligible attacks to bypass a Dodging state.
- Evasion Rate IncreaseAvoidance buff
- Raises the chance to evade eligible incoming damage.
- Countering Effect Increase / ReductionCounter modifier
- Strengthens or weakens troop-type counter advantage.
- Recovery IncreaseRecovery buff
- Restores Troop Power or increases recovery output, depending on the exact skill.
- Recovery ReductionRecovery debuff
- Reduces the amount of Troop Power restored.
- Recovery BlockedRecovery debuff
- Prevents Troop Power recovery.
- Magnified HealingRecovery buff
- Amplifies Troop Power recovery received or delivered as stated by the skill.
- Accumulated Damage TakenStack / tracking mechanic
- Tracks or stacks damage received for a later trigger, settlement or conversion effect.
- Take DamageDamage trigger
- A generic trigger or debuff indicating that the squad suffers a specified damage instance.