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Roland · Percival · Attila

Cavalry #2
Roland Rise of Castles heroRoland
Percival Rise of Castles heroPercival
Attila Rise of Castles heroAttila

Attila — what the skills grant

Totalled from Attila's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Troop Power Recovery
-100% enemy squads
+280% friendly squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
Evasion Rate
+25% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +750%, skill 5 — +600%.

About Attila

Attila is a Cavalry hero in Rise of Castles. On ROCMeta, Attila appears in 58 ranked combos spanning Cavalry and Mixed lineups. Attila's highest-ranked appearance is Roland · Percival · Attila, which currently sits at Cavalry #2.

Across Attila's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Attila's strongest recorded skill hits for 750% damage.

Attila is most often ranked alongside Saladin, Roland, and Thorven — the heroes that share the most ranked combos with Attila. The full list of partners is further down the page.

Why Attila ranks where it does

Attila is built around evasion and healing — stronger there than 95% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them. Attila supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 83.38, below the last ranked seat in its tier (83.96).

Adds little alongside Alfred, Arslan and Belisarius. both are carrys — the second adds little the first does not

Read from Attila's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Attila

Counted from the published lists: the partners who appear beside Attila in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Attila is listed with, but whose kit the skill text says Attila actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Roland portrait

Roland

17 shared lineups

Attila supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Paladins supplies the prep-skips; Attila feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them.

Saladin portrait

Saladin

20 shared lineups

Saladin's Whirlwind Slash supplies the prep-skips; Attila feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them.

Cyrus portrait

Cyrus

8 shared lineups

Attila supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

6 shared lineups

Attila supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Attila feeds on them.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them. Attila supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 83.38, below the last ranked seat in its tier (83.96).

Lancelot portrait

Lancelot

Not yet listed

Attila supplies the combat-skill casts; Lancelot's Dedication feeds on them. Lancelot's Dedication supplies the prep-skips; Attila feeds on them. Their strongest lineup together (Saladin completing it) scores 81.87 — list-worthy, but the selection spent those seats on more varied lineups.

Best Cavalry combos with Attila

Attila appears in 40 ranked Cavalry combos — showing the top 24.

  1. 2 Roland, front rowPercival, middle rowAttila, back row Roland · Percival · Attila Current meta Beats 27 of 29 in battle 88.48/100 out of 100
    Roland (X18), Percival (X25) and Attila (X27 · paid) score 88.48 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Attila is the win condition, bringing 68% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  2. 12 Roland, front rowAttila, middle rowThorvi, back row Roland · Attila · Thorvi Current meta Beats 18 of 29 in battle 92.42/100 out of 100
    Roland (X18), Attila (X27 · paid) and Thorvi (X29) score 92.42 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: raw damage reaches only about 52% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  3. 13 Attila, front rowCyrus, middle rowThorvi, back row Attila · Cyrus · Thorvi Current meta Beats 18 of 29 in battle 90.35/100 out of 100
    Attila (X27 · paid), Cyrus (SP · paid) and Thorvi (X29) score 90.35 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 55% of the hardest-hitting trio in the roster.

  4. 20 Attila, front rowSaladin, middle rowThorvi, back row Attila · Saladin · Thorvi Current meta Beats 10 of 29 in battle 93.90/100 out of 100
    Attila (X27 · paid), Saladin (SP · paid) and Thorvi (X29) score 93.90 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 72% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 55% of the hardest-hitting trio in the roster.

  5. 21 Attila, front rowCyrus, middle rowOliver, back row Attila · Cyrus · Oliver Current meta Beats 10 of 29 in battle 89.06/100 out of 100
    Attila (X27 · paid), Cyrus (SP · paid) and Oliver (X24) score 89.06 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Oliver’s Paladin's Resilience both wait on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Attila shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  6. 29 Attila, front rowSaladin, middle rowOliver, back row Attila · Saladin · Oliver Current meta Beats 3 of 29 in battle 90.34/100 out of 100
    Attila (X27 · paid), Saladin (SP · paid) and Oliver (X24) score 90.34 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Oliver’s Paladin's Resilience both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Attila shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 44% of the hardest-hitting trio in the roster.

  7. 34 Cyrus, front rowZhao Yun, middle rowAttila, back row Cyrus · Zhao Yun · Attila Current meta Beats 8 of 8 reference lineups 82.66/100 out of 100
    Cyrus (SP · paid), Zhao Yun (X26) and Attila (X27 · paid) score 82.66 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  8. 36 Roland, front rowZhao Yun, middle rowAttila, back row Roland · Zhao Yun · Attila Current meta Beats 8 of 8 reference lineups 85.71/100 out of 100
    Roland (X18), Zhao Yun (X26) and Attila (X27 · paid) score 85.71 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Zhao Yun produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 32% of the hardest-hitting trio in the roster.

  9. 39 Roland, front rowCyrus, middle rowAttila, back row Roland · Cyrus · Attila Current meta Beats 8 of 8 reference lineups 84.07/100 out of 100
    Roland (X18), Cyrus (SP · paid) and Attila (X27 · paid) score 84.07 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 81% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Cyrus’s Epic Conqueror both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  10. 40 Roland, front rowAttila, middle rowTura Cartel, back row Roland · Attila · Tura Cartel Current meta Beats 8 of 8 reference lineups 83.70/100 out of 100
    Roland (X18), Attila (X27 · paid) and Tura Cartel (X21) score 83.70 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila is the win condition, bringing 51% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  11. 41 Roland, front rowSaladin, middle rowAttila, back row Roland · Saladin · Attila Current meta Beats 8 of 8 reference lineups 86.59/100 out of 100
    Roland (X18), Saladin (SP · paid) and Attila (X27 · paid) score 86.59 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 80% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Saladin’s Jihad Command both wait on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  12. 42 Roland, front rowLouis IX, middle rowAttila, back row Roland · Louis IX · Attila Current meta Beats 8 of 8 reference lineups 88.06/100 out of 100
    Roland (X18), Louis IX (X19) and Attila (X27 · paid) score 88.06 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 72% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Louis IX’s Royal Codes both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; a current-era lineup with no legacy weak point.

  13. 45 Roland, front rowThorven, middle rowAttila, back row Roland · Thorven · Attila Current meta Beats 8 of 8 reference lineups 87.10/100 out of 100
    Roland (X18), Thorven (X29) and Attila (X27 · paid) score 87.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 100% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  14. 49 Attila, front rowCyrus, middle rowThorven, back row Attila · Cyrus · Thorven Current meta Beats 8 of 8 reference lineups 84.85/100 out of 100
    Attila (X27 · paid), Cyrus (SP · paid) and Thorven (X29) score 84.85 out of 100 together, and each of the three has a job.

    Attila is the win condition, bringing 81% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory and Thorven’s Spiral Edge both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  15. 66 Attila, front rowSaladin, middle rowZhao Yun, back row Attila · Saladin · Zhao Yun Current meta Beats 6 of 8 reference lineups 86.40/100 out of 100
    Attila (X27 · paid), Saladin (SP · paid) and Zhao Yun (X26) score 86.40 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Attila shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; no one hero clearly carries, so the damage is easier to interrupt.

  16. 68 Jeanne d'Arc, front rowRoland, middle rowAttila, back row Jeanne d'Arc · Roland · Attila Current meta Beats 6 of 8 reference lineups 83.10/100 out of 100
    Jeanne d'Arc (SP · paid), Roland (X18) and Attila (X27 · paid) score 83.10 out of 100 together, and each of the three has a job.

    Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 85% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Jeanne d'Arc’s The Banner of Joan both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Roland both wait on; Roland produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.

  17. 77 Thorven, front rowAttila, middle rowJeanne d'Arc, back row Thorven · Attila · Jeanne d'Arc Current meta Beats 6 of 8 reference lineups 83.42/100 out of 100
    Thorven (X29), Attila (X27 · paid) and Jeanne d'Arc (SP · paid) score 83.42 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Attila is the win condition, bringing 85% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila waits on; Thorven produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.

  18. 79 Thorven, front rowSaladin, middle rowAttila, back row Thorven · Saladin · Attila Current meta Beats 6 of 8 reference lineups 87.15/100 out of 100
    Thorven (X29), Saladin (SP · paid) and Attila (X27 · paid) score 87.15 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 80% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  19. 80 Attila, front rowJeanne d'Arc, middle rowLouis IX, back row Attila · Jeanne d'Arc · Louis IX Current meta Beats 6 of 8 reference lineups 83.92/100 out of 100
    Attila (X27 · paid), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 83.92 out of 100 together, and each of the three has a job.

    Attila is the win condition, bringing 64% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Louis IX both wait on; Attila produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Attila swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  20. 86 Roland, front rowAttila, middle rowOliver, back row Roland · Attila · Oliver Current meta Beats 5 of 8 reference lineups 88.10/100 out of 100
    Roland (X18), Attila (X27 · paid) and Oliver (X24) score 88.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Oliver’s Paladin's Resilience both wait on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Attila shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 41% of the hardest-hitting trio in the roster.

  21. 94 Roland, front rowRagnar, middle rowAttila, back row Roland · Ragnar · Attila Current meta Beats 5 of 8 reference lineups 82.75/100 out of 100
    Roland (X18), Ragnar (X12 · paid) and Attila (X27 · paid) score 82.75 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 77% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Ragnar produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  22. 102 Thorven, front rowThorvi, middle rowAttila, back row Thorven · Thorvi · Attila Current meta Beats 5 of 8 reference lineups 83.58/100 out of 100
    Thorven (X29), Thorvi (X29) and Attila (X27 · paid) score 83.58 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 52% of the hardest-hitting trio in the roster.

  23. 106 Octavius, front rowRoland, middle rowAttila, back row Octavius · Roland · Attila Current meta Beats 5 of 8 reference lineups 84.53/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Attila (X27 · paid) score 84.53 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  24. 111 Jeanne d'Arc, front rowSaladin, middle rowAttila, back row Jeanne d'Arc · Saladin · Attila Current meta Beats 4 of 8 reference lineups 83.83/100 out of 100
    Jeanne d'Arc (SP · paid), Saladin (SP · paid) and Attila (X27 · paid) score 83.83 out of 100 together, and each of the three has a job.

    Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 70% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Jeanne d'Arc’s The Banner of Joan both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Saladin both wait on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 17% of the hardest-hitting trio in the roster.

See the full Cavalry rankings →

Best Mixed combos with Attila

Attila appears in 18 ranked Mixed combos.

  1. 19 Attila, front rowHannibal, middle rowThorvi, back row Attila · Hannibal · Thorvi Current meta Beats 12 of 29 in battle 90.77/100 out of 100
    Attila (cavalry · X27 · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 90.77 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Attila, Hannibal, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 52% of the hardest-hitting trio in the roster.

  2. 33 Gustav, front rowRoland, middle rowAttila, back row Gustav · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.29/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.29 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Gustav, Roland, Attila only reaches its own squad, not the whole team.

  3. 39 Alexander, front rowRoland, middle rowAttila, back row Alexander · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.44/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.44 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 65% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  4. 40 Geraint, front rowRoland, middle rowAttila, back row Geraint · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.18/100 out of 100
    Geraint (footmen · X24), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.18 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 93% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Geraint, Roland, Attila only reaches its own squad, not the whole team.

  5. 65 Hector, front rowRoland, middle rowAttila, back row Hector · Roland · Attila Current meta Beats 6 of 8 reference lineups 84.42/100 out of 100
    Hector (archer · X15 · paid), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.42 out of 100 together, and each of the three has a job.

    Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 64% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Hector’s Apollo's Judgment both wait on; Hector produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Hector, Roland, Attila only reaches its own squad, not the whole team.

  6. 81 Thorven, front rowHannibal, middle rowAttila, back row Thorven · Hannibal · Attila Current meta Beats 5 of 8 reference lineups 85.24/100 out of 100
    Thorven (cavalry · X29), Hannibal (footmen · X28 · paid) and Attila (cavalry · X27 · paid) score 85.24 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Attila is the win condition, bringing 100% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorven waits on; Thorven produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Attila produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  7. 87 Gustav, front rowSaladin, middle rowAttila, back row Gustav · Saladin · Attila Current meta Beats 5 of 8 reference lineups 84.14/100 out of 100
    Gustav (footmen · X20), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.14 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 74% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  8. 88 Thorven, front rowAttila, middle rowGeraint, back row Thorven · Attila · Geraint Current meta Beats 5 of 8 reference lineups 84.52/100 out of 100
    Thorven (cavalry · X29), Attila (cavalry · X27 · paid) and Geraint (footmen · X24) score 84.52 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Attila is the win condition, bringing 93% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Geraint’s Resilience waits on; Attila produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Thorven, Attila, Geraint only reaches its own squad, not the whole team.

  9. 105 Alexander, front rowSaladin, middle rowAttila, back row Alexander · Saladin · Attila Current meta Beats 4 of 8 reference lineups 84.56/100 out of 100
    Alexander (footmen · SP · paid), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.56 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 56% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; Alexander, Saladin, Attila only reaches its own squad, not the whole team.

  10. 113 Geraint, front rowSaladin, middle rowAttila, back row Geraint · Saladin · Attila Current meta Beats 3 of 8 reference lineups 84.20/100 out of 100
    Geraint (footmen · X24), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.20 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 75% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 16% of the hardest-hitting trio in the roster.

  11. 118 Attila, front rowHannibal, middle rowOliver, back row Attila · Hannibal · Oliver Current meta Beats 3 of 8 reference lineups 85.81/100 out of 100
    Attila (cavalry · X27 · paid), Hannibal (footmen · X28 · paid) and Oliver (cavalry · X24) score 85.81 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 41% of the hardest-hitting trio in the roster.

  12. 138 Hannibal, front rowPercival, middle rowAttila, back row Hannibal · Percival · Attila Current meta Beats 2 of 8 reference lineups 86.47/100 out of 100
    Hannibal (footmen · X28 · paid), Percival (cavalry · X25) and Attila (cavalry · X27 · paid) score 86.47 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Percival adds a second source of control, so the lock rarely has an off round: Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Attila is the win condition, bringing 68% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Percival waits on; Percival produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; Hannibal, Percival, Attila only reaches its own squad, not the whole team.

  13. 145 Seraphina, front rowSaladin, middle rowAttila, back row Seraphina · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.25/100 out of 100
    Seraphina (archer · X28), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.25 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 60% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Seraphina’s Crimson Tide Fire Rain both wait on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  14. 146 Attila, front rowLa Hire, middle rowThorvi, back row Attila · La Hire · Thorvi Current meta Beats 2 of 8 reference lineups 87.29/100 out of 100
    Attila (cavalry · X27 · paid), La Hire (footmen · X22) and Thorvi (cavalry · X29) score 87.29 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Thorvi swings into a line that cannot answer; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; Attila, La Hire, Thorvi only reaches its own squad, not the whole team.

  15. 153 Helsingen, front rowSaladin, middle rowAttila, back row Helsingen · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.80/100 out of 100
    Helsingen (archer · X28), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.80 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 61% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Helsingen’s Nightshadow Scorching Arrow both wait on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  16. 164 Attila, front rowLa Hire, middle rowOliver, back row Attila · La Hire · Oliver Current meta Beats 2 of 8 reference lineups 84.02/100 out of 100
    Attila (cavalry · X27 · paid), La Hire (footmen · X22) and Oliver (cavalry · X24) score 84.02 out of 100 together, and each of the three has a job.

    Attila brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Oliver’s Paladin's Resilience both wait on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Attila shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 44% of the hardest-hitting trio in the roster.

  17. 165 Attila, front rowLa Hire, middle rowSaladin, back row Attila · La Hire · Saladin Current meta Beats 2 of 8 reference lineups 84.84/100 out of 100
    Attila (cavalry · X27 · paid), La Hire (footmen · X22) and Saladin (cavalry · SP · paid) score 84.84 out of 100 together, and each of the three has a job.

    Attila is the win condition, bringing 67% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger La Hire’s Shield Breaker waits on; La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Saladin’s Jihad Command both wait on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  18. 168 Beowulf, front rowSaladin, middle rowAttila, back row Beowulf · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.98/100 out of 100
    Beowulf (archer · SP · paid), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.98 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 72% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

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Attila — skills

All 8 recorded skills for Attila, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Civilization Trample

Combat Skill · 1 random enemy squad within effective range · Range 5 · Cavalry

1 round of prep , 65% chance to reduce the troop power recovery effects of the enemy squad with the lowest troop power by 60% and deal 750% damage, lasting 1 round(s). If the squad is already in a state where troop power cannot be recovered or recovery effects are reduced, all enemy squads will have their troop power recovery effects reduced by 60% , lasting 1 round(s).

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Iron Calvary Surge

Combat Skill · 3 random enemy squads within effective range · Range 5 · Cavalry

1 round of prep , 60% chance to reduce the troop power recovery effects of all enemy squads by 40% and deal 600% damage, lasting 1 round(s). After Attila uses a combat skill, the release chance of combat skills for all our cavalry squads increases by 5% , stackable up to 5 layers, lasting till the battle ends.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad has 15% Increased Cavalry Might and Resistance, 15% Increased Cavalry Damage. 250% increased effect for the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Calamity

Pre-Battle Skill · 3 random enemy squads within effective range · Range 5 · Cavalry

At the Start of Combat, all Enemy squads are put into Pain state, increasing damage taken by Pain layers * 1% . Starting from round 3, all Cavalry squads on Our Side gain a 25% Dodging chance and instantly Recover some troop power (recovery rate 280% ). When Attila casts a prep skill, there is a 80% chance to skip 1 round(s) of prep.

Which Attila lineups can you field?

Select the heroes you own and the generator returns every ranked Attila lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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