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Gustav · Geraint · Lagertha

Footmen #6
Gustav Rise of Castles heroGustav
Geraint Rise of Castles heroGeraint
Lagertha Rise of Castles heroLagertha

Gustav — what the skills grant

Totalled from Gustav's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
-10% enemy squads
+5% friendly squads
+15% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage Taken
-35% hero's squad
Troop Power Recovery
+200% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +350%.

About Gustav

Gustav is a Footmen hero in Rise of Castles. On ROCMeta, Gustav appears in 70 ranked combos spanning Footmen and Mixed lineups. Gustav's highest-ranked appearance is Gustav · Geraint · Lagertha, which currently sits at Footmen #6.

Across Gustav's skills, the hero's own squad gains +15% Damage, +65% Resistance, +65% Might, and -35% Damage Taken. The wider legion gains +40% Might.

Gustav's strongest recorded skill hits for 350% damage.

Gustav is most often ranked alongside Alberich, King Arthur, and Harald III — the heroes that share the most ranked combos with Gustav. The full list of partners is further down the page.

Why Gustav ranks where it does

Gustav is built around healing and damage reduction — stronger there than 92% of the roster.

Pairs best with Alberich, Alexander and Arslan. Gustav's Aligned Force supplies the taunts; Alberich's Treasure Holder feeds on them.

Adds little alongside Hector, Isabella I and Lawman. both are sustains — the second adds little the first does not

Read from Gustav's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Gustav

Counted from the published lists: the partners who appear beside Gustav in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Gustav is listed with, but whose kit the skill text says Gustav actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Alberich portrait

Alberich

16 shared lineups

Gustav's Aligned Force supplies the taunts; Alberich's Treasure Holder feeds on them.

Harald III portrait

Harald III

13 shared lineups

Gustav's Aligned Force supplies the taunts; Harald III's Eternal Black Sail feeds on them.

King Arthur portrait

King Arthur

13 shared lineups

Gustav's Aligned Force supplies the taunts; King Arthur's Wheel of Fortune feeds on them.

Lagertha portrait

Lagertha

10 shared lineups

Gustav's Aligned Force supplies the taunts; Lagertha's Counterattack Tactics feeds on them.

Cleopatra VII portrait

Cleopatra VII

9 shared lineups

Gustav's Aligned Force supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.

Theodora portrait

Theodora

8 shared lineups

Gustav's Aligned Force supplies the taunts; Theodora's Art of Eternity feeds on them.

Best Footmen combos with Gustav

Gustav appears in 61 ranked Footmen combos — showing the top 24.

  1. 6 Gustav, front rowGeraint, middle rowLagertha, back row Gustav · Geraint · Lagertha developer pick Current meta Beats 22 of 29 in battle 85.64/100 out of 100
    Gustav (X20), Geraint (X24) and Lagertha (X27) score 85.64 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  2. 9 Gustav, front rowAlberich, middle rowZhao Yun, back row Gustav · Alberich · Zhao Yun Current meta Beats 20 of 29 in battle 90.28/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Zhao Yun (X26) score 90.28 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  3. 10 Gustav, front rowAchilles, middle rowAlberich, back row Gustav · Achilles · Alberich Current meta Beats 20 of 29 in battle 85.96/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Alberich (X18 · paid) score 85.96 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  4. 18 Gustav, front rowKing Arthur, middle rowZhao Yun, back row Gustav · King Arthur · Zhao Yun Current meta Beats 13 of 29 in battle 89.36/100 out of 100
    Gustav (X20), King Arthur (SP · paid) and Zhao Yun (X26) score 89.36 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound.

  5. 22 Gustav, front rowAchilles, middle rowKing Arthur, back row Gustav · Achilles · King Arthur Current meta Beats 9 of 29 in battle 86.66/100 out of 100
    Gustav (X20), Achilles (SP · paid) and King Arthur (SP · paid) score 86.66 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 64% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  6. 23 Gustav, front rowHarald III, middle rowZhao Yun, back row Gustav · Harald III · Zhao Yun Current meta Beats 9 of 29 in battle 85.82/100 out of 100
    Gustav (X20), Harald III (X19) and Zhao Yun (X26) score 85.82 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  7. 26 Gustav, front rowGeraint, middle rowKing Arthur, back row Gustav · Geraint · King Arthur Current meta Beats 6 of 29 in battle 85.29/100 out of 100
    Gustav (X20), Geraint (X24) and King Arthur (SP · paid) score 85.29 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience and King Arthur’s Wheel of Fortune both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so King Arthur swings into a line that cannot answer; Gustav raises King Arthur’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  8. 29 Gustav, front rowAlberich, middle rowGeraint, back row Gustav · Alberich · Geraint Current meta Beats 3 of 29 in battle 85.36/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Geraint (X24) score 85.36 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder and Geraint’s Resilience both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer; Gustav raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  9. 39 Gustav, front rowGeraint, middle rowZhao Yun, back row Gustav · Geraint · Zhao Yun Current meta Beats 7 of 8 reference lineups 84.03/100 out of 100
    Gustav (X20), Geraint (X24) and Zhao Yun (X26) score 84.03 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 94% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  10. 45 Achilles, front rowGustav, middle rowZhao Yun, back row Achilles · Gustav · Zhao Yun Current meta Beats 7 of 8 reference lineups 80.44/100 out of 100
    Achilles (SP · paid), Gustav (X20) and Zhao Yun (X26) score 80.44 out of 100 together, and each of the three has a job.

    Achilles brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  11. 53 Gustav, front rowAchilles, middle rowGeraint, back row Gustav · Achilles · Geraint Current meta Beats 7 of 8 reference lineups 81.74/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Geraint (X24) score 81.74 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 81% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  12. 56 Gustav, front rowHasdrubal, middle rowLagertha, back row Gustav · Hasdrubal · Lagertha Current meta Beats 7 of 8 reference lineups 78.91/100 out of 100
    Gustav (X20), Hasdrubal (X23) and Lagertha (X27) score 78.91 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  13. 65 Alexander, front rowGustav, middle rowZhao Yun, back row Alexander · Gustav · Zhao Yun Current meta Beats 6 of 8 reference lineups 83.34/100 out of 100
    Alexander (SP · paid), Gustav (X20) and Zhao Yun (X26) score 83.34 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  14. 75 Gustav, front rowAlexander, middle rowGeraint, back row Gustav · Alexander · Geraint Current meta Beats 6 of 8 reference lineups 84.56/100 out of 100
    Gustav (X20), Alexander (SP · paid) and Geraint (X24) score 84.56 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  15. 78 Gustav, front rowAchilles, middle rowCleopatra VII, back row Gustav · Achilles · Cleopatra VII Current meta Beats 6 of 8 reference lineups 78.39/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Cleopatra VII (S03 · paid) score 78.39 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 71% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Achilles (SP).

  16. 83 Gustav, front rowAlberich, middle rowHasdrubal, back row Gustav · Alberich · Hasdrubal Current meta Beats 5 of 8 reference lineups 82.47/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Hasdrubal (X23) score 82.47 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  17. 86 Gustav, front rowCleopatra VII, middle rowZhao Yun, back row Gustav · Cleopatra VII · Zhao Yun Current meta Beats 5 of 8 reference lineups 81.00/100 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 81.00 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 89% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  18. 87 Gustav, front rowHannibal, middle rowZhao Yun, back row Gustav · Hannibal · Zhao Yun Current meta Beats 5 of 8 reference lineups 78.24/100 out of 100
    Gustav (X20), Hannibal (X28 · paid) and Zhao Yun (X26) score 78.24 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 97% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  19. 97 Gustav, front rowAlexander, middle rowCleopatra VII, back row Gustav · Alexander · Cleopatra VII Current meta Beats 5 of 8 reference lineups 80.63/100 out of 100
    Gustav (X20), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 80.63 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  20. 108 Gustav, front rowLagertha, middle rowZhao Yun, back row Gustav · Lagertha · Zhao Yun Current meta Beats 4 of 8 reference lineups 82.55/100 out of 100
    Gustav (X20), Lagertha (X27) and Zhao Yun (X26) score 82.55 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  21. 114 Gustav, front rowCleopatra VII, middle rowLagertha, back row Gustav · Cleopatra VII · Lagertha Current meta Beats 4 of 8 reference lineups 81.64/100 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Lagertha (X27) score 81.64 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Lagertha’s Counterattack Tactics both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Lagertha swings into a line that cannot answer; Gustav raises Lagertha’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  22. 116 Gustav, front rowCleopatra VII, middle rowGeraint, back row Gustav · Cleopatra VII · Geraint Current meta Beats 4 of 8 reference lineups 79.00/100 out of 100
    Gustav (X20), Cleopatra VII (S03 · paid) and Geraint (X24) score 79.00 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield and Geraint’s Resilience both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Gustav raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  23. 117 Gustav, front rowAchilles, middle rowHarald III, back row Gustav · Achilles · Harald III Current meta Beats 4 of 8 reference lineups 81.84/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Harald III (X19) score 81.84 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 63% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; Gustav raises Achilles’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster.

  24. 118 Gustav, front rowAlberich, middle rowNevsky, back row Gustav · Alberich · Nevsky Current meta Beats 4 of 8 reference lineups 78.19/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Nevsky (X27) score 78.19 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 64% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 31% of the hardest-hitting trio in the roster.

See the full Footmen rankings →

Best Mixed combos with Gustav

Gustav appears in 9 ranked Mixed combos.

  1. 22 Gustav, front rowHannibal, middle rowThorvi, back row Gustav · Hannibal · Thorvi Current meta Beats 10 of 29 in battle 88.50/100 out of 100
    Gustav (footmen · X20), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 88.50 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 97% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Gustav, Hannibal, Thorvi only reaches its own squad, not the whole team.

  2. 33 Gustav, front rowRoland, middle rowAttila, back row Gustav · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.29/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.29 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Gustav, Roland, Attila only reaches its own squad, not the whole team.

  3. 42 Gustav, front rowRoland, middle rowOliver, back row Gustav · Roland · Oliver Current meta Beats 8 of 8 reference lineups 86.08/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Oliver (cavalry · X24) score 86.08 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 47 Gustav, front rowRoland, middle rowThorvi, back row Gustav · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 87.56/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 87.56 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 97% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 41% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  5. 55 Gustav, front rowSaladin, middle rowLancelot, back row Gustav · Saladin · Lancelot Current meta Beats 7 of 8 reference lineups 85.92/100 out of 100
    Gustav (footmen · X20), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.92 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 72% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; Gustav, Saladin, Lancelot only reaches its own squad, not the whole team.

  6. 87 Gustav, front rowSaladin, middle rowAttila, back row Gustav · Saladin · Attila Current meta Beats 5 of 8 reference lineups 84.14/100 out of 100
    Gustav (footmen · X20), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.14 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 74% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  7. 197 Gustav, front rowAlberich, middle rowOliver, back row Gustav · Alberich · Oliver Current meta Beats 1 of 8 reference lineups 85.60/100 out of 100
    Gustav (footmen · X20), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 85.60 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; Gustav, Alberich, Oliver only reaches its own squad, not the whole team.

  8. 203 Gustav, front rowHannibal, middle rowOliver, back row Gustav · Hannibal · Oliver Current meta Beats 1 of 8 reference lineups 86.94/100 out of 100
    Gustav (footmen · X20), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 86.94 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 30% of the hardest-hitting trio in the roster.

  9. 233 Gustav, front rowKing Arthur, middle rowOliver, back row Gustav · King Arthur · Oliver Current meta Beats 0 of 8 reference lineups 86.19/100 out of 100
    Gustav (footmen · X20), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 86.19 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Gustav, King Arthur, Oliver only reaches its own squad, not the whole team.

See the full Mixed rankings →

Gustav — skills

All 8 recorded skills for Gustav, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Aligned Force

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

When the hero is present, all enemies have a 80% chance to target the hero in their normal attacks; every time the hero is hit by a normal attack, makes the damage the attacker deals -10% for 2 round(s) (stackable for up to 5 times); when being hit by the same attacker for a total of 4 times, immediately stops the target from dealing any damage, lasting till this round ends (after which the damage count will start all over again).

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Uprising

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

Every time being hit by a normal attack, increases the hero's Damage by 5% (stackable for up to 15 times); in round 5, deals some damage to all enemy squads based on the stacked layers (damage rate: 350% +30% *stacked layers), and Suppresses them for 1 round(s).

6

Footmen Awakened

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Favored by Fate

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

The damage taken by the hero -35%; restores some troop power each round (recovery rate: 200%).

Which Gustav lineups can you field?

Select the heroes you own and the generator returns every ranked Gustav lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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