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Geraint · Alberich · Zhao Yun

Footmen #1
Geraint Rise of Castles heroGeraint
Alberich Rise of Castles heroAlberich
Zhao Yun Rise of Castles heroZhao Yun

Alberich — what the skills grant

Totalled from Alberich's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
-50% hero's squad
+30% enemy squads
Healing
-50% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +180%, skill 8 — +180%.

About Alberich

Alberich is a Footmen hero in Rise of Castles. On ROCMeta, Alberich appears in 80 ranked combos spanning Footmen and Mixed lineups. Alberich's highest-ranked appearance is Geraint · Alberich · Zhao Yun, which currently sits at Footmen #1.

Across Alberich's skills, the hero's own squad gains -50% Damage Taken, -50% Healing, +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Alberich's strongest recorded skill hits for 180% damage.

Alberich is most often ranked alongside Zhao Yun, Geraint, and Gustav — the heroes that share the most ranked combos with Alberich. The full list of partners is further down the page.

Why Alberich ranks where it does

Alberich is built around damage reduction — stronger there than 82% of the roster.

Pairs best with Al-Hawra, Ashoka and Caesar. Al-Hawra supplies the combat-skill casts; Alberich's Treasure Holder feeds on them. Alberich supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 80.76, below the last ranked seat in its tier (83.96).

Read from Alberich's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Alberich

Counted from the published lists: the partners who appear beside Alberich in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Alberich is listed with, but whose kit the skill text says Alberich actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Thorven portrait

Thorven

3 shared lineups

Alberich supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven supplies the combat-skill casts; Alberich's Treasure Holder feeds on them. Thorven's Spiral Edge supplies the taunts; Alberich's Treasure Holder feeds on them.

Nevsky portrait

Nevsky

4 shared lineups

Alberich supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Nevsky supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Cyrus portrait

Cyrus

2 shared lineups

Alberich supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Ashoka portrait

Ashoka

1 shared lineup

Alberich supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them. Ashoka supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Roland portrait

Roland

1 shared lineup

Alberich supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Alberich's Treasure Holder feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

Not yet listed

Alberich supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Jeanne d'Arc supplies the combat-skill casts; Alberich's Treasure Holder feeds on them. Their strongest lineup together (Attila completing it) scores 78.35, below the last ranked seat in its tier (83.96).

Best Footmen combos with Alberich

Alberich appears in 64 ranked Footmen combos — showing the top 24.

  1. 1 Geraint, front rowAlberich, middle rowZhao Yun, back row Geraint · Alberich · Zhao Yun Current meta Beats 29 of 29 in battle 90.41/100 out of 100
    Geraint (X24), Alberich (X18 · paid) and Zhao Yun (X26) score 90.41 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 85% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  2. 2 Alberich, front rowZhao Yun, middle rowAchilles, back row Alberich · Zhao Yun · Achilles Current meta Beats 28 of 29 in battle 86.50/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Achilles (SP · paid) score 86.50 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Achilles brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a current-era lineup with no legacy weak point.

  3. 4 Geraint, front rowAchilles, middle rowAlberich, back row Geraint · Achilles · Alberich Current meta Beats 25 of 29 in battle 86.45/100 out of 100
    Geraint (X24), Achilles (SP · paid) and Alberich (X18 · paid) score 86.45 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  4. 7 Hannibal, front rowAlberich, middle rowZhao Yun, back row Hannibal · Alberich · Zhao Yun Current meta Beats 22 of 29 in battle 90.42/100 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Zhao Yun (X26) score 90.42 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Hannibal taunts the enemy onto itself, so the rows behind stay untouched; a focused finisher and spread pressure both present.

  5. 9 Gustav, front rowAlberich, middle rowZhao Yun, back row Gustav · Alberich · Zhao Yun Current meta Beats 20 of 29 in battle 90.28/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Zhao Yun (X26) score 90.28 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  6. 10 Gustav, front rowAchilles, middle rowAlberich, back row Gustav · Achilles · Alberich Current meta Beats 20 of 29 in battle 85.96/100 out of 100
    Gustav (X20), Achilles (SP · paid) and Alberich (X18 · paid) score 85.96 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 61% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  7. 11 Hannibal, front rowAchilles, middle rowAlberich, back row Hannibal · Achilles · Alberich Current meta Beats 19 of 29 in battle 90.23/100 out of 100
    Hannibal (X28 · paid), Achilles (SP · paid) and Alberich (X18 · paid) score 90.23 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  8. 14 Harald III, front rowAlberich, middle rowZhao Yun, back row Harald III · Alberich · Zhao Yun Current meta Beats 14 of 29 in battle 88.51/100 out of 100
    Harald III (X19), Alberich (X18 · paid) and Zhao Yun (X26) score 88.51 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: Harald III taunts the enemy onto itself, so the rows behind stay untouched; the damage runs off different engines, so the three do not compound.

  9. 15 King Arthur, front rowZhao Yun, middle rowAlberich, back row King Arthur · Zhao Yun · Alberich Current meta Beats 14 of 29 in battle 88.20/100 out of 100
    King Arthur (SP · paid), Zhao Yun (X26) and Alberich (X18 · paid) score 88.20 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and King Arthur’s Sword in the Stone both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several.

  10. 25 Hannibal, front rowAlberich, middle rowHasdrubal, back row Hannibal · Alberich · Hasdrubal Current meta Beats 6 of 29 in battle 85.67/100 out of 100
    Hannibal (X28 · paid), Alberich (X18 · paid) and Hasdrubal (X23) score 85.67 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  11. 29 Gustav, front rowAlberich, middle rowGeraint, back row Gustav · Alberich · Geraint Current meta Beats 3 of 29 in battle 85.36/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Geraint (X24) score 85.36 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder and Geraint’s Resilience both wait on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer; Gustav raises Alberich’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  12. 34 Alberich, front rowHasdrubal, middle rowAchilles, back row Alberich · Hasdrubal · Achilles Current meta Beats 8 of 8 reference lineups 80.57/100 out of 100
    Alberich (X18 · paid), Hasdrubal (X23) and Achilles (SP · paid) score 80.57 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Achilles is the win condition, bringing 66% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 27% of the hardest-hitting trio in the roster.

  13. 37 Alberich, front rowZhao Yun, middle rowHasdrubal, back row Alberich · Zhao Yun · Hasdrubal Current meta Beats 7 of 8 reference lineups 83.76/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Hasdrubal (X23) score 83.76 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a focused finisher and spread pressure both present.

  14. 57 Alberich, front rowZhao Yun, middle rowLa Hire, back row Alberich · Zhao Yun · La Hire Current meta Beats 7 of 8 reference lineups 80.88/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and La Hire (X22) score 80.88 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  15. 66 Alberich, front rowZhao Yun, middle rowKing Cnut, back row Alberich · Zhao Yun · King Cnut Current meta Beats 6 of 8 reference lineups 81.86/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and King Cnut (X17) score 81.86 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  16. 71 Alberich, front rowZhao Yun, middle rowCleopatra VII, back row Alberich · Zhao Yun · Cleopatra VII Current meta Beats 6 of 8 reference lineups 79.12/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Cleopatra VII (S03 · paid) score 79.12 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  17. 72 Zhao Yun, front rowNevsky, middle rowAlberich, back row Zhao Yun · Nevsky · Alberich developer pick Current meta Beats 6 of 8 reference lineups 78.18/100 out of 100
    Zhao Yun (X26), Nevsky (X27) and Alberich (X18 · paid) score 78.18 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the sturdiest of the three. Nevsky brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder and Nevsky’s Battle Skill Echo both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the trigger chain is thin — the three lean on one link rather than several. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  18. 74 Alexander, front rowAlberich, middle rowZhao Yun, back row Alexander · Alberich · Zhao Yun Current meta Beats 6 of 8 reference lineups 83.50/100 out of 100
    Alexander (SP · paid), Alberich (X18 · paid) and Zhao Yun (X26) score 83.50 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  19. 83 Gustav, front rowAlberich, middle rowHasdrubal, back row Gustav · Alberich · Hasdrubal Current meta Beats 5 of 8 reference lineups 82.47/100 out of 100
    Gustav (X20), Alberich (X18 · paid) and Hasdrubal (X23) score 82.47 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  20. 84 Harald III, front rowAlberich, middle rowHasdrubal, back row Harald III · Alberich · Hasdrubal Current meta Beats 5 of 8 reference lineups 79.04/100 out of 100
    Harald III (X19), Alberich (X18 · paid) and Hasdrubal (X23) score 79.04 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Alberich swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 17% of the hardest-hitting trio in the roster.

  21. 90 Geraint, front rowAlberich, middle rowNevsky, back row Geraint · Alberich · Nevsky Current meta Beats 5 of 8 reference lineups 78.24/100 out of 100
    Geraint (X24), Alberich (X18 · paid) and Nevsky (X27) score 78.24 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 64% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Nevsky produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Alberich produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 31% of the hardest-hitting trio in the roster.

  22. 92 Alberich, front rowZhao Yun, middle rowTheodora, back row Alberich · Zhao Yun · Theodora Current meta Beats 5 of 8 reference lineups 79.83/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Theodora (S04 · paid) score 79.83 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhao Yun (X26).

  23. 95 Harald III, front rowAchilles, middle rowAlberich, back row Harald III · Achilles · Alberich Current meta Beats 5 of 8 reference lineups 82.51/100 out of 100
    Harald III (X19), Achilles (SP · paid) and Alberich (X18 · paid) score 82.51 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles is the win condition, bringing 50% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Achilles produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Achilles swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound.

  24. 99 Alberich, front rowZhao Yun, middle rowRagnar, back row Alberich · Zhao Yun · Ragnar Current meta Beats 4 of 8 reference lineups 79.28/100 out of 100
    Alberich (X18 · paid), Zhao Yun (X26) and Ragnar (X12 · paid) score 79.28 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 79% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Ragnar brings a second damage line worth 9% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

See the full Footmen rankings →

Best Mixed combos with Alberich

Alberich appears in 16 ranked Mixed combos.

  1. 6 Thorven, front rowZhao Yun, middle rowAlberich, back row Thorven · Zhao Yun · Alberich Current meta Beats 23 of 29 in battle 88.03/100 out of 100
    Thorven (cavalry · X29), Zhao Yun (footmen · X26) and Alberich (footmen · X18 · paid) score 88.03 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Thorven produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 32% of the hardest-hitting trio in the roster; Thorven, Alberich only reaches its own squad, not the whole team.

  2. 76 Alberich, front rowRoland, middle rowOliver, back row Alberich · Roland · Oliver Current meta Beats 6 of 8 reference lineups 84.85/100 out of 100
    Alberich (footmen · X18 · paid), Roland (cavalry · X18) and Oliver (cavalry · X24) score 84.85 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Alberich produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 34% of the hardest-hitting trio in the roster.

  3. 103 Tomyris, front rowAlberich, middle rowZhao Yun, back row Tomyris · Alberich · Zhao Yun Current meta Beats 4 of 8 reference lineups 85.43/100 out of 100
    Tomyris (archer · X28), Alberich (footmen · X18 · paid) and Zhao Yun (footmen · X26) score 85.43 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Tomyris, Alberich, Zhao Yun only reaches its own squad, not the whole team.

  4. 117 Geraint, front rowAlberich, middle rowOliver, back row Geraint · Alberich · Oliver Current meta Beats 3 of 8 reference lineups 85.83/100 out of 100
    Geraint (footmen · X24), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 85.83 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; Geraint, Alberich, Oliver only reaches its own squad, not the whole team.

  5. 121 Thorven, front rowThorvi, middle rowAlberich, back row Thorven · Thorvi · Alberich Current meta Beats 3 of 8 reference lineups 85.54/100 out of 100
    Thorven (cavalry · X29), Thorvi (cavalry · X29) and Alberich (footmen · X18 · paid) score 85.54 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Thorven produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; Thorven, Thorvi, Alberich only reaches its own squad, not the whole team.

  6. 124 Thorven, front rowOliver, middle rowAlberich, back row Thorven · Oliver · Alberich Current meta Beats 3 of 8 reference lineups 87.05/100 out of 100
    Thorven (cavalry · X29), Oliver (cavalry · X24) and Alberich (footmen · X18 · paid) score 87.05 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Thorven produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Thorven, Oliver, Alberich only reaches its own squad, not the whole team.

  7. 183 Alberich, front rowCyrus, middle rowThorvi, back row Alberich · Cyrus · Thorvi Current meta Beats 1 of 8 reference lineups 85.41/100 out of 100
    Alberich (footmen · X18 · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.41 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Alberich produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the damage runs off different engines, so the three do not compound; Alberich, Cyrus, Thorvi only reaches its own squad, not the whole team.

  8. 196 Alberich, front rowCyrus, middle rowOliver, back row Alberich · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 87.17/100 out of 100
    Alberich (footmen · X18 · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 87.17 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Alberich produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; Alberich, Cyrus, Oliver only reaches its own squad, not the whole team.

  9. 197 Gustav, front rowAlberich, middle rowOliver, back row Gustav · Alberich · Oliver Current meta Beats 1 of 8 reference lineups 85.60/100 out of 100
    Gustav (footmen · X20), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 85.60 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; Gustav, Alberich, Oliver only reaches its own squad, not the whole team.

  10. 204 Alberich, front rowPenthesilea, middle rowOliver, back row Alberich · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 85.87/100 out of 100
    Alberich (footmen · X18 · paid), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 85.87 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Alberich, Penthesilea, Oliver only reaches its own squad, not the whole team.

  11. 213 Harald III, front rowAlberich, middle rowOliver, back row Harald III · Alberich · Oliver Current meta Beats 1 of 8 reference lineups 84.77/100 out of 100
    Harald III (footmen · X19), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 84.77 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Harald III, Alberich, Oliver only reaches its own squad, not the whole team.

  12. 224 Alberich, front rowHannibal, middle rowOliver, back row Alberich · Hannibal · Oliver Current meta Beats 1 of 8 reference lineups 87.54/100 out of 100
    Alberich (footmen · X18 · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 87.54 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Alberich, Hannibal, Oliver only reaches its own squad, not the whole team.

  13. 227 Alberich, front rowZhuge Liang, middle rowOliver, back row Alberich · Zhuge Liang · Oliver Current meta Beats 1 of 8 reference lineups 84.96/100 out of 100
    Alberich (footmen · X18 · paid), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 84.96 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Alberich, Zhuge Liang, Oliver only reaches its own squad, not the whole team.

  14. 240 Tomyris, front rowAlberich, middle rowOliver, back row Tomyris · Alberich · Oliver Current meta Beats 0 of 8 reference lineups 85.35/100 out of 100
    Tomyris (archer · X28), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 85.35 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Tomyris, Alberich, Oliver only reaches its own squad, not the whole team.

  15. 244 Alberich, front rowJulian, middle rowOliver, back row Alberich · Julian · Oliver Current meta Beats 0 of 8 reference lineups 85.02/100 out of 100
    Alberich (footmen · X18 · paid), Julian (archer · X25) and Oliver (archer · X24) score 85.02 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 34% of the hardest-hitting trio in the roster.

  16. 250 Alberich, front rowOliver, middle rowLa Hire, back row Alberich · Oliver · La Hire Current meta Beats 0 of 7 reference lineups 83.96/100 out of 100
    Alberich (footmen · X18 · paid), Oliver (archer · X24) and La Hire (footmen · X22) score 83.96 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

See the full Mixed rankings →

Alberich — skills

All 8 recorded skills for Alberich, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Mithril Armor

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

Alberich's damage taken and healing effect are both reduced by 50% in the first 3 rounds, and gains a 50% "Life Steal" effect in round 4.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Hill Splitter

Combat Skill · 1 random enemy squad within effective range · Range 5 · Footmen

Each round, there is a 100% chance to deal 180% damage to 1 random enemy squad(s). After being launched 4 times, the skill enters a 1-round cooldown. If the skill hits all surviving enemy squads, reduce the skill cooldown of all your squads by 1 rounds and increase the skill damage taken by all enemy squads by 30%, stackable up to 2 times, lasting 2 rounds.

6

Footmen Awakened

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Treasure Holder

Pre-Battle Skill · 2 random enemy squads within effective range · Range 5 · Footmen

For every 5 combat skills cast by friendly Footmen squads, 100% chance to put 2 random enemy squad(s) into the "Flattering" status (cannot be dispelled). Each time taking damage, takes an additional 180% skill damage, stackable for up to 5 layers, lasting till the battle ends.

Which Alberich lineups can you field?

Select the heroes you own and the generator returns every ranked Alberich lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator