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Ashoka · Demon Spear · El Cid

Mixed #258
Ashoka Rise of Castles heroAshoka
Demon Spear Rise of Castles heroDemon Spear
El Cid Rise of Castles heroEl Cid

Demon Spear — what the skills grant

Totalled from Demon Spear's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Might
-80% enemy squads
+50% hero's squad
Resistance
+50% hero's squad
+35% hero's legion
Damage Taken
-35% friendly squads
Combat Speed
+30 hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +545%.

About Demon Spear

Demon Spear is a Footmen hero in Rise of Castles. On ROCMeta, Demon Spear appears in 17 ranked combos spanning Footmen and Mixed lineups. Demon Spear's highest-ranked appearance is Ashoka · Demon Spear · El Cid, which currently sits at Mixed #258.

Across Demon Spear's skills, the hero's own squad gains +50% Might, +50% Resistance, and +30 Combat Speed. The wider legion gains +35% Resistance.

Demon Spear's strongest recorded skill hits for 545% damage.

Demon Spear is most often ranked alongside Ashoka, Genghis Khan, and Bleeding Steed — the heroes that share the most ranked combos with Demon Spear. The full list of partners is further down the page.

Why Demon Spear ranks where it does

Demon Spear is built around enemy debuffs and damage reduction — stronger there than 83% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Demon Spear's Moshitate feeds on them. Demon Spear supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Demon Spear's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Demon Spear

Counted from the published lists: the partners who appear beside Demon Spear in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Demon Spear is listed with, but whose kit the skill text says Demon Spear actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Demon Spear's Moshitate feeds on them. Demon Spear supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Demon Spear's Moshitate feeds on them. Demon Spear supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Demon Spear supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Demon Spear's Moshitate feeds on them. No lineup around this pair clears the era and composition gates.

Genghis Khan portrait

Genghis Khan

5 shared lineups

Demon Spear supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them.

Ashoka portrait

Ashoka

5 shared lineups

Demon Spear supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

War Lord portrait

War Lord

2 shared lineups

War Lord's War God Descends supplies the trigger-rate boosts; Demon Spear's Moshitate feeds on them.

Best Footmen combos with Demon Spear

Demon Spear appears in 14 ranked Footmen combos.

  1. 17 Ashoka, front rowDemon Spear, middle rowGenghis Khan, back row Ashoka · Demon Spear · Genghis Khan Mid progression Beats 2 of 8 reference lineups 77.91/100 out of 100
    Ashoka (X14), Demon Spear (S00) and Genghis Khan (S01) score 77.91 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  2. 32 Ashoka, front rowDemon Spear, middle rowFortuneteller, back row Ashoka · Demon Spear · Fortuneteller Mid progression Beats 1 of 8 reference lineups 78.44/100 out of 100
    Ashoka (X14), Demon Spear (S00) and Fortuneteller (X08) score 78.44 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 63% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  3. 34 Clovis I, front rowDemon Spear, middle rowAshoka, back row Clovis I · Demon Spear · Ashoka Mid progression Beats 1 of 8 reference lineups 79.55/100 out of 100
    Clovis I (X15), Demon Spear (S00) and Ashoka (X14) score 79.55 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  4. 44 Ashoka, front rowDemon Spear, middle rowPepin, back row Ashoka · Demon Spear · Pepin Mid progression Beats 0 of 8 reference lineups 79.04/100 out of 100
    Ashoka (X14), Demon Spear (S00) and Pepin (X12) score 79.04 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 79% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 169% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashoka produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending.

  5. 11 Bleeding Steed, front rowDemon Spear, middle rowGenghis Khan, back row Bleeding Steed · Demon Spear · Genghis Khan Starter Beats 3 of 8 reference lineups 69.38/100 out of 100
    Bleeding Steed (S03), Demon Spear (S00) and Genghis Khan (S01) score 69.38 out of 100 together, and each of the three has a job.

    Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 73% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  6. 13 Isabella I, front rowDemon Spear, middle rowBleeding Steed, back row Isabella I · Demon Spear · Bleeding Steed Starter Beats 3 of 8 reference lineups 68.79/100 out of 100
    Isabella I (S01), Demon Spear (S00) and Bleeding Steed (S03) score 68.79 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 17 Demon Spear, front rowBleeding Steed, middle rowCao Cao, back row Demon Spear · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 66.80/100 out of 100
    Demon Spear (S00), Bleeding Steed (S03) and Cao Cao (S01) score 66.80 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  8. 20 Soaring Hawk, front rowDemon Spear, middle rowBleeding Steed, back row Soaring Hawk · Demon Spear · Bleeding Steed Starter Beats 1 of 8 reference lineups 65.37/100 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Bleeding Steed (S03) score 65.37 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Soaring Hawk swings into a line that cannot answer; Bleeding Steed raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  9. 22 Desert Storm, front rowDemon Spear, middle rowGenghis Khan, back row Desert Storm · Demon Spear · Genghis Khan Starter Beats 1 of 8 reference lineups 64.72/100 out of 100
    Desert Storm (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.72 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 55% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Desert Storm produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  10. 23 Isabella I, front rowDemon Spear, middle rowDesert Storm, back row Isabella I · Demon Spear · Desert Storm Starter Beats 0 of 8 reference lineups 66.36/100 out of 100
    Isabella I (S01), Demon Spear (S00) and Desert Storm (S04) score 66.36 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Desert Storm adds a second source of control, so the lock rarely has an off round: Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Desert Storm’s Endless Scorched Earth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Isabella I swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  11. 26 Desert Storm, front rowDemon Spear, middle rowCao Cao, back row Desert Storm · Demon Spear · Cao Cao Starter Beats 0 of 8 reference lineups 65.40/100 out of 100
    Desert Storm (S04), Demon Spear (S00) and Cao Cao (S01) score 65.40 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Desert Storm (S04). Budget note: every hero in this lineup can be completed without spending.

  12. 31 Soaring Hawk, front rowDemon Spear, middle rowGenghis Khan, back row Soaring Hawk · Demon Spear · Genghis Khan Starter Beats 0 of 8 reference lineups 64.66/100 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.66 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 51% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Soaring Hawk (S04). Budget note: every hero in this lineup can be completed without spending.

  13. 32 Genghis Khan, front rowDemon Spear, middle rowJiguang Qi, back row Genghis Khan · Demon Spear · Jiguang Qi Starter Beats 0 of 8 reference lineups 67.82/100 out of 100
    Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 67.82 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  14. 34 Demon Spear, front rowQueen Anne, middle rowWilliam Wallace, back row Demon Spear · Queen Anne · William Wallace developer pick Starter Beats 0 of 8 reference lineups 55.34/100 out of 100
    Demon Spear (S00), Queen Anne (S00) and William Wallace (S00) score 55.34 out of 100 together, and each of the three has a job.

    Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 46% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Footmen rankings →

Best Mixed combos with Demon Spear

Demon Spear appears in 3 ranked Mixed combos.

  1. 8 Ashoka, front rowDemon Spear, middle rowEl Cid, back row Ashoka · Demon Spear · El Cid Mid progression Beats 2 of 8 reference lineups 80.02/100 out of 100
    Ashoka (footmen · X14), Demon Spear (footmen · S00) and El Cid (cavalry · X12) score 80.02 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Demon Spear’s Moshitate both wait on; Demon Spear produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Ashoka (X14); raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 9 War Lord, front rowDemon Spear, middle rowIsabella I, back row War Lord · Demon Spear · Isabella I Starter Beats 0 of 8 reference lineups 74.92/100 out of 100
    War Lord (cavalry · S03), Demon Spear (footmen · S00) and Isabella I (cavalry · S01) score 74.92 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Demon Spear’s Moshitate and Isabella I’s Queen of the Storm both wait on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Isabella I swings into a line that cannot answer; War Lord raises Isabella I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.

  3. 29 War Lord, front rowDemon Spear, middle rowCao Cao, back row War Lord · Demon Spear · Cao Cao Starter Beats 0 of 8 reference lineups 73.63/100 out of 100
    War Lord (cavalry · S03), Demon Spear (footmen · S00) and Cao Cao (footmen · S01) score 73.63 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Demon Spear’s Moshitate both wait on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

See the full Mixed rankings →

Demon Spear — skills

All 8 recorded skills for Demon Spear, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Moshitate

Combat Skill · 2 random enemy squads within effective range · Range 2 · Footmen

1 turn prep. 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, -80% might decrease for 2 turns.

3

Defensive Formation

Leadership Skill · Hero's Squad

Footmen in the hero's squad have 35% more Resistance.

4

Offensive Formation

Leadership Skill · Hero's Squad

Footmen in the hero's squad have 35% more Might.

5

Kufuku no yurei

Combat Skill · 2 random friendly squads within effective range · Range 2 · Footmen

75% chance to make 2 random squad(s) of yours take -35% damage, lasting 2 turns.

6

Awaken

Leadership Skill · Hero's Squad

Hero's squad gains 15% Footmen Might and Resistance, 30 Footmen Combat Speed, and 250% bonus to the skill "Dictator".

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +35% Resistance.

8

Tamashi kari

Pre-Battle Skill · 2 random enemy squads within effective range · Range 4 · Footmen

In round 3, 4, and 5, 85% chance to silence 2 random enemy squads within the valid range, stopping them from casting any combat skills, lasting 1 round(s).

Which Demon Spear lineups can you field?

Select the heroes you own and the generator returns every ranked Demon Spear lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator