ROCMeta

My Account Guest
Best comboTop ranked

King Cnut · Hannibal · Thorvi

Mixed #21
King Cnut Rise of Castles heroKing Cnut
Hannibal Rise of Castles heroHannibal
Thorvi Rise of Castles heroThorvi

King Cnut — what the skills grant

Totalled from King Cnut's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
+40% friendly squads
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
HP
+15% hero's squad
Troop Power Recovery
+115% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +267%.

About King Cnut

King Cnut is a Footmen hero in Rise of Castles. On ROCMeta, King Cnut appears in 24 ranked combos spanning Footmen and Mixed lineups. King Cnut's highest-ranked appearance is King Cnut · Hannibal · Thorvi, which currently sits at Mixed #21.

Across King Cnut's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

King Cnut's strongest recorded skill hits for 267% damage.

King Cnut is most often ranked alongside Zhao Yun, King Arthur, and Hannibal — the heroes that share the most ranked combos with King Cnut. The full list of partners is further down the page.

Why King Cnut ranks where it does

King Cnut is built around healing and team buffs — stronger there than 82% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; King Cnut's Frenzy Tides feeds on them. King Cnut supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.00, below the last ranked seat in its tier (83.96).

Read from King Cnut's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with King Cnut

Counted from the published lists: the partners who appear beside King Cnut in the most ranked lineups.

Proven synergies

A different question from the grid above: not who King Cnut is listed with, but whose kit the skill text says King Cnut actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Cyrus portrait

Cyrus

1 shared lineup

Cyrus's Tolerance supplies the trigger-rate boosts; King Cnut's Frenzy Tides feeds on them. King Cnut supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.

Roland portrait

Roland

1 shared lineup

King Cnut supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; King Cnut's Frenzy Tides feeds on them.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; King Cnut's Frenzy Tides feeds on them. King Cnut supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.00, below the last ranked seat in its tier (83.96).

King Arthur portrait

King Arthur

5 shared lineups

King Cnut supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them.

La Hire portrait

La Hire

4 shared lineups

La Hire's Tenacity supplies the trigger-rate boosts; King Cnut's Frenzy Tides feeds on them.

Alberich portrait

Alberich

4 shared lineups

King Cnut supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Best Footmen combos with King Cnut

King Cnut appears in 20 ranked Footmen combos.

  1. 41 Achilles, front rowKing Cnut, middle rowZhao Yun, back row Achilles · King Cnut · Zhao Yun Current meta Beats 7 of 8 reference lineups 78.89/100 out of 100
    Achilles (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 78.89 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  2. 63 Alexander, front rowKing Cnut, middle rowZhao Yun, back row Alexander · King Cnut · Zhao Yun Current meta Beats 6 of 8 reference lineups 80.72/100 out of 100
    Alexander (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 80.72 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  3. 66 Alberich, front rowZhao Yun, middle rowKing Cnut, back row Alberich · Zhao Yun · King Cnut Current meta Beats 6 of 8 reference lineups 81.86/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and King Cnut (X17) score 81.86 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  4. 69 King Cnut, front rowLa Hire, middle rowZhao Yun, back row King Cnut · La Hire · Zhao Yun Current meta Beats 6 of 8 reference lineups 80.58/100 out of 100
    King Cnut (X17), La Hire (X22) and Zhao Yun (X26) score 80.58 out of 100 together, and each of the three has a job.

    King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 88% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  5. 81 Achilles, front rowKing Cnut, middle rowLa Hire, back row Achilles · King Cnut · La Hire Current meta Beats 6 of 8 reference lineups 78.53/100 out of 100
    Achilles (SP · paid), King Cnut (X17) and La Hire (X22) score 78.53 out of 100 together, and each of the three has a job.

    Achilles is the win condition, bringing 67% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; King Cnut raises Achilles’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  6. 119 Geraint, front rowHarald III, middle rowKing Cnut, back row Geraint · Harald III · King Cnut Current meta Beats 4 of 8 reference lineups 79.35/100 out of 100
    Geraint (X24), Harald III (X19) and King Cnut (X17) score 79.35 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  7. 122 Geraint, front rowAlberich, middle rowKing Cnut, back row Geraint · Alberich · King Cnut Current meta Beats 4 of 8 reference lineups 81.92/100 out of 100
    Geraint (X24), Alberich (X18 · paid) and King Cnut (X17) score 81.92 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut raises Alberich’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  8. 123 Hasdrubal, front rowKing Cnut, middle rowLa Hire, back row Hasdrubal · King Cnut · La Hire Current meta Beats 3 of 8 reference lineups 80.67/100 out of 100
    Hasdrubal (X23), King Cnut (X17) and La Hire (X22) score 80.67 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Cnut’s Frenzy Tides both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; King Cnut raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  9. 124 King Arthur, front rowZhao Yun, middle rowKing Cnut, back row King Arthur · Zhao Yun · King Cnut Current meta Beats 3 of 8 reference lineups 79.71/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and King Cnut (X17) score 79.71 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  10. 132 Alexander, front rowKing Cnut, middle rowLa Hire, back row Alexander · King Cnut · La Hire Current meta Beats 3 of 8 reference lineups 80.68/100 out of 100
    Alexander (SP · paid), King Cnut (X17) and La Hire (X22) score 80.68 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; King Cnut raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  11. 139 Hannibal, front rowCleopatra VII, middle rowKing Cnut, back row Hannibal · Cleopatra VII · King Cnut Current meta Beats 3 of 8 reference lineups 79.23/100 out of 100
    Hannibal (X28 · paid), Cleopatra VII (S03 · paid) and King Cnut (X17) score 79.23 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  12. 156 Geraint, front rowKing Arthur, middle rowKing Cnut, back row Geraint · King Arthur · King Cnut Current meta Beats 3 of 8 reference lineups 79.56/100 out of 100
    Geraint (X24), King Arthur (SP · paid) and King Cnut (X17) score 79.56 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; King Cnut raises King Arthur’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  13. 172 Hannibal, front rowHarald III, middle rowKing Cnut, back row Hannibal · Harald III · King Cnut Current meta Beats 2 of 8 reference lineups 78.73/100 out of 100
    Hannibal (X28 · paid), Harald III (X19) and King Cnut (X17) score 78.73 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Harald III swings into a line that cannot answer; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  14. 177 Gustav, front rowAlberich, middle rowKing Cnut, back row Gustav · Alberich · King Cnut Current meta Beats 2 of 8 reference lineups 81.62/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and King Cnut (X17) score 81.62 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  15. 183 Gustav, front rowKing Arthur, middle rowKing Cnut, back row Gustav · King Arthur · King Cnut Current meta Beats 2 of 8 reference lineups 79.43/100 out of 100
    Gustav (X20), King Arthur (SP · paid) and King Cnut (X17) score 79.43 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  16. 200 Gustav, front rowHarald III, middle rowKing Cnut, back row Gustav · Harald III · King Cnut Current meta Beats 1 of 8 reference lineups 78.53/100 out of 100
    Gustav (X20), Harald III (X19) and King Cnut (X17) score 78.53 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  17. 201 Hannibal, front rowAlberich, middle rowKing Cnut, back row Hannibal · Alberich · King Cnut Current meta Beats 1 of 8 reference lineups 83.52/100 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and King Cnut (X17) score 83.52 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; King Cnut produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  18. 202 King Arthur, front rowHannibal, middle rowKing Cnut, back row King Arthur · Hannibal · King Cnut Current meta Beats 1 of 8 reference lineups 83.86/100 out of 100
    King Arthur (SP · paid), Hannibal (X28 · paid) and King Cnut (X17) score 83.86 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; King Cnut produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  19. 5 King Arthur, front rowBleeding Steed, middle rowKing Cnut, back row King Arthur · Bleeding Steed · King Cnut developer pick Mid progression Beats 4 of 8 reference lineups 69.16/100 out of 100
    King Arthur (SP · paid), Bleeding Steed (S03) and King Cnut (X17) score 69.16 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer; Bleeding Steed raises King Arthur’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 10% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  20. 7 Gustav, front rowBleeding Steed, middle rowKing Cnut, back row Gustav · Bleeding Steed · King Cnut developer pick Mid progression Beats 3 of 8 reference lineups 69.75/100 out of 100
    Gustav (X20), Bleeding Steed (S03) and King Cnut (X17) score 69.75 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. King Cnut is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Bleeding Steed’s Nomadic Remedy waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Cnut swings into a line that cannot answer; Gustav raises King Cnut’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Footmen rankings →

Best Mixed combos with King Cnut

King Cnut appears in 4 ranked Mixed combos.

  1. 21 King Cnut, front rowHannibal, middle rowThorvi, back row King Cnut · Hannibal · Thorvi Current meta Beats 11 of 29 in battle 87.66/100 out of 100
    King Cnut (footmen · X17), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 87.66 out of 100 together, and each of the three has a job.

    King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 97% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; King Cnut, Hannibal, Thorvi only reaches its own squad, not the whole team.

  2. 23 King Cnut, front rowSaladin, middle rowThorvi, back row King Cnut · Saladin · Thorvi Current meta Beats 10 of 29 in battle 88.37/100 out of 100
    King Cnut (footmen · X17), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 88.37 out of 100 together, and each of the three has a job.

    King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 90% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides and Thorvi’s Thunderlance Thrust both wait on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; King Cnut raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; King Cnut, Saladin, Thorvi only reaches its own squad, not the whole team.

  3. 82 Roland, front rowKing Cnut, middle rowThorvi, back row Roland · King Cnut · Thorvi Current meta Beats 5 of 8 reference lineups 86.48/100 out of 100
    Roland (cavalry · X18), King Cnut (footmen · X17) and Thorvi (cavalry · X29) score 86.48 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 97% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides and Thorvi’s Thunderlance Thrust both wait on; King Cnut produces combat-skill casts, the exact trigger Roland’s Paladins waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 41% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 97 King Cnut, front rowCyrus, middle rowThorvi, back row King Cnut · Cyrus · Thorvi Current meta Beats 4 of 8 reference lineups 85.12/100 out of 100
    King Cnut (footmen · X17), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.12 out of 100 together, and each of the three has a job.

    King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 90% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides and Thorvi’s Thunderlance Thrust both wait on; King Cnut produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 44% of the hardest-hitting trio in the roster.

See the full Mixed rankings →

King Cnut — skills

All 8 recorded skills for King Cnut, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

North Sea Empire

Pre-Battle Skill · 3 random friendly squads within effective range · Range 3 · Footmen

Starting round 5, all your footman squad's damage increases by 40%.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Frenzy Tides

Combat Skill · 2 random enemy squads within effective range · Range 5 · Footmen

40% chance to deal some damage to 2 random enemy squad(s) (damage rate: 267%), and suppress them, making them unable to move for 1 round(s).

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Eye of the Storm

Combat Skill · 2 random friendly squads within effective range · Range 3 · Footmen

60% chance to apply this effect to 2 random squad(s): restores some troop power each round (recovery rate: 115%), with 50% chance to stay immune to silenced/disarmed/suppressed/confused status, lasting 2 round(s).

Which King Cnut lineups can you field?

Select the heroes you own and the generator returns every ranked King Cnut lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator