Demon Spear — what the skills grant
Totalled from Demon Spear's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +545%.
About Demon Spear
Demon Spear is a Footmen hero in Rise of Castles. On ROCMeta, Demon Spear appears in 10 ranked combos spanning Footmen and Mixed lineups. Demon Spear's highest-ranked appearance is Hunk · Demon Spear · Genghis Khan, which currently sits at Footmen #170.
Across Demon Spear's skills, the hero's own squad gains +50% Might, +50% Resistance, and +30 Combat Speed. The wider legion gains +35% Resistance.
Demon Spear's strongest recorded skill hits for 545% damage.
Demon Spear is most often ranked alongside Genghis Khan, William Wallace, and Desert Storm — the heroes that share the most ranked combos with Demon Spear. The full list of partners is further down the page.
Why Demon Spear ranks where it does
Demon Spear is built around enemy debuffs and damage reduction — stronger there than 83% of the roster.
Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds Demon Spear; Demon Spear feeds Al-Hawra
Read from Demon Spear's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Demon Spear
The heroes most often ranked alongside Demon Spear.
Best Footmen combos with Demon Spear
Demon Spear appears in 9 ranked Footmen combos.
- 170
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B Hunk · Demon Spear · Genghis Khan Mid progression 57.33/100 out of 100Hunk (X01), Demon Spear (S00) and Genghis Khan (S01) score 57.33 out of 100 together, and each of the three has a job.
Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 64% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hunk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 173
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B Cicero · Demon Spear · Valkyrie Mid progression 57.06/100 out of 100Cicero (X01), Demon Spear (S00) and Valkyrie (X03) score 57.06 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and takes the front as the one built to survive the opening exchange. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 64% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 174
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B Liberator · Demon Spear · William Wallace Mid progression 56.77/100 out of 100Liberator (X05), Demon Spear (S00) and William Wallace (S00) score 56.77 out of 100 together, and each of the three has a job.
Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 65% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 190
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B Genghis Khan · Demon Spear · Jiguang Qi Starter 55.35/100 out of 100Genghis Khan (S01), Demon Spear (S00) and Jiguang Qi (S01) score 55.35 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 54% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 198
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B Demon Spear · Rough Rider · Genghis Khan Starter 53.79/100 out of 100Demon Spear (S00), Rough Rider (S00) and Genghis Khan (S01) score 53.79 out of 100 together, and each of the three has a job.
Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Rough Rider brings a second damage line worth 36% of the expected output, so no single silence stops the plan: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 47% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 203
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B Desert Storm · Demon Spear · William Wallace Starter 51.47/100 out of 100Desert Storm (S04), Demon Spear (S00) and William Wallace (S00) score 51.47 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 53% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 205
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B Desert Storm · Demon Spear · Jade Rakshasa Starter 51.10/100 out of 100Desert Storm (S04), Demon Spear (S00) and Jade Rakshasa (S02) score 51.10 out of 100 together, and each of the three has a job.
Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front as the sturdiest of the three. Demon Spear adds a second source of control, so the lock rarely has an off round: Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jade Rakshasa is the win condition, bringing 52% of the lineup's expected damage: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 211
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B Peace Bringer · Demon Spear · Heaven's Justice Starter 49.21/100 out of 100Peace Bringer (S02), Demon Spear (S00) and Heaven's Justice (S00) score 49.21 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the win condition, bringing 51% of the lineup's expected damage: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 217
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B Demon Spear · Queen Anne · William Wallace Starter 46.90/100 out of 100Demon Spear (S00), Queen Anne (S00) and William Wallace (S00) score 46.90 out of 100 together, and each of the three has a job.
Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 46% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Demon Spear
Demon Spear appears in 1 ranked Mixed combo.
- 195
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B Immortal Guardian · Demon Spear · Heaven's Justice Starter 53.25/100 out of 100Immortal Guardian (archer · S04), Demon Spear (footmen · S00) and Heaven's Justice (archer · S00) score 53.25 out of 100 together, and each of the three has a job.
Immortal Guardian is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 64% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Demon Spear — skills
All 8 recorded skills for Demon Spear, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Moshitate
1 turn prep. 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, -80% might decrease for 2 turns.
3 Defensive Formation
Footmen in the hero's squad have 35% more Resistance.
4 Offensive Formation
Footmen in the hero's squad have 35% more Might.
5 Kufuku no yurei
75% chance to make 2 random squad(s) of yours take -35% damage, lasting 2 turns.
6 Awaken
Hero's squad gains 15% Footmen Might and Resistance, 30 Footmen Combat Speed, and 250% bonus to the skill "Dictator".
7 Discipline - Footmen
Footmen in the hero's squad gain +35% Resistance.
8 Tamashi kari
In round 3, 4, and 5, 85% chance to silence 2 random enemy squads within the valid range, stopping them from casting any combat skills, lasting 1 round(s).
Which Demon Spear combos can YOU play?
Select the heroes you own in the free combo generator and instantly see every Demon Spear lineup you can field — plus the best heroes to unlock next.
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