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Geraint · King Arthur · Zhao Yun

Footmen #8
Geraint Rise of Castles heroGeraint
King Arthur Rise of Castles heroKing Arthur
Zhao Yun Rise of Castles heroZhao Yun

King Arthur — what the skills grant

Totalled from King Arthur's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+85% hero's squad
+40% hero's legion
Damage
+25% hero's squad
Damage Taken
-80% hero's squad
Might
+65% hero's squad
Healing
+15% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +700%.

About King Arthur

King Arthur is a Footmen hero in Rise of Castles. On ROCMeta, King Arthur appears in 81 ranked combos spanning Footmen and Mixed lineups. King Arthur's highest-ranked appearance is Geraint · King Arthur · Zhao Yun, which currently sits at Footmen #8.

Across King Arthur's skills, the hero's own squad gains +85% Resistance, +25% Damage, -80% Damage Taken, +65% Might, and +15% Healing. The wider legion gains +40% Resistance.

King Arthur's strongest recorded skill hits for 700% damage.

King Arthur is most often ranked alongside Hannibal, Zhao Yun, and Oliver — the heroes that share the most ranked combos with King Arthur. The full list of partners is further down the page.

Why King Arthur ranks where it does

King Arthur is built around damage reduction — stronger there than 93% of the roster.

Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them. Their strongest lineup together (Oliver completing it) scores 81.77, below the last ranked seat in its tier (83.96).

Adds little alongside Galahad, Immortal Guardian and Liberator. both are tanks — the second adds little the first does not

Read from King Arthur's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with King Arthur

Counted from the published lists: the partners who appear beside King Arthur in the most ranked lineups.

Proven synergies

A different question from the grid above: not who King Arthur is listed with, but whose kit the skill text says King Arthur actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Hannibal portrait

Hannibal

18 shared lineups

Hannibal's Dual Strike supplies the extra basic attacks; King Arthur feeds on them. Hannibal's Rear Escort supplies the taunts; King Arthur's Wheel of Fortune feeds on them. King Arthur supplies the follow-up attacks; Hannibal's Dual Strike feeds on them.

La Hire portrait

La Hire

8 shared lineups

La Hire supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them.

Saladin portrait

Saladin

3 shared lineups

Saladin supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them.

Cyrus portrait

Cyrus

3 shared lineups

Cyrus supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them.

Thorven portrait

Thorven

3 shared lineups

Thorven supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. Thorven's Spiral Edge supplies the taunts; King Arthur's Wheel of Fortune feeds on them.

Roland portrait

Roland

1 shared lineup

Roland supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them.

Best Footmen combos with King Arthur

King Arthur appears in 60 ranked Footmen combos — showing the top 24.

  1. 8 Geraint, front rowKing Arthur, middle rowZhao Yun, back row Geraint · King Arthur · Zhao Yun Current meta Beats 20 of 29 in battle 88.90/100 out of 100
    Geraint (X24), King Arthur (SP · paid) and Zhao Yun (X26) score 88.90 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  2. 12 King Arthur, front rowHannibal, middle rowZhao Yun, back row King Arthur · Hannibal · Zhao Yun Current meta Beats 16 of 29 in battle 94.42/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 94.42 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 61% of the hardest-hitting trio in the roster.

  3. 13 King Arthur, front rowZhao Yun, middle rowLa Hire, back row King Arthur · Zhao Yun · La Hire Current meta Beats 15 of 29 in battle 87.88/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and La Hire (X22) score 87.88 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present.

  4. 15 King Arthur, front rowZhao Yun, middle rowAlberich, back row King Arthur · Zhao Yun · Alberich Current meta Beats 14 of 29 in battle 88.20/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Alberich (X18 · paid) score 88.20 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several.

  5. 16 Geraint, front rowAchilles, middle rowKing Arthur, back row Geraint · Achilles · King Arthur Current meta Beats 14 of 29 in battle 86.58/100 out of 100
    Geraint (X24), Achilles (SP · paid) and King Arthur (SP · paid) score 86.58 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 65% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  6. 18 Gustav, front rowKing Arthur, middle rowZhao Yun, back row Gustav · King Arthur · Zhao Yun Current meta Beats 13 of 29 in battle 89.36/100 out of 100
    Gustav (X20), King Arthur (SP · paid) and Zhao Yun (X26) score 89.36 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  7. 21 King Arthur, front rowHannibal, middle rowAchilles, back row King Arthur · Hannibal · Achilles Current meta Beats 10 of 29 in battle 91.03/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Achilles (SP · paid) score 91.03 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 25% of the hardest-hitting trio in the roster.

  8. 22 Gustav, front rowAchilles, middle rowKing Arthur, back row Gustav · Achilles · King Arthur Current meta Beats 9 of 29 in battle 86.66/100 out of 100
    Gustav (X20), Achilles (SP · paid) and King Arthur (SP · paid) score 86.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 64% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  9. 24 King Arthur, front rowHannibal, middle rowHasdrubal, back row King Arthur · Hannibal · Hasdrubal Current meta Beats 7 of 29 in battle 86.35/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Hasdrubal (X23) score 86.35 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 8% of the hardest-hitting trio in the roster.

  10. 26 Gustav, front rowGeraint, middle rowKing Arthur, back row Gustav · Geraint · King Arthur Current meta Beats 6 of 29 in battle 85.29/100 out of 100
    Gustav (X20), Geraint (X24) and King Arthur (SP · paid) score 85.29 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience and King Arthur’s Wheel of Fortune both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer; Gustav raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  11. 27 Harald III, front rowKing Arthur, middle rowZhao Yun, back row Harald III · King Arthur · Zhao Yun Current meta Beats 5 of 29 in battle 88.09/100 out of 100
    Harald III (X19), King Arthur (SP · paid) and Zhao Yun (X26) score 88.09 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 79% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Harald III taunts the enemy onto itself, so the rows behind stay untouched; the damage runs off different engines, so the three do not compound.

  12. 28 Alexander, front rowHannibal, middle rowKing Arthur, back row Alexander · Hannibal · King Arthur Current meta Beats 3 of 29 in battle 87.73/100 out of 100
    Alexander (SP · paid), Hannibal (X28 · paid) and King Arthur (SP · paid) score 87.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  13. 30 King Arthur, front rowHannibal, middle rowJulian, back row King Arthur · Hannibal · Julian Current meta Beats 0 of 29 in battle 86.60/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and Julian (X25) score 86.60 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 8% of the hardest-hitting trio in the roster.

  14. 51 King Arthur, front rowZhao Yun, middle rowAchilles, back row King Arthur · Zhao Yun · Achilles Current meta Beats 7 of 8 reference lineups 84.35/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Achilles (SP · paid) score 84.35 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  15. 58 King Arthur, front rowHasdrubal, middle rowAchilles, back row King Arthur · Hasdrubal · Achilles Current meta Beats 7 of 8 reference lineups 79.38/100 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and Achilles (SP · paid) score 79.38 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 70% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; attacks converge on the same squads, with no spread pressure across the line.

  16. 73 King Arthur, front rowZhao Yun, middle rowHasdrubal, back row King Arthur · Zhao Yun · Hasdrubal Current meta Beats 6 of 8 reference lineups 81.76/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Hasdrubal (X23) score 81.76 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  17. 91 Alexander, front rowKing Arthur, middle rowZhao Yun, back row Alexander · King Arthur · Zhao Yun Current meta Beats 5 of 8 reference lineups 84.00/100 out of 100
    Alexander (SP · paid), King Arthur (SP · paid) and Zhao Yun (X26) score 84.00 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  18. 103 King Arthur, front rowZhao Yun, middle rowCleopatra VII, back row King Arthur · Zhao Yun · Cleopatra VII Current meta Beats 4 of 8 reference lineups 78.45/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 78.45 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  19. 121 Achilles, front rowAlberich, middle rowKing Arthur, back row Achilles · Alberich · King Arthur Current meta Beats 4 of 8 reference lineups 81.13/100 out of 100
    Achilles (SP · paid), Alberich (X18 · paid) and King Arthur (SP · paid) score 81.13 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 51% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several.

  20. 124 King Arthur, front rowZhao Yun, middle rowKing Cnut, back row King Arthur · Zhao Yun · King Cnut Current meta Beats 3 of 8 reference lineups 79.71/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and King Cnut (X17) score 79.71 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  21. 133 King Arthur, front rowHasdrubal, middle rowAlberich, back row King Arthur · Hasdrubal · Alberich Current meta Beats 3 of 8 reference lineups 79.21/100 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and Alberich (X18 · paid) score 79.21 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.

  22. 135 Harald III, front rowHasdrubal, middle rowKing Arthur, back row Harald III · Hasdrubal · King Arthur Current meta Beats 3 of 8 reference lineups 78.38/100 out of 100
    Harald III (X19), Hasdrubal (X23) and King Arthur (SP · paid) score 78.38 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; attacks converge on the same squads, with no spread pressure across the line.

  23. 138 King Arthur, front rowHasdrubal, middle rowLa Hire, back row King Arthur · Hasdrubal · La Hire Current meta Beats 3 of 8 reference lineups 78.87/100 out of 100
    King Arthur (SP · paid), Hasdrubal (X23) and La Hire (X22) score 78.87 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Arthur’s Sword in the Stone both wait on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  24. 143 Gustav, front rowHasdrubal, middle rowKing Arthur, back row Gustav · Hasdrubal · King Arthur Current meta Beats 3 of 8 reference lineups 81.87/100 out of 100
    Gustav (X20), Hasdrubal (X23) and King Arthur (SP · paid) score 81.87 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

See the full Footmen rankings →

Best Mixed combos with King Arthur

King Arthur appears in 21 ranked Mixed combos.

  1. 13 Thorven, front rowKing Arthur, middle rowZhao Yun, back row Thorven · King Arthur · Zhao Yun Current meta Beats 16 of 29 in battle 88.20/100 out of 100
    Thorven (cavalry · X29), King Arthur (footmen · SP · paid) and Zhao Yun (footmen · X26) score 88.20 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Thorven produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 31% of the hardest-hitting trio in the roster.

  2. 30 King Arthur, front rowHannibal, middle rowOliver, back row King Arthur · Hannibal · Oliver Current meta Beats 0 of 29 in battle 87.85/100 out of 100
    King Arthur (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 87.85 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 33% of the hardest-hitting trio in the roster.

  3. 92 King Arthur, front rowRoland, middle rowOliver, back row King Arthur · Roland · Oliver Current meta Beats 4 of 8 reference lineups 84.82/100 out of 100
    King Arthur (footmen · SP · paid), Roland (cavalry · X18) and Oliver (cavalry · X24) score 84.82 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Oliver’s Paladin's Resilience both wait on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present.

  4. 93 Thorven, front rowKing Arthur, middle rowThorvi, back row Thorven · King Arthur · Thorvi Current meta Beats 4 of 8 reference lineups 85.71/100 out of 100
    Thorven (cavalry · X29), King Arthur (footmen · SP · paid) and Thorvi (cavalry · X29) score 85.71 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 91% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Thorven produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  5. 110 King Arthur, front rowZhao Yun, middle rowSaladin, back row King Arthur · Zhao Yun · Saladin Current meta Beats 3 of 8 reference lineups 85.96/100 out of 100
    King Arthur (footmen · SP · paid), Zhao Yun (footmen · X26) and Saladin (cavalry · SP · paid) score 85.96 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  6. 114 King Arthur, front rowCyrus, middle rowZhao Yun, back row King Arthur · Cyrus · Zhao Yun Current meta Beats 3 of 8 reference lineups 85.77/100 out of 100
    King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Zhao Yun (footmen · X26) score 85.77 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 34% of the hardest-hitting trio in the roster.

  7. 125 Geraint, front rowKing Arthur, middle rowOliver, back row Geraint · King Arthur · Oliver Current meta Beats 3 of 8 reference lineups 86.54/100 out of 100
    Geraint (footmen · X24), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 86.54 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Geraint, King Arthur, Oliver only reaches its own squad, not the whole team.

  8. 127 Thorven, front rowKing Arthur, middle rowOliver, back row Thorven · King Arthur · Oliver Current meta Beats 3 of 8 reference lineups 87.25/100 out of 100
    Thorven (cavalry · X29), King Arthur (footmen · SP · paid) and Oliver (cavalry · X24) score 87.25 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Thorven produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 33% of the hardest-hitting trio in the roster.

  9. 170 King Arthur, front rowSaladin, middle rowOliver, back row King Arthur · Saladin · Oliver Current meta Beats 2 of 8 reference lineups 86.07/100 out of 100
    King Arthur (footmen · SP · paid), Saladin (cavalry · SP · paid) and Oliver (cavalry · X24) score 86.07 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Oliver’s Paladin's Resilience both wait on; Saladin produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  10. 175 King Arthur, front rowPenthesilea, middle rowOliver, back row King Arthur · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 87.22/100 out of 100
    King Arthur (footmen · SP · paid), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 87.22 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 33% of the hardest-hitting trio in the roster.

  11. 181 King Arthur, front rowCyrus, middle rowThorvi, back row King Arthur · Cyrus · Thorvi Current meta Beats 1 of 8 reference lineups 86.15/100 out of 100
    King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 86.15 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 85% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; King Arthur, Cyrus, Thorvi only reaches its own squad, not the whole team.

  12. 195 King Arthur, front rowCyrus, middle rowOliver, back row King Arthur · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 87.31/100 out of 100
    King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 87.31 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Oliver’s Paladin's Resilience both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 36% of the hardest-hitting trio in the roster; King Arthur, Cyrus, Oliver only reaches its own squad, not the whole team.

  13. 199 King Arthur, front rowSaladin, middle rowThorvi, back row King Arthur · Saladin · Thorvi Current meta Beats 1 of 8 reference lineups 85.70/100 out of 100
    King Arthur (footmen · SP · paid), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.70 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 85% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Thorvi’s Thunderlance Thrust both wait on; Saladin produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  14. 200 King Arthur, front rowHannibal, middle rowThorvi, back row King Arthur · Hannibal · Thorvi Current meta Beats 1 of 8 reference lineups 86.38/100 out of 100
    King Arthur (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 86.38 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 91% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur and Thorvi both wait on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Thorvi produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  15. 209 Harald III, front rowKing Arthur, middle rowOliver, back row Harald III · King Arthur · Oliver Current meta Beats 1 of 8 reference lineups 84.42/100 out of 100
    Harald III (footmen · X19), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 84.42 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Harald III, King Arthur, Oliver only reaches its own squad, not the whole team.

  16. 230 King Arthur, front rowZhuge Liang, middle rowOliver, back row King Arthur · Zhuge Liang · Oliver Current meta Beats 1 of 8 reference lineups 86.45/100 out of 100
    King Arthur (footmen · SP · paid), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 86.45 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 39% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  17. 233 Gustav, front rowKing Arthur, middle rowOliver, back row Gustav · King Arthur · Oliver Current meta Beats 0 of 8 reference lineups 86.19/100 out of 100
    Gustav (footmen · X20), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 86.19 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Gustav, King Arthur, Oliver only reaches its own squad, not the whole team.

  18. 239 King Arthur, front rowLa Hire, middle rowOliver, back row King Arthur · La Hire · Oliver Current meta Beats 0 of 8 reference lineups 85.16/100 out of 100
    King Arthur (footmen · SP · paid), La Hire (footmen · X22) and Oliver (archer · X24) score 85.16 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Oliver’s Paladin's Resilience both wait on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 36% of the hardest-hitting trio in the roster.

  19. 242 Tomyris, front rowKing Arthur, middle rowOliver, back row Tomyris · King Arthur · Oliver Current meta Beats 0 of 8 reference lineups 85.50/100 out of 100
    Tomyris (archer · X28), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 85.50 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 38% of the hardest-hitting trio in the roster.

  20. 245 King Arthur, front rowRamses II, middle rowOliver, back row King Arthur · Ramses II · Oliver Current meta Beats 0 of 8 reference lineups 85.27/100 out of 100
    King Arthur (footmen · SP · paid), Ramses II (archer · SP · paid) and Oliver (archer · X24) score 85.27 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present.

  21. 246 King Arthur, front rowJulian, middle rowOliver, back row King Arthur · Julian · Oliver Current meta Beats 0 of 8 reference lineups 86.13/100 out of 100
    King Arthur (footmen · SP · paid), Julian (archer · X25) and Oliver (archer · X24) score 86.13 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present.

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King Arthur — skills

All 8 recorded skills for King Arthur, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Wheel of Fortune

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

The Damage the Hero takes -80% at the start of the battle. Each time the Hero take Damage, the Damage mitigation effect will be reduced by 8%, with Resistance increased by 20% and Damage dealt increased by 10% (stackable up to 16 layer(s)), effective until the end of the battle.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Sword in the Stone

Additional Attack · 1 random enemy squad within effective range · Range 3 · Footmen

Arthur wields his sacred sword; after a normal attack, 50% chance to deal 700% Physical Damage to 1 random enemy squads within the valid range; 40% of this damage will be used to restore the troop power of 2 random friendly squads. After casting the Sword in the Stone, 50% chance to apply it to the enemy's mid or back-row squad once additionally.

6

Footmen Awakened

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Blessing of the King

Status Skill · 1 random friendly squad within effective range · Range 2 · Footmen

Arthur is blessed, permanently magnifying the healing effects he receives by 15%. For every 6 times of damage dealt by your squads, the casting chance of Sword in the Stone increases by 4%, stackable for up to 5 layers, lasting until the battle ends. When the stacking limit is reached, 100% chance to ignore the enemy's Dodging status when dealing damage, lasting 2 round(s).

Which King Arthur lineups can you field?

Select the heroes you own and the generator returns every ranked King Arthur lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator