Cleopatra VII — what the skills grant
Totalled from Cleopatra VII's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +225%.
About Cleopatra VII
Cleopatra VII is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Cleopatra VII appears in 68 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. Cleopatra VII's highest-ranked appearance is Hannibal · Cleopatra VII · Zhao Yun, which currently sits at Footmen #3.
Across Cleopatra VII's skills, the hero's own squad gains +150% Troop Power Recovery, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Might.
Cleopatra VII's strongest recorded skill hits for 225% damage.
Cleopatra VII is most often ranked alongside Hannibal, Geraint, and Gustav — the heroes that share the most ranked combos with Cleopatra VII. The full list of partners is further down the page.
Why Cleopatra VII ranks where it does
Cleopatra VII is built around evasion and healing — stronger there than 96% of the roster.
Pairs best with Defender, Geraint and Gustav. Defender's Heavenly Smite supplies the extra basic attacks; Cleopatra VII feeds on them. No lineup around this pair clears the era and composition gates.
Read from Cleopatra VII's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Cleopatra VII
Counted from the published lists: the partners who appear beside Cleopatra VII in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Cleopatra VII is listed with, but whose kit the skill text says Cleopatra VII actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Hannibal
14 shared lineupsHannibal's Dual Strike supplies the extra basic attacks; Cleopatra VII feeds on them. Hannibal's Rear Escort supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Thorven
2 shared lineupsCleopatra VII supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven's Spiral Edge supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Geraint
9 shared lineupsGeraint's Undying Will supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Gustav
9 shared lineupsGustav's Aligned Force supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Julian
7 shared lineupsJulian's Oath of Domionion supplies the extra basic attacks; Cleopatra VII feeds on them.
Tomyris
6 shared lineupsTomyris's Vanguard Defense supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Best Cavalry combos with Cleopatra VII
Cleopatra VII appears in 9 ranked Cavalry combos.
- 93
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B Thorven · Thorvi · Cleopatra VII Current meta Beats 5 of 8 reference lineups 83.47/100 out of 100 Thorven (X29), Thorvi (X29) and Cleopatra VII (S03 · paid) score 83.47 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 94% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 129
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B Cleopatra VII · Saladin · Thorvi Current meta Beats 4 of 8 reference lineups 82.78/100 out of 100 Cleopatra VII (S03 · paid), Saladin (SP · paid) and Thorvi (X29) score 82.78 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Thorvi (X29); the trigger chain is thin — the three lean on one link rather than several.
- 145
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B Cleopatra VII · Roland · Lancelot Current meta Beats 3 of 8 reference lineups 82.86/100 out of 100 Cleopatra VII (S03 · paid), Roland (X18) and Lancelot (X20 · paid) score 82.86 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 81% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Roland (X18).
- 159
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B Thorven · Cleopatra VII · Lancelot Current meta Beats 3 of 8 reference lineups 83.08/100 out of 100 Thorven (X29), Cleopatra VII (S03 · paid) and Lancelot (X20 · paid) score 83.08 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 81% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Thorven produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Cleopatra VII produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
- 179
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B Cleopatra VII · Saladin · Lancelot Current meta Beats 2 of 8 reference lineups 86.00/100 out of 100 Cleopatra VII (S03 · paid), Saladin (SP · paid) and Lancelot (X20 · paid) score 86.00 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 66% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: a mid-era lineup anchored by Saladin (SP); raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 180
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B Cleopatra VII · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.56/100 out of 100 Cleopatra VII (S03 · paid), Saladin (SP · paid) and Attila (X27 · paid) score 84.56 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 68% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Attila (X27); raw damage reaches only about 18% of the hardest-hitting trio in the roster.
- 193
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B Octavius · Cleopatra VII · Caesar developer pick Current meta Beats 2 of 8 reference lineups 74.67/100 out of 100 Octavius (S02 · paid), Cleopatra VII (S03 · paid) and Caesar (SP · paid) score 74.67 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Caesar swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Caesar (SP); raw damage reaches only about 13% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 229
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B Cleopatra VII · Saladin · Tura Cartel Current meta Beats 1 of 8 reference lineups 84.22/100 out of 100 Cleopatra VII (S03 · paid), Saladin (SP · paid) and Tura Cartel (X21) score 84.22 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 67% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Saladin (SP); raw damage reaches only about 18% of the hardest-hitting trio in the roster.
- 240
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B Cleopatra VII · Don Quixote · Saladin Current meta Beats 1 of 8 reference lineups 84.54/100 out of 100 Cleopatra VII (S03 · paid), Don Quixote (X22) and Saladin (SP · paid) score 84.54 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Don Quixote is the win condition, bringing 73% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Saladin (SP); raw damage reaches only about 21% of the hardest-hitting trio in the roster.
Best Archer combos with Cleopatra VII
Cleopatra VII appears in 23 ranked Archer combos.
- 13
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B Zhuge Liang · Cleopatra VII · Oliver Current meta Beats 16 of 29 in battle 87.49/100 out of 100 Zhuge Liang (X26), Cleopatra VII (S03 · paid) and Oliver (X24) score 87.49 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Zhuge Liang (X26).
- 38
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B Tomyris · Cleopatra VII · Penthesilea Current meta Beats 8 of 8 reference lineups 83.85/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Penthesilea (SP · paid) score 83.85 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 67% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 58
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B Penthesilea · Cleopatra VII · Oliver Current meta Beats 7 of 8 reference lineups 85.54/100 out of 100 Penthesilea (SP · paid), Cleopatra VII (S03 · paid) and Oliver (X24) score 85.54 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 94
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B Cleopatra VII · Penthesilea · Beowulf Current meta Beats 4 of 8 reference lineups 80.46/100 out of 100 Cleopatra VII (S03 · paid), Penthesilea (SP · paid) and Beowulf (SP · paid) score 80.46 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Penthesilea raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 97
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B Al-Hawra · Cleopatra VII · Oliver Current meta Beats 4 of 8 reference lineups 82.02/100 out of 100 Al-Hawra (X01 · paid), Cleopatra VII (S03 · paid) and Oliver (X24) score 82.02 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Cleopatra VII produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Oliver (X24); damage is spread across the enemy line, with no finisher to focus one squad down.
- 120
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B Penthesilea · Cleopatra VII · Henry II Current meta Beats 3 of 8 reference lineups 79.72/100 out of 100 Penthesilea (SP · paid), Cleopatra VII (S03 · paid) and Henry II (X20) score 79.72 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 82% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Henry II swings into a line that cannot answer; Penthesilea raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Penthesilea (SP); a focused finisher and spread pressure both present.
- 131
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B Tomyris · Cleopatra VII · Oliver Current meta Beats 3 of 8 reference lineups 83.04/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Oliver (X24) score 83.04 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Tomyris (X28).
- 141
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B Cleopatra VII · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 85.63/100 out of 100 Cleopatra VII (S03 · paid), Ramses II (SP · paid) and Oliver (X24) score 85.63 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 150
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B Julian · Cleopatra VII · Oliver Current meta Beats 3 of 8 reference lineups 85.63/100 out of 100 Julian (X25), Cleopatra VII (S03 · paid) and Oliver (X24) score 85.63 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 154
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B Cleopatra VII · Beowulf · Zhuge Liang Current meta Beats 3 of 8 reference lineups 82.56/100 out of 100 Cleopatra VII (S03 · paid), Beowulf (SP · paid) and Zhuge Liang (X26) score 82.56 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Beowulf (SP); raw damage reaches only about 20% of the hardest-hitting trio in the roster.
- 159
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B Cleopatra VII · Helsingen · Nicolas Flamel Current meta Beats 3 of 8 reference lineups 79.05/100 out of 100 Cleopatra VII (S03 · paid), Helsingen (X28) and Nicolas Flamel (X18) score 79.05 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 55% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Helsingen (X28); raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 162
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B Zhuge Liang · Cleopatra VII · Henry II Current meta Beats 3 of 8 reference lineups 80.13/100 out of 100 Zhuge Liang (X26), Cleopatra VII (S03 · paid) and Henry II (X20) score 80.13 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 61% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Cleopatra VII waits on; Zhuge Liang raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Zhuge Liang (X26); the trigger chain is thin — the three lean on one link rather than several.
- 168
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B Cleopatra VII · Julian · Beowulf Current meta Beats 3 of 8 reference lineups 81.32/100 out of 100 Cleopatra VII (S03 · paid), Julian (X25) and Beowulf (SP · paid) score 81.32 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Beowulf raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 169
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B Cleopatra VII · Ramses II · Beowulf Current meta Beats 3 of 8 reference lineups 80.75/100 out of 100 Cleopatra VII (S03 · paid), Ramses II (SP · paid) and Beowulf (SP · paid) score 80.75 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Ramses II raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 208
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B Tomyris · Cleopatra VII · Henry II Current meta Beats 1 of 8 reference lineups 80.93/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Henry II (X20) score 80.93 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 61% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Henry II swings into a line that cannot answer; Tomyris raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Tomyris (X28); a focused finisher and spread pressure both present.
- 210
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B Tomyris · Cleopatra VII · Ramses II Current meta Beats 1 of 8 reference lineups 83.33/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Ramses II (SP · paid) score 83.33 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 68% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 16% of the hardest-hitting trio in the roster.
- 213
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B Galahad · Cleopatra VII · Zhuge Liang Current meta Beats 1 of 8 reference lineups 80.38/100 out of 100 Galahad (X23), Cleopatra VII (S03 · paid) and Zhuge Liang (X26) score 80.38 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Cleopatra VII and Galahad both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Zhuge Liang (X26).
- 230
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B Al-Hawra · Cleopatra VII · Julian Current meta Beats 1 of 8 reference lineups 79.58/100 out of 100 Al-Hawra (X01 · paid), Cleopatra VII (S03 · paid) and Julian (X25) score 79.58 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 5% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Al-Hawra swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Julian (X25); raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 231
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B Tomyris · Cleopatra VII · Julian Current meta Beats 1 of 8 reference lineups 83.89/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Julian (X25) score 83.89 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 68% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 16% of the hardest-hitting trio in the roster.
- 232
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B Tomyris · Cleopatra VII · Galahad Current meta Beats 1 of 8 reference lineups 79.52/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Galahad (X23) score 79.52 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 57% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Galahad’s Pixie Bloodline both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Tomyris (X28).
- 237
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B Cleopatra VII · Ramses II · Henry II Current meta Beats 0 of 8 reference lineups 79.31/100 out of 100 Cleopatra VII (S03 · paid), Ramses II (SP · paid) and Henry II (X20) score 79.31 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 83% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Henry II swings into a line that cannot answer; Ramses II raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Ramses II (SP); a focused finisher and spread pressure both present.
- 238
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B Julian · Cleopatra VII · Henry II Current meta Beats 0 of 8 reference lineups 80.02/100 out of 100 Julian (X25), Cleopatra VII (S03 · paid) and Henry II (X20) score 80.02 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 83% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Henry II swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Julian (X25); a focused finisher and spread pressure both present.
- 243
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B Julian · Cleopatra VII · Frederick I Current meta Beats 0 of 8 reference lineups 79.15/100 out of 100 Julian (X25), Cleopatra VII (S03 · paid) and Frederick I (X16) score 79.15 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 73% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Frederick I swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Julian (X25); the damage runs off different engines, so the three do not compound.
Best Footmen combos with Cleopatra VII
Cleopatra VII appears in 35 ranked Footmen combos — showing the top 24.
- 3
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B Hannibal · Cleopatra VII · Zhao Yun Current meta Beats 26 of 29 in battle 86.49/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 86.49 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 92% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 19
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B Hannibal · Alexander · Cleopatra VII Current meta Beats 11 of 29 in battle 86.65/100 out of 100 Hannibal (X28 · paid), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 86.65 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Hannibal (X28).
- 42
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B Geraint · Cleopatra VII · Zhao Yun Current meta Beats 7 of 8 reference lineups 81.15/100 out of 100 Geraint (X24), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 81.15 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 90% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Zhao Yun (X26).
- 54
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B Hannibal · Achilles · Cleopatra VII Current meta Beats 7 of 8 reference lineups 83.13/100 out of 100 Hannibal (X28 · paid), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 83.13 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 77% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 62
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B Alexander · Cleopatra VII · Zhao Yun Current meta Beats 6 of 8 reference lineups 79.33/100 out of 100 Alexander (SP · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 79.33 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.
- 70
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B Geraint · Achilles · Cleopatra VII Current meta Beats 6 of 8 reference lineups 78.62/100 out of 100 Geraint (X24), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 78.62 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 71% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: a mid-era lineup anchored by Geraint (X24); the trigger chain is thin — the three lean on one link rather than several.
- 71
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B Alberich · Zhao Yun · Cleopatra VII Current meta Beats 6 of 8 reference lineups 79.12/100 out of 100 Alberich (X18 · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 79.12 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).
- 78
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B Gustav · Achilles · Cleopatra VII Current meta Beats 6 of 8 reference lineups 78.39/100 out of 100 Gustav (X20), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 78.39 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 71% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Achilles (SP).
- 86
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B Gustav · Cleopatra VII · Zhao Yun Current meta Beats 5 of 8 reference lineups 81.00/100 out of 100 Gustav (X20), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 81.00 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 88
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B Geraint · Cleopatra VII · Lagertha Current meta Beats 5 of 8 reference lineups 81.89/100 out of 100 Geraint (X24), Cleopatra VII (S03 · paid) and Lagertha (X27) score 81.89 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 97
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B Gustav · Alexander · Cleopatra VII Current meta Beats 5 of 8 reference lineups 80.63/100 out of 100 Gustav (X20), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 80.63 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 98
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B Geraint · Cleopatra VII · Harald III Current meta Beats 5 of 8 reference lineups 80.30/100 out of 100 Geraint (X24), Cleopatra VII (S03 · paid) and Harald III (X19) score 80.30 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).
- 100
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B Geraint · Alexander · Cleopatra VII Current meta Beats 4 of 8 reference lineups 81.19/100 out of 100 Geraint (X24), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 81.19 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Geraint (X24).
- 103
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B King Arthur · Zhao Yun · Cleopatra VII Current meta Beats 4 of 8 reference lineups 78.45/100 out of 100 King Arthur (SP · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 78.45 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).
- 104
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B Harald III · Cleopatra VII · Zhao Yun Current meta Beats 4 of 8 reference lineups 82.47/100 out of 100 Harald III (X19), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 82.47 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).
- 114
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B Gustav · Cleopatra VII · Lagertha Current meta Beats 4 of 8 reference lineups 81.64/100 out of 100 Gustav (X20), Cleopatra VII (S03 · paid) and Lagertha (X27) score 81.64 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 116
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B Gustav · Cleopatra VII · Geraint Current meta Beats 4 of 8 reference lineups 79.00/100 out of 100 Gustav (X20), Cleopatra VII (S03 · paid) and Geraint (X24) score 79.00 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Geraint’s Resilience both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Gustav raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
- 128
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B Hannibal · Cleopatra VII · Ragnar Current meta Beats 3 of 8 reference lineups 80.25/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Ragnar (X12 · paid) score 80.25 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 57% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Ragnar swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
- 139
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B Hannibal · Cleopatra VII · King Cnut Current meta Beats 3 of 8 reference lineups 79.23/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and King Cnut (X17) score 79.23 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 140
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B Hannibal · Cleopatra VII · Lagertha Current meta Beats 3 of 8 reference lineups 82.54/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Lagertha (X27) score 82.54 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Lagertha swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 148
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B Hannibal · Cleopatra VII · Harald III Current meta Beats 3 of 8 reference lineups 82.85/100 out of 100 Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and Harald III (X19) score 82.85 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 149
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B Geraint · Alberich · Cleopatra VII Current meta Beats 3 of 8 reference lineups 79.44/100 out of 100 Geraint (X24), Alberich (X18 · paid) and Cleopatra VII (S03 · paid) score 79.44 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder and Cleopatra VII’s Dazzling Shield both wait on; Cleopatra VII produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Geraint (X24).
- 155
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B Gustav · Cleopatra VII · Harald III Current meta Beats 3 of 8 reference lineups 80.05/100 out of 100 Gustav (X20), Cleopatra VII (S03 · paid) and Harald III (X19) score 80.05 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Harald III’s Eternal Black Sail both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Gustav (X20); raw damage reaches only about 16% of the hardest-hitting trio in the roster.
- 158
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B Geraint · Hannibal · Cleopatra VII Current meta Beats 3 of 8 reference lineups 82.18/100 out of 100 Geraint (X24), Hannibal (X28 · paid) and Cleopatra VII (S03 · paid) score 82.18 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.
Best Mixed combos with Cleopatra VII
Cleopatra VII appears in 1 ranked Mixed combo.
- 34
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B Hunk · Cleopatra VII · Lilith developer pick Mid progression Beats 0 of 8 reference lineups 63.97/100 out of 100 Hunk (footmen · X01), Cleopatra VII (archer · S03 · paid) and Lilith (archer · X09) score 63.97 out of 100 together, and each of the three has a job.
Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lilith adds a second source of control, so the lock rarely has an off round: Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Lilith swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Cleopatra VII — skills
All 8 recorded skills for Cleopatra VII, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Dazzling Shield
For the first 4 rounds, the friendly squad with the lowest troop power has 40% chance to dodge the incoming damage when being attacked; starting round 4 your squad with the lowest troop power will restore some troop power (recovery rate: 150%).
3 Defensive Formation
Hero's squad has +50% Resistance.
4 Offensive Formation
Hero's squad has +50% Might.
5 Mesmerizing Posture
Cleopatra mesmerizes the enemy, as a result, for every 2 normal attacks by each enemy squad, the squad has a 50% chance to be confused and end up choosing a random target for its skill/normal attack, last 1 round(s).
6 Awakened Life
Hero's squad has +15% Might and Resistance, +15% HP, and 250% bonus to the skill "Dictator".
7 Offense
Hero's formation has +40% Might.
8 Withering Life
When the Hero takes actions, 100% chance to make the confused enemy squad stay in a vulnerable status, which means, every time it takes damage, it will take 15% more damage at the subsequent time, lasting 2 round(s); meanwhile, it has a 50% chance to take 225% damage immediately.
Which Cleopatra VII lineups can you field?
Select the heroes you own and the generator returns every ranked Cleopatra VII lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


