Lagertha — what the skills grant
Totalled from Lagertha's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +200%.
About Lagertha
Lagertha is a Footmen hero in Rise of Castles. On ROCMeta, Lagertha appears in 15 ranked combos spanning Footmen and Mixed lineups. Lagertha's highest-ranked appearance is Lagertha · Clovis I · Ashoka, which currently sits at Footmen #36.
Across Lagertha's skills, the hero's own squad gains -80% Damage Taken, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Lagertha's strongest recorded skill hits for 200% damage.
Lagertha is most often ranked alongside Nevsky, Clovis I, and Alexander — the heroes that share the most ranked combos with Lagertha. The full list of partners is further down the page.
Why Lagertha ranks where it does
Lagertha is built around damage reduction and team buffs — stronger there than 92% of the roster.
It comes at a cost to your own side, so Lagertha wants a partner that heals or absorbs to pay it back.
Adds little alongside Alberich, Galahad and Hellfire. both are tanks — the second adds little the first does not
Read from Lagertha's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Lagertha
The heroes most often ranked alongside Lagertha.
Best Footmen combos with Lagertha
Lagertha appears in 12 ranked Footmen combos.
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B Lagertha · Clovis I · Ashoka Current meta 71.44/100 out of 100Lagertha (X27), Clovis I (X15) and Ashoka (X14) score 71.44 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 70% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 51
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B Alberich · Lagertha · Achilles Current meta 69.24/100 out of 100Alberich (X18 · paid), Lagertha (X27) and Achilles (SP · paid) score 69.24 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Lagertha raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 20% of the hardest-hitting trio in the roster. How these scores work →
- 65
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B Lagertha · Clovis I · Nevsky Current meta 66.15/100 out of 100Lagertha (X27), Clovis I (X15) and Nevsky (X27) score 66.15 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 65% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nevsky produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 71
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B Alexander · Lagertha · Harald III Current meta 65.71/100 out of 100Alexander (SP · paid), Lagertha (X27) and Harald III (X19) score 65.71 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. How these scores work →
- 75
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B Alexander · Lagertha · La Hire Current meta 65.33/100 out of 100Alexander (SP · paid), Lagertha (X27) and La Hire (X22) score 65.33 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 71% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lagertha raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 9% of the hardest-hitting trio in the roster. How these scores work →
- 77
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B Lagertha · Healer · Fortuneteller Current meta 65.23/100 out of 100Lagertha (X27), Healer (X10) and Fortuneteller (X08) score 65.23 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Healer produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Lagertha raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 79
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B Harald III · Gustav · Lagertha Current meta 65.00/100 out of 100Harald III (X19), Gustav (X20) and Lagertha (X27) score 65.00 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 87
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B Lagertha · Healer · Scarlet Reaver Current meta 63.63/100 out of 100Lagertha (X27), Healer (X10) and Scarlet Reaver (X07) score 63.63 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 103
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B Lagertha · King Cnut · Nevsky Current meta 61.74/100 out of 100Lagertha (X27), King Cnut (X17) and Nevsky (X27) score 61.74 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 80% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Lagertha raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 109
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B Lagertha · La Hire · Nevsky Current meta 60.90/100 out of 100Lagertha (X27), La Hire (X22) and Nevsky (X27) score 60.90 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. La Hire brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 69% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Nevsky swings into a line that cannot answer; Lagertha raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 116
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B Vikram · Lagertha · Valkyrie Current meta 59.44/100 out of 100Vikram (X04), Lagertha (X27) and Valkyrie (X03) score 59.44 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the second layer of armour -- when the first wall bends, this one is already set: carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 71% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; Lagertha raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 119
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B Geraint · Lagertha · Gustav Current meta 58.49/100 out of 100Geraint (X24), Lagertha (X27) and Gustav (X20) score 58.49 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Geraint swings into a line that cannot answer; Lagertha raises Geraint’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
Best Mixed combos with Lagertha
Lagertha appears in 3 ranked Mixed combos.
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B Lagertha · Hannibal · Sundiata Current meta 75.90/100 out of 100Lagertha (footmen · X27), Hannibal (footmen · X28 · paid) and Sundiata (cavalry · X15) score 75.90 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Sundiata is the win condition, bringing 95% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Sundiata waits on; Sundiata produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hannibal (X28). How these scores work →
- 45
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B Lagertha · Nicolas Flamel · Frederick I Current meta 74.75/100 out of 100Lagertha (footmen · X27), Nicolas Flamel (archer · X18) and Frederick I (archer · X16) score 74.75 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Nicolas Flamel brings a second damage line worth 44% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 54% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 32% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 111
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B Lagertha · Poison Master · Belisarius Current meta 68.53/100 out of 100Lagertha (footmen · X27), Poison Master (archer · X10) and Belisarius (archer · X12) score 68.53 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 90% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Lagertha (X27). Budget note: every hero in this lineup can be completed without spending. How these scores work →
Lagertha — skills
All 8 recorded skills for Lagertha, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Holy Shield Defend
When the hero is in the Front Row , Damage Received -80%. This Effect decreases by 1/8 each round; When the hero is in the Mid Row, Damage Received -40%, lasting till the battle ends; When the hero is in the Back Row, Damage Received -10%. This Effect stacks by 1 layers each round.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Counterattack Tactics
Grants Our Side Front Row Footman squads the Counter Attack state: 80% chance to deal 200% Skill Damage to 2 random Enemy squads when attacked. Each Normal Attack received increases damage taken by 5% and Skill Damage dealt by 10%, Stackable up to 12 layers, lasting till the battle ends.
6 Footmen Awakened
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen is the hero's squad gain +40% Resistance.
8 Will of Unity
Our Side All Footman squads have a 30% chance to clear Self Negative Effects each time they Recover troop power during the first 4 round(s). In the following 4 round(s), each time they Recover troop power, their Skill Damage is Enhanced by 20%, Stackable up to 4 layers, lasting till the battle ends.
Which Lagertha combos can YOU play?
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