Queen Anne — what the skills grant
Totalled from Queen Anne's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +224%, skill 5 — +354%, skill 8 — +400%.
About Queen Anne
Queen Anne is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Queen Anne appears in 20 ranked combos spanning Cavalry, Archer, Footmen, and Mixed lineups. Queen Anne's highest-ranked appearance is War Lord · Queen Anne · El Cid, which currently sits at Cavalry #136.
Across Queen Anne's skills, the hero's own squad gains +50% Resistance and +40% Might. The wider legion gains +30% Resistance.
Queen Anne's strongest recorded skill hits for 400% damage.
Queen Anne is most often ranked alongside William Wallace, War Lord, and Cleopatra VII — the heroes that share the most ranked combos with Queen Anne. The full list of partners is further down the page.
Why Queen Anne ranks where it does
Queen Anne is built around burst damage — stronger there than 78% of the roster.
Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds Queen Anne; Queen Anne feeds Al-Hawra
Read from Queen Anne's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Queen Anne
The heroes most often ranked alongside Queen Anne.
Best Cavalry combos with Queen Anne
Queen Anne appears in 6 ranked Cavalry combos.
- 136
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B War Lord · Queen Anne · El Cid Mid progression 70.10/100 out of 100War Lord (S03), Queen Anne (S00) and El Cid (X12) score 70.10 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the win condition, bringing 66% of the lineup's expected damage: Sword of Faith puts 500% into one enemy squad on a 80% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Queen Anne and El Cid both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Queen Anne and El Cid both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 165
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B Hellfire · Queen Anne · Mary Tudor Mid progression 57.84/100 out of 100Hellfire (X09), Queen Anne (S00) and Mary Tudor (S00) score 57.84 out of 100 together, and each of the three has a job.
Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 66% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Hellfire raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 168
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B John I · Queen Anne · William Wallace Mid progression 57.25/100 out of 100John I (X13), Queen Anne (S00) and William Wallace (S00) score 57.25 out of 100 together, and each of the three has a job.
John I is the win condition, bringing 71% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and takes the front as the one built to survive the opening exchange. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so John I swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 188
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B War Lord · Queen Anne · Lionheart Starter 68.92/100 out of 100War Lord (S03), Queen Anne (S00) and Lionheart (S01) score 68.92 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 74% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Queen Anne and Lionheart both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Queen Anne and Lionheart both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 189
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B War Lord · Queen Anne · Jane Starter 68.71/100 out of 100War Lord (S03), Queen Anne (S00) and Jane (S03) score 68.71 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 67% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Queen Anne and Jane both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Queen Anne and Jane both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Jane swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 221
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B Heroine of Courage · Queen Anne · William Wallace Starter 41.04/100 out of 100Heroine of Courage (S00), Queen Anne (S00) and William Wallace (S00) score 41.04 out of 100 together, and each of the three has a job.
Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and takes the front as the sturdiest of the three. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Heroine of Courage raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heroine of Courage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Archer combos with Queen Anne
Queen Anne appears in 5 ranked Archer combos.
- 144
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B Warden · Queen Anne · Eselfred Mid progression 70.39/100 out of 100Warden (X06), Queen Anne (S00) and Eselfred (X14) score 70.39 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 72% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Queen Anne and Eselfred both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Eselfred swings into a line that cannot answer; Warden raises Eselfred’s output directly rather than adding a number of its own. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 22% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 176
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B Hector · Queen Anne · William Wallace Mid progression 59.05/100 out of 100Hector (X15 · paid), Queen Anne (S00) and William Wallace (S00) score 59.05 out of 100 together, and each of the three has a job.
Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Hector swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 214
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B Cleopatra VII · Yukimura Sanada · Queen Anne Starter 47.96/100 out of 100Cleopatra VII (S03 · paid), Yukimura Sanada (S00) and Queen Anne (S00) score 47.96 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 219
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B Cleopatra VII · Heroine of Courage · Queen Anne Starter 46.41/100 out of 100Cleopatra VII (S03 · paid), Heroine of Courage (S00) and Queen Anne (S00) score 46.41 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Heroine of Courage is the multiplier, raising what the other two put out rather than adding a number of its own: carries 29% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Heroine of Courage raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heroine of Courage (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 220
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B Cleopatra VII · Queen Anne · Charles the Great Starter 46.35/100 out of 100Cleopatra VII (S03 · paid), Queen Anne (S00) and Charles the Great (S01) score 46.35 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Charles the Great is the saboteur, stripping the enemy's stats before the blows land: strips 68% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Charles the Great raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
Best Footmen combos with Queen Anne
Queen Anne appears in 7 ranked Footmen combos.
- 151
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B Ashoka · Queen Anne · Jade Rakshasa Mid progression 63.43/100 out of 100Ashoka (X14), Queen Anne (S00) and Jade Rakshasa (S02) score 63.43 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Jade Rakshasa brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Jade Lotus puts 162% x6 into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Queen Anne produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 152
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B Ashoka · Queen Anne · William Wallace Mid progression 63.24/100 out of 100Ashoka (X14), Queen Anne (S00) and William Wallace (S00) score 63.24 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 66% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 167
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B Soaring Hawk · Healer · Queen Anne Mid progression 57.62/100 out of 100Soaring Hawk (S04), Healer (X10) and Queen Anne (S00) score 57.62 out of 100 together, and each of the three has a job.
Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Healer is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. Be clear about what this is: the three cover each other rather than trigger each other, so it earns its place on coverage, not on a chain. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 200
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B Genghis Khan · Yukimura Sanada · Queen Anne Starter 53.01/100 out of 100Genghis Khan (S01), Yukimura Sanada (S00) and Queen Anne (S00) score 53.01 out of 100 together, and each of the three has a job.
Genghis Khan is the win condition, bringing 43% of the lineup's expected damage: Hunting Wolf puts 213% into all enemy squads on a 50% roll, and takes the front as the sturdiest of the three. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Yukimura Sanada produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 215
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B Peace Bringer · Queen Anne · William Wallace Starter 48.12/100 out of 100Peace Bringer (S02), Queen Anne (S00) and William Wallace (S00) score 48.12 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 45% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 216
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B Peace Bringer · Queen Anne · Cao Cao Starter 47.71/100 out of 100Peace Bringer (S02), Queen Anne (S00) and Cao Cao (S01) score 47.71 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: strips 151% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Cao Cao swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 217
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B Demon Spear · Queen Anne · William Wallace Starter 46.90/100 out of 100Demon Spear (S00), Queen Anne (S00) and William Wallace (S00) score 46.90 out of 100 together, and each of the three has a job.
Demon Spear is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Tamashi kari applies Silence for 1 round on a 85% roll, and takes the front because those range-2 skills only connect from there. Queen Anne adds a second source of control, so the lock rarely has an off round: Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 46% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Demon Spear’s Tamashi kari applies Silence and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Demon Spear (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Queen Anne
Queen Anne appears in 2 ranked Mixed combos.
- 140
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B War Lord · Queen Anne · Tarantula Mid progression 67.33/100 out of 100War Lord (cavalry · S03), Queen Anne (archer · S00) and Tarantula (archer · X02) score 67.33 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Tarantula is the win condition, bringing 70% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger Queen Anne waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Queen Anne and Tarantula both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Tarantula swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 194
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B Immortal Guardian · Beast Queen · Queen Anne Starter 53.33/100 out of 100Immortal Guardian (archer · S04), Beast Queen (cavalry · S02) and Queen Anne (archer · S00) score 53.33 out of 100 together, and each of the three has a job.
Immortal Guardian is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 64% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Beast Queen raises Queen Anne’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Queen Anne — skills
All 8 recorded skills for Queen Anne, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Sword Dance
50% chance to deal 224% damage to multiple enemy targets.
3 Legion Defensive Formation IV
Hero's squad has +30% resistance.
4 Legion Offensive Formation IV
Hero's squad has +30% might.
5 Blade Shadow
1 turns prep. 50% chance to deal 354% damage to 2 enemy squads within range.
6 Defense Awaker
Hero's squad has +10% Might, +20% Resistance, and 250% bonus to the skill "Dictator".
7 Defend
Hero's formation has +30% resistance.
8 Slaughter
30% chance to deal 400% damage to 1 enemy squad within range, and suppress them, unable to move for 1 turns.
Which Queen Anne combos can YOU play?
Select the heroes you own in the free combo generator and instantly see every Queen Anne lineup you can field — plus the best heroes to unlock next.
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