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Alexander · Hannibal · Thorvi

Mixed #15
Alexander Rise of Castles heroAlexander
Hannibal Rise of Castles heroHannibal
Thorvi Rise of Castles heroThorvi

Alexander — what the skills grant

Totalled from Alexander's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
+325% enemy squads
-60% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Healing
+20% hero's squad
Burning Damage Taken
+300% hero's squad
Damage
+15% hero's squad
Troop Power Recovery
+350% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +260%.

About Alexander

Alexander is a Footmen hero in Rise of Castles. On ROCMeta, Alexander appears in 53 ranked combos spanning Footmen and Mixed lineups. Alexander's highest-ranked appearance is Alexander · Hannibal · Thorvi, which currently sits at Mixed #15.

Across Alexander's skills, the hero's own squad gains -60% Damage Taken, +65% Resistance, +65% Might, +20% Healing, +300% Burning Damage Taken, +15% Damage, and +350% Troop Power Recovery. The wider legion gains +40% Might.

Alexander's strongest recorded skill hits for 260% damage.

Alexander is most often ranked alongside Zhao Yun, Hannibal, and Geraint — the heroes that share the most ranked combos with Alexander. The full list of partners is further down the page.

Why Alexander ranks where it does

Alexander is built around enemy debuffs and healing — stronger there than 99% of the roster.

Pairs best with Belisarius, Darius and Frederick I. Alexander's Macedonian Phalanx supplies the poison and bleed states; Belisarius's Hunting Down feeds on them. No lineup around this pair clears the era and composition gates.

Read from Alexander's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Alexander

Counted from the published lists: the partners who appear beside Alexander in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Alexander is listed with, but whose kit the skill text says Alexander actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Hannibal portrait

Hannibal

12 shared lineups

Hannibal's Rear Escort supplies the taunts; Alexander's The Long March feeds on them.

Geraint portrait

Geraint

9 shared lineups

Geraint's Undying Will supplies the taunts; Alexander's The Long March feeds on them.

Gustav portrait

Gustav

7 shared lineups

Gustav's Aligned Force supplies the taunts; Alexander's The Long March feeds on them.

Harald III portrait

Harald III

5 shared lineups

Harald III's Absolute Authority supplies the taunts; Alexander's The Long March feeds on them.

Frederick I portrait

Frederick I

2 shared lineups

Alexander's The Conqueror supplies the burns; Frederick I's Frenzy War feeds on them.

Helsingen portrait

Helsingen

Not yet listed

Alexander's The Conqueror supplies the burns; Helsingen's Nightshadow Scorching Arrow feeds on them. Their strongest lineup together (Hannibal completing it) scores 83.86, below the last ranked seat in its tier (83.96).

Best Footmen combos with Alexander

Alexander appears in 41 ranked Footmen combos — showing the top 24.

  1. 19 Hannibal, front rowAlexander, middle rowCleopatra VII, back row Hannibal · Alexander · Cleopatra VII Current meta Beats 11 of 29 in battle 86.65/100 out of 100
    Hannibal (X28 · paid), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 86.65 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Cleopatra VII waits on; Hannibal’s Rear Escort produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Hannibal (X28).

  2. 28 Alexander, front rowHannibal, middle rowKing Arthur, back row Alexander · Hannibal · King Arthur Current meta Beats 3 of 29 in battle 87.73/100 out of 100
    Alexander (SP · paid), Hannibal (X28 · paid) and King Arthur (SP · paid) score 87.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger King Arthur waits on; King Arthur produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; the damage runs off different engines, so the three do not compound.

  3. 35 Alexander, front rowGeraint, middle rowZhao Yun, back row Alexander · Geraint · Zhao Yun Current meta Beats 7 of 8 reference lineups 83.51/100 out of 100
    Alexander (SP · paid), Geraint (X24) and Zhao Yun (X26) score 83.51 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  4. 36 Alexander, front rowAchilles, middle rowZhao Yun, back row Alexander · Achilles · Zhao Yun Current meta Beats 7 of 8 reference lineups 83.23/100 out of 100
    Alexander (SP · paid), Achilles (SP · paid) and Zhao Yun (X26) score 83.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Achilles brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Blade of Judgment puts 625% into one enemy squad on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  5. 40 Alexander, front rowHasdrubal, middle rowZhao Yun, back row Alexander · Hasdrubal · Zhao Yun Current meta Beats 7 of 8 reference lineups 81.85/100 out of 100
    Alexander (SP · paid), Hasdrubal (X23) and Zhao Yun (X26) score 81.85 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  6. 49 Alexander, front rowRagnar, middle rowZhao Yun, back row Alexander · Ragnar · Zhao Yun Current meta Beats 7 of 8 reference lineups 79.65/100 out of 100
    Alexander (SP · paid), Ragnar (X12 · paid) and Zhao Yun (X26) score 79.65 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 9% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 76% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ragnar raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; little here disrupts the enemy plan, so the fight is decided on raw output.

  7. 52 Alexander, front rowLa Hire, middle rowZhao Yun, back row Alexander · La Hire · Zhao Yun Current meta Beats 7 of 8 reference lineups 82.73/100 out of 100
    Alexander (SP · paid), La Hire (X22) and Zhao Yun (X26) score 82.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  8. 61 Alexander, front rowHannibal, middle rowZhao Yun, back row Alexander · Hannibal · Zhao Yun Current meta Beats 6 of 8 reference lineups 82.30/100 out of 100
    Alexander (SP · paid), Hannibal (X28 · paid) and Zhao Yun (X26) score 82.30 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  9. 62 Alexander, front rowCleopatra VII, middle rowZhao Yun, back row Alexander · Cleopatra VII · Zhao Yun Current meta Beats 6 of 8 reference lineups 79.33/100 out of 100
    Alexander (SP · paid), Cleopatra VII (S03 · paid) and Zhao Yun (X26) score 79.33 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 78% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  10. 63 Alexander, front rowKing Cnut, middle rowZhao Yun, back row Alexander · King Cnut · Zhao Yun Current meta Beats 6 of 8 reference lineups 80.72/100 out of 100
    Alexander (SP · paid), King Cnut (X17) and Zhao Yun (X26) score 80.72 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; King Cnut raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  11. 65 Alexander, front rowGustav, middle rowZhao Yun, back row Alexander · Gustav · Zhao Yun Current meta Beats 6 of 8 reference lineups 83.34/100 out of 100
    Alexander (SP · paid), Gustav (X20) and Zhao Yun (X26) score 83.34 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 81% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer; Gustav raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  12. 67 Alexander, front rowLagertha, middle rowZhao Yun, back row Alexander · Lagertha · Zhao Yun Current meta Beats 6 of 8 reference lineups 79.25/100 out of 100
    Alexander (SP · paid), Lagertha (X27) and Zhao Yun (X26) score 79.25 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 71% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lagertha raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  13. 74 Alexander, front rowAlberich, middle rowZhao Yun, back row Alexander · Alberich · Zhao Yun Current meta Beats 6 of 8 reference lineups 83.50/100 out of 100
    Alexander (SP · paid), Alberich (X18 · paid) and Zhao Yun (X26) score 83.50 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 74% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  14. 75 Gustav, front rowAlexander, middle rowGeraint, back row Gustav · Alexander · Geraint Current meta Beats 6 of 8 reference lineups 84.56/100 out of 100
    Gustav (X20), Alexander (SP · paid) and Geraint (X24) score 84.56 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Geraint adds a second source of control, so the lock rarely has an off round: Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Geraint’s Resilience waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  15. 79 Alexander, front rowTheodora, middle rowZhao Yun, back row Alexander · Theodora · Zhao Yun Current meta Beats 6 of 8 reference lineups 78.79/100 out of 100
    Alexander (SP · paid), Theodora (S04 · paid) and Zhao Yun (X26) score 78.79 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Theodora is the multiplier, raising what the other two put out rather than adding a number of its own: carries 50% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Theodora’s Art of Eternity applies Suppress and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer; Theodora raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  16. 85 Geraint, front rowAlexander, middle rowLagertha, back row Geraint · Alexander · Lagertha Current meta Beats 5 of 8 reference lineups 78.28/100 out of 100
    Geraint (X24), Alexander (SP · paid) and Lagertha (X27) score 78.28 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Lagertha is the multiplier, raising what the other two put out rather than adding a number of its own: carries 64% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Lagertha’s Counterattack Tactics waits on; Lagertha raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; no one hero clearly carries, so the damage is easier to interrupt.

  17. 91 Alexander, front rowKing Arthur, middle rowZhao Yun, back row Alexander · King Arthur · Zhao Yun Current meta Beats 5 of 8 reference lineups 84.00/100 out of 100
    Alexander (SP · paid), King Arthur (SP · paid) and Zhao Yun (X26) score 84.00 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output.

  18. 93 Alexander, front rowJulian, middle rowZhao Yun, back row Alexander · Julian · Zhao Yun Current meta Beats 5 of 8 reference lineups 80.23/100 out of 100
    Alexander (SP · paid), Julian (X25) and Zhao Yun (X26) score 80.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the saboteur, stripping the enemy's stats before the blows land: strips 34% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down.

  19. 94 Alexander, front rowHarald III, middle rowZhao Yun, back row Alexander · Harald III · Zhao Yun Current meta Beats 5 of 8 reference lineups 82.69/100 out of 100
    Alexander (SP · paid), Harald III (X19) and Zhao Yun (X26) score 82.69 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.

  20. 96 Geraint, front rowAlexander, middle rowHarald III, back row Geraint · Alexander · Harald III Current meta Beats 5 of 8 reference lineups 81.97/100 out of 100
    Geraint (X24), Alexander (SP · paid) and Harald III (X19) score 81.97 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Harald III adds a second source of control, so the lock rarely has an off round: Absolute Authority applies Taunt on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Harald III’s Eternal Black Sail waits on. What you give up: a focused finisher and spread pressure both present; the trigger chain is thin — the three lean on one link rather than several.

  21. 97 Gustav, front rowAlexander, middle rowCleopatra VII, back row Gustav · Alexander · Cleopatra VII Current meta Beats 5 of 8 reference lineups 80.63/100 out of 100
    Gustav (X20), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 80.63 out of 100 together, and each of the three has a job.

    Gustav is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Uprising applies Suppress, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; Gustav raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  22. 100 Geraint, front rowAlexander, middle rowCleopatra VII, back row Geraint · Alexander · Cleopatra VII Current meta Beats 4 of 8 reference lineups 81.19/100 out of 100
    Geraint (X24), Alexander (SP · paid) and Cleopatra VII (S03 · paid) score 81.19 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and sits in the middle, where the support reaches both the front and the back. Cleopatra VII adds a second source of control, so the lock rarely has an off round: Mesmerizing Posture applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Geraint (X24).

  23. 106 Alexander, front rowHasdrubal, middle rowLa Hire, back row Alexander · Hasdrubal · La Hire Current meta Beats 4 of 8 reference lineups 84.34/100 out of 100
    Alexander (SP · paid), Hasdrubal (X23) and La Hire (X22) score 84.34 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Alexander swings into a line that cannot answer. What you give up: no damaging skill to aim; the trigger chain is thin — the three lean on one link rather than several.

  24. 132 Alexander, front rowKing Cnut, middle rowLa Hire, back row Alexander · King Cnut · La Hire Current meta Beats 3 of 8 reference lineups 80.68/100 out of 100
    Alexander (SP · paid), King Cnut (X17) and La Hire (X22) score 80.68 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Alexander swings into a line that cannot answer; King Cnut raises Alexander’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

See the full Footmen rankings →

Best Mixed combos with Alexander

Alexander appears in 12 ranked Mixed combos.

  1. 15 Alexander, front rowHannibal, middle rowThorvi, back row Alexander · Hannibal · Thorvi Current meta Beats 15 of 29 in battle 89.05/100 out of 100
    Alexander (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 89.05 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 86% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  2. 39 Alexander, front rowRoland, middle rowAttila, back row Alexander · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.44/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.44 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 65% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  3. 46 Alexander, front rowRoland, middle rowLancelot, back row Alexander · Roland · Lancelot Current meta Beats 7 of 8 reference lineups 85.23/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and Lancelot (cavalry · X20 · paid) score 85.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 63% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  4. 56 Alexander, front rowFrederick I, middle rowZhao Yun, back row Alexander · Frederick I · Zhao Yun Current meta Beats 7 of 8 reference lineups 84.17/100 out of 100
    Alexander (footmen · SP · paid), Frederick I (archer · X16) and Zhao Yun (footmen · X26) score 84.17 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Zhao Yun produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Alexander, Frederick I, Zhao Yun only reaches its own squad, not the whole team.

  5. 90 Alexander, front rowCyrus, middle rowOliver, back row Alexander · Cyrus · Oliver Current meta Beats 5 of 8 reference lineups 84.55/100 out of 100
    Alexander (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 84.55 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  6. 91 Alexander, front rowSaladin, middle rowLancelot, back row Alexander · Saladin · Lancelot Current meta Beats 5 of 8 reference lineups 84.28/100 out of 100
    Alexander (footmen · SP · paid), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 84.28 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 54% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; Alexander, Saladin, Lancelot only reaches its own squad, not the whole team.

  7. 105 Alexander, front rowSaladin, middle rowAttila, back row Alexander · Saladin · Attila Current meta Beats 4 of 8 reference lineups 84.56/100 out of 100
    Alexander (footmen · SP · paid), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.56 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 56% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; Alexander, Saladin, Attila only reaches its own squad, not the whole team.

  8. 106 Alexander, front rowFrederick I, middle rowThorvi, back row Alexander · Frederick I · Thorvi Current meta Beats 4 of 8 reference lineups 85.98/100 out of 100
    Alexander (footmen · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 85.98 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 74% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Alexander, Frederick I, Thorvi only reaches its own squad, not the whole team; the damage runs off different engines, so the three do not compound.

  9. 126 Alexander, front rowHannibal, middle rowOliver, back row Alexander · Hannibal · Oliver Current meta Beats 3 of 8 reference lineups 87.20/100 out of 100
    Alexander (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 87.20 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  10. 132 Alexander, front rowRoland, middle rowLa Hire, back row Alexander · Roland · La Hire Current meta Beats 3 of 8 reference lineups 83.97/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and La Hire (footmen · X22) score 83.97 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger La Hire’s Shield Breaker waits on; La Hire produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: no damaging skill to aim; raw damage reaches only about 9% of the hardest-hitting trio in the roster.

  11. 234 Alexander, front rowDon Quixote, middle rowSaladin, back row Alexander · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 84.30/100 out of 100
    Alexander (footmen · SP · paid), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 84.30 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Don Quixote is the win condition, bringing 62% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; attacks converge on the same squads, with no spread pressure across the line.

  12. 235 Alexander, front rowHannibal, middle rowSaladin, back row Alexander · Hannibal · Saladin Current meta Beats 0 of 8 reference lineups 86.60/100 out of 100
    Alexander (footmen · SP · paid), Hannibal (footmen · X28 · paid) and Saladin (cavalry · SP · paid) score 86.60 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Saladin waits on; Saladin produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Alexander swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 10% of the hardest-hitting trio in the roster.

See the full Mixed rankings →

Alexander — skills

All 8 recorded skills for Alexander, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

The Long March

Pre-Battle Skill · 1 random enemy squad within effective range · Range 5 · Footmen

In round 1 and 3 , shock 1 random enemy squad(s), making the squad(s) take 325% additional damage each time taking damage, lasting till the battle ends.

3

Footmen Defensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Resistance.

4

Footmen Offensive Formation II

Leadership Skill · Hero's Squad

Footmen in the hero's squad has 50% more Might.

5

The Conqueror

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

The hero takes -60% damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.

6

Footmen Awakened

Leadership Skill · Hero's Squad

For the hero's squad, Footmen's Might and Resistance increase by 15%, Footmen's Damage increases by 15%, 250% bonus effect for the "Dictator" skill.

7

Discipline - Footmen

Leadership Skill · Hero's Legion

Footmen's Might in the hero's legion is increased by 40%.

8

Macedonian Phalanx

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Footmen

100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.

Which Alexander lineups can you field?

Select the heroes you own and the generator returns every ranked Alexander lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator