Clovis I — what the skills grant
Totalled from Clovis I's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +180% x3 (+540% total), skill 2 — +200%.
About Clovis I
Clovis I is a Footmen hero in Rise of Castles. On ROCMeta, Clovis I appears in 21 ranked combos spanning Footmen and Mixed lineups. Clovis I's highest-ranked appearance is Clovis I · Bleeding Steed · Ashoka, which currently sits at Footmen #257.
Across Clovis I's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.
Clovis I's strongest recorded skill hits for 200% damage.
Clovis I is most often ranked alongside Ashoka, Pepin, and Healer — the heroes that share the most ranked combos with Clovis I. The full list of partners is further down the page.
Why Clovis I ranks where it does
Clovis I is built around healing — stronger there than 88% of the roster.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Clovis I's Salic Law feeds on them. Clovis I supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Clovis I's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Clovis I
Counted from the published lists: the partners who appear beside Clovis I in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Clovis I is listed with, but whose kit the skill text says Clovis I actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Clovis I's Salic Law feeds on them. Clovis I supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedClovis I supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Clovis I's Salic Law feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedClovis I supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Clovis I's Salic Law feeds on them. No lineup around this pair clears the era and composition gates.
Ashoka
18 shared lineupsAshoka supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Clovis I supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
Pepin
3 shared lineupsClovis I supplies the combat-skill casts; Pepin's Power of Staff feeds on them. Pepin supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them.
Fortuneteller
1 shared lineupClovis I supplies the combat-skill casts; Fortuneteller's Soul Sacrifice feeds on them. Fortuneteller supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them.
Best Footmen combos with Clovis I
Clovis I appears in 18 ranked Footmen combos.
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B Clovis I · Bleeding Steed · Ashoka Mid progression Beats 3 of 8 reference lineups 79.91/100 out of 100 Clovis I (X15), Bleeding Steed (S03) and Ashoka (X14) score 79.91 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Bleeding Steed produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Vikram · Ashoka Mid progression Beats 3 of 8 reference lineups 81.54/100 out of 100 Clovis I (X15), Vikram (X04) and Ashoka (X14) score 81.54 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Vikram produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Ashoka · Genghis Khan Mid progression Beats 3 of 8 reference lineups 80.23/100 out of 100 Clovis I (X15), Ashoka (X14) and Genghis Khan (S01) score 80.23 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 60% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Genghis Khan’s Fortune's Favor both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 32% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Healer · Ashoka Mid progression Beats 2 of 8 reference lineups 81.68/100 out of 100 Clovis I (X15), Healer (X10) and Ashoka (X14) score 81.68 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Healer produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Hellfire · Ashoka Mid progression Beats 1 of 8 reference lineups 82.18/100 out of 100 Clovis I (X15), Hellfire (X09) and Ashoka (X14) score 82.18 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Ashoka · Fortuneteller Mid progression Beats 1 of 8 reference lineups 79.49/100 out of 100 Clovis I (X15), Ashoka (X14) and Fortuneteller (X08) score 79.49 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 53% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Fortuneteller’s Soul Sacrifice both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Clovis I (X15); raw damage reaches only about 36% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Clovis I · Cao Cao developer pick Mid progression Beats 1 of 8 reference lineups 77.50/100 out of 100 Ashoka (X14), Clovis I (X15) and Cao Cao (S01) score 77.50 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 59% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Clovis I · Ashoka · Pepin Mid progression Beats 1 of 8 reference lineups 85.10/100 out of 100 Clovis I (X15), Ashoka (X14) and Pepin (X12) score 85.10 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Pepin’s Power of Staff both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Cicero · Ashoka Mid progression Beats 1 of 8 reference lineups 81.05/100 out of 100 Clovis I (X15), Cicero (X01) and Ashoka (X14) score 81.05 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cicero produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Liberator · Clovis I · Ashoka Mid progression Beats 1 of 8 reference lineups 79.40/100 out of 100 Liberator (X05), Clovis I (X15) and Ashoka (X14) score 79.40 out of 100 together, and each of the three has a job.
Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Demon Spear · Ashoka Mid progression Beats 1 of 8 reference lineups 79.55/100 out of 100 Clovis I (X15), Demon Spear (S00) and Ashoka (X14) score 79.55 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Ashoka · Jiguang Qi Mid progression Beats 1 of 8 reference lineups 80.95/100 out of 100 Clovis I (X15), Ashoka (X14) and Jiguang Qi (S01) score 80.95 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Jiguang Qi’s Unyelding both wait on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Pepin · Healer · Clovis I Mid progression Beats 0 of 8 reference lineups 78.92/100 out of 100 Pepin (X12), Healer (X10) and Clovis I (X15) score 78.92 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Healer produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Isabella I · Ashoka Mid progression Beats 0 of 8 reference lineups 79.11/100 out of 100 Clovis I (X15), Isabella I (S01) and Ashoka (X14) score 79.11 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 62% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Isabella I produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Dach Tengri · Clovis I Mid progression Beats 0 of 8 reference lineups 79.06/100 out of 100 Ashoka (X14), Dach Tengri (X02) and Clovis I (X15) score 79.06 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Dach Tengri is the multiplier, raising what the other two put out rather than adding a number of its own: carries 44% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Hunk · Ashoka Mid progression Beats 0 of 8 reference lineups 79.91/100 out of 100 Clovis I (X15), Hunk (X01) and Ashoka (X14) score 79.91 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hunk adds a second source of control, so the lock rarely has an off round: Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Soaring Hawk · Ashoka Mid progression Beats 0 of 8 reference lineups 79.70/100 out of 100 Clovis I (X15), Soaring Hawk (S04) and Ashoka (X14) score 79.70 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Soaring Hawk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Clovis I · Hellfire · Pepin Mid progression Beats 0 of 8 reference lineups 79.28/100 out of 100 Clovis I (X15), Hellfire (X09) and Pepin (X12) score 79.28 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Hellfire raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Clovis I
Clovis I appears in 3 ranked Mixed combos.
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B Ashoka · Warden · Clovis I Mid progression Beats 1 of 8 reference lineups 81.93/100 out of 100 Ashoka (footmen · X14), Warden (archer · X06) and Clovis I (footmen · X15) score 81.93 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Clovis I’s Salic Law both wait on; Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Warden · Clovis I · Eselfred Mid progression Beats 0 of 8 reference lineups 79.64/100 out of 100 Warden (archer · X06), Clovis I (footmen · X15) and Eselfred (archer · X14) score 79.64 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 62% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Clovis I’s Salic Law and Eselfred’s Thunder and Heavy Arrows both wait on; Eselfred produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Eselfred swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B War Lord · Clovis I · Ashoka Mid progression Beats 0 of 8 reference lineups 81.10/100 out of 100 War Lord (cavalry · S03), Clovis I (footmen · X15) and Ashoka (footmen · X14) score 81.10 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Clovis I’s Salic Law both wait on; Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
Clovis I — skills
All 8 recorded skills for Clovis I, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Territory Expansion
60% chance to deal 180% damage to an enemy squad for 3 time(s) and 50% chance to curse it, making it take 200% damage each round for 2 round(s); if the target is already cursed, 50% chance to silence it for 1 round(s). There will be a cooldown of 1 round(s) after the skill is cast.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Salic Law
40% chance to restore the troop power of your side for 3 time(s) (recovery rate: 180%), choosing 1 random squad(s) of yours within the valid range.
6 Footmen Awakened
For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Frankish Spear
Every time your Footman squad casts a combat skill, 100% chance to make 1 enemy squad(s) deal -10% skill damage, stackable for up to 10 time(s).
Which Clovis I lineups can you field?
Select the heroes you own and the generator returns every ranked Clovis I lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


