Yukimura Sanada — what the skills grant
Totalled from Yukimura Sanada's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +405%, skill 5 — +540%, skill 8 — +644%.
About Yukimura Sanada
Yukimura Sanada is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Yukimura Sanada appears in 10 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. Yukimura Sanada's highest-ranked appearance is Warden · Yukimura Sanada · Eselfred, which currently sits at Archer #279.
Across Yukimura Sanada's skills, the hero's own squad gains +40% Resistance, +40% Might, and +7% HP. The wider legion gains +15% HP.
Yukimura Sanada's strongest recorded skill hits for 644% damage.
Yukimura Sanada is most often ranked alongside War Lord, North's Rage, and William Wallace — the heroes that share the most ranked combos with Yukimura Sanada. The full list of partners is further down the page.
Why Yukimura Sanada ranks where it does
Yukimura Sanada is built around burst damage — stronger there than 97% of the roster.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them. Yukimura Sanada supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Yukimura Sanada's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Yukimura Sanada
Counted from the published lists: the partners who appear beside Yukimura Sanada in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Yukimura Sanada is listed with, but whose kit the skill text says Yukimura Sanada actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them. Yukimura Sanada supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus's Tolerance supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them. Yukimura Sanada supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedRoland's Song of Roland supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them. Yukimura Sanada supplies the combat-skill casts; Roland's Paladins feeds on them. No lineup around this pair clears the era and composition gates.
War Lord
3 shared lineupsWar Lord's War God Descends supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them.
Warden
2 shared lineupsWarden's Aspect of the Eagle supplies the trigger-rate boosts; Yukimura Sanada's Scarlet Armor feeds on them.
Genghis Khan
2 shared lineupsYukimura Sanada supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them.
Best Cavalry combos with Yukimura Sanada
Yukimura Sanada appears in 5 ranked Cavalry combos.
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B War Lord · Yukimura Sanada · Jane Starter Beats 0 of 8 reference lineups 74.59/100 out of 100 War Lord (S03), Yukimura Sanada (S00) and Jane (S03) score 74.59 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jane is the win condition, bringing 71% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Jane swings into a line that cannot answer; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B War Lord · Yukimura Sanada · Mary Tudor Starter Beats 0 of 8 reference lineups 75.31/100 out of 100 War Lord (S03), Yukimura Sanada (S00) and Mary Tudor (S00) score 75.31 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 75% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Yukimura Sanada’s Scarlet Armor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B North's Rage · Yukimura Sanada · William Wallace developer pick Starter Beats 0 of 8 reference lineups 45.85/100 out of 100 North's Rage (S00), Yukimura Sanada (S00) and William Wallace (S00) score 45.85 out of 100 together, and each of the three has a job.
North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B North's Rage · Yukimura Sanada · Heaven's Justice developer pick Starter Beats 0 of 8 reference lineups 45.27/100 out of 100 North's Rage (S00), Yukimura Sanada (S00) and Heaven's Justice (S00) score 45.27 out of 100 together, and each of the three has a job.
North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Kublai · Yukimura Sanada · William Wallace developer pick Starter Beats 0 of 8 reference lineups 45.16/100 out of 100 Kublai (S00), Yukimura Sanada (S00) and William Wallace (S00) score 45.16 out of 100 together, and each of the three has a job.
Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Kublai holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Best Archer combos with Yukimura Sanada
Yukimura Sanada appears in 2 ranked Archer combos.
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B Warden · Yukimura Sanada · Eselfred Mid progression Beats 0 of 8 reference lineups 80.20/100 out of 100 Warden (X06), Yukimura Sanada (S00) and Eselfred (X14) score 80.20 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Eselfred is the win condition, bringing 75% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Eselfred’s Thunder and Heavy Arrows and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Eselfred swings into a line that cannot answer; Warden raises Eselfred’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
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B Warden · Yukimura Sanada · Lilith Mid progression Beats 0 of 8 reference lineups 80.82/100 out of 100 Warden (X06), Yukimura Sanada (S00) and Lilith (X09) score 80.82 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Lilith adds a second source of control, so the lock rarely has an off round: Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Lilith’s Poison Needle and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Lilith swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Footmen combos with Yukimura Sanada
Yukimura Sanada appears in 2 ranked Footmen combos.
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B Bleeding Steed · Yukimura Sanada · Genghis Khan Starter Beats 3 of 8 reference lineups 67.35/100 out of 100 Bleeding Steed (S03), Yukimura Sanada (S00) and Genghis Khan (S01) score 67.35 out of 100 together, and each of the three has a job.
Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 62% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Bleeding Steed produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Bleeding Steed raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
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B Genghis Khan · Yukimura Sanada · Jiguang Qi Starter Beats 0 of 8 reference lineups 65.08/100 out of 100 Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 65.08 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Yukimura Sanada
Yukimura Sanada appears in 1 ranked Mixed combo.
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B War Lord · Yukimura Sanada · Cao Cao Starter Beats 0 of 8 reference lineups 72.63/100 out of 100 War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Cao Cao (footmen · S01) score 72.63 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer; War Lord raises Cao Cao’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Yukimura Sanada — skills
All 8 recorded skills for Yukimura Sanada, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Spear of Victory
40% chance to deal 405% damage to single enemy target, causing weakened effect, -20% damage for 1 turns.
3 Legion Defensive Formation IV
Hero's squad has +30% resistance.
4 Legion Offensive Formation IV
Hero's squad has +30% might.
5 Scarlet Armor
25% chance to deal 540% damage to an enemy squad within range, causing the silenced effect, unable to use skills for 2 turns.
6 Awakened Life
Hero's squad has +10% might and resistance, +7% HP, and 250% bonus to the skill "Dictator".
7 Harden
Hero's formation has +15% HP.
8 Glorious Battle
30% chance to deal 644% damage to single enemy target.
Which Yukimura Sanada lineups can you field?
Select the heroes you own and the generator returns every ranked Yukimura Sanada lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


