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Hunk · El Cid · Ashoka

Mixed #266
Hunk Rise of Castles heroHunk
El Cid Rise of Castles heroEl Cid
Ashoka Rise of Castles heroAshoka

Hunk — what the skills grant

Totalled from Hunk's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Evasion Rate
+25% hero's squad
Damage
+50% hero's squad
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
Damage Taken
+50% enemy squads
HP
+15% hero's squad
Combat Speed
+37 friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +469%.

About Hunk

Hunk is a Footmen hero in Rise of Castles. On ROCMeta, Hunk appears in 7 ranked combos spanning Footmen and Mixed lineups. Hunk's highest-ranked appearance is Hunk · El Cid · Ashoka, which currently sits at Mixed #266.

Across Hunk's skills, the hero's own squad gains +25% Evasion Rate, +50% Damage, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

Hunk's strongest recorded skill hits for 469% damage.

Hunk is most often ranked alongside Ashoka, Bleeding Steed, and Valkyrie — the heroes that share the most ranked combos with Hunk. The full list of partners is further down the page.

Why Hunk ranks where it does

Hunk is built around evasion and enemy debuffs — stronger there than 95% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Hunk's Yeet! feeds on them. Hunk supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Hunk's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Hunk

Counted from the published lists: the partners who appear beside Hunk in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Hunk is listed with, but whose kit the skill text says Hunk actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Hunk's Yeet! feeds on them. Hunk supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Hunk's Yeet! feeds on them. Hunk supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Hunk supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Hunk's Yeet! feeds on them. No lineup around this pair clears the era and composition gates.

Frederick I portrait

Frederick I

Not yet listed

Hunk supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Hunk's Yeet! supplies the burns; Frederick I's Frenzy War feeds on them. No lineup around this pair clears the era and composition gates.

Thorven portrait

Thorven

Not yet listed

Hunk supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven's Spiral Edge supplies the taunts; Hunk's Head On feeds on them. No lineup around this pair clears the era and composition gates.

Ashoka portrait

Ashoka

5 shared lineups

Hunk supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

Best Footmen combos with Hunk

Hunk appears in 5 ranked Footmen combos.

  1. 22 Hunk, front rowBleeding Steed, middle rowValkyrie, back row Hunk · Bleeding Steed · Valkyrie developer pick Mid progression Beats 1 of 8 reference lineups 61.42/100 out of 100
    Hunk (X01), Bleeding Steed (S03) and Valkyrie (X03) score 61.42 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 87% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; Bleeding Steed raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Hunk holds the front and Bleeding Steed keeps it standing. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 45 Clovis I, front rowHunk, middle rowAshoka, back row Clovis I · Hunk · Ashoka Mid progression Beats 0 of 8 reference lineups 79.91/100 out of 100
    Clovis I (X15), Hunk (X01) and Ashoka (X14) score 79.91 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hunk adds a second source of control, so the lock rarely has an off round: Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  3. 50 Hunk, front rowIsabella I, middle rowAshoka, back row Hunk · Isabella I · Ashoka Mid progression Beats 0 of 8 reference lineups 81.54/100 out of 100
    Hunk (X01), Isabella I (S01) and Ashoka (X14) score 81.54 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I adds a second source of control, so the lock rarely has an off round: Queen of the Storm applies Suppress on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 78% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hunk’s Yeet! produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); raw damage reaches only about 25% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 53 Ashoka, front rowHunk, middle rowFortuneteller, back row Ashoka · Hunk · Fortuneteller Mid progression Beats 0 of 8 reference lineups 79.55/100 out of 100
    Ashoka (X14), Hunk (X01) and Fortuneteller (X08) score 79.55 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  5. 56 Ashoka, front rowHunk, middle rowPepin, back row Ashoka · Hunk · Pepin Mid progression Beats 0 of 8 reference lineups 79.89/100 out of 100
    Ashoka (X14), Hunk (X01) and Pepin (X12) score 79.89 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 82% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.

See the full Footmen rankings →

Best Mixed combos with Hunk

Hunk appears in 2 ranked Mixed combos.

  1. 16 Hunk, front rowEl Cid, middle rowAshoka, back row Hunk · El Cid · Ashoka Mid progression Beats 1 of 8 reference lineups 80.51/100 out of 100
    Hunk (footmen · X01), El Cid (cavalry · X12) and Ashoka (footmen · X14) score 80.51 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 70% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Hunk’s Yeet! both wait on; Hunk produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.

  2. 34 Hunk, front rowCleopatra VII, middle rowLilith, back row Hunk · Cleopatra VII · Lilith developer pick Mid progression Beats 0 of 8 reference lineups 63.97/100 out of 100
    Hunk (footmen · X01), Cleopatra VII (archer · S03 · paid) and Lilith (archer · X09) score 63.97 out of 100 together, and each of the three has a job.

    Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lilith adds a second source of control, so the lock rarely has an off round: Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Lilith swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Mixed rankings →

Hunk — skills

All 8 recorded skills for Hunk, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Head On

Status Skill · 1 random friendly squad within effective range · Range 1 · Footmen

When the squad takes damage, 25% chance to evade and immune this damage, 50% chance each turn to increase squad damage by 50%.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Yeet!

Combat Skill · 2 random enemy squads within effective range · Range 4 · Footmen

30% chance to make 2 random enemy squads within range to enter confuse and flammable status, skill and basic attacks target random targets, Take 50% additional burning damage, lasts 2 turns.

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Slaughter

Pre-Battle Skill · 2 random friendly squads within effective range · Range 5 · Footmen

In the first six rounds, all your squads gain 37 combat speed; 50% of the damage taken will be settled in round seven (the settlement will be made in advance if the battle ends earlier or the hero dies earlier); in the pre-battle round, deals 469% damage to 2 random enemy squads.

Which Hunk lineups can you field?

Select the heroes you own and the generator returns every ranked Hunk lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator