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Clovis I · Soaring Hawk · Ashoka

Footmen #298
Clovis I Rise of Castles heroClovis I
Soaring Hawk Rise of Castles heroSoaring Hawk
Ashoka Rise of Castles heroAshoka

Soaring Hawk — what the skills grant

Totalled from Soaring Hawk's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Might
-38% enemy squads
+65% hero's squad
Resistance
+65% hero's squad
+40% hero's legion
HP
+15% hero's squad
Damage Taken
-30% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +179%, skill 5 — +120%.

About Soaring Hawk

Soaring Hawk is a Footmen hero in Rise of Castles. On ROCMeta, Soaring Hawk appears in 8 ranked combos in Footmen lineups. Soaring Hawk's highest-ranked appearance is Clovis I · Soaring Hawk · Ashoka, which currently sits at Footmen #298.

Across Soaring Hawk's skills, the hero's own squad gains +65% Might, +65% Resistance, and +15% HP. The wider legion gains +40% Resistance.

Soaring Hawk's strongest recorded skill hits for 179% damage.

Soaring Hawk is most often ranked alongside Bleeding Steed, Desert Storm, and Genghis Khan — the heroes that share the most ranked combos with Soaring Hawk. The full list of partners is further down the page.

Why Soaring Hawk ranks where it does

Soaring Hawk has no single standout axis; the value is in filling gaps rather than leading a lineup.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Soaring Hawk's Contempt feeds on them. Soaring Hawk supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Soaring Hawk's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Soaring Hawk

Counted from the published lists: the partners who appear beside Soaring Hawk in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Soaring Hawk is listed with, but whose kit the skill text says Soaring Hawk actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Soaring Hawk's Contempt feeds on them. Soaring Hawk supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Soaring Hawk's Contempt feeds on them. Soaring Hawk supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Roland's Song of Roland supplies the trigger-rate boosts; Soaring Hawk's Contempt feeds on them. Soaring Hawk supplies the combat-skill casts; Roland's Paladins feeds on them. No lineup around this pair clears the era and composition gates.

Thorven portrait

Thorven

Not yet listed

Soaring Hawk supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven's Spiral Edge supplies the taunts; Soaring Hawk's Cavalry Raid feeds on them. No lineup around this pair clears the era and composition gates.

Genghis Khan portrait

Genghis Khan

2 shared lineups

Soaring Hawk supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them.

Ashoka portrait

Ashoka

1 shared lineup

Soaring Hawk supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

Best Footmen combos with Soaring Hawk

Soaring Hawk appears in 8 ranked Footmen combos.

  1. 47 Clovis I, front rowSoaring Hawk, middle rowAshoka, back row Clovis I · Soaring Hawk · Ashoka Mid progression Beats 0 of 8 reference lineups 79.70/100 out of 100
    Clovis I (X15), Soaring Hawk (S04) and Ashoka (X14) score 79.70 out of 100 together, and each of the three has a job.

    Clovis I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Territory Expansion applies Silence on a 60% roll, and takes the front as the sturdiest of the three. Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Clovis I produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Soaring Hawk produces combat-skill casts, the exact trigger Clovis I’s Frankish Spear waits on; Clovis I’s Territory Expansion applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Clovis I (X15). Budget note: every hero in this lineup can be completed without spending.

  2. 52 Soaring Hawk, front rowDach Tengri, middle rowDesert Storm, back row Soaring Hawk · Dach Tengri · Desert Storm developer pick Mid progression Beats 0 of 8 reference lineups 61.42/100 out of 100
    Soaring Hawk (S04), Dach Tengri (X02) and Desert Storm (S04) score 61.42 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Dach Tengri is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 44% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Dach Tengri raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  3. 3 Soaring Hawk, front rowBleeding Steed, middle rowDesert Storm, back row Soaring Hawk · Bleeding Steed · Desert Storm developer pick Starter Beats 5 of 8 reference lineups 62.08/100 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Desert Storm (S04) score 62.08 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sandstorm puts 243% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Soaring Hawk swings into a line that cannot answer; Bleeding Steed raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  4. 6 Soaring Hawk, front rowBleeding Steed, middle rowGenghis Khan, back row Soaring Hawk · Bleeding Steed · Genghis Khan Starter Beats 4 of 8 reference lineups 67.65/100 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Genghis Khan (S01) score 67.65 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Genghis Khan is the win condition, bringing 63% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  5. 16 Soaring Hawk, front rowBleeding Steed, middle rowCao Cao, back row Soaring Hawk · Bleeding Steed · Cao Cao Starter Beats 2 of 8 reference lineups 68.25/100 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Cao Cao (S01) score 68.25 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer; Bleeding Steed raises Cao Cao’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a mid-era lineup anchored by Bleeding Steed (S03). Budget note: every hero in this lineup can be completed without spending.

  6. 18 Soaring Hawk, front rowBleeding Steed, middle rowIsabella I, back row Soaring Hawk · Bleeding Steed · Isabella I Starter Beats 2 of 8 reference lineups 66.64/100 out of 100
    Soaring Hawk (S04), Bleeding Steed (S03) and Isabella I (S01) score 66.64 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Isabella I swings into a line that cannot answer; Bleeding Steed raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 20 Soaring Hawk, front rowDemon Spear, middle rowBleeding Steed, back row Soaring Hawk · Demon Spear · Bleeding Steed Starter Beats 1 of 8 reference lineups 65.37/100 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Bleeding Steed (S03) score 65.37 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Soaring Hawk swings into a line that cannot answer; Bleeding Steed raises Soaring Hawk’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  8. 31 Soaring Hawk, front rowDemon Spear, middle rowGenghis Khan, back row Soaring Hawk · Demon Spear · Genghis Khan Starter Beats 0 of 8 reference lineups 64.66/100 out of 100
    Soaring Hawk (S04), Demon Spear (S00) and Genghis Khan (S01) score 64.66 out of 100 together, and each of the three has a job.

    Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 51% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Soaring Hawk produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Soaring Hawk (S04). Budget note: every hero in this lineup can be completed without spending.

See the full Footmen rankings →

Soaring Hawk — skills

All 8 recorded skills for Soaring Hawk, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Contempt

Combat Skill · 2 random enemy squads within effective range · Range 3 · Footmen

40% chance to deal 179% damage to 2 random enemy squads within range, making their Might -38%, lasting 2 turns.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

Cavalry Raid

Status Skill · 1 random friendly squad within effective range · Range 0 · Footmen

Heroes squad have 100% chance to counterattack when basic attacked, dealing 120% damage to attacking source.

6

Footmen Awakened

Leadership Skill · Hero's Squad

Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".

7

Defensive Order - Footmen

Leadership Skill · Hero's Legion

Footmen in the hero's squad gain +40% Resistance.

8

Iron Guard of the Sand

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Footmen

First two turns, All friendly squads take -30% damage, after turn 3, heroes squad recover 30% units when dealing damage.

Which Soaring Hawk lineups can you field?

Select the heroes you own and the generator returns every ranked Soaring Hawk lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator