Don Quixote — what the skills grant
Totalled from Don Quixote's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +300%, skill 5 — +530%, skill 5 — +400%.
About Don Quixote
Don Quixote is a Cavalry hero in Rise of Castles. On ROCMeta, Don Quixote appears in 54 ranked combos spanning Cavalry and Mixed lineups. Don Quixote's highest-ranked appearance is Thorven · Don Quixote · Zhao Yun, which currently sits at Cavalry #44.
Across Don Quixote's skills, the hero's own squad gains +65% Resistance, +65% Might, and +100 Combat Speed. The wider legion gains +40% Might.
Don Quixote's strongest recorded skill hits for 530% damage.
Don Quixote is most often ranked alongside Saladin, Thorven, and Roland — the heroes that share the most ranked combos with Don Quixote. The full list of partners is further down the page.
Why Don Quixote ranks where it does
Don Quixote is built around burst damage and damage reduction — stronger there than 89% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Don Quixote's Parry feeds on them. Their strongest lineup together (Saladin completing it) scores 80.72, below the last ranked seat in its tier (83.96).
Adds little alongside Alfred, Arslan and Ashoka. both are carrys — the second adds little the first does not
Read from Don Quixote's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Don Quixote
Counted from the published lists: the partners who appear beside Don Quixote in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Don Quixote is listed with, but whose kit the skill text says Don Quixote actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Hannibal
2 shared lineupsDon Quixote supplies the follow-up attacks; Hannibal's Dual Strike feeds on them. Hannibal's Dual Strike supplies the extra basic attacks; Don Quixote feeds on them. Hannibal's Rear Escort supplies the taunts; Don Quixote's Fight or Die feeds on them.
Saladin
18 shared lineupsSaladin's Whirlwind Slash supplies the prep-skips; Don Quixote feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Don Quixote's Parry feeds on them.
Roland
10 shared lineupsRoland's Paladins supplies the prep-skips; Don Quixote feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Don Quixote's Parry feeds on them.
Warden
Not yet listedWarden's Aspect of the Eagle supplies the trigger-rate boosts; Don Quixote's Parry feeds on them. Warden's Aspect of the Tiger supplies the extra basic attacks; Don Quixote feeds on them. No lineup around this pair clears the era and composition gates.
War Lord
Not yet listedWar Lord's War God Descends supplies the prep-skips; Don Quixote feeds on them. War Lord's War God Descends supplies the trigger-rate boosts; Don Quixote's Parry feeds on them. No lineup around this pair clears the era and composition gates.
Thorven
16 shared lineupsThorven's Spiral Edge supplies the taunts; Don Quixote's Fight or Die feeds on them.
Best Cavalry combos with Don Quixote
Don Quixote appears in 44 ranked Cavalry combos — showing the top 24.
- 44
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B Thorven · Don Quixote · Zhao Yun Current meta Beats 8 of 8 reference lineups 82.77/100 out of 100 Thorven (X29), Don Quixote (X22) and Zhao Yun (X26) score 82.77 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 67% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 58
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B Don Quixote · Saladin · Lancelot Current meta Beats 7 of 8 reference lineups 84.11/100 out of 100 Don Quixote (X22), Saladin (SP · paid) and Lancelot (X20 · paid) score 84.11 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 52% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot brings a second damage line worth 37% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Lancelot’s Immortal both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote and Lancelot both wait on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound.
- 60
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B Thorven · Don Quixote · Lancelot Current meta Beats 7 of 8 reference lineups 82.85/100 out of 100 Thorven (X29), Don Quixote (X22) and Lancelot (X20 · paid) score 82.85 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 58% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Lancelot brings a second damage line worth 42% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Don Quixote waits on; Thorven produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 70
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B Thorven · Don Quixote · Thorvi Current meta Beats 6 of 8 reference lineups 88.23/100 out of 100 Thorven (X29), Don Quixote (X22) and Thorvi (X29) score 88.23 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 72% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 72
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B Don Quixote · Roland · Tura Cartel developer pick Current meta Beats 6 of 8 reference lineups 81.18/100 out of 100 Don Quixote (X22), Roland (X18) and Tura Cartel (X21) score 81.18 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 57% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 81
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B Don Quixote · Cyrus · Oliver Current meta Beats 6 of 8 reference lineups 87.72/100 out of 100 Don Quixote (X22), Cyrus (SP · paid) and Oliver (X24) score 87.72 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Oliver’s Paladin's Resilience both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 47% of the hardest-hitting trio in the roster.
- 82
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B Don Quixote · Roland · Thorvi Current meta Beats 6 of 8 reference lineups 86.82/100 out of 100 Don Quixote (X22), Roland (X18) and Thorvi (X29) score 86.82 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 72% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 97
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B Cyrus · Don Quixote · Thorvi Current meta Beats 5 of 8 reference lineups 87.90/100 out of 100 Cyrus (SP · paid), Don Quixote (X22) and Thorvi (X29) score 87.90 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Don Quixote brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 68% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 58% of the hardest-hitting trio in the roster.
- 98
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B Don Quixote · Roland · Louis IX Current meta Beats 5 of 8 reference lineups 82.63/100 out of 100 Don Quixote (X22), Roland (X18) and Louis IX (X19) score 82.63 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 77% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Louis IX’s Royal Codes both wait on; Roland’s Paladins produces prep-skips, the exact trigger Louis IX waits on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 100
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B Don Quixote · Roland · Oliver Current meta Beats 5 of 8 reference lineups 85.53/100 out of 100 Don Quixote (X22), Roland (X18) and Oliver (X24) score 85.53 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Oliver’s Paladin's Resilience both wait on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.
- 103
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B Roland · Thorven · Don Quixote Current meta Beats 5 of 8 reference lineups 86.85/100 out of 100 Roland (X18), Thorven (X29) and Don Quixote (X22) score 86.85 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 100% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Roland’s Paladins produces prep-skips, the exact trigger Don Quixote waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 109
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B Don Quixote · Thorven · Saladin Current meta Beats 4 of 8 reference lineups 86.58/100 out of 100 Don Quixote (X22), Thorven (X29) and Saladin (SP · paid) score 86.58 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 83% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; attacks converge on the same squads, with no spread pressure across the line.
- 116
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B Thorven · Cyrus · Don Quixote Current meta Beats 4 of 8 reference lineups 84.76/100 out of 100 Thorven (X29), Cyrus (SP · paid) and Don Quixote (X22) score 84.76 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 84% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 128
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B Don Quixote · Roland · Pompey Current meta Beats 4 of 8 reference lineups 83.65/100 out of 100 Don Quixote (X22), Roland (X18) and Pompey (X16) score 83.65 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 82% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Pompey’s Rome Destroyer both wait on; Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 130
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B Percival · Roland · Don Quixote Current meta Beats 3 of 7 reference lineups 85.09/100 out of 100 Percival (X25), Roland (X18) and Don Quixote (X22) score 85.09 out of 100 together, and each of the three has a job.
Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and takes the front because those range-2 skills only connect from there. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 73% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Roland’s Paladins produces prep-skips, the exact trigger Don Quixote waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 140
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B Thorven · Don Quixote · Tura Cartel Current meta Beats 3 of 8 reference lineups 82.05/100 out of 100 Thorven (X29), Don Quixote (X22) and Tura Cartel (X21) score 82.05 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 57% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Tura Cartel produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 142
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B Octavius · Roland · Don Quixote Current meta Beats 3 of 8 reference lineups 82.22/100 out of 100 Octavius (S02 · paid), Roland (X18) and Don Quixote (X22) score 82.22 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 94% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Roland’s Paladins produces prep-skips, the exact trigger Don Quixote waits on; Octavius’s Augustus produces draws_fire, the exact trigger Don Quixote’s Fight or Die and Roland’s Oath of Loyalty both wait on. What you give up: attacks converge on the same squads, with no spread pressure across the line; little here disrupts the enemy plan, so the fight is decided on raw output.
- 143
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B Cyrus · Percival · Don Quixote Current meta Beats 3 of 8 reference lineups 82.53/100 out of 100 Cyrus (SP · paid), Percival (X25) and Don Quixote (X22) score 82.53 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Don Quixote is the win condition, bringing 64% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Percival produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 24% of the hardest-hitting trio in the roster.
- 146
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B Thorven · Don Quixote · Oliver Current meta Beats 3 of 8 reference lineups 86.80/100 out of 100 Thorven (X29), Don Quixote (X22) and Oliver (X24) score 86.80 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 164
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B Don Quixote · Saladin · Thorvi Current meta Beats 3 of 8 reference lineups 87.21/100 out of 100 Don Quixote (X22), Saladin (SP · paid) and Thorvi (X29) score 87.21 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 68% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Thorvi’s Thunderlance Thrust both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.
- 172
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B Thorven · Attila · Don Quixote Current meta Beats 2 of 8 reference lineups 82.48/100 out of 100 Thorven (X29), Attila (X27 · paid) and Don Quixote (X22) score 82.48 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Attila brings a second damage line worth 44% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 56% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Attila produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 28% of the hardest-hitting trio in the roster.
- 173
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B Don Quixote · Roland · Saladin Current meta Beats 2 of 8 reference lineups 84.38/100 out of 100 Don Quixote (X22), Roland (X18) and Saladin (SP · paid) score 84.38 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 83% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote and Roland both wait on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Saladin’s Jihad Command both wait on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.
- 178
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B Thorven · Don Quixote · Louis IX Current meta Beats 2 of 8 reference lineups 84.08/100 out of 100 Thorven (X29), Don Quixote (X22) and Louis IX (X19) score 84.08 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 77% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Louis IX produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 20% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 183
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B Don Quixote · Roland · Caesar Current meta Beats 2 of 8 reference lineups 84.06/100 out of 100 Don Quixote (X22), Roland (X18) and Caesar (SP · paid) score 84.06 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 63% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Caesar is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Caesar’s Divine Julius and Don Quixote’s Parry both wait on; Caesar produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 25% of the hardest-hitting trio in the roster.
Best Mixed combos with Don Quixote
Don Quixote appears in 10 ranked Mixed combos.
- 63
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B Don Quixote · Penthesilea · Oliver Current meta Beats 6 of 8 reference lineups 85.15/100 out of 100 Don Quixote (cavalry · X22), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 85.15 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Don Quixote and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 128
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B Don Quixote · Hannibal · Oliver Current meta Beats 3 of 8 reference lineups 84.97/100 out of 100 Don Quixote (cavalry · X22), Hannibal (footmen · X28 · paid) and Oliver (cavalry · X24) score 84.97 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Don Quixote and Oliver both wait on; Don Quixote produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 131
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B Thorven · Don Quixote · Geraint Current meta Beats 3 of 8 reference lineups 84.11/100 out of 100 Thorven (cavalry · X29), Don Quixote (cavalry · X22) and Geraint (footmen · X24) score 84.11 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 94% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Don Quixote’s Fight or Die and Geraint’s Resilience both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Thorven raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 220
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B Zhuge Liang · Don Quixote · Thorvi Current meta Beats 1 of 8 reference lineups 85.29/100 out of 100 Zhuge Liang (archer · X26), Don Quixote (cavalry · X22) and Thorvi (cavalry · X29) score 85.29 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Don Quixote brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 65% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Thorvi both wait on; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Zhuge Liang, Don Quixote, Thorvi only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.
- 231
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B Henry V · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 85.42/100 out of 100 Henry V (archer · X17), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 85.42 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Don Quixote is the win condition, bringing 66% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Henry V’s Wildfire Rhapsody both wait on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Don Quixote swings into a line that cannot answer. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 234
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B Alexander · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 84.30/100 out of 100 Alexander (footmen · SP · paid), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 84.30 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Don Quixote is the win condition, bringing 62% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; attacks converge on the same squads, with no spread pressure across the line.
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B Don Quixote · Hannibal · Pompey Current meta Beats 0 of 8 reference lineups 84.97/100 out of 100 Don Quixote (cavalry · X22), Hannibal (footmen · X28 · paid) and Pompey (cavalry · X16) score 84.97 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 82% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Don Quixote and Pompey both wait on; Don Quixote produces follow-up attacks, the exact trigger Hannibal’s Dual Strike and Pompey’s Pirate Destroyer both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 241
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B Don Quixote · Beowulf · Saladin Current meta Beats 0 of 8 reference lineups 84.37/100 out of 100 Don Quixote (cavalry · X22), Beowulf (archer · SP · paid) and Saladin (cavalry · SP · paid) score 84.37 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 77% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 20% of the hardest-hitting trio in the roster.
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B Tomyris · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 85.07/100 out of 100 Tomyris (archer · X28), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 85.07 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 64% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 24% of the hardest-hitting trio in the roster.
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B Zhuge Liang · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 85.11/100 out of 100 Zhuge Liang (archer · X26), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 85.11 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Don Quixote is the win condition, bringing 63% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Saladin both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
Don Quixote — skills
All 8 recorded skills for Don Quixote, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Bee Sting
After launching a normal attack, 100% chance to deal 300% Physical Damage to the farthest enemy squad within the valid range and steal 100% of the target's Might ( stackable for up to 8 layers ), lasting till the battle ends.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Parry
1 round(s) of prep . 65% chance to deal 530% Skill Damage to 2-3 random enemy squads, with a 75% chance to ban their healing, lasting 2 round(s); during the prep period of the skill, Don can launch a counterattack equaling 400% damage against the one that attacks him within this period.
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Fight or Die
Don enters a Bold status. When his squad launches an attack, ignores 100% of the target's effect that can increase or reduce the damage taken ; when being attacked, ignores 100% of the attacker's effect that can increase or reduce the damage dealt.
Which Don Quixote lineups can you field?
Select the heroes you own and the generator returns every ranked Don Quixote lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


