Don Quixote — what the skills grant
Totalled from Don Quixote's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +300%, skill 5 — +530%, skill 5 — +400%.
About Don Quixote
Don Quixote is a Cavalry hero in Rise of Castles. On ROCMeta, Don Quixote appears in 23 ranked combos spanning Cavalry and Mixed lineups. Don Quixote's highest-ranked appearance is Don Quixote · Cyrus · Oliver, which currently sits at Cavalry #6.
Across Don Quixote's skills, the hero's own squad gains +65% Resistance, +65% Might, and +100 Combat Speed. The wider legion gains +40% Might.
Don Quixote's strongest recorded skill hits for 530% damage.
Don Quixote is most often ranked alongside Thorven, Pompey, and Rainforest — the heroes that share the most ranked combos with Don Quixote. The full list of partners is further down the page.
Why Don Quixote ranks where it does
Don Quixote is built around burst damage and damage reduction — stronger there than 89% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra feeds Don Quixote
Adds little alongside Alfred, Arslan and Ashoka. both are carrys — the second adds little the first does not
Read from Don Quixote's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Don Quixote
The heroes most often ranked alongside Don Quixote.
Best Cavalry combos with Don Quixote
Don Quixote appears in 16 ranked Cavalry combos.
- 6
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B Don Quixote · Cyrus · Oliver Current meta 82.89/100 out of 100Don Quixote (X22), Cyrus (SP · paid) and Oliver (X24) score 82.89 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 59% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 59% of the hardest-hitting trio in the roster. How these scores work →
- 10
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B Don Quixote · Roland · Thorven Current meta 82.14/100 out of 100Don Quixote (X22), Roland (X18) and Thorven (X29) score 82.14 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 100% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 180% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Don Quixote and Thorven both wait on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 22
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B Don Quixote · Roland · Louis IX Current meta 78.66/100 out of 100Don Quixote (X22), Roland (X18) and Louis IX (X19) score 78.66 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 72% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Don Quixote and Louis IX both wait on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Don Quixote swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 26
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B Don Quixote · Pompey · Cyrus Current meta 78.26/100 out of 100Don Quixote (X22), Pompey (X16) and Cyrus (SP · paid) score 78.26 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 66% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote and Pompey both wait on; Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →
- 33
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B Don Quixote · Ragnar · Saladin Current meta 77.23/100 out of 100Don Quixote (X22), Ragnar (X12 · paid) and Saladin (SP · paid) score 77.23 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 65% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Ragnar raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. How these scores work →
- 36
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B Don Quixote · Roland · Tura Cartel Current meta 76.45/100 out of 100Don Quixote (X22), Roland (X18) and Tura Cartel (X21) score 76.45 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 52% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 48% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Don Quixote and Tura Cartel both wait on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Tura Cartel shuts off enemy recovery, so what Don Quixote deals stays dealt. What you give up: raw damage reaches only about 38% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
- 41
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B Don Quixote · Thorven · Pompey Current meta 75.62/100 out of 100Don Quixote (X22), Thorven (X29) and Pompey (X16) score 75.62 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 78% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 56
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B Don Quixote · Pompey · Rainforest Current meta 72.85/100 out of 100Don Quixote (X22), Pompey (X16) and Rainforest (X08) score 72.85 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 67% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Pompey raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 29% of the hardest-hitting trio in the roster; Rainforest (X08) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 64
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B Don Quixote · Jeanne d'Arc · Louis IX Current meta 71.90/100 out of 100Don Quixote (X22), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 71.90 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 64% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Don Quixote and Louis IX both wait on; Louis IX produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Don Quixote swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. How these scores work →
- 72
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B Don Quixote · Jeanne d'Arc · Avalanche Current meta 70.63/100 out of 100Don Quixote (X22), Jeanne d'Arc (SP · paid) and Avalanche (X02) score 70.63 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 66% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Don Quixote and Avalanche both wait on; Avalanche produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Avalanche’s Hack and Slash applies Suppress and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. How these scores work →
- 79
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B Don Quixote · Pompey · Bjorn Current meta 69.14/100 out of 100Don Quixote (X22), Pompey (X16) and Bjorn (X04) score 69.14 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 70% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Bjorn is the multiplier, raising what the other two put out rather than adding a number of its own: carries 90% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Bjorn’s Exploit Weakness applies Silence and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Pompey raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; Bjorn (X04) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 81
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B Don Quixote · Louis IX · Oliver Current meta 69.05/100 out of 100Don Quixote (X22), Louis IX (X19) and Oliver (X24) score 69.05 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 56% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Louis IX raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
- 82
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B Don Quixote · Pompey · Warhammer Current meta 68.41/100 out of 100Don Quixote (X22), Pompey (X16) and Warhammer (X06) score 68.41 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 70% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Warhammer shuts off enemy recovery, so what Don Quixote deals stays dealt; Pompey raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 28% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 88
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B Hellfire · Don Quixote · Rainforest Current meta 67.18/100 out of 100Hellfire (X09), Don Quixote (X22) and Rainforest (X08) score 67.18 out of 100 together, and each of the three has a job.
Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Don Quixote is the win condition, bringing 82% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Hellfire raises Don Quixote’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 24% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 96
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B Don Quixote · Ragnar · Rainforest Current meta 65.35/100 out of 100Don Quixote (X22), Ragnar (X12 · paid) and Rainforest (X08) score 65.35 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 66% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Ragnar raises Don Quixote’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 30% of the hardest-hitting trio in the roster. How these scores work →
- 98
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B Don Quixote · Percival · Caesar Current meta 64.88/100 out of 100Don Quixote (X22), Percival (X25) and Caesar (SP · paid) score 64.88 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 46% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Percival produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Percival shuts off enemy recovery, so what Don Quixote deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; no one hero clearly carries, so the damage is easier to interrupt. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →
Best Mixed combos with Don Quixote
Don Quixote appears in 7 ranked Mixed combos.
- 12
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B Don Quixote · Thorven · Julian Current meta 80.04/100 out of 100Don Quixote (cavalry · X22), Thorven (cavalry · X29) and Julian (archer · X25) score 80.04 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 100% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Julian is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 5% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Don Quixote and Thorven both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Thorven raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Don Quixote, Thorven, Julian only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 13
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B Don Quixote · Thorven · Penthesilea Current meta 79.96/100 out of 100Don Quixote (cavalry · X22), Thorven (cavalry · X29) and Penthesilea (archer · SP · paid) score 79.96 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 99% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 103% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Don Quixote and Thorven both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Thorven raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; Don Quixote, Thorven, Penthesilea only reaches its own squad, not the whole team. How these scores work →
- 15
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B Don Quixote · Ramses II · Thorven Current meta 79.92/100 out of 100Don Quixote (cavalry · X22), Ramses II (archer · SP · paid) and Thorven (cavalry · X29) score 79.92 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 100% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Don Quixote and Thorven both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Ramses II raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Don Quixote, Ramses II, Thorven only reaches its own squad, not the whole team. How these scores work →
- 21
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B Don Quixote · Thorven · Zhuge Liang Current meta 78.30/100 out of 100Don Quixote (cavalry · X22), Thorven (cavalry · X29) and Zhuge Liang (archer · X26) score 78.30 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 94% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Thorven both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Thorven raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 21% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 32
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B Don Quixote · Pompey · Zhuge Liang Current meta 76.60/100 out of 100Don Quixote (cavalry · X22), Pompey (cavalry · X16) and Zhuge Liang (archer · X26) score 76.60 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 75% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the lifeline: that healing decides whether this lineup is still standing in round five — carries 308% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Pompey both wait on; Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 76
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B Don Quixote · Defender · Rainforest Current meta 71.64/100 out of 100Don Quixote (cavalry · X22), Defender (archer · X03) and Rainforest (cavalry · X08) score 71.64 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 78% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Don Quixote and Rainforest both wait on; Rainforest’s Absolute Suppress applies Suppress and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Defender raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 78
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B Don Quixote · Defender · Spectral Reaper Current meta 71.51/100 out of 100Don Quixote (cavalry · X22), Defender (archer · X03) and Spectral Reaper (archer · X03) score 71.51 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 76% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Don Quixote and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Don Quixote deals stays dealt; Defender raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Don Quixote — skills
All 8 recorded skills for Don Quixote, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Bee Sting
After launching a normal attack, 100% chance to deal 300% Physical Damage to the farthest enemy squad within the valid range and steal 100% of the target's Might ( stackable for up to 8 layers ), lasting till the battle ends.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Parry
1 round(s) of prep . 65% chance to deal 530% Skill Damage to 2-3 random enemy squads, with a 75% chance to ban their healing, lasting 2 round(s); during the prep period of the skill, Don can launch a counterattack equaling 400% damage against the one that attacks him within this period.
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Fight or Die
Don enters a Bold status. When his squad launches an attack, ignores 100% of the target's effect that can increase or reduce the damage taken ; when being attacked, ignores 100% of the attacker's effect that can increase or reduce the damage dealt.
Which Don Quixote combos can YOU play?
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