Peace Bringer — what the skills grant
Totalled from Peace Bringer's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +190%, skill 8 — +203%, skill 8 — +20%.
About Peace Bringer
Peace Bringer is a Footmen hero in Rise of Castles. On ROCMeta, Peace Bringer appears in 9 ranked combos spanning Footmen and Mixed lineups. Peace Bringer's highest-ranked appearance is Peace Bringer · Yukimura Sanada · Arslan, which currently sits at Footmen #166.
Across Peace Bringer's skills, the hero's own squad gains -50% Damage Taken, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Might.
Peace Bringer's strongest recorded skill hits for 203% damage.
Peace Bringer is most often ranked alongside North's Rage, William Wallace, and Queen Anne — the heroes that share the most ranked combos with Peace Bringer. The full list of partners is further down the page.
Why Peace Bringer ranks where it does
Peace Bringer is built around damage reduction — stronger there than 90% of the roster.
Pairs best with Al-Hawra, Cyrus and Saladin. Al-Hawra feeds Peace Bringer; Peace Bringer feeds Al-Hawra
Adds little alongside Galahad, Hellfire and Immortal Guardian. both are tanks — the second adds little the first does not
Read from Peace Bringer's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Peace Bringer
The heroes most often ranked alongside Peace Bringer.
Best Footmen combos with Peace Bringer
Peace Bringer appears in 8 ranked Footmen combos.
- 166
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B Peace Bringer · Yukimura Sanada · Arslan Mid progression 58.23/100 out of 100Peace Bringer (S02), Yukimura Sanada (S00) and Arslan (X11) score 58.23 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Arslan is the win condition, bringing 67% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 178
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B Peace Bringer · Chen Liu · Bleeding Steed Mid progression 55.49/100 out of 100Peace Bringer (S02), Chen Liu (X01) and Bleeding Steed (S03) score 55.49 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Bleeding Steed raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Peace Bringer (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 208
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B Peace Bringer · North's Rage · Jiguang Qi Starter 50.70/100 out of 100Peace Bringer (S02), North's Rage (S00) and Jiguang Qi (S01) score 50.70 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Peace Bringer produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on. What you give up: North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 211
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B Peace Bringer · Demon Spear · Heaven's Justice Starter 49.21/100 out of 100Peace Bringer (S02), Demon Spear (S00) and Heaven's Justice (S00) score 49.21 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the win condition, bringing 51% of the lineup's expected damage: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 214
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B Peace Bringer · North's Rage · William Wallace Starter 48.73/100 out of 100Peace Bringer (S02), North's Rage (S00) and William Wallace (S00) score 48.73 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 43% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 215
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B Peace Bringer · Queen Anne · William Wallace Starter 48.12/100 out of 100Peace Bringer (S02), Queen Anne (S00) and William Wallace (S00) score 48.12 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 45% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 216
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B Peace Bringer · Queen Anne · Cao Cao Starter 47.71/100 out of 100Peace Bringer (S02), Queen Anne (S00) and Cao Cao (S01) score 47.71 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 218
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B Peace Bringer · Jade Rakshasa · Cao Cao Starter 45.21/100 out of 100Peace Bringer (S02), Jade Rakshasa (S02) and Cao Cao (S01) score 45.21 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jade Rakshasa brings a second damage line worth 40% of the expected output, so no single silence stops the plan: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Peace Bringer
Peace Bringer appears in 1 ranked Mixed combo.
- 199
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B Peace Bringer · Kublai · Jade Eagle Starter 51.45/100 out of 100Peace Bringer (footmen · S02), Kublai (archer · S00) and Jade Eagle (archer · S04) score 51.45 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; Kublai (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Peace Bringer — skills
All 8 recorded skills for Peace Bringer, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Seal of the dynasty
Hero's squad has 50% chance to be buffed every turn, taking -50% fewer damage these turns, hero's squad has a 35% chance to counterattack when basic attacked, dealing 190% damage to the damage source.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Peace Bringer
The first three turns reduce the damage dealt by -45% for all squads, Our entire squad reduce damage taken by -20%, starting at the fourth turn, increase our combat skill damage by 20%, unto the end of the battle.
6 Awaken
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Unyielding Will
30% chance to deal 203% damage to the all enemy squads within the range and give the Vulnerable status to the squad, each time enemy is being attacked causing extra 20% damage, last 1 rounds.
Which Peace Bringer combos can YOU play?
Select the heroes you own in the free combo generator and instantly see every Peace Bringer lineup you can field — plus the best heroes to unlock next.
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