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Hellfire · Army Breaker · El Cid

Cavalry #260
Hellfire Rise of Castles heroHellfire
Army Breaker Rise of Castles heroArmy Breaker
El Cid Rise of Castles heroEl Cid

Hellfire — what the skills grant

Totalled from Hellfire's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Evasion Rate
+65% hero's squad
Damage
-8% hero's squad
+40% friendly squads
Damage Taken
-35% hero's squad
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
Troop Power Recovery
+270% friendly squads
HP
+15% hero's squad
Counter Effect
-10% friendly squads

About Hellfire

Hellfire is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Hellfire appears in 19 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. Hellfire's highest-ranked appearance is Hellfire · Army Breaker · El Cid, which currently sits at Cavalry #260.

Across Hellfire's skills, the hero's own squad gains +65% Evasion Rate, -8% Damage, -35% Damage Taken, +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.

Hellfire is most often ranked alongside El Cid, Warden, and Ashoka — the heroes that share the most ranked combos with Hellfire. The full list of partners is further down the page.

Why Hellfire ranks where it does

Hellfire is built around evasion and healing — stronger there than 98% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them. Hellfire supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Galahad, Immortal Guardian and Liberator. both are tanks — the second adds little the first does not

Read from Hellfire's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Hellfire

Counted from the published lists: the partners who appear beside Hellfire in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Hellfire is listed with, but whose kit the skill text says Hellfire actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them. Hellfire supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them. Hellfire supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Hellfire supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them. No lineup around this pair clears the era and composition gates.

El Cid portrait

El Cid

10 shared lineups

El Cid's Song of El Cid supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them.

Warden portrait

Warden

4 shared lineups

Warden's Aspect of the Eagle supplies the trigger-rate boosts; Hellfire's Heroic Inspiration feeds on them.

Ashoka portrait

Ashoka

3 shared lineups

Hellfire supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

Best Cavalry combos with Hellfire

Hellfire appears in 8 ranked Cavalry combos.

  1. 3 Hellfire, front rowArmy Breaker, middle rowEl Cid, back row Hellfire · Army Breaker · El Cid Mid progression Beats 2 of 8 reference lineups 79.92/100 out of 100
    Hellfire (X09), Army Breaker (X02) and El Cid (X12) score 79.92 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Hellfire’s Heroic Inspiration both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  2. 17 Hellfire, front rowBlack Prince, middle rowEl Cid, back row Hellfire · Black Prince · El Cid Mid progression Beats 2 of 8 reference lineups 81.47/100 out of 100
    Hellfire (X09), Black Prince (S01) and El Cid (X12) score 81.47 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Black Prince’s Dragon Siege and Hellfire’s Heroic Inspiration both wait on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hellfire (X09). Budget note: every hero in this lineup can be completed without spending.

  3. 29 Hellfire, front rowThe Brave, middle rowEl Cid, back row Hellfire · The Brave · El Cid Mid progression Beats 1 of 8 reference lineups 81.35/100 out of 100
    Hellfire (X09), The Brave (S04) and El Cid (X12) score 81.35 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and The Brave’s No Turning Back both wait on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  4. 31 Hellfire, front rowWarhammer, middle rowEl Cid, back row Hellfire · Warhammer · El Cid Mid progression Beats 1 of 8 reference lineups 80.59/100 out of 100
    Hellfire (X09), Warhammer (X06) and El Cid (X12) score 80.59 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Warhammer’s Reflecting Armor both wait on; Warhammer shuts off enemy recovery, so what El Cid deals stays dealt; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hellfire (X09). Budget note: every hero in this lineup can be completed without spending.

  5. 33 Hellfire, front rowRoku Boshuten, middle rowEl Cid, back row Hellfire · Roku Boshuten · El Cid Mid progression Beats 1 of 8 reference lineups 81.43/100 out of 100
    Hellfire (X09), Roku Boshuten (S03) and El Cid (X12) score 81.43 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Roku Boshuten’s Gou both wait on; Hellfire produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hellfire (X09). Budget note: every hero in this lineup can be completed without spending.

  6. 36 Hellfire, front rowRozen Blade, middle rowEl Cid, back row Hellfire · Rozen Blade · El Cid Mid progression Beats 1 of 8 reference lineups 81.48/100 out of 100
    Hellfire (X09), Rozen Blade (S03) and El Cid (X12) score 81.48 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Rozen Blade’s Blitz both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  7. 40 Hellfire, front rowIsabella I, middle rowEl Cid, back row Hellfire · Isabella I · El Cid Mid progression Beats 1 of 8 reference lineups 79.95/100 out of 100
    Hellfire (X09), Isabella I (S01) and El Cid (X12) score 79.95 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Isabella I’s Queen of the Storm both wait on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hellfire (X09). Budget note: every hero in this lineup can be completed without spending.

  8. 42 Hellfire, front rowThe Boneless, middle rowEl Cid, back row Hellfire · The Boneless · El Cid Mid progression Beats 1 of 8 reference lineups 80.62/100 out of 100
    Hellfire (X09), The Boneless (S00) and El Cid (X12) score 80.62 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and The Boneless’s Hanashi both wait on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Best Archer combos with Hellfire

Hellfire appears in 5 ranked Archer combos.

  1. 15 Hellfire, front rowWarden, middle rowEselfred, back row Hellfire · Warden · Eselfred Mid progression Beats 0 of 8 reference lineups 81.61/100 out of 100
    Hellfire (X09), Warden (X06) and Eselfred (X14) score 81.61 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 90% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Eselfred’s Thunder and Heavy Arrows and Hellfire’s Heroic Inspiration both wait on; Hellfire raises Eselfred’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 19 Hellfire, front rowPoison Master, middle rowBelisarius, back row Hellfire · Poison Master · Belisarius Mid progression Beats 0 of 8 reference lineups 79.26/100 out of 100
    Hellfire (X09), Poison Master (X10) and Belisarius (X12) score 79.26 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 100% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Hellfire produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  3. 29 Hellfire, front rowWarden, middle rowLilith, back row Hellfire · Warden · Lilith Mid progression Beats 0 of 8 reference lineups 81.74/100 out of 100
    Hellfire (X09), Warden (X06) and Lilith (X09) score 81.74 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lilith is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Lilith’s Poison Needle both wait on; Hellfire raises Lilith’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  4. 51 Hellfire, front rowWarden, middle rowInquisitor, back row Hellfire · Warden · Inquisitor Mid progression Beats 0 of 8 reference lineups 80.58/100 out of 100
    Hellfire (X09), Warden (X06) and Inquisitor (S02) score 80.58 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Inquisitor’s Judgement of Justice both wait on; Hellfire raises Inquisitor’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Inquisitor (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  5. 52 Hellfire, front rowWarden, middle rowWitch Hunter, back row Hellfire · Warden · Witch Hunter Mid progression Beats 0 of 8 reference lineups 80.48/100 out of 100
    Hellfire (X09), Warden (X06) and Witch Hunter (S02) score 80.48 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Witch Hunter’s Purifying Flame both wait on; Hellfire raises Witch Hunter’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Witch Hunter (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

See the full Archer rankings →

Best Footmen combos with Hellfire

Hellfire appears in 4 ranked Footmen combos.

  1. 25 Clovis I, front rowHellfire, middle rowAshoka, back row Clovis I · Hellfire · Ashoka Mid progression Beats 1 of 8 reference lineups 82.18/100 out of 100
    Clovis I (X15), Hellfire (X09) and Ashoka (X14) score 82.18 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 29 Ashoka, front rowHellfire, middle rowFortuneteller, back row Ashoka · Hellfire · Fortuneteller Mid progression Beats 1 of 8 reference lineups 81.07/100 out of 100
    Ashoka (X14), Hellfire (X09) and Fortuneteller (X08) score 81.07 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hellfire produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  3. 41 Ashoka, front rowHellfire, middle rowPepin, back row Ashoka · Hellfire · Pepin Mid progression Beats 0 of 8 reference lineups 80.03/100 out of 100
    Ashoka (X14), Hellfire (X09) and Pepin (X12) score 80.03 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 86% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Hellfire raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  4. 57 Clovis I, front rowHellfire, middle rowPepin, back row Clovis I · Hellfire · Pepin Mid progression Beats 0 of 8 reference lineups 79.28/100 out of 100
    Clovis I (X15), Hellfire (X09) and Pepin (X12) score 79.28 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Clovis I produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Hellfire raises Clovis I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

See the full Footmen rankings →

Best Mixed combos with Hellfire

Hellfire appears in 2 ranked Mixed combos.

  1. 49 Hellfire, front rowPepin, middle rowEl Cid, back row Hellfire · Pepin · El Cid Mid progression Beats 0 of 8 reference lineups 78.57/100 out of 100
    Hellfire (cavalry · X09), Pepin (footmen · X12) and El Cid (cavalry · X12) score 78.57 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Pepin’s Thunderstruck both wait on; Hellfire produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  2. 51 Hellfire, front rowPoison Master, middle rowEl Cid, back row Hellfire · Poison Master · El Cid Mid progression Beats 0 of 8 reference lineups 79.11/100 out of 100
    Hellfire (archer · X09), Poison Master (archer · X10) and El Cid (cavalry · X12) score 79.11 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Poison Master’s Deadly Virus both wait on; Hellfire produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

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Hellfire — skills

All 8 recorded skills for Hellfire, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Blood Pact

Pre-Battle Skill · Range 5 · Any

Different effects: Footmen: Damage received by your squad -35% . Cavalry: When two random enemy squads launch combat skills and common attacks, the damage dealt by the squad is reduced by -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad takes Damage, there is a 65% Evasion Chance.

3

Defensive Formation

Leadership Skill · Hero's Squad

Hero's squad has +50% Resistance.

4

Offensive Formation

Leadership Skill · Hero's Squad

Hero's squad has +50% Might.

5

Heroic Inspiration

Combat Skill · Range 2 · Any

50% chance to Recover the team with the lowest value of our troops ( Recovery Rate 270% ), and Remove debuff state of two random teams on our side (Cannot remove pre-battle debuffs).

6

Awaken

Leadership Skill · Hero's Squad

Hero's squad gains 15% Might and Resistance, 15% HP, and 250% bonus to the skill "Dictator".

7

Defend

Leadership Skill · Hero's Legion

Hero's formation has +40% Resistance.

8

Rising from Ashes

Pre-Battle Skill · Range 2 · Any

All Friendly Squads Unit Countering -10% . Starting from the 4th round, the damage dealt by our other two squads is +40% .

Which Hellfire lineups can you field?

Select the heroes you own and the generator returns every ranked Hellfire lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator