La Hire — what the skills grant
Totalled from La Hire's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +325%.
About La Hire
La Hire is a Footmen hero in Rise of Castles. On ROCMeta, La Hire appears in 14 ranked combos spanning Footmen and Mixed lineups. La Hire's highest-ranked appearance is La Hire · Saladin · Oliver, which currently sits at Mixed #8.
Across La Hire's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
La Hire's strongest recorded skill hits for 325% damage.
La Hire is most often ranked alongside King Arthur, Zhao Yun, and Geraint — the heroes that share the most ranked combos with La Hire. The full list of partners is further down the page.
Why La Hire ranks where it does
La Hire has no single standout axis; the value is in filling gaps rather than leading a lineup.
Pairs best with Al-Hawra, Belisarius and Boudica. Al-Hawra feeds La Hire; La Hire feeds Al-Hawra
Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not
Read from La Hire's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with La Hire
The heroes most often ranked alongside La Hire.
Best Footmen combos with La Hire
La Hire appears in 12 ranked Footmen combos.
- 11
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B King Arthur · La Hire · Zhao Yun Current meta 79.27/100 out of 100King Arthur (SP · paid), La Hire (X22) and Zhao Yun (X26) score 79.27 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire brings a second damage line worth 8% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 15
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B Achilles · La Hire · Zhao Yun Current meta 78.23/100 out of 100Achilles (SP · paid), La Hire (X22) and Zhao Yun (X26) score 78.23 out of 100 together, and each of the three has a job.
Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 8% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 41
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B Geraint · La Hire · Ashoka Current meta 70.46/100 out of 100Geraint (X24), La Hire (X22) and Ashoka (X14) score 70.46 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because La Hire produces combat-skill casts, the exact trigger Geraint’s Deadly Roar and Ashoka’s Bloodthirsty Ashoka both wait on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 52
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B Pepin · La Hire · Ashoka Current meta 69.05/100 out of 100Pepin (X12), La Hire (X22) and Ashoka (X14) score 69.05 out of 100 together, and each of the three has a job.
Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because La Hire produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Ashoka swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 58
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B Geraint · Hasdrubal · La Hire Current meta 67.63/100 out of 100Geraint (X24), Hasdrubal (X23) and La Hire (X22) score 67.63 out of 100 together, and each of the three has a job.
Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal adds a second source of control, so the lock rarely has an off round: Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 65% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hasdrubal produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 70
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B Alexander · Gustav · La Hire Current meta 65.72/100 out of 100Alexander (SP · paid), Gustav (X20) and La Hire (X22) score 65.72 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 62% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so La Hire swings into a line that cannot answer; Gustav raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. How these scores work →
- 75
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B Alexander · Lagertha · La Hire Current meta 65.33/100 out of 100Alexander (SP · paid), Lagertha (X27) and La Hire (X22) score 65.33 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 71% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lagertha raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 9% of the hardest-hitting trio in the roster. How these scores work →
- 99
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B Hellfire · Healer · La Hire Current meta 62.39/100 out of 100Hellfire (X09), Healer (X10) and La Hire (X22) score 62.39 out of 100 together, and each of the three has a job.
Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. La Hire is the win condition, bringing 100% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hellfire raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 102
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B Arslan · Healer · La Hire Current meta 61.98/100 out of 100Arslan (X11), Healer (X10) and La Hire (X22) score 61.98 out of 100 together, and each of the three has a job.
Arslan is the win condition, bringing 66% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. La Hire brings a second damage line worth 34% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Arslan swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 108
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B Gustav · La Hire · Nevsky Current meta 61.35/100 out of 100Gustav (X20), La Hire (X22) and Nevsky (X27) score 61.35 out of 100 together, and each of the three has a job.
Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 65% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Nevsky swings into a line that cannot answer; Gustav raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 25% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 109
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B Lagertha · La Hire · Nevsky Current meta 60.90/100 out of 100Lagertha (X27), La Hire (X22) and Nevsky (X27) score 60.90 out of 100 together, and each of the three has a job.
Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. La Hire brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 69% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Nevsky swings into a line that cannot answer; Lagertha raises Nevsky’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 114
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B King Arthur · La Hire · Scarlet Reaver Current meta 59.94/100 out of 100King Arthur (SP · paid), La Hire (X22) and Scarlet Reaver (X07) score 59.94 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Scarlet Reaver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 28% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
Best Mixed combos with La Hire
La Hire appears in 2 ranked Mixed combos.
- 8
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B La Hire · Saladin · Oliver Current meta 80.56/100 out of 100La Hire (footmen · X22), Saladin (cavalry · SP · paid) and Oliver (cavalry · X24) score 80.56 out of 100 together, and each of the three has a job.
La Hire brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 79% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger La Hire and Oliver both wait on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 28
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B Attila · La Hire · Saladin Current meta 77.75/100 out of 100Attila (cavalry · X27 · paid), La Hire (footmen · X22) and Saladin (cavalry · SP · paid) score 77.75 out of 100 together, and each of the three has a job.
Attila is the win condition, bringing 67% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila and La Hire both wait on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
La Hire — skills
All 8 recorded skills for La Hire, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Tenacity
All friendly and enemy Footman squads take -30% damage, lasting till the battle ends; in round 2 and 5, all your Footman squads gain +50% chance to cast the 5th combat skill.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 Shield Breaker
La Hire has a 60% chance to deal 325% Skill Damage to 2 random enemy squad(s) and Disarm the target, lasting 1 round(s); in round one, La Hire gains the " First to Attack " status, with this skill's casting chance increased to 100%.
6 Footmen Awakened
Footmen in Hero's squad has +15% Might and Resistance, and +15% HP. 250% bonus to the skill "Dictator".
7 Defensive Order - Footmen
Footmen in the hero's squad gain +40% Resistance.
8 Advance
At the start of the battle, La Hire binds 2 enemy squad(s), reducing the target's effect that can increase or reduce the damage dealt by 100%, and reducing the target's effect that can increase or reduce the damage taken by 100%; in each round afterward, the skill effect will drop by 1/10 compared to the previous round.
Which La Hire combos can YOU play?
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