Best comboTop ranked

Lawman · Al-Hawra · William Wallace

Mixed #151
Lawman Rise of Castles heroLawman
Al-Hawra Rise of Castles heroAl-Hawra
William Wallace Rise of Castles heroWilliam Wallace

William Wallace — what the skills grant

Totalled from William Wallace's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+40% hero's squad
Might
+50% hero's squad
+30% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +249%, skill 5 — +130%, skill 8 — +667%.

About William Wallace

William Wallace is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, William Wallace appears in 24 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. William Wallace's highest-ranked appearance is Lawman · Al-Hawra · William Wallace, which currently sits at Mixed #151.

Across William Wallace's skills, the hero's own squad gains +40% Resistance and +50% Might. The wider legion gains +30% Might.

William Wallace's strongest recorded skill hits for 667% damage.

William Wallace is most often ranked alongside Queen Anne, The Boneless, and Yukimura Sanada — the heroes that share the most ranked combos with William Wallace. The full list of partners is further down the page.

Why William Wallace ranks where it does

William Wallace is built around burst damage — stronger there than 80% of the roster.

Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds William Wallace; William Wallace feeds Al-Hawra

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from William Wallace's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with William Wallace

The heroes most often ranked alongside William Wallace.

Best Cavalry combos with William Wallace

William Wallace appears in 11 ranked Cavalry combos.

  1. 168 John I, front rowQueen Anne, middle rowWilliam Wallace, back row John I · Queen Anne · William Wallace
    John I (X13), Queen Anne (S00) and William Wallace (S00) score 57.25 out of 100 together, and each of the three has a job.

    John I is the win condition, bringing 71% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and takes the front as the one built to survive the opening exchange. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so John I swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.25/100 out of 100
  2. 170 Army Breaker, front rowWilliam Wallace, middle rowLionheart, back row Army Breaker · William Wallace · Lionheart
    Army Breaker (X02), William Wallace (S00) and Lionheart (S01) score 57.14 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 69% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.14/100 out of 100
  3. 174 Army Breaker, front rowThe Boneless, middle rowWilliam Wallace, back row Army Breaker · The Boneless · William Wallace
    Army Breaker (X02), The Boneless (S00) and William Wallace (S00) score 56.49 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Army Breaker raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.49/100 out of 100
  4. 192 War Lord, front rowThe Boneless, middle rowWilliam Wallace, back row War Lord · The Boneless · William Wallace
    War Lord (S03), The Boneless (S00) and William Wallace (S00) score 68.53 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Boneless and William Wallace both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 68.53/100 out of 100
  5. 193 War Lord, front rowYukimura Sanada, middle rowWilliam Wallace, back row War Lord · Yukimura Sanada · William Wallace
    War Lord (S03), Yukimura Sanada (S00) and William Wallace (S00) score 68.47 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and William Wallace both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 68.47/100 out of 100
  6. 207 Rozen Blade, front rowThe Boneless, middle rowWilliam Wallace, back row Rozen Blade · The Boneless · William Wallace
    Rozen Blade (S03), The Boneless (S00) and William Wallace (S00) score 57.57 out of 100 together, and each of the three has a job.

    Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and takes the front as the sturdiest of the three. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 57.57/100 out of 100
  7. 216 Yukimura Sanada, front rowNorth's Rage, middle rowWilliam Wallace, back row Yukimura Sanada · North's Rage · William Wallace
    Yukimura Sanada (S00), North's Rage (S00) and William Wallace (S00) score 42.73 out of 100 together, and each of the three has a job.

    Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and takes the front because those range-2 skills only connect from there. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 42.73/100 out of 100
  8. 217 The Boneless, front rowNorth's Rage, middle rowWilliam Wallace, back row The Boneless · North's Rage · William Wallace
    The Boneless (S00), North's Rage (S00) and William Wallace (S00) score 42.50 out of 100 together, and each of the three has a job.

    The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and takes the front as the sturdiest of the three. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; The Boneless holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 42.50/100 out of 100
  9. 218 Rough Rider, front rowNorth's Rage, middle rowWilliam Wallace, back row Rough Rider · North's Rage · William Wallace
    Rough Rider (S00), North's Rage (S00) and William Wallace (S00) score 42.06 out of 100 together, and each of the three has a job.

    Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and takes the front because those range-2 skills only connect from there. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Rough Rider holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 42.06/100 out of 100
  10. 219 Yukimura Sanada, front rowKublai, middle rowWilliam Wallace, back row Yukimura Sanada · Kublai · William Wallace
    Yukimura Sanada (S00), Kublai (S00) and William Wallace (S00) score 41.86 out of 100 together, and each of the three has a job.

    Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and takes the front because those range-2 skills only connect from there. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 41.86/100 out of 100
  11. 221 Heroine of Courage, front rowQueen Anne, middle rowWilliam Wallace, back row Heroine of Courage · Queen Anne · William Wallace
    Heroine of Courage (S00), Queen Anne (S00) and William Wallace (S00) score 41.04 out of 100 together, and each of the three has a job.

    Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and takes the front as the sturdiest of the three. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Heroine of Courage raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heroine of Courage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 41.04/100 out of 100

See the full Cavalry rankings →

Best Archer combos with William Wallace

William Wallace appears in 4 ranked Archer combos.

  1. 176 Hector, front rowQueen Anne, middle rowWilliam Wallace, back row Hector · Queen Anne · William Wallace
    Hector (X15 · paid), Queen Anne (S00) and William Wallace (S00) score 59.05 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Hector swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Mid progression 59.05/100 out of 100
  2. 196 Immortal Guardian, front rowYukimura Sanada, middle rowWilliam Wallace, back row Immortal Guardian · Yukimura Sanada · William Wallace
    Immortal Guardian (S04), Yukimura Sanada (S00) and William Wallace (S00) score 55.20 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 60% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.20/100 out of 100
  3. 204 Isabella I, front rowWitch Hunter, middle rowWilliam Wallace, back row Isabella I · Witch Hunter · William Wallace
    Isabella I (S01), Witch Hunter (S02) and William Wallace (S00) score 53.14 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 40% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 53.14/100 out of 100
  4. 207 Leonidas, front rowEdward the Confessor, middle rowWilliam Wallace, back row Leonidas · Edward the Confessor · William Wallace
    Leonidas (S00), Edward the Confessor (S01) and William Wallace (S00) score 52.41 out of 100 together, and each of the three has a job.

    Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 60% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Edward the Confessor raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Leonidas (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 52.41/100 out of 100

See the full Archer rankings →

Best Footmen combos with William Wallace

William Wallace appears in 7 ranked Footmen combos.

  1. 152 Ashoka, front rowQueen Anne, middle rowWilliam Wallace, back row Ashoka · Queen Anne · William Wallace
    Ashoka (X14), Queen Anne (S00) and William Wallace (S00) score 63.24 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.24/100 out of 100
  2. 174 Liberator, front rowDemon Spear, middle rowWilliam Wallace, back row Liberator · Demon Spear · William Wallace
    Liberator (X05), Demon Spear (S00) and William Wallace (S00) score 56.77 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 65% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.77/100 out of 100
  3. 196 Isabella I, front rowDesert Storm, middle rowWilliam Wallace, back row Isabella I · Desert Storm · William Wallace
    Isabella I (S01), Desert Storm (S04) and William Wallace (S00) score 54.33 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Desert Storm adds a second source of control, so the lock rarely has an off round: strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 47% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 54.33/100 out of 100
  4. 203 Desert Storm, front rowDemon Spear, middle rowWilliam Wallace, back row Desert Storm · Demon Spear · William Wallace
    Desert Storm (S04), Demon Spear (S00) and William Wallace (S00) score 51.47 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 53% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 51.47/100 out of 100
  5. 214 Peace Bringer, front rowNorth's Rage, middle rowWilliam Wallace, back row Peace Bringer · North's Rage · William Wallace
    Peace Bringer (S02), North's Rage (S00) and William Wallace (S00) score 48.73 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 43% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 48.73/100 out of 100
  6. 215 Peace Bringer, front rowQueen Anne, middle rowWilliam Wallace, back row Peace Bringer · Queen Anne · William Wallace
    Peace Bringer (S02), Queen Anne (S00) and William Wallace (S00) score 48.12 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 45% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 48.12/100 out of 100
  7. 217 Demon Spear, front rowQueen Anne, middle rowWilliam Wallace, back row Demon Spear · Queen Anne · William Wallace
    Demon Spear (S00), Queen Anne (S00) and William Wallace (S00) score 46.90 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 46% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 46.90/100 out of 100

See the full Footmen rankings →

Best Mixed combos with William Wallace

William Wallace appears in 2 ranked Mixed combos.

  1. 151 Lawman, front rowAl-Hawra, middle rowWilliam Wallace, back row Lawman · Al-Hawra · William Wallace
    Lawman (cavalry · X03), Al-Hawra (archer · X01 · paid) and William Wallace (archer · S00) score 63.77 out of 100 together, and each of the three has a job.

    Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 74% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Lawman and William Wallace both wait on; Lawman produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises William Wallace’s output directly rather than adding a number of its own. What you give up: William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 63.77/100 out of 100
  2. 180 War Lord, front rowWilliam Wallace, middle rowJade Eagle, back row War Lord · William Wallace · Jade Eagle
    War Lord (cavalry · S03), William Wallace (archer · S00) and Jade Eagle (archer · S04) score 65.03 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. William Wallace brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace and Jade Eagle both wait on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger William Wallace and Jade Eagle both wait on; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 65.03/100 out of 100

See the full Mixed rankings →

William Wallace — skills

All 8 recorded skills for William Wallace, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Typhoon

Combat Skill · 2 random enemy squads within effective range · Range 4 · Any

40% chance to deal 249% damage to 2 enemy targets.

3

Legion Defensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad had +30% Resistance.

4

Legion Offensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad had +30% Might.

5

Hail

Combat Skill · 2 random enemy squads within effective range · Range 5 · Any

80% chance to deal 130% damage to multiple enemy targets.

6

Attack Awaken

Leadership Skill · Hero's Squad

Hero's squad has +20% Might, +10% Resistance, and 250% bonus to the skill "Dictator".

7

Offense

Leadership Skill · Hero's Legion

Hero's formation has +30% Might.

8

Eye of the Storm

Combat Skill · 1 random enemy squad within effective range · Range 5 · Any

1 turn prep. 50% chance to deal 667% damage to an enemy squad within range.

Which William Wallace combos can YOU play?

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