Valkyrie — what the skills grant
Totalled from Valkyrie's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +218%, skill 5 — +310%.
About Valkyrie
Valkyrie is a Footmen hero in Rise of Castles. On ROCMeta, Valkyrie appears in 18 ranked combos spanning Footmen and Mixed lineups. Valkyrie's highest-ranked appearance is Liberator · Hannibal · Valkyrie, which currently sits at Footmen #32.
Across Valkyrie's skills, the hero's own squad gains +45% Damage, +65% Resistance, +65% Might, and +30% Counter Effect. The wider legion gains +40% Might.
Valkyrie's strongest recorded skill hits for 310% damage.
Valkyrie is most often ranked alongside Cicero, Liberator, and King Cnut — the heroes that share the most ranked combos with Valkyrie. The full list of partners is further down the page.
Why Valkyrie ranks where it does
Valkyrie has no single standout axis; the value is in filling gaps rather than leading a lineup.
Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds Valkyrie; Valkyrie feeds Al-Hawra
Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not
Read from Valkyrie's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Valkyrie
The heroes most often ranked alongside Valkyrie.
Best Footmen combos with Valkyrie
Valkyrie appears in 15 ranked Footmen combos.
- 32
F
M
B Liberator · Hannibal · Valkyrie Current meta 72.16/100 out of 100Liberator (X05), Hannibal (X28 · paid) and Valkyrie (X03) score 72.16 out of 100 together, and each of the three has a job.
Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 91% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Liberator waits on; Liberator produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Valkyrie (X03) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 40
F
M
B Cicero · Hannibal · Valkyrie Current meta 70.82/100 out of 100Cicero (X01), Hannibal (X28 · paid) and Valkyrie (X03) score 70.82 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cicero waits on; Cicero produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 63
F
M
B Ashoka · King Cnut · Valkyrie Current meta 66.80/100 out of 100Ashoka (X14), King Cnut (X17) and Valkyrie (X03) score 66.80 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 65% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer; King Cnut raises Ashoka’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Valkyrie (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 83
F
M
B Cicero · Julian · Valkyrie Current meta 64.40/100 out of 100Cicero (X01), Julian (X25) and Valkyrie (X03) score 64.40 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Cicero waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 92
F
M
B Pepin · Hasdrubal · Valkyrie Current meta 63.14/100 out of 100Pepin (X12), Hasdrubal (X23) and Valkyrie (X03) score 63.14 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 68% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Valkyrie swings into a line that cannot answer; Pepin raises Valkyrie’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 98
F
M
B Hasdrubal · Valkyrie · Scarlet Reaver Current meta 62.69/100 out of 100Hasdrubal (X23), Valkyrie (X03) and Scarlet Reaver (X07) score 62.69 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Valkyrie brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 115
F
M
B King Cnut · Dach Tengri · Valkyrie Current meta 59.65/100 out of 100King Cnut (X17), Dach Tengri (X02) and Valkyrie (X03) score 59.65 out of 100 together, and each of the three has a job.
King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 32% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 70% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; King Cnut raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 116
F
M
B Vikram · Lagertha · Valkyrie Current meta 59.44/100 out of 100Vikram (X04), Lagertha (X27) and Valkyrie (X03) score 59.44 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the second layer of armour -- when the first wall bends, this one is already set: carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 71% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; Lagertha raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 118
F
M
B Hunk · King Cnut · Valkyrie Current meta 58.58/100 out of 100Hunk (X01), King Cnut (X17) and Valkyrie (X03) score 58.58 out of 100 together, and each of the three has a job.
Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 64% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; King Cnut raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 122
F
M
B Vikram · Valkyrie · Nevsky Current meta 57.20/100 out of 100Vikram (X04), Valkyrie (X03) and Nevsky (X27) score 57.20 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Valkyrie brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 63% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 158
F
M
B Vikram · Liberator · Valkyrie Mid progression 60.31/100 out of 100Vikram (X04), Liberator (X05) and Valkyrie (X03) score 60.31 out of 100 together, and each of the three has a job.
Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Liberator is the second layer of armour -- when the first wall bends, this one is already set: carries 97% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 73% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 161
F
M
B Liberator · Yukimura Sanada · Valkyrie Mid progression 59.44/100 out of 100Liberator (X05), Yukimura Sanada (S00) and Valkyrie (X03) score 59.44 out of 100 together, and each of the three has a job.
Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 63% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 168
F
M
B Cicero · Bleeding Steed · Valkyrie Mid progression 57.60/100 out of 100Cicero (X01), Bleeding Steed (S03) and Valkyrie (X03) score 57.60 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 79% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Valkyrie swings into a line that cannot answer; Bleeding Steed raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Bleeding Steed (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 173
F
M
B Cicero · Demon Spear · Valkyrie Mid progression 57.06/100 out of 100Cicero (X01), Demon Spear (S00) and Valkyrie (X03) score 57.06 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 64% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 181
F
M
B Hunk · Bleeding Steed · Valkyrie Mid progression 52.13/100 out of 100Hunk (X01), Bleeding Steed (S03) and Valkyrie (X03) score 52.13 out of 100 together, and each of the three has a job.
Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Valkyrie is the win condition, bringing 87% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer; Bleeding Steed raises Valkyrie’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Bleeding Steed (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Valkyrie
Valkyrie appears in 3 ranked Mixed combos.
- 85
F
M
B Roland · Valkyrie · Scarlet Reaver Current meta 70.60/100 out of 100Roland (cavalry · X18), Valkyrie (footmen · X03) and Scarlet Reaver (footmen · X07) score 70.60 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Valkyrie brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Valkyrie and Scarlet Reaver both wait on; Valkyrie produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; Valkyrie (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 101
F
M
B Jeanne d'Arc · Valkyrie · Attila Current meta 69.20/100 out of 100Jeanne d'Arc (cavalry · SP · paid), Valkyrie (footmen · X03) and Attila (cavalry · X27 · paid) score 69.20 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Valkyrie brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 69% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Valkyrie and Attila both wait on; Valkyrie produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 28% of the hardest-hitting trio in the roster. How these scores work →
- 138
F
M
B War Lord · Yukimura Sanada · Valkyrie Mid progression 67.41/100 out of 100War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Valkyrie (footmen · X03) score 67.41 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 67% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Valkyrie both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Valkyrie waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Valkyrie — skills
All 8 recorded skills for Valkyrie, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Prayer of Forbearance
100% chance to make self-squad unable to launch normal attacks, 30% increased damage, for 2 turns and deal 218% damage to 1 random enemy squad within range.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Apocalyptic Prayer
1 turns prep, 45% chance to deal 310% damage to 3 enemy squads within range.
6 Awaken
For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Supreme Will
Self-squad countering to Footmen and Cavalries is increased by 30%, 70% chance each turn to ignore 50% of enemy squad’s base resistance.
Which Valkyrie combos can YOU play?
Select the heroes you own in the free combo generator and instantly see every Valkyrie lineup you can field — plus the best heroes to unlock next.
Open the combo generator

