Best comboTop ranked

Cicero · Hannibal · Scarlet Reaver

Footmen #37
Cicero Rise of Castles heroCicero
Hannibal Rise of Castles heroHannibal
Scarlet Reaver Rise of Castles heroScarlet Reaver

Cicero — what the skills grant

Totalled from Cicero's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
+20% enemy squads
Resistance
+70% hero's squad
-200% enemy squads
Might
+70% hero's squad
+40% hero's legion
Combat Speed
+20 hero's squad
Evasion Rate
+100% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +310%.

About Cicero

Cicero is a Footmen hero in Rise of Castles. On ROCMeta, Cicero appears in 17 ranked combos spanning Footmen and Mixed lineups. Cicero's highest-ranked appearance is Cicero · Hannibal · Scarlet Reaver, which currently sits at Footmen #37.

Across Cicero's skills, the hero's own squad gains +70% Resistance, +70% Might, and +20 Combat Speed. The wider legion gains +40% Might.

Cicero's strongest recorded skill hits for 310% damage.

Cicero is most often ranked alongside Julian, Valkyrie, and Hannibal — the heroes that share the most ranked combos with Cicero. The full list of partners is further down the page.

Why Cicero ranks where it does

Cicero is built around evasion and enemy debuffs — stronger there than 99% of the roster.

Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra feeds Cicero; Cicero feeds Al-Hawra

Read from Cicero's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Cicero

The heroes most often ranked alongside Cicero.

Best Footmen combos with Cicero

Cicero appears in 13 ranked Footmen combos.

  1. 37 Cicero, front rowHannibal, middle rowScarlet Reaver, back row Cicero · Hannibal · Scarlet Reaver
    Cicero (X01), Hannibal (X28 · paid) and Scarlet Reaver (X07) score 71.39 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 71.39/100 out of 100
  2. 40 Cicero, front rowHannibal, middle rowValkyrie, back row Cicero · Hannibal · Valkyrie
    Cicero (X01), Hannibal (X28 · paid) and Valkyrie (X03) score 70.82 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 70.82/100 out of 100
  3. 49 Cicero, front rowJulian, middle rowClovis I, back row Cicero · Julian · Clovis I
    Cicero (X01), Julian (X25) and Clovis I (X15) score 69.60 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.60/100 out of 100
  4. 54 Hannibal, front rowDach Tengri, middle rowCicero, back row Hannibal · Dach Tengri · Cicero
    Hannibal (X28 · paid), Dach Tengri (X02) and Cicero (X01) score 68.59 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Dach Tengri is the multiplier, raising what the other two put out rather than adding a number of its own: carries 32% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Cicero swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 2% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 68.59/100 out of 100
  5. 60 Liberator, front rowJulian, middle rowCicero, back row Liberator · Julian · Cicero
    Liberator (X05), Julian (X25) and Cicero (X01) score 67.41 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Liberator and Cicero both wait on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 3% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 67.41/100 out of 100
  6. 64 Cicero, front rowJulian, middle rowScarlet Reaver, back row Cicero · Julian · Scarlet Reaver
    Cicero (X01), Julian (X25) and Scarlet Reaver (X07) score 66.77 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.77/100 out of 100
  7. 83 Cicero, front rowJulian, middle rowValkyrie, back row Cicero · Julian · Valkyrie
    Cicero (X01), Julian (X25) and Valkyrie (X03) score 64.40 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.40/100 out of 100
  8. 105 Fortuneteller, front rowHasdrubal, middle rowCicero, back row Fortuneteller · Hasdrubal · Cicero
    Fortuneteller (X08), Hasdrubal (X23) and Cicero (X01) score 61.68 out of 100 together, and each of the three has a job.

    Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Fortuneteller swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 61.68/100 out of 100
  9. 168 Cicero, front rowBleeding Steed, middle rowValkyrie, back row Cicero · Bleeding Steed · Valkyrie
    Cicero (X01), Bleeding Steed (S03) and Valkyrie (X03) score 57.60 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Valkyrie swings into a line that cannot answer; Bleeding Steed raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Bleeding Steed (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.60/100 out of 100
  10. 173 Cicero, front rowDemon Spear, middle rowValkyrie, back row Cicero · Demon Spear · Valkyrie
    Cicero (X01), Demon Spear (S00) and Valkyrie (X03) score 57.06 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 64% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.06/100 out of 100
  11. 176 Cicero, front rowBleeding Steed, middle rowCao Cao, back row Cicero · Bleeding Steed · Cao Cao
    Cicero (X01), Bleeding Steed (S03) and Cao Cao (S01) score 56.43 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.43/100 out of 100
  12. 177 Cicero, front rowBleeding Steed, middle rowHeaven's Justice, back row Cicero · Bleeding Steed · Heaven's Justice
    Cicero (X01), Bleeding Steed (S03) and Heaven's Justice (S00) score 56.25 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Heaven's Justice is the win condition, bringing 71% of the lineup's expected damage: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Heaven's Justice swings into a line that cannot answer; Bleeding Steed raises Heaven's Justice’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heaven's Justice (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.25/100 out of 100
  13. 183 Theodora, front rowChen Liu, middle rowCicero, back row Theodora · Chen Liu · Cicero
    Theodora (S04 · paid), Chen Liu (X01) and Cicero (X01) score 42.86 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Chen Liu is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Theodora raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Theodora holds the front, but nothing here heals. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 42.86/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Cicero

Cicero appears in 4 ranked Mixed combos.

  1. 113 Ramses II, front rowCicero, middle rowSpectral Reaper, back row Ramses II · Cicero · Spectral Reaper
    Ramses II (archer · SP · paid), Cicero (footmen · X01) and Spectral Reaper (archer · X03) score 68.50 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 78% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cicero and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Ramses II raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 68.50/100 out of 100
  2. 116 Cicero, front rowJulian, middle rowAshen Verdict, back row Cicero · Julian · Ashen Verdict
    Cicero (footmen · X01), Julian (archer · X25) and Ashen Verdict (archer · X05) score 68.42 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero and Ashen Verdict both wait on. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.42/100 out of 100
  3. 157 Cicero, front rowRozen Blade, middle rowThe Immortal, back row Cicero · Rozen Blade · The Immortal
    Cicero (footmen · X01), Rozen Blade (cavalry · S03) and The Immortal (cavalry · S02) score 62.01 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cicero and The Immortal both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so The Immortal swings into a line that cannot answer. What you give up: The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 62.01/100 out of 100
  4. 160 Cicero, front rowChen Liu, middle rowRozen Blade, back row Cicero · Chen Liu · Rozen Blade
    Cicero (footmen · X01), Chen Liu (footmen · X01) and Rozen Blade (cavalry · S03) score 61.58 out of 100 together, and each of the three has a job.

    Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cicero and Chen Liu both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Chen Liu swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Rozen Blade (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.58/100 out of 100

See the full Mixed rankings →

Cicero — skills

All 8 recorded skills for Cicero, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Prologue

Additional Attack · 2 random enemy squads within effective range · Range 3 · Footmen

After basic attacks , 30% chance to deal 310% damage to 2 random enemy squads within range, making them take 20% additional damage for 2 turns.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Intermission

Combat Skill · 2 random enemy squads within effective range · Range 3 · Footmen

60% chance to have 2 random enemy squads enter the armor break status, Lower -200% defense, Lasting 2 turns.

6

Footmen Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 20% Footman Might and Resistance, 20 Footman Combat Speed, and 250% bonus to the skill "Dictator".

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Curtain Call

Combat Skill · 1 random friendly squad within effective range · Range 2 · Footmen

50% chance to have the front row to have 100% chance of evasion on the next 3 damage taken, lasting 2 turns.

Which Cicero combos can YOU play?

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