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Ashoka · Cao Cao · Genghis Khan

Footmen #270
Ashoka Rise of Castles heroAshoka
Cao Cao Rise of Castles heroCao Cao
Genghis Khan Rise of Castles heroGenghis Khan

Cao Cao — what the skills grant

Totalled from Cao Cao's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+70% hero's legion
Damage
+33% hero's squad
Damage Taken
+302% enemy squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +157%, skill 8 — +396%.

About Cao Cao

Cao Cao is a Footmen hero in Rise of Castles. On ROCMeta, Cao Cao appears in 21 ranked combos spanning Footmen and Mixed lineups. Cao Cao's highest-ranked appearance is Ashoka · Cao Cao · Genghis Khan, which currently sits at Footmen #270.

Across Cao Cao's skills, the hero's own squad gains +65% Resistance, +65% Might, and +33% Damage. The wider legion gains +70% Might.

Cao Cao's strongest recorded skill hits for 396% damage.

Cao Cao is most often ranked alongside Bleeding Steed, War Lord, and Desert Storm — the heroes that share the most ranked combos with Cao Cao. The full list of partners is further down the page.

Why Cao Cao ranks where it does

Cao Cao is built around enemy debuffs — stronger there than 97% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Cao Cao's Big Dipper feeds on them. Cao Cao supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Cao Cao's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Cao Cao

Counted from the published lists: the partners who appear beside Cao Cao in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Cao Cao is listed with, but whose kit the skill text says Cao Cao actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Cao Cao's Big Dipper feeds on them. Cao Cao supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cao Cao supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Cao Cao's Big Dipper feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Cao Cao supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Cao Cao's Big Dipper feeds on them. No lineup around this pair clears the era and composition gates.

War Lord portrait

War Lord

7 shared lineups

War Lord's War God Descends supplies the trigger-rate boosts; Cao Cao's Big Dipper feeds on them.

Genghis Khan portrait

Genghis Khan

3 shared lineups

Cao Cao supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them.

Ashoka portrait

Ashoka

3 shared lineups

Cao Cao supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

Best Footmen combos with Cao Cao

Cao Cao appears in 14 ranked Footmen combos.

  1. 19 Ashoka, front rowCao Cao, middle rowGenghis Khan, back row Ashoka · Cao Cao · Genghis Khan Mid progression Beats 2 of 8 reference lineups 77.58/100 out of 100
    Ashoka (X14), Cao Cao (S01) and Genghis Khan (S01) score 77.58 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  2. 28 Ashoka, front rowClovis I, middle rowCao Cao, back row Ashoka · Clovis I · Cao Cao developer pick Mid progression Beats 1 of 8 reference lineups 77.50/100 out of 100
    Ashoka (X14), Clovis I (X15) and Cao Cao (S01) score 77.50 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 59% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  3. 49 Ashoka, front rowCao Cao, middle rowPepin, back row Ashoka · Cao Cao · Pepin Mid progression Beats 0 of 8 reference lineups 79.10/100 out of 100
    Ashoka (X14), Cao Cao (S01) and Pepin (X12) score 79.10 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 69% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Cao Cao produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Cao Cao raises Ashoka’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Pepin (X12); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  4. 4 Bleeding Steed, front rowDesert Storm, middle rowCao Cao, back row Bleeding Steed · Desert Storm · Cao Cao developer pick Starter Beats 5 of 8 reference lineups 67.07/100 out of 100
    Bleeding Steed (S03), Desert Storm (S04) and Cao Cao (S01) score 67.07 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  5. 5 Genghis Khan, front rowBleeding Steed, middle rowCao Cao, back row Genghis Khan · Bleeding Steed · Cao Cao Starter Beats 4 of 8 reference lineups 66.47/100 out of 100
    Genghis Khan (S01), Bleeding Steed (S03) and Cao Cao (S01) score 66.47 out of 100 together, and each of the three has a job.

    Genghis Khan brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  6. 14 Peace Bringer, front rowBleeding Steed, middle rowCao Cao, back row Peace Bringer · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 66.51/100 out of 100
    Peace Bringer (S02), Bleeding Steed (S03) and Cao Cao (S01) score 66.51 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Peace Bringer (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  7. 15 Isabella I, front rowBleeding Steed, middle rowCao Cao, back row Isabella I · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 67.45/100 out of 100
    Isabella I (S01), Bleeding Steed (S03) and Cao Cao (S01) score 67.45 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  8. 16 Soaring Hawk, front rowBleeding Steed, middle rowCao Cao, back row Soaring Hawk · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 68.25/100 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Cao Cao (S01) score 68.25 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  9. 17 Demon Spear, front rowBleeding Steed, middle rowCao Cao, back row Demon Spear · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 66.80/100 out of 100
    Demon Spear (S00), Bleeding Steed (S03) and Cao Cao (S01) score 66.80 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  10. 25 Isabella I, front rowDesert Storm, middle rowCao Cao, back row Isabella I · Desert Storm · Cao Cao Starter Beats 0 of 8 reference lineups 65.81/100 out of 100
    Isabella I (S01), Desert Storm (S04) and Cao Cao (S01) score 65.81 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Desert Storm adds a second source of control, so the lock rarely has an off round: Sandstorm puts 243% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending.

  11. 26 Desert Storm, front rowDemon Spear, middle rowCao Cao, back row Desert Storm · Demon Spear · Cao Cao Starter Beats 0 of 8 reference lineups 65.40/100 out of 100
    Desert Storm (S04), Demon Spear (S00) and Cao Cao (S01) score 65.40 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  12. 27 Jiguang Qi, front rowGenghis Khan, middle rowCao Cao, back row Jiguang Qi · Genghis Khan · Cao Cao developer pick Starter Beats 0 of 8 reference lineups 61.41/100 out of 100
    Jiguang Qi (S01), Genghis Khan (S01) and Cao Cao (S01) score 61.41 out of 100 together, and each of the three has a job.

    Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Genghis Khan brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Jiguang Qi produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  13. 29 Desert Storm, front rowJiguang Qi, middle rowCao Cao, back row Desert Storm · Jiguang Qi · Cao Cao Starter Beats 0 of 8 reference lineups 64.53/100 out of 100
    Desert Storm (S04), Jiguang Qi (S01) and Cao Cao (S01) score 64.53 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  14. 33 Peace Bringer, front rowJade Rakshasa, middle rowCao Cao, back row Peace Bringer · Jade Rakshasa · Cao Cao developer pick Starter Beats 0 of 8 reference lineups 54.97/100 out of 100
    Peace Bringer (S02), Jade Rakshasa (S02) and Cao Cao (S01) score 54.97 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jade Rakshasa brings a second damage line worth 38% of the expected output, so no single silence stops the plan: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Jade Rakshasa (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Footmen rankings →

Best Mixed combos with Cao Cao

Cao Cao appears in 7 ranked Mixed combos.

  1. 2 War Lord, front rowBleeding Steed, middle rowCao Cao, back row War Lord · Bleeding Steed · Cao Cao Starter Beats 1 of 8 reference lineups 73.87/100 out of 100
    War Lord (cavalry · S03), Bleeding Steed (footmen · S03) and Cao Cao (footmen · S01) score 73.87 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Bleeding Steed’s Stampeding Harras and Cao Cao’s Big Dipper both wait on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  2. 12 War Lord, front rowBlack Prince, middle rowCao Cao, back row War Lord · Black Prince · Cao Cao Starter Beats 0 of 8 reference lineups 73.86/100 out of 100
    War Lord (cavalry · S03), Black Prince (cavalry · S01) and Cao Cao (footmen · S01) score 73.86 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Black Prince’s Dragon Siege and Cao Cao’s Big Dipper both wait on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  3. 13 War Lord, front rowRoku Boshuten, middle rowCao Cao, back row War Lord · Roku Boshuten · Cao Cao Starter Beats 0 of 8 reference lineups 74.43/100 out of 100
    War Lord (cavalry · S03), Roku Boshuten (cavalry · S03) and Cao Cao (footmen · S01) score 74.43 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Roku Boshuten’s Gou both wait on; Cao Cao produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  4. 16 War Lord, front rowYukimura Sanada, middle rowCao Cao, back row War Lord · Yukimura Sanada · Cao Cao Starter Beats 0 of 8 reference lineups 72.63/100 out of 100
    War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Cao Cao (footmen · S01) score 72.63 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  5. 25 War Lord, front rowRozen Blade, middle rowCao Cao, back row War Lord · Rozen Blade · Cao Cao Starter Beats 0 of 8 reference lineups 74.08/100 out of 100
    War Lord (cavalry · S03), Rozen Blade (cavalry · S03) and Cao Cao (footmen · S01) score 74.08 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Rozen Blade’s Blitz both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  6. 26 War Lord, front rowThe Boneless, middle rowCao Cao, back row War Lord · The Boneless · Cao Cao Starter Beats 0 of 8 reference lineups 74.07/100 out of 100
    War Lord (cavalry · S03), The Boneless (cavalry · S00) and Cao Cao (footmen · S01) score 74.07 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and The Boneless’s Hanashi both wait on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  7. 29 War Lord, front rowDemon Spear, middle rowCao Cao, back row War Lord · Demon Spear · Cao Cao Starter Beats 0 of 8 reference lineups 73.63/100 out of 100
    War Lord (cavalry · S03), Demon Spear (footmen · S00) and Cao Cao (footmen · S01) score 73.63 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Demon Spear’s Moshitate both wait on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

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Cao Cao — skills

All 8 recorded skills for Cao Cao, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Supreme power

Combat Skill · 2 random enemy squads within effective range · Range 5 · Footmen

80% chance to deal 157% damage to 2 random enemy squad(s) within the valid range.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Strong Ambition

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

Every time Cao Cao casts the combat skill, his squads damage increases by 18%, stackable for up to 10 time(s) till the battle ends.

6

Awaken

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Rampage

Leadership Skill · Hero's Legion

After using the skill, Hero's formation has 100% bonus marching speed, 70% bonus footmen might for 20min, 15hr cooldown. When not active, 50% effect is in use during combat.

8

Big Dipper

Combat Skill · 1 random enemy squad within effective range · Range 5 · Footmen

50% chance to deal 396% damage to 1 random enemy squad(s) within the valid range and apply the status "Faltering", to the said squad(s), making the target(s) takes 302% more damage every time the target(s) take(s) damage. The effect can be triggered up to 3 time(s) each time the skill is cast, lasting 1 round(s).

Which Cao Cao lineups can you field?

Select the heroes you own and the generator returns every ranked Cao Cao lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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