Best comboTop ranked

War Lord · Yukimura Sanada · El Cid

Cavalry #129
War Lord Rise of Castles heroWar Lord
Yukimura Sanada Rise of Castles heroYukimura Sanada
El Cid Rise of Castles heroEl Cid

Yukimura Sanada — what the skills grant

Totalled from Yukimura Sanada's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
-20% enemy squads
Resistance
+40% hero's squad
Might
+40% hero's squad
HP
+7% hero's squad
+15% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +405%, skill 5 — +540%, skill 8 — +644%.

About Yukimura Sanada

Yukimura Sanada is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Yukimura Sanada appears in 28 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. Yukimura Sanada's highest-ranked appearance is War Lord · Yukimura Sanada · El Cid, which currently sits at Cavalry #129.

Across Yukimura Sanada's skills, the hero's own squad gains +40% Resistance, +40% Might, and +7% HP. The wider legion gains +15% HP.

Yukimura Sanada's strongest recorded skill hits for 644% damage.

Yukimura Sanada is most often ranked alongside War Lord, Genghis Khan, and William Wallace — the heroes that share the most ranked combos with Yukimura Sanada. The full list of partners is further down the page.

Why Yukimura Sanada ranks where it does

Yukimura Sanada is built around burst damage — stronger there than 97% of the roster.

Pairs best with Al-Hawra, Cyrus and Lilith. Al-Hawra feeds Yukimura Sanada; Yukimura Sanada feeds Al-Hawra

Read from Yukimura Sanada's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Yukimura Sanada

The heroes most often ranked alongside Yukimura Sanada.

Best Cavalry combos with Yukimura Sanada

Yukimura Sanada appears in 9 ranked Cavalry combos.

  1. 129 War Lord, front rowYukimura Sanada, middle rowEl Cid, back row War Lord · Yukimura Sanada · El Cid
    War Lord (S03), Yukimura Sanada (S00) and El Cid (X12) score 71.62 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. El Cid is the win condition, bringing 70% of the lineup's expected damage: Sword of Faith puts 500% into one enemy squad on a 80% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and El Cid both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger El Cid waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 71.62/100 out of 100
  2. 155 Hellfire, front rowYukimura Sanada, middle rowMary Tudor, back row Hellfire · Yukimura Sanada · Mary Tudor
    Hellfire (X09), Yukimura Sanada (S00) and Mary Tudor (S00) score 59.35 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 69% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Hellfire raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.35/100 out of 100
  3. 167 John I, front rowYukimura Sanada, middle rowBlack Prince, back row John I · Yukimura Sanada · Black Prince
    John I (X13), Yukimura Sanada (S00) and Black Prince (S01) score 57.40 out of 100 together, and each of the three has a job.

    John I is the win condition, bringing 78% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and takes the front as the one built to survive the opening exchange. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Black Prince adds a second source of control, so the lock rarely has an off round: Dragon Siege applies Suppress for 2 rounds on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so John I swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.40/100 out of 100
  4. 183 War Lord, front rowYukimura Sanada, middle rowMary Tudor, back row War Lord · Yukimura Sanada · Mary Tudor
    War Lord (S03), Yukimura Sanada (S00) and Mary Tudor (S00) score 70.85 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 69% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Mary Tudor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 70.85/100 out of 100
  5. 193 War Lord, front rowYukimura Sanada, middle rowWilliam Wallace, back row War Lord · Yukimura Sanada · William Wallace
    War Lord (S03), Yukimura Sanada (S00) and William Wallace (S00) score 68.47 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and William Wallace both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 68.47/100 out of 100
  6. 196 War Lord, front rowYukimura Sanada, middle rowHeroine of Courage, back row War Lord · Yukimura Sanada · Heroine of Courage
    War Lord (S03), Yukimura Sanada (S00) and Heroine of Courage (S00) score 67.21 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heroine of Courage is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 29% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Heroine of Courage both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Heroine of Courage waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Heroine of Courage swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 67.21/100 out of 100
  7. 216 Yukimura Sanada, front rowNorth's Rage, middle rowWilliam Wallace, back row Yukimura Sanada · North's Rage · William Wallace
    Yukimura Sanada (S00), North's Rage (S00) and William Wallace (S00) score 42.73 out of 100 together, and each of the three has a job.

    Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and takes the front because those range-2 skills only connect from there. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 42.73/100 out of 100
  8. 219 Yukimura Sanada, front rowKublai, middle rowWilliam Wallace, back row Yukimura Sanada · Kublai · William Wallace
    Yukimura Sanada (S00), Kublai (S00) and William Wallace (S00) score 41.86 out of 100 together, and each of the three has a job.

    Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and takes the front because those range-2 skills only connect from there. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 41.86/100 out of 100
  9. 220 Yukimura Sanada, front rowNorth's Rage, middle rowHeaven's Justice, back row Yukimura Sanada · North's Rage · Heaven's Justice
    Yukimura Sanada (S00), North's Rage (S00) and Heaven's Justice (S00) score 41.78 out of 100 together, and each of the three has a job.

    Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and takes the front because those range-2 skills only connect from there. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 41.78/100 out of 100

See the full Cavalry rankings →

Best Archer combos with Yukimura Sanada

Yukimura Sanada appears in 7 ranked Archer combos.

  1. 138 Warden, front rowYukimura Sanada, middle rowLilith, back row Warden · Yukimura Sanada · Lilith
    Warden (X06), Yukimura Sanada (S00) and Lilith (X09) score 72.55 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Lilith is the win condition, bringing 68% of the lineup's expected damage: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Yukimura Sanada and Lilith both wait on; Yukimura Sanada produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Lilith swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 72.55/100 out of 100
  2. 145 Al-Hawra, front rowYukimura Sanada, middle rowTarantula, back row Al-Hawra · Yukimura Sanada · Tarantula
    Al-Hawra (X01 · paid), Yukimura Sanada (S00) and Tarantula (X02) score 69.96 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Tarantula is the win condition, bringing 66% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Yukimura Sanada and Tarantula both wait on; Yukimura Sanada produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Tarantula’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 69.96/100 out of 100
  3. 179 Tarantula, front rowYukimura Sanada, middle rowHeroine of Courage, back row Tarantula · Yukimura Sanada · Heroine of Courage
    Tarantula (X02), Yukimura Sanada (S00) and Heroine of Courage (S00) score 58.01 out of 100 together, and each of the three has a job.

    Tarantula is the win condition, bringing 57% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and takes the front, able to both absorb the opening rounds and heal through them. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Tarantula swings into a line that cannot answer; Heroine of Courage raises Tarantula’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 58.01/100 out of 100
  4. 193 Immortal Guardian, front rowYukimura Sanada, middle rowWilliam the Conqueror, back row Immortal Guardian · Yukimura Sanada · William the Conqueror
    Immortal Guardian (S04), Yukimura Sanada (S00) and William the Conqueror (S00) score 55.67 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William the Conqueror is the win condition, bringing 60% of the lineup's expected damage: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.67/100 out of 100
  5. 196 Immortal Guardian, front rowYukimura Sanada, middle rowWilliam Wallace, back row Immortal Guardian · Yukimura Sanada · William Wallace
    Immortal Guardian (S04), Yukimura Sanada (S00) and William Wallace (S00) score 55.20 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the win condition, bringing 60% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.20/100 out of 100
  6. 202 Immortal Guardian, front rowYukimura Sanada, middle rowHeaven's Justice, back row Immortal Guardian · Yukimura Sanada · Heaven's Justice
    Immortal Guardian (S04), Yukimura Sanada (S00) and Heaven's Justice (S00) score 54.20 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the win condition, bringing 58% of the lineup's expected damage: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 54.20/100 out of 100
  7. 214 Cleopatra VII, front rowYukimura Sanada, middle rowQueen Anne, back row Cleopatra VII · Yukimura Sanada · Queen Anne
    Cleopatra VII (S03 · paid), Yukimura Sanada (S00) and Queen Anne (S00) score 47.96 out of 100 together, and each of the three has a job.

    Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 47.96/100 out of 100

See the full Archer rankings →

Best Footmen combos with Yukimura Sanada

Yukimura Sanada appears in 8 ranked Footmen combos.

  1. 136 Isabella I, front rowYukimura Sanada, middle rowScarlet Reaver, back row Isabella I · Yukimura Sanada · Scarlet Reaver
    Isabella I (S01), Yukimura Sanada (S00) and Scarlet Reaver (X07) score 66.25 out of 100 together, and each of the three has a job.

    Isabella I is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Queen of the Storm applies Suppress on a 70% roll, and takes the front, able to both absorb the opening rounds and heal through them. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 66.25/100 out of 100
  2. 148 Vikram, front rowYukimura Sanada, middle rowFortuneteller, back row Vikram · Yukimura Sanada · Fortuneteller
    Vikram (X04), Yukimura Sanada (S00) and Fortuneteller (X08) score 63.59 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Fortuneteller adds a second source of control, so the lock rarely has an off round: Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.59/100 out of 100
  3. 161 Liberator, front rowYukimura Sanada, middle rowValkyrie, back row Liberator · Yukimura Sanada · Valkyrie
    Liberator (X05), Yukimura Sanada (S00) and Valkyrie (X03) score 59.44 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 63% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.44/100 out of 100
  4. 166 Peace Bringer, front rowYukimura Sanada, middle rowArslan, back row Peace Bringer · Yukimura Sanada · Arslan
    Peace Bringer (S02), Yukimura Sanada (S00) and Arslan (X11) score 58.23 out of 100 together, and each of the three has a job.

    Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Arslan is the win condition, bringing 67% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Arslan swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 58.23/100 out of 100
  5. 189 Theodora, front rowYukimura Sanada, middle rowGenghis Khan, back row Theodora · Yukimura Sanada · Genghis Khan
    Theodora (S04 · paid), Yukimura Sanada (S00) and Genghis Khan (S01) score 55.80 out of 100 together, and each of the three has a job.

    Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the win condition, bringing 59% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Theodora produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Genghis Khan swings into a line that cannot answer; Theodora raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. How these scores work →

    Starter 55.80/100 out of 100
  6. 192 Genghis Khan, front rowYukimura Sanada, middle rowJiguang Qi, back row Genghis Khan · Yukimura Sanada · Jiguang Qi
    Genghis Khan (S01), Yukimura Sanada (S00) and Jiguang Qi (S01) score 55.34 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 48% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Genghis Khan produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 55.34/100 out of 100
  7. 200 Genghis Khan, front rowYukimura Sanada, middle rowQueen Anne, back row Genghis Khan · Yukimura Sanada · Queen Anne
    Genghis Khan (S01), Yukimura Sanada (S00) and Queen Anne (S00) score 53.01 out of 100 together, and each of the three has a job.

    Genghis Khan is the win condition, bringing 43% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 53.01/100 out of 100
  8. 210 Cleopatra VII, front rowYukimura Sanada, middle rowHeroine of Courage, back row Cleopatra VII · Yukimura Sanada · Heroine of Courage
    Cleopatra VII (S03 · paid), Yukimura Sanada (S00) and Heroine of Courage (S00) score 49.80 out of 100 together, and each of the three has a job.

    Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Heroine of Courage raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 49.80/100 out of 100

See the full Footmen rankings →

Best Mixed combos with Yukimura Sanada

Yukimura Sanada appears in 4 ranked Mixed combos.

  1. 138 War Lord, front rowYukimura Sanada, middle rowValkyrie, back row War Lord · Yukimura Sanada · Valkyrie
    War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Valkyrie (footmen · X03) score 67.41 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Valkyrie is the win condition, bringing 67% of the lineup's expected damage: Apocalyptic Prayer puts 310% into one enemy squad on a 45% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Valkyrie both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Valkyrie waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Valkyrie swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 67.41/100 out of 100
  2. 166 Hector, front rowYukimura Sanada, middle rowJiguang Qi, back row Hector · Yukimura Sanada · Jiguang Qi
    Hector (archer · X15 · paid), Yukimura Sanada (archer · S00) and Jiguang Qi (footmen · S01) score 59.48 out of 100 together, and each of the three has a job.

    Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hector produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Hector swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 59.48/100 out of 100
  3. 177 War Lord, front rowYukimura Sanada, middle rowGenghis Khan, back row War Lord · Yukimura Sanada · Genghis Khan
    War Lord (cavalry · S03), Yukimura Sanada (cavalry · S00) and Genghis Khan (footmen · S01) score 66.41 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Genghis Khan both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Genghis Khan waits on; Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 66.41/100 out of 100
  4. 187 Genghis Khan, front rowYukimura Sanada, middle rowAl Faith, back row Genghis Khan · Yukimura Sanada · Al Faith
    Genghis Khan (footmen · S01), Yukimura Sanada (footmen · S00) and Al Faith (archer · S01) score 57.37 out of 100 together, and each of the three has a job.

    Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer; Al Faith raises Genghis Khan’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 57.37/100 out of 100

See the full Mixed rankings →

Yukimura Sanada — skills

All 8 recorded skills for Yukimura Sanada, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Spear of Victory

Combat Skill · 1 random enemy squad within effective range · Range 2 · Any

40% chance to deal 405% damage to single enemy target, causing weakened effect, -20% damage for 1 turns.

3

Legion Defensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% resistance.

4

Legion Offensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% might.

5

Scarlet Armor

Combat Skill · 1 random enemy squad within effective range · Range 3 · Any

25% chance to deal 540% damage to an enemy squad within range, causing the silenced effect, unable to use skills for 2 turns.

6

Awakened Life

Leadership Skill · Hero's Squad

Hero's squad has +10% might and resistance, +7% HP, and 250% bonus to the skill "Dictator".

7

Harden

Leadership Skill · Hero's Legion

Hero's formation has +15% HP.

8

Glorious Battle

Combat Skill · 1 random enemy squad within effective range · Range 2 · Any

30% chance to deal 644% damage to single enemy target.

Which Yukimura Sanada combos can YOU play?

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