Cicero — what the skills grant
Totalled from Cicero's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +310%.
About Cicero
Cicero is a Footmen hero in Rise of Castles. On ROCMeta, Cicero appears in 6 ranked combos spanning Footmen and Mixed lineups. Cicero's highest-ranked appearance is Cicero · Rozen Blade · Sundiata, which currently sits at Mixed #268.
Across Cicero's skills, the hero's own squad gains +70% Resistance, +70% Might, and +20 Combat Speed. The wider legion gains +40% Might.
Cicero's strongest recorded skill hits for 310% damage.
Cicero is most often ranked alongside Ashoka, Clovis I, and Fortuneteller — the heroes that share the most ranked combos with Cicero. The full list of partners is further down the page.
Why Cicero ranks where it does
Cicero is built around evasion and enemy debuffs — stronger there than 99% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Cicero's Prologue feeds on them. Cicero supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Cicero's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Cicero
Counted from the published lists: the partners who appear beside Cicero in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Cicero is listed with, but whose kit the skill text says Cicero actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Warden
Not yet listedWarden's Aspect of the Eagle supplies the trigger-rate boosts; Cicero's Prologue feeds on them. Warden's Aspect of the Tiger supplies the extra basic attacks; Cicero feeds on them. Their strongest lineup together (Ashoka completing it) scores 78.75 — list-worthy, but the selection spent those seats on more varied lineups.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Cicero's Prologue feeds on them. Cicero supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCicero supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Cicero's Prologue feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedCicero supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Cicero's Prologue feeds on them. No lineup around this pair clears the era and composition gates.
Hannibal
Not yet listedCicero supplies the follow-up attacks; Hannibal's Dual Strike feeds on them. Hannibal's Dual Strike supplies the extra basic attacks; Cicero feeds on them. No lineup around this pair clears the era and composition gates.
Ashoka
4 shared lineupsCicero supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
Best Footmen combos with Cicero
Cicero appears in 4 ranked Footmen combos.
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B Clovis I · Cicero · Ashoka Mid progression Beats 1 of 8 reference lineups 81.05/100 out of 100 Clovis I (X15), Cicero (X01) and Ashoka (X14) score 81.05 out of 100 together, and each of the three has a job.
Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cicero produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Cicero · Fortuneteller Mid progression Beats 1 of 8 reference lineups 80.09/100 out of 100 Ashoka (X14), Cicero (X01) and Fortuneteller (X08) score 80.09 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Fortuneteller’s Soul Sacrifice applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Cicero · Pepin Mid progression Beats 0 of 8 reference lineups 78.50/100 out of 100 Ashoka (X14), Cicero (X01) and Pepin (X12) score 78.50 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 80% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Pepin raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Chen Liu · Cicero · Theodora developer pick Mid progression Beats 0 of 8 reference lineups 61.52/100 out of 100 Chen Liu (X01), Cicero (X01) and Theodora (S04 · paid) score 61.52 out of 100 together, and each of the three has a job.
Chen Liu is the multiplier, raising what the other two put out rather than adding a number of its own: carries 190% of damage amplification across its kit, and takes the front because those range-2 skills only connect from there. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Chen Liu swings into a line that cannot answer; Theodora raises Chen Liu’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Chen Liu holds the front, but nothing here heals. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Best Mixed combos with Cicero
Cicero appears in 2 ranked Mixed combos.
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B Cicero · Rozen Blade · Sundiata Mid progression Beats 1 of 8 reference lineups 78.73/100 out of 100 Cicero (footmen · X01), Rozen Blade (cavalry · S03) and Sundiata (cavalry · X15) score 78.73 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and takes the front as the one built to survive the opening exchange. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 92% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cicero and Sundiata both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Sundiata (X15). Budget note: every hero in this lineup can be completed without spending.
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B Ashoka · Cicero · El Cid Mid progression Beats 0 of 8 reference lineups 79.70/100 out of 100 Ashoka (footmen · X14), Cicero (footmen · X01) and El Cid (cavalry · X12) score 79.70 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 68% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Cicero’s Prologue both wait on; Cicero produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
Cicero — skills
All 8 recorded skills for Cicero, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Prologue
After basic attacks , 30% chance to deal 310% damage to 2 random enemy squads within range, making them take 20% additional damage for 2 turns.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Intermission
60% chance to have 2 random enemy squads enter the armor break status, Lower -200% defense, Lasting 2 turns.
6 Footmen Awakened
Hero's squad gains 20% Footman Might and Resistance, 20 Footman Combat Speed, and 250% bonus to the skill "Dictator".
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Curtain Call
50% chance to have the front row to have 100% chance of evasion on the next 3 damage taken, lasting 2 turns.
Which Cicero lineups can you field?
Select the heroes you own and the generator returns every ranked Cicero lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


