La Hire — what the skills grant
Totalled from La Hire's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +325%.
About La Hire
La Hire is a Footmen hero in Rise of Castles. On ROCMeta, La Hire appears in 39 ranked combos spanning Footmen and Mixed lineups. La Hire's best-placed appearance is King Arthur · Zhao Yun · La Hire, which currently sits at #17 in the Footmen list’s Current meta tier.
Across La Hire's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
La Hire's strongest recorded skill hits for 325% damage.
La Hire is most often ranked alongside Hasdrubal, King Arthur, and Harald III — the heroes that share the most ranked combos with La Hire. The full list of partners is further down the page.
Why La Hire ranks where it does
La Hire has no single standout axis; the value is in filling gaps rather than leading a lineup.
Pairs best with Al-Hawra, Alfred and Army Breaker. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; La Hire's Shield Breaker feeds on them. La Hire supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 79.71, below the last ranked seat in its tier (83.60).
Read from La Hire's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with La Hire
Counted from the published lists: the partners who appear beside La Hire in the most ranked lineups.
Proven synergies
A different question from the grid above: not who La Hire is listed with, but whose kit the skill text says La Hire actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Cyrus
Not yet listedCyrus's Tolerance supplies the trigger-rate boosts; La Hire's Shield Breaker feeds on them. La Hire supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them. Their strongest lineup together (Oliver completing it) scores 82.42, below the last ranked seat in its tier (83.60).
Roland
Not yet listedLa Hire supplies the combat-skill casts; Roland's Paladins feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Roland's Song of Roland feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; La Hire's Shield Breaker feeds on them. Their strongest lineup together (Thorvi completing it) scores 81.91, below the last ranked seat in its tier (83.60).
King Arthur
8 shared lineupsLa Hire supplies the combat-skill casts; King Arthur's Sword in the Stone feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; King Arthur's Sword in the Stone feeds on them.
Saladin
2 shared lineupsLa Hire's Tenacity supplies the trigger-rate boosts; Saladin's Jihad Command feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; La Hire's Shield Breaker feeds on them.
Lancelot
1 shared lineupLa Hire supplies the combat-skill casts; Lancelot's Dedication feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Lancelot's Immortal feeds on them.
Boudica
Not yet listedLa Hire's Shield Breaker supplies the priority action; Boudica's Song of Uprising feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Their strongest lineup together (Lancelot completing it) scores 71.49, below the last ranked seat in its tier (83.60).
Best Footmen combos with La Hire
La Hire appears in 37 ranked Footmen combos — showing the top 24.
- 17
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B King Arthur · Zhao Yun · La Hire 14/29 87.60/100 out of 100 King Arthur (SP · paid), Zhao Yun (X26) and La Hire (X22) score 87.60 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 79% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.
- 42
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B Hasdrubal · La Hire · Zhao Yun 8/8 81.15/100 out of 100 Hasdrubal (X23), La Hire (X22) and Zhao Yun (X26) score 81.15 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 90% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 45
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B Achilles · Hasdrubal · La Hire 8/8 79.12/100 out of 100 Achilles (SP · paid), Hasdrubal (X23) and La Hire (X22) score 79.12 out of 100 together, and each of the three has a job.
Achilles is the win condition, bringing 75% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Achilles swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.
- 55
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B King Cnut · La Hire · Zhao Yun 7/8 80.32/100 out of 100 King Cnut (X17), La Hire (X22) and Zhao Yun (X26) score 80.32 out of 100 together, and each of the three has a job.
King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 86% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 61
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B Alexander · La Hire · Zhao Yun 6/8 82.73/100 out of 100 Alexander (SP · paid), La Hire (X22) and Zhao Yun (X26) score 82.73 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.
- 64
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B Alberich · Zhao Yun · La Hire 6/8 80.60/100 out of 100 Alberich (X18 · paid), Zhao Yun (X26) and La Hire (X22) score 80.60 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.
- 88
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B Achilles · King Cnut · La Hire 5/8 78.44/100 out of 100 Achilles (SP · paid), King Cnut (X17) and La Hire (X22) score 78.44 out of 100 together, and each of the three has a job.
Achilles is the win condition, bringing 67% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Achilles swings into a line that cannot answer; King Cnut raises Achilles’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.
- 103
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B Hasdrubal · King Cnut · La Hire 3/8 80.61/100 out of 100 Hasdrubal (X23), King Cnut (X17) and La Hire (X22) score 80.61 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Cnut’s Frenzy Tides both wait on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; King Cnut raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 107
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B Alexander · Hasdrubal · La Hire 3/8 84.24/100 out of 100 Alexander (SP · paid), Hasdrubal (X23) and La Hire (X22) score 84.24 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer. What you give up: no damaging skill to aim; the trigger chain is thin — the three lean on one link rather than several.
- 115
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B Alexander · King Cnut · La Hire 3/8 80.58/100 out of 100 Alexander (SP · paid), King Cnut (X17) and La Hire (X22) score 80.58 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; King Cnut raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 119
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B Geraint · Hasdrubal · La Hire 3/8 78.58/100 out of 100 Geraint (X24), Hasdrubal (X23) and La Hire (X22) score 78.58 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 122
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B Alberich · Hasdrubal · La Hire 3/8 81.80/100 out of 100 Alberich (X18 · paid), Hasdrubal (X23) and La Hire (X22) score 81.80 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alberich swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 127
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B Theodora · Hasdrubal · La Hire 2/8 79.69/100 out of 100 Theodora (S04 · paid), Hasdrubal (X23) and La Hire (X22) score 79.69 out of 100 together, and each of the three has a job.
Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Theodora’s Queen's Ambition both wait on; Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer; Theodora raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 9% of the hardest-hitting trio in the roster.
- 130
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B Harald III · Hasdrubal · La Hire 2/8 82.08/100 out of 100 Harald III (X19), Hasdrubal (X23) and La Hire (X22) score 82.08 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Harald III swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 132
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B Gustav · Hasdrubal · La Hire 2/8 79.49/100 out of 100 Gustav (X20), Hasdrubal (X23) and La Hire (X22) score 79.49 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so La Hire swings into a line that cannot answer; Gustav raises La Hire’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 145
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B King Arthur · Hasdrubal · La Hire 2/8 78.80/100 out of 100 King Arthur (SP · paid), Hasdrubal (X23) and La Hire (X22) score 78.80 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and King Arthur’s Sword in the Stone both wait on; Hasdrubal produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so King Arthur swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 13% of the hardest-hitting trio in the roster.
- 150
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B Harald III · King Cnut · La Hire 2/8 79.82/100 out of 100 Harald III (X19), King Cnut (X17) and La Hire (X22) score 79.82 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; King Cnut raises Harald III’s output directly rather than adding a number of its own. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 162
F
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B Achilles · King Arthur · La Hire 1/8 82.43/100 out of 100 Achilles (SP · paid), King Arthur (SP · paid) and La Hire (X22) score 82.43 out of 100 together, and each of the three has a job.
Achilles is the win condition, bringing 57% of the lineup's expected damage: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and takes the front, able to both absorb the opening rounds and heal through them. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Achilles produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Achilles swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; attacks converge on the same squads, with no spread pressure across the line.
- 171
F
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B Hasdrubal · Hannibal · La Hire 1/8 79.24/100 out of 100 Hasdrubal (X23), Hannibal (X28 · paid) and La Hire (X22) score 79.24 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Hannibal adds a second source of control, so the lock rarely has an off round: Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 6% of the hardest-hitting trio in the roster.
- 178
F
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B Geraint · Alberich · La Hire 1/8 80.86/100 out of 100 Geraint (X24), Alberich (X18 · paid) and La Hire (X22) score 80.86 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Alberich’s Treasure Holder waits on; La Hire produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 186
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B Alexander · King Arthur · La Hire 1/8 80.77/100 out of 100 Alexander (SP · paid), King Arthur (SP · paid) and La Hire (X22) score 80.77 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; no one hero clearly carries, so the damage is easier to interrupt.
- 193
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B Hasdrubal · Julian · La Hire 1/8 78.55/100 out of 100 Hasdrubal (X23), Julian (X25) and La Hire (X22) score 78.55 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so La Hire swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 203
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B Harald III · Cleopatra VII · La Hire 0/8 79.39/100 out of 100 Harald III (X19), Cleopatra VII (S03 · paid) and La Hire (X22) score 79.39 out of 100 together, and each of the three has a job.
Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces redirected attacks, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Harald III swings into a line that cannot answer. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several.
- 204
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B Geraint · Harald III · La Hire 0/8 82.72/100 out of 100 Geraint (X24), Harald III (X19) and La Hire (X22) score 82.72 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces redirected attacks, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with La Hire
La Hire appears in 2 ranked Mixed combos.
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B La Hire · Saladin · Lancelot 1/8 85.65/100 out of 100 La Hire (footmen · X22), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.65 out of 100 together, and each of the three has a job.
La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 65% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; La Hire, Saladin, Lancelot only reaches its own squad, not the whole team.
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B Attila · La Hire · Saladin 1/8 84.84/100 out of 100 Attila (cavalry · X27 · paid), La Hire (footmen · X22) and Saladin (cavalry · SP · paid) score 84.84 out of 100 together, and each of the three has a job.
Attila is the win condition, bringing 67% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
La Hire — skills
All 8 recorded skills for La Hire, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Tenacity
All friendly and enemy Footman squads take -30% damage, lasting till the battle ends; in round 2 and 5, all your Footman squads gain +50% chance to cast the 5th combat skill.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Shield Breaker
La Hire has a 60% chance to deal 325% Skill Damage to 2 random enemy squad(s) and Disarm the target, lasting 1 round(s); in round one, La Hire gains the " First to Attack " status, with this skill's casting chance increased to 100%.
6 Footmen Awakened
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in the hero's squad gain +40% Resistance.
8 Advance
At the start of the battle, La Hire binds 2 enemy squad(s), reducing the target's effect that can increase or reduce the damage dealt by 100%, and reducing the target's effect that can increase or reduce the damage taken by 100%; in each round afterward, the skill effect will drop by 1/10 compared to the previous round.
Questions about La Hire
What is the best combo for La Hire in Rise of Castles?
La Hire's best ranked combo is King Arthur · Zhao Yun · La Hire: #17 in the Footmen list’s Current meta tier.
How many combos include La Hire?
La Hire appears in 39 ranked combos on ROCMeta.com, across 2 of the four lists.
Which La Hire lineups can you field?
Select the heroes you own and the generator returns every ranked La Hire lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


