Best comboTop ranked

Liberator · Hannibal · Scarlet Reaver

Footmen #28
Liberator Rise of Castles heroLiberator
Hannibal Rise of Castles heroHannibal
Scarlet Reaver Rise of Castles heroScarlet Reaver

Scarlet Reaver — what the skills grant

Totalled from Scarlet Reaver's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
+50% friendly squads
Counter Effect
+35% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +100%, skill 2 — +500%, skill 5 — +150% x5 (+750% total), skill 8 — +150%.

About Scarlet Reaver

Scarlet Reaver is a Footmen hero in Rise of Castles. On ROCMeta, Scarlet Reaver appears in 26 ranked combos spanning Footmen and Mixed lineups. Scarlet Reaver's highest-ranked appearance is Liberator · Hannibal · Scarlet Reaver, which currently sits at Footmen #28.

Across Scarlet Reaver's skills, the hero's own squad gains +65% Resistance, +65% Might, +15% Damage, and +35% Counter Effect. The wider legion gains +40% Might.

Scarlet Reaver's strongest recorded skill hits for 500% damage.

Scarlet Reaver is most often ranked alongside Isabella I, Roland, and Clovis I — the heroes that share the most ranked combos with Scarlet Reaver. The full list of partners is further down the page.

Why Scarlet Reaver ranks where it does

Scarlet Reaver is built around burst damage and team buffs — stronger there than 95% of the roster.

Pairs best with Al-Hawra, Cyrus and Frederick I. Al-Hawra feeds Scarlet Reaver; Scarlet Reaver feeds Al-Hawra

Read from Scarlet Reaver's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Scarlet Reaver

The heroes most often ranked alongside Scarlet Reaver.

Best Footmen combos with Scarlet Reaver

Scarlet Reaver appears in 19 ranked Footmen combos.

  1. 28 Liberator, front rowHannibal, middle rowScarlet Reaver, back row Liberator · Hannibal · Scarlet Reaver
    Liberator (X05), Hannibal (X28 · paid) and Scarlet Reaver (X07) score 72.65 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Liberator waits on; Liberator produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 72.65/100 out of 100
  2. 37 Cicero, front rowHannibal, middle rowScarlet Reaver, back row Cicero · Hannibal · Scarlet Reaver
    Cicero (X01), Hannibal (X28 · paid) and Scarlet Reaver (X07) score 71.39 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 71.39/100 out of 100
  3. 57 Hasdrubal, front rowClovis I, middle rowScarlet Reaver, back row Hasdrubal · Clovis I · Scarlet Reaver
    Hasdrubal (X23), Clovis I (X15) and Scarlet Reaver (X07) score 67.87 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Clovis I adds a second source of control, so the lock rarely has an off round: Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Scarlet Reaver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 67.87/100 out of 100
  4. 64 Cicero, front rowJulian, middle rowScarlet Reaver, back row Cicero · Julian · Scarlet Reaver
    Cicero (X01), Julian (X25) and Scarlet Reaver (X07) score 66.77 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.77/100 out of 100
  5. 68 Alberich, front rowPepin, middle rowScarlet Reaver, back row Alberich · Pepin · Scarlet Reaver
    Alberich (X18 · paid), Pepin (X12) and Scarlet Reaver (X07) score 65.90 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alberich produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Pepin raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 22% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 65.90/100 out of 100
  6. 82 Pepin, front rowKing Cnut, middle rowScarlet Reaver, back row Pepin · King Cnut · Scarlet Reaver
    Pepin (X12), King Cnut (X17) and Scarlet Reaver (X07) score 64.47 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer; Pepin raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.47/100 out of 100
  7. 87 Lagertha, front rowHealer, middle rowScarlet Reaver, back row Lagertha · Healer · Scarlet Reaver
    Lagertha (X27), Healer (X10) and Scarlet Reaver (X07) score 63.63 out of 100 together, and each of the three has a job.

    Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 63.63/100 out of 100
  8. 94 Alexander, front rowVikram, middle rowScarlet Reaver, back row Alexander · Vikram · Scarlet Reaver
    Alexander (SP · paid), Vikram (X04) and Scarlet Reaver (X07) score 62.97 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 18% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 62.97/100 out of 100
  9. 95 Vikram, front rowAlberich, middle rowScarlet Reaver, back row Vikram · Alberich · Scarlet Reaver
    Vikram (X04), Alberich (X18 · paid) and Scarlet Reaver (X07) score 62.88 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: strips 27% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 62.88/100 out of 100
  10. 98 Hasdrubal, front rowValkyrie, middle rowScarlet Reaver, back row Hasdrubal · Valkyrie · Scarlet Reaver
    Hasdrubal (X23), Valkyrie (X03) and Scarlet Reaver (X07) score 62.69 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Valkyrie brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 62.69/100 out of 100
  11. 114 King Arthur, front rowLa Hire, middle rowScarlet Reaver, back row King Arthur · La Hire · Scarlet Reaver
    King Arthur (SP · paid), La Hire (X22) and Scarlet Reaver (X07) score 59.94 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Scarlet Reaver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →

    Current meta 59.94/100 out of 100
  12. 132 Hellfire, front rowClovis I, middle rowScarlet Reaver, back row Hellfire · Clovis I · Scarlet Reaver
    Hellfire (X09), Clovis I (X15) and Scarlet Reaver (X07) score 67.99 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer; Hellfire raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 67.99/100 out of 100
  13. 136 Isabella I, front rowYukimura Sanada, middle rowScarlet Reaver, back row Isabella I · Yukimura Sanada · Scarlet Reaver
    Isabella I (S01), Yukimura Sanada (S00) and Scarlet Reaver (X07) score 66.25 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 66.25/100 out of 100
  14. 137 Isabella I, front rowRough Rider, middle rowScarlet Reaver, back row Isabella I · Rough Rider · Scarlet Reaver
    Isabella I (S01), Rough Rider (S00) and Scarlet Reaver (X07) score 65.79 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Rough Rider brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 23% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.79/100 out of 100
  15. 143 Isabella I, front rowHeroine of Courage, middle rowScarlet Reaver, back row Isabella I · Heroine of Courage · Scarlet Reaver
    Isabella I (S01), Heroine of Courage (S00) and Scarlet Reaver (X07) score 64.95 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer; Heroine of Courage raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 64.95/100 out of 100
  16. 145 Isabella I, front rowKublai, middle rowScarlet Reaver, back row Isabella I · Kublai · Scarlet Reaver
    Isabella I (S01), Kublai (S00) and Scarlet Reaver (X07) score 64.00 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Kublai brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 23% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 64.00/100 out of 100
  17. 153 Pepin, front rowRough Rider, middle rowScarlet Reaver, back row Pepin · Rough Rider · Scarlet Reaver
    Pepin (X12), Rough Rider (S00) and Scarlet Reaver (X07) score 63.13 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Rough Rider brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rough Rider produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.13/100 out of 100
  18. 159 Arslan, front rowHealer, middle rowScarlet Reaver, back row Arslan · Healer · Scarlet Reaver
    Arslan (X11), Healer (X10) and Scarlet Reaver (X07) score 60.05 out of 100 together, and each of the three has a job.

    Arslan brings a second damage line worth 47% of the expected output, so no single silence stops the plan: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 60.05/100 out of 100
  19. 160 Vikram, front rowLiberator, middle rowScarlet Reaver, back row Vikram · Liberator · Scarlet Reaver
    Vikram (X04), Liberator (X05) and Scarlet Reaver (X07) score 59.91 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Liberator is the second layer of armour -- when the first wall bends, this one is already set: carries 97% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 59.91/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Scarlet Reaver

Scarlet Reaver appears in 7 ranked Mixed combos.

  1. 49 Roland, front rowScarlet Reaver, middle rowTura Cartel, back row Roland · Scarlet Reaver · Tura Cartel
    Roland (cavalry · X18), Scarlet Reaver (footmen · X07) and Tura Cartel (cavalry · X21) score 74.49 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 64% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Scarlet Reaver and Tura Cartel both wait on; Scarlet Reaver produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Scarlet Reaver’s Debilitating Explosions applies Disarm and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; Scarlet Reaver (X07) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.49/100 out of 100
  2. 81 Roland, front rowEl Cid, middle rowScarlet Reaver, back row Roland · El Cid · Scarlet Reaver
    Roland (cavalry · X18), El Cid (cavalry · X12) and Scarlet Reaver (footmen · X07) score 71.24 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid brings a second damage line worth 38% of the expected output, so no single silence stops the plan: Sword of Faith puts 500% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger El Cid and Scarlet Reaver both wait on; El Cid produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; Scarlet Reaver (X07) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.24/100 out of 100
  3. 85 Roland, front rowValkyrie, middle rowScarlet Reaver, back row Roland · Valkyrie · Scarlet Reaver
    Roland (cavalry · X18), Valkyrie (footmen · X03) and Scarlet Reaver (footmen · X07) score 70.60 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Valkyrie brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Valkyrie and Scarlet Reaver both wait on; Valkyrie produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; Valkyrie (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.60/100 out of 100
  4. 106 Roland, front rowAvalanche, middle rowScarlet Reaver, back row Roland · Avalanche · Scarlet Reaver
    Roland (cavalry · X18), Avalanche (cavalry · X02) and Scarlet Reaver (footmen · X07) score 68.74 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Avalanche brings a second damage line worth 41% of the expected output, so no single silence stops the plan: Hack and Slash puts 595% into one enemy squad on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Avalanche and Scarlet Reaver both wait on; Avalanche produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Avalanche’s Hack and Slash applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; Avalanche (X02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.74/100 out of 100
  5. 127 War Lord, front rowClovis I, middle rowScarlet Reaver, back row War Lord · Clovis I · Scarlet Reaver
    War Lord (cavalry · S03), Clovis I (footmen · X15) and Scarlet Reaver (footmen · X07) score 71.29 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Clovis I and Scarlet Reaver both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Scarlet Reaver waits on; Scarlet Reaver produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; War Lord (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 71.29/100 out of 100
  6. 130 Warden, front rowAshen Verdict, middle rowScarlet Reaver, back row Warden · Ashen Verdict · Scarlet Reaver
    Warden (archer · X06), Ashen Verdict (archer · X05) and Scarlet Reaver (footmen · X07) score 70.30 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict and Scarlet Reaver both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Ashen Verdict waits on; Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; Ashen Verdict (X05) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 70.30/100 out of 100
  7. 161 Beast Queen, front rowIsabella I, middle rowScarlet Reaver, back row Beast Queen · Isabella I · Scarlet Reaver
    Beast Queen (cavalry · S02), Isabella I (cavalry · S01) and Scarlet Reaver (footmen · X07) score 61.12 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer; Beast Queen raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.12/100 out of 100

See the full Mixed rankings →

Scarlet Reaver — skills

All 8 recorded skills for Scarlet Reaver, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Scarlet Barrage

Combat Skill · Range 5 · Footmen

100% chance to deal 100% damage to enemy front-row enemy squad, with a 40% chance to deal an additional 500% damage to the enemy squad with the lowest troop power.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Debilitating Explosions

Combat Skill · Range 5 · Footmen

One turn prep. 40% chance to attack 5 times (each attack selects a random enemy squad), with each attack dealing 150% damage. Each attack also has a 65% chance to apply a status based on the enemy squad for 1 turn (Disarm for Archers , Silence for Footmen and Cavalries). Disarm/Silence debuff can stack up to 2 stacks.

6

Awaken

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Flames of Truth

Pre-Battle Skill · Footmen

On turn 1, 4, and 7, set Burning status on 2 random enemy squads for 2 turns, dealing 150% damage on each turn. This Hero’s squad gains 35% countering against Cavalry and all allied squads deal a +50% skill damage against Burning targets.

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