Best comboTop ranked

Hannibal · Chen Liu · Zhao Yun

Footmen #4
Hannibal Rise of Castles heroHannibal
Chen Liu Rise of Castles heroChen Liu
Zhao Yun Rise of Castles heroZhao Yun

Chen Liu — what the skills grant

Totalled from Chen Liu's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
+65% hero's squad
Might
+100% friendly squads
+65% hero's squad
+40% hero's legion
Resistance
+100% friendly squads
+65% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +247%.

About Chen Liu

Chen Liu is a Footmen hero in Rise of Castles. On ROCMeta, Chen Liu appears in 17 ranked combos spanning Footmen and Mixed lineups. Chen Liu's highest-ranked appearance is Hannibal · Chen Liu · Zhao Yun, which currently sits at Footmen #4.

Across Chen Liu's skills, the hero's own squad gains +65% Damage, +65% Might, and +65% Resistance. The wider legion gains +40% Might.

Chen Liu's strongest recorded skill hits for 247% damage.

Chen Liu is most often ranked alongside Hannibal, Julian, and Arslan — the heroes that share the most ranked combos with Chen Liu. The full list of partners is further down the page.

Why Chen Liu ranks where it does

Chen Liu is built around team buffs — stronger there than 98% of the roster.

Pairs best with Defender, Hannibal and Julian. Defender feeds Chen Liu

Read from Chen Liu's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Chen Liu

The heroes most often ranked alongside Chen Liu.

Best Footmen combos with Chen Liu

Chen Liu appears in 14 ranked Footmen combos.

  1. 4 Hannibal, front rowChen Liu, middle rowZhao Yun, back row Hannibal · Chen Liu · Zhao Yun
    Hannibal (X28 · paid), Chen Liu (X01) and Zhao Yun (X26) score 82.85 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 94% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 82.85/100 out of 100
  2. 23 King Arthur, front rowChen Liu, middle rowJulian, back row King Arthur · Chen Liu · Julian
    King Arthur (SP · paid), Chen Liu (X01) and Julian (X25) score 73.84 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger King Arthur and Chen Liu both wait on; Chen Liu raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 73.84/100 out of 100
  3. 25 Hannibal, front rowChen Liu, middle rowArslan, back row Hannibal · Chen Liu · Arslan
    Hannibal (X28 · paid), Chen Liu (X01) and Arslan (X11) score 73.63 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Arslan is the win condition, bringing 77% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 73.63/100 out of 100
  4. 33 Hannibal, front rowChen Liu, middle rowLiberator, back row Hannibal · Chen Liu · Liberator
    Hannibal (X28 · paid), Chen Liu (X01) and Liberator (X05) score 71.88 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu and Liberator both wait on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 71.88/100 out of 100
  5. 35 Liberator, front rowChen Liu, middle rowJulian, back row Liberator · Chen Liu · Julian
    Liberator (X05), Chen Liu (X01) and Julian (X25) score 71.73 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Liberator and Chen Liu both wait on. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.73/100 out of 100
  6. 39 Hannibal, front rowChen Liu, middle rowHellfire, back row Hannibal · Chen Liu · Hellfire
    Hannibal (X28 · paid), Chen Liu (X01) and Hellfire (X09) score 71.26 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Hellfire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 71.26/100 out of 100
  7. 43 Hannibal, front rowChen Liu, middle rowHunk, back row Hannibal · Chen Liu · Hunk
    Hannibal (X28 · paid), Chen Liu (X01) and Hunk (X01) score 70.41 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Hunk adds a second source of control, so the lock rarely has an off round: Yeet! applies Confuse on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 70.41/100 out of 100
  8. 46 Hannibal, front rowChen Liu, middle rowDach Tengri, back row Hannibal · Chen Liu · Dach Tengri
    Hannibal (X28 · paid), Chen Liu (X01) and Dach Tengri (X02) score 70.25 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 32% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Chen Liu waits on; Chen Liu produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 70.25/100 out of 100
  9. 73 Vikram, front rowChen Liu, middle rowJulian, back row Vikram · Chen Liu · Julian
    Vikram (X04), Chen Liu (X01) and Julian (X25) score 65.52 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Chen Liu waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 65.52/100 out of 100
  10. 97 Achilles, front rowChen Liu, middle rowDach Tengri, back row Achilles · Chen Liu · Dach Tengri
    Achilles (SP · paid), Chen Liu (X01) and Dach Tengri (X02) score 62.70 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 32% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Chen Liu raises Achilles’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 19% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 62.70/100 out of 100
  11. 149 Arslan, front rowChen Liu, middle rowIsabella I, back row Arslan · Chen Liu · Isabella I
    Arslan (X11), Chen Liu (X01) and Isabella I (S01) score 63.52 out of 100 together, and each of the three has a job.

    Arslan is the win condition, bringing 63% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Arslan’s Ice and Fire produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer; Chen Liu raises Arslan’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 20% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.52/100 out of 100
  12. 156 Vikram, front rowChen Liu, middle rowArslan, back row Vikram · Chen Liu · Arslan
    Vikram (X04), Chen Liu (X01) and Arslan (X11) score 61.50 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Arslan is the win condition, bringing 68% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer; Chen Liu raises Arslan’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.50/100 out of 100
  13. 178 Peace Bringer, front rowChen Liu, middle rowBleeding Steed, back row Peace Bringer · Chen Liu · Bleeding Steed
    Peace Bringer (S02), Chen Liu (X01) and Bleeding Steed (S03) score 55.49 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Bleeding Steed raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Peace Bringer (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 55.49/100 out of 100
  14. 183 Theodora, front rowChen Liu, middle rowCicero, back row Theodora · Chen Liu · Cicero
    Theodora (S04 · paid), Chen Liu (X01) and Cicero (X01) score 42.86 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Theodora raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Theodora holds the front, but nothing here heals. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 42.86/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Chen Liu

Chen Liu appears in 3 ranked Mixed combos.

  1. 90 Liberator, front rowChen Liu, middle rowPenthesilea, back row Liberator · Chen Liu · Penthesilea
    Liberator (footmen · X05), Chen Liu (footmen · X01) and Penthesilea (archer · SP · paid) score 70.07 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 103% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Liberator and Chen Liu both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer; Penthesilea raises Chen Liu’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 70.07/100 out of 100
  2. 92 Penthesilea, front rowChen Liu, middle rowDefender, back row Penthesilea · Chen Liu · Defender
    Penthesilea (archer · SP · paid), Chen Liu (footmen · X01) and Defender (archer · X03) score 69.97 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 103% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Chen Liu is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Chen Liu and Defender both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Chen Liu swings into a line that cannot answer; Penthesilea raises Chen Liu’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Chen Liu (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 69.97/100 out of 100
  3. 160 Cicero, front rowChen Liu, middle rowRozen Blade, back row Cicero · Chen Liu · Rozen Blade
    Cicero (footmen · X01), Chen Liu (footmen · X01) and Rozen Blade (cavalry · S03) score 61.58 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cicero and Chen Liu both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Rozen Blade (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.58/100 out of 100

See the full Mixed rankings →

Chen Liu — skills

All 8 recorded skills for Chen Liu, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

The Long March

Status Skill · 1 random friendly squad within effective range · Range 1 · Footmen

50% Increased damage for the squad. When the current troop is halved, Gain 100% additional Might and Resistance.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Dragon Descend

Additional Attack · 1 random enemy squad within effective range · Range 2 · Footmen

After Basic Attacks, 100% chance to deal 247% damage to an enemy squad within range.

6

Awaken

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Unyielding Dragon

Status Skill · 1 random friendly squad within effective range · Range 1 · Footmen

100% chance to perform two normal attacks when current troop power drops below 50% of the amount at the start of battle. When this hero's squad is defeated or has broken morale, this Hero will continue to fight for one more turn (When attacking territories, if the Legion’s loyalty is lower than Rebel Zeal, then the Hero will be unable to continue fighting) .

Which Chen Liu combos can YOU play?

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