Theodora — what the skills grant
Totalled from Theodora's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +20%, skill 5 — +160%.
About Theodora
Theodora is a Footmen hero in Rise of Castles. On ROCMeta, Theodora appears in 42 ranked combos in Footmen lineups. Theodora's highest-ranked appearance is Geraint · Theodora · Zhao Yun, which currently sits at Footmen #60.
Across Theodora's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Theodora's strongest recorded skill hits for 160% damage.
Theodora is most often ranked alongside Hannibal, Geraint, and Harald III — the heroes that share the most ranked combos with Theodora. The full list of partners is further down the page.
Why Theodora ranks where it does
Theodora is built around team buffs — stronger there than 87% of the roster.
It comes at a cost to your own side, so Theodora wants a partner that heals or absorbs to pay it back.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Theodora's Queen's Ambition feeds on them. Theodora supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 78.62, below the last ranked seat in its tier (83.96).
Read from Theodora's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Theodora
Counted from the published lists: the partners who appear beside Theodora in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Theodora is listed with, but whose kit the skill text says Theodora actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Thorven
Not yet listedTheodora supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven's Spiral Edge supplies the taunts; Theodora's Art of Eternity feeds on them. Their strongest lineup together (Thorvi completing it) scores 84.15 — list-worthy, but the selection spent those seats on more varied lineups.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Theodora's Queen's Ambition feeds on them. Theodora supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 78.62, below the last ranked seat in its tier (83.96).
Cyrus
Not yet listedCyrus's Tolerance supplies the trigger-rate boosts; Theodora's Queen's Ambition feeds on them. Theodora supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Their strongest lineup together (Oliver completing it) scores 83.13, below the last ranked seat in its tier (83.96).
Roland
Not yet listedRoland's Song of Roland supplies the trigger-rate boosts; Theodora's Queen's Ambition feeds on them. Theodora supplies the combat-skill casts; Roland's Paladins feeds on them. Their strongest lineup together (Thorvi completing it) scores 83.92, below the last ranked seat in its tier (83.96).
Hannibal
10 shared lineupsHannibal's Rear Escort supplies the taunts; Theodora's Art of Eternity feeds on them.
Harald III
9 shared lineupsHarald III's Absolute Authority supplies the taunts; Theodora's Art of Eternity feeds on them.
Best Footmen combos with Theodora
Theodora appears in 42 ranked Footmen combos — showing the top 24.
- 60
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B Geraint · Theodora · Zhao Yun Current meta Beats 6 of 8 reference lineups 78.98/100 out of 100 Geraint (X24), Theodora (S04 · paid) and Zhao Yun (X26) score 78.98 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 96% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 79
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B Alexander · Theodora · Zhao Yun Current meta Beats 6 of 8 reference lineups 78.79/100 out of 100 Alexander (SP · paid), Theodora (S04 · paid) and Zhao Yun (X26) score 78.79 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.
- 92
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B Alberich · Zhao Yun · Theodora Current meta Beats 5 of 8 reference lineups 79.83/100 out of 100 Alberich (X18 · paid), Zhao Yun (X26) and Theodora (S04 · paid) score 79.83 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).
- 102
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B Hannibal · Theodora · Zhao Yun Current meta Beats 4 of 8 reference lineups 81.21/100 out of 100 Hannibal (X28 · paid), Theodora (S04 · paid) and Zhao Yun (X26) score 81.21 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 99% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 105
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B Hannibal · Achilles · Theodora Current meta Beats 4 of 8 reference lineups 80.74/100 out of 100 Hannibal (X28 · paid), Achilles (SP · paid) and Theodora (S04 · paid) score 80.74 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 98% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Theodora raises Achilles’s output directly rather than adding a number of its own. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 18% of the hardest-hitting trio in the roster.
- 107
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B Achilles · Alberich · Theodora Current meta Beats 4 of 8 reference lineups 78.34/100 out of 100 Achilles (SP · paid), Alberich (X18 · paid) and Theodora (S04 · paid) score 78.34 out of 100 together, and each of the three has a job.
Achilles is the win condition, bringing 65% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer; Theodora raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Achilles (SP).
- 109
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B Theodora · Hasdrubal · La Hire Current meta Beats 4 of 8 reference lineups 80.30/100 out of 100 Theodora (S04 · paid), Hasdrubal (X23) and La Hire (X22) score 80.30 out of 100 together, and each of the three has a job.
Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Theodora’s Queen's Ambition both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; Theodora raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 6% of the hardest-hitting trio in the roster.
- 129
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B Gustav · Theodora · Zhao Yun Current meta Beats 3 of 8 reference lineups 79.58/100 out of 100 Gustav (X20), Theodora (S04 · paid) and Zhao Yun (X26) score 79.58 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 96% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 145
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B Geraint · Alexander · Theodora Current meta Beats 3 of 8 reference lineups 81.04/100 out of 100 Geraint (X24), Alexander (SP · paid) and Theodora (S04 · paid) score 81.04 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 146
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B Harald III · Theodora · Achilles Current meta Beats 3 of 8 reference lineups 78.46/100 out of 100 Harald III (X19), Theodora (S04 · paid) and Achilles (SP · paid) score 78.46 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 67% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Theodora raises Achilles’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.
- 153
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B Gustav · Lagertha · Theodora Current meta Beats 3 of 8 reference lineups 82.04/100 out of 100 Gustav (X20), Lagertha (X27) and Theodora (S04 · paid) score 82.04 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics and Theodora’s Art of Eternity both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
- 165
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B Harald III · Cleopatra VII · Theodora Current meta Beats 3 of 8 reference lineups 81.21/100 out of 100 Harald III (X19), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 81.21 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Theodora raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Harald III (X19); raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 167
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B Gustav · Cleopatra VII · Theodora Current meta Beats 3 of 8 reference lineups 81.01/100 out of 100 Gustav (X20), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 81.01 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Gustav raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Gustav (X20).
- 173
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B Geraint · Cleopatra VII · Theodora Current meta Beats 2 of 8 reference lineups 80.84/100 out of 100 Geraint (X24), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 80.84 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Theodora raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).
- 176
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B King Arthur · Zhao Yun · Theodora Current meta Beats 2 of 8 reference lineups 78.83/100 out of 100 King Arthur (SP · paid), Zhao Yun (X26) and Theodora (S04 · paid) score 78.83 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 88% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.
- 179
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B Harald III · Theodora · Zhao Yun Current meta Beats 2 of 8 reference lineups 78.31/100 out of 100 Harald III (X19), Theodora (S04 · paid) and Zhao Yun (X26) score 78.31 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 88% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.
- 181
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B Gustav · Alexander · Theodora Current meta Beats 2 of 8 reference lineups 80.88/100 out of 100 Gustav (X20), Alexander (SP · paid) and Theodora (S04 · paid) score 80.88 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 186
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B Hannibal · Cleopatra VII · Theodora Current meta Beats 2 of 8 reference lineups 80.77/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Theodora (S04 · paid) score 80.77 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hannibal (X28).
- 193
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B Alexander · Theodora · La Hire Current meta Beats 2 of 8 reference lineups 81.67/100 out of 100 Alexander (SP · paid), Theodora (S04 · paid) and La Hire (X22) score 81.67 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Theodora’s Queen's Ambition waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 196
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B Geraint · Theodora · Lagertha Current meta Beats 1 of 8 reference lineups 81.12/100 out of 100 Geraint (X24), Theodora (S04 · paid) and Lagertha (X27) score 81.12 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics and Theodora’s Art of Eternity both wait on; Theodora raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
- 208
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B Harald III · Alexander · Theodora Current meta Beats 1 of 8 reference lineups 79.81/100 out of 100 Harald III (X19), Alexander (SP · paid) and Theodora (S04 · paid) score 79.81 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: a focused finisher and spread pressure both present; the trigger chain is thin — the three lean on one link rather than several.
- 209
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B Hannibal · Alexander · Theodora Current meta Beats 1 of 8 reference lineups 80.95/100 out of 100 Hannibal (X28 · paid), Alexander (SP · paid) and Theodora (S04 · paid) score 80.95 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Theodora’s Art of Eternity waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Theodora raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 13% of the hardest-hitting trio in the roster.
- 216
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B Geraint · King Arthur · Theodora Current meta Beats 1 of 8 reference lineups 79.71/100 out of 100 Geraint (X24), King Arthur (SP · paid) and Theodora (S04 · paid) score 79.71 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune and Theodora’s Art of Eternity both wait on; Theodora produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Theodora raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
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B Hannibal · Geraint · Theodora Current meta Beats 1 of 8 reference lineups 80.71/100 out of 100 Hannibal (X28 · paid), Geraint (X24) and Theodora (S04 · paid) score 80.71 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Geraint’s Resilience and Theodora’s Art of Eternity both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Geraint swings into a line that cannot answer; Theodora raises Geraint’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
Theodora — skills
All 8 recorded skills for Theodora, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Queen's Ambition
60% chance to deal 20% skill damage to 1 random friendly squad(s), excluding the hero's squad, making the target squad(s) deal 50% more damage, lasting 2 round(s).
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Art of Eternity
When the hero takes damage, 40% chance to deal 160% Skill Damage to all enemy squads, with 40% chance to subject them to 1 random status(es) out of Suppressed/Silenced/Disarmed/Confused statuses, Lasting 2 round(s).
6 Footmen Awakened
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in the hero's squad gain +40% Resistance.
8 No Giving Up
When the front-low squad deals damage, restore some troop power for the squad to 60% of the damage dealt, lasting 6 round(s); the effect can take effect for up to 2 time(s) in a round. When the front-row squad is dead, the hero will fight for 1 more round(s) (the effect does not apply to battles against the Territory Guardians).
Which Theodora lineups can you field?
Select the heroes you own and the generator returns every ranked Theodora lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


