Alexander — what the skills grant
Totalled from Alexander's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +260%.
About Alexander
Alexander is a Footmen hero in Rise of Castles. On ROCMeta, Alexander appears in 18 ranked combos spanning Footmen and Mixed lineups. Alexander's highest-ranked appearance is Alexander · Geraint · Zhao Yun, which currently sits at Footmen #17.
Across Alexander's skills, the hero's own squad gains -60% Damage Taken, +65% Resistance, +65% Might, +20% Healing, +300% Burning Damage Taken, +15% Damage, and +350% Troop Power Recovery. The wider legion gains +40% Might.
Alexander's strongest recorded skill hits for 260% damage.
Alexander is most often ranked alongside Gustav, Fortuneteller, and Frederick I — the heroes that share the most ranked combos with Alexander. The full list of partners is further down the page.
Why Alexander ranks where it does
Alexander is built around enemy debuffs and healing — stronger there than 99% of the roster.
Pairs best with Belisarius, Darius and Frederick I. Alexander feeds Belisarius
Read from Alexander's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Alexander
The heroes most often ranked alongside Alexander.
Best Footmen combos with Alexander
Alexander appears in 12 ranked Footmen combos.
- 17
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B Alexander · Geraint · Zhao Yun Current meta 78.07/100 out of 100Alexander (SP · paid), Geraint (X24) and Zhao Yun (X26) score 78.07 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 92% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 59
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B Alexander · Harald III · Gustav Current meta 67.60/100 out of 100Alexander (SP · paid), Harald III (X19) and Gustav (X20) score 67.60 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Gustav adds a second source of control, so the lock rarely has an off round: Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Harald III swings into a line that cannot answer; Gustav raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 14% of the hardest-hitting trio in the roster. How these scores work →
- 69
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B Alexander · Fortuneteller · Pepin Current meta 65.84/100 out of 100Alexander (SP · paid), Fortuneteller (X08) and Pepin (X12) score 65.84 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Pepin produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on; Pepin raises Fortuneteller’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. How these scores work →
- 70
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B Alexander · Gustav · La Hire Current meta 65.72/100 out of 100Alexander (SP · paid), Gustav (X20) and La Hire (X22) score 65.72 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 62% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so La Hire swings into a line that cannot answer; Gustav raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. How these scores work →
- 71
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B Alexander · Lagertha · Harald III Current meta 65.71/100 out of 100Alexander (SP · paid), Lagertha (X27) and Harald III (X19) score 65.71 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Harald III’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. How these scores work →
- 75
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B Alexander · Lagertha · La Hire Current meta 65.33/100 out of 100Alexander (SP · paid), Lagertha (X27) and La Hire (X22) score 65.33 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the win condition, bringing 71% of the lineup's expected damage: Shield Breaker puts 325% into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lagertha raises La Hire’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 9% of the hardest-hitting trio in the roster. How these scores work →
- 76
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B Alexander · Arslan · Gustav Current meta 65.29/100 out of 100Alexander (SP · paid), Arslan (X11) and Gustav (X20) score 65.29 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Arslan is the win condition, bringing 76% of the lineup's expected damage: Ice and Fire puts 350% into 2 enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Arslan swings into a line that cannot answer; Gustav raises Arslan’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 17% of the hardest-hitting trio in the roster. How these scores work →
- 81
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B Alexander · Gustav · Ragnar Current meta 64.73/100 out of 100Alexander (SP · paid), Gustav (X20) and Ragnar (X12 · paid) score 64.73 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 66% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Ragnar swings into a line that cannot answer; Gustav raises Ragnar’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 12% of the hardest-hitting trio in the roster. How these scores work →
- 85
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B Alexander · Vikram · Fortuneteller Current meta 64.13/100 out of 100Alexander (SP · paid), Vikram (X04) and Fortuneteller (X08) score 64.13 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Fortuneteller swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 15% of the hardest-hitting trio in the roster. How these scores work →
- 94
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B Alexander · Vikram · Scarlet Reaver Current meta 62.97/100 out of 100Alexander (SP · paid), Vikram (X04) and Scarlet Reaver (X07) score 62.97 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 18% of the hardest-hitting trio in the roster. How these scores work →
- 111
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B Alexander · Hunk · Ragnar Current meta 60.44/100 out of 100Alexander (SP · paid), Hunk (X01) and Ragnar (X12 · paid) score 60.44 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hunk is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Yeet! applies Confuse on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 73% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hunk’s Yeet! applies Confuse and takes a squad out of the fight, so Ragnar swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 11% of the hardest-hitting trio in the roster. How these scores work →
- 124
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B Alexander · Bleeding Steed · Theodora Current meta 55.72/100 out of 100Alexander (SP · paid), Bleeding Steed (S03) and Theodora (S04 · paid) score 55.72 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the multiplier, raising what the other two put out rather than adding a number of its own: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Theodora is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 50% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer; Bleeding Steed raises Alexander’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 2% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Alexander
Alexander appears in 6 ranked Mixed combos.
- 31
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B Alexander · Belisarius · Frederick I Current meta 76.73/100 out of 100Alexander (footmen · SP · paid), Belisarius (archer · X12) and Frederick I (archer · X16) score 76.73 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 71% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Belisarius’s Hunting Down waits on; Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Belisarius produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Alexander (SP). How these scores work →
- 35
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B Alexander · Belisarius · Nicolas Flamel Current meta 76.12/100 out of 100Alexander (footmen · SP · paid), Belisarius (archer · X12) and Nicolas Flamel (archer · X18) score 76.12 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 66% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Belisarius’s Hunting Down waits on; Alexander’s The Conqueror produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on. What you give up: raw damage reaches only about 21% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Alexander (SP). How these scores work →
- 36
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B Alexander · Darius · Frederick I Current meta 75.99/100 out of 100Alexander (footmen · SP · paid), Darius (archer · X13) and Frederick I (archer · X16) score 75.99 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Darius brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Disdain puts 332% into 2 enemy squads on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 66% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Darius’s King of all Kings waits on; Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Darius produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 54
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B Alexander · Darius · Nicolas Flamel Current meta 73.86/100 out of 100Alexander (footmen · SP · paid), Darius (archer · X13) and Nicolas Flamel (archer · X18) score 73.86 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Darius brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Disdain puts 332% into 2 enemy squads on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 61% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Darius’s King of all Kings waits on; Alexander’s The Conqueror produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 57
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B Alexander · Fortuneteller · Frederick I Current meta 73.73/100 out of 100Alexander (footmen · SP · paid), Fortuneteller (footmen · X08) and Frederick I (archer · X16) score 73.73 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Fortuneteller is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul Sacrifice applies Suppress, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 66% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I produces combat-skill casts, the exact trigger Fortuneteller’s Soul Sacrifice waits on; Fortuneteller produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; Fortuneteller (X08) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 72
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B Alexander · Geraint · Seraphina Current meta 72.43/100 out of 100Alexander (footmen · SP · paid), Geraint (footmen · X24) and Seraphina (archer · X28) score 72.43 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
Alexander — skills
All 8 recorded skills for Alexander, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 The Long March
In round 1 and 3 , shock 1 random enemy squad(s), making the squad(s) take 325% additional damage each time taking damage, lasting till the battle ends.
3 Footmen Defensive Formation II
Footmen in the hero's squad has 50% more Resistance.
4 Footmen Offensive Formation II
Footmen in the hero's squad has 50% more Might.
5 The Conqueror
The hero takes -60% damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.
6 Footmen Awakened
For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.
7 Discipline - Footmen
Footmen's Might in the hero's legion is increased by 40%.
8 Macedonian Phalanx
100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.
Which Alexander combos can YOU play?
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