Tomyris — what the skills grant
Totalled from Tomyris's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +200%.
About Tomyris
Tomyris is an Archer hero in Rise of Castles. On ROCMeta, Tomyris appears in 54 ranked combos spanning Archer and Mixed lineups. Tomyris's highest-ranked appearance is Tomyris · Zhuge Liang · Oliver, which currently sits at Archer #16.
Across Tomyris's skills, the hero's own squad gains +65% Resistance, +65% Might, +15% HP, and -40% Damage Taken. The wider legion gains +40% Resistance.
Tomyris's strongest recorded skill hits for 200% damage.
Tomyris is most often ranked alongside Oliver, Galahad, and Helsingen — the heroes that share the most ranked combos with Tomyris. The full list of partners is further down the page.
Why Tomyris ranks where it does
Tomyris is built around damage reduction — stronger there than 93% of the roster.
Pairs best with Alberich, Arslan and Beast Queen. Tomyris's Vanguard Defense supplies the taunts; Alberich's Treasure Holder feeds on them.
Adds little alongside Alfred, Ashoka and Attila. both are carrys — the second adds little the first does not
Read from Tomyris's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Tomyris
Counted from the published lists: the partners who appear beside Tomyris in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Tomyris is listed with, but whose kit the skill text says Tomyris actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Galahad
11 shared lineupsTomyris's Vanguard Defense supplies the taunts; Galahad's Pixie Bloodline feeds on them.
Helsingen
10 shared lineupsTomyris's Vanguard Defense supplies the taunts; Helsingen's Blackflame Curse feeds on them.
Seraphina
9 shared lineupsTomyris's Vanguard Defense supplies the taunts; Seraphina's Redflame Curse feeds on them.
Henry V
7 shared lineupsTomyris's Vanguard Defense supplies the taunts; Henry V's Wildfire of Wales feeds on them.
Cleopatra VII
6 shared lineupsTomyris's Vanguard Defense supplies the taunts; Cleopatra VII's Dazzling Shield feeds on them.
Roland
3 shared lineupsTomyris's Vanguard Defense supplies the taunts; Roland's Oath of Loyalty feeds on them.
Best Archer combos with Tomyris
Tomyris appears in 46 ranked Archer combos — showing the top 24.
- 16
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B Tomyris · Zhuge Liang · Oliver Current meta Beats 13 of 29 in battle 87.35/100 out of 100 Tomyris (X28), Zhuge Liang (X26) and Oliver (X24) score 87.35 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 18
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B Tomyris · Galahad · Oliver Current meta Beats 12 of 29 in battle 87.27/100 out of 100 Tomyris (X28), Galahad (X23) and Oliver (X24) score 87.27 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Galahad’s Pixie Bloodline waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 19
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B Tomyris · Oliver · Seraphina Current meta Beats 12 of 29 in battle 87.67/100 out of 100 Tomyris (X28), Oliver (X24) and Seraphina (X28) score 87.67 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 23
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B Tomyris · Helsingen · Oliver Current meta Beats 8 of 29 in battle 88.33/100 out of 100 Tomyris (X28), Helsingen (X28) and Oliver (X24) score 88.33 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.
- 24
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B Tomyris · Henry V · Oliver Current meta Beats 5 of 29 in battle 87.80/100 out of 100 Tomyris (X28), Henry V (X17) and Oliver (X24) score 87.80 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Henry V’s Wildfire of Wales waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 32
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B Tomyris · Galahad · Penthesilea Current meta Beats 8 of 8 reference lineups 84.78/100 out of 100 Tomyris (X28), Galahad (X23) and Penthesilea (SP · paid) score 84.78 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 76% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Galahad’s Pixie Bloodline waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 35
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B Tomyris · Penthesilea · Beowulf developer pick Current meta Beats 8 of 8 reference lineups 81.19/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Beowulf (SP · paid) score 81.19 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 77% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Penthesilea raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 37
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B Tomyris · Helsingen · Penthesilea Current meta Beats 8 of 8 reference lineups 81.20/100 out of 100 Tomyris (X28), Helsingen (X28) and Penthesilea (SP · paid) score 81.20 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 54% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Penthesilea raises Tomyris’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 20% of the hardest-hitting trio in the roster.
- 38
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B Tomyris · Cleopatra VII · Penthesilea Current meta Beats 8 of 8 reference lineups 83.85/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Penthesilea (SP · paid) score 83.85 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 67% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 40
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B Tomyris · Penthesilea · Seraphina Current meta Beats 8 of 8 reference lineups 80.10/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Seraphina (X28) score 80.10 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 53% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Tomyris deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 21% of the hardest-hitting trio in the roster.
- 47
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B Tomyris · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 84.61/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Oliver (X24) score 84.61 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.
- 49
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B Robin Hood · Tomyris · Oliver Current meta Beats 7 of 8 reference lineups 80.94/100 out of 100 Robin Hood (X21), Tomyris (X28) and Oliver (X24) score 80.94 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.
- 93
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B Tomyris · Helsingen · Seraphina Current meta Beats 4 of 8 reference lineups 81.16/100 out of 100 Tomyris (X28), Helsingen (X28) and Seraphina (X28) score 81.16 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 37% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse and Seraphina’s Redflame Curse both wait on; Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.
- 101
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B Beowulf · Tomyris · Oliver Current meta Beats 4 of 8 reference lineups 79.90/100 out of 100 Beowulf (SP · paid), Tomyris (X28) and Oliver (X24) score 79.90 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.
- 103
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B Tomyris · Al-Hawra · Oliver Current meta Beats 4 of 8 reference lineups 82.55/100 out of 100 Tomyris (X28), Al-Hawra (X01 · paid) and Oliver (X24) score 82.55 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Tomyris (X28).
- 116
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B Tomyris · Beowulf · Helsingen Current meta Beats 3 of 8 reference lineups 79.96/100 out of 100 Tomyris (X28), Beowulf (SP · paid) and Helsingen (X28) score 79.96 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 48% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Beowulf raises Tomyris’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 23% of the hardest-hitting trio in the roster.
- 131
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B Tomyris · Cleopatra VII · Oliver Current meta Beats 3 of 8 reference lineups 83.04/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Oliver (X24) score 83.04 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Tomyris (X28).
- 143
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B Tomyris · Beowulf · Galahad Current meta Beats 3 of 8 reference lineups 81.65/100 out of 100 Tomyris (X28), Beowulf (SP · paid) and Galahad (X23) score 81.65 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 64% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Galahad’s Pixie Bloodline waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Beowulf raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 151
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B Ramses II · Tomyris · Oliver Current meta Beats 3 of 8 reference lineups 84.69/100 out of 100 Ramses II (SP · paid), Tomyris (X28) and Oliver (X24) score 84.69 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.
- 171
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B Beowulf · Julian · Tomyris Current meta Beats 2 of 8 reference lineups 82.31/100 out of 100 Beowulf (SP · paid), Julian (X25) and Tomyris (X28) score 82.31 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tomyris is the win condition, bringing 78% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Beowulf raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 175
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B Tomyris · Henry II · Seraphina Current meta Beats 2 of 8 reference lineups 82.84/100 out of 100 Tomyris (X28), Henry II (X20) and Seraphina (X28) score 82.84 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Henry II is the win condition, bringing 55% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Henry II swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Henry II deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 46% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 180
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B Ramses II · Beowulf · Tomyris Current meta Beats 2 of 8 reference lineups 80.57/100 out of 100 Ramses II (SP · paid), Beowulf (SP · paid) and Tomyris (X28) score 80.57 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Tomyris is the win condition, bringing 78% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Ramses II raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 185
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B Tomyris · Nicolas Flamel · Seraphina Current meta Beats 2 of 8 reference lineups 81.30/100 out of 100 Tomyris (X28), Nicolas Flamel (X18) and Seraphina (X28) score 81.30 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Nicolas Flamel is the win condition, bringing 46% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 202
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B Tomyris · Galahad · Seraphina Current meta Beats 1 of 8 reference lineups 81.20/100 out of 100 Tomyris (X28), Galahad (X23) and Seraphina (X28) score 81.20 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 47% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Galahad’s Pixie Bloodline and Seraphina’s Redflame Curse both wait on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Tomyris deals stays dealt. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Tomyris
Tomyris appears in 8 ranked Mixed combos.
- 64
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B Tomyris · Roland · Thorvi Current meta Beats 6 of 8 reference lineups 84.54/100 out of 100 Tomyris (archer · X28), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 84.54 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 12% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 88% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 103
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B Tomyris · Alberich · Zhao Yun Current meta Beats 4 of 8 reference lineups 85.43/100 out of 100 Tomyris (archer · X28), Alberich (footmen · X18 · paid) and Zhao Yun (footmen · X26) score 85.43 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 75% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Zhao Yun produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Tomyris, Alberich, Zhao Yun only reaches its own squad, not the whole team.
- 171
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B Roland · Saladin · Tomyris Current meta Beats 2 of 8 reference lineups 84.16/100 out of 100 Roland (cavalry · X18), Saladin (cavalry · SP · paid) and Tomyris (archer · X28) score 84.16 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tomyris is the win condition, bringing 64% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command waits on. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.
- 182
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B Tomyris · Hannibal · Thorvi Current meta Beats 1 of 8 reference lineups 85.19/100 out of 100 Tomyris (archer · X28), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 85.19 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 12% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 88% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Tomyris, Hannibal, Thorvi only reaches its own squad, not the whole team.
- 240
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B Tomyris · Alberich · Oliver Current meta Beats 0 of 8 reference lineups 85.35/100 out of 100 Tomyris (archer · X28), Alberich (footmen · X18 · paid) and Oliver (archer · X24) score 85.35 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Alberich’s Treasure Holder waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Tomyris, Alberich, Oliver only reaches its own squad, not the whole team.
- 242
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B Tomyris · King Arthur · Oliver Current meta Beats 0 of 8 reference lineups 85.50/100 out of 100 Tomyris (archer · X28), King Arthur (footmen · SP · paid) and Oliver (archer · X24) score 85.50 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger King Arthur’s Wheel of Fortune waits on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 38% of the hardest-hitting trio in the roster.
- 243
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B Tomyris · Oliver · Roland Current meta Beats 0 of 8 reference lineups 84.34/100 out of 100 Tomyris (archer · X28), Oliver (archer · X24) and Roland (cavalry · X18) score 84.34 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 247
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B Tomyris · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 85.07/100 out of 100 Tomyris (archer · X28), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 85.07 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Don Quixote is the win condition, bringing 64% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Don Quixote’s Fight or Die waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 24% of the hardest-hitting trio in the roster.
Tomyris — skills
All 8 recorded skills for Tomyris, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Fatal Arrow
All your archer squads gain 25% Fatal Blow trigger chance and piercing effect: normal attacks deal an additional 200% Physical Damage to the target.
3 Archer Defensive Formation II
Archer in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archer in the hero's squad have 50% more Might.
5 Wrath Volley
All your archer squads gain 1 stacks of combo effect, lasting until the end of battle; in the first 2 rounds, 100% chance to gain an additional 1 stacks of combo effect.
6 Archer Awakened
Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".
7 Defensive Order - Archer
Archer's in the hero's squad gain +40% Resistance
8 Vanguard Defense
Each round, Tomyris has 80% chance to gain Taunt effect; when acting each round, 100% chance to make the physical damage taken by herself and 1 random friendly squads 60%, 100% chance to make the skill damage taken by herself and 1 random friendly squads 60%, both lasting 1 rounds.
Which Tomyris lineups can you field?
Select the heroes you own and the generator returns every ranked Tomyris lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


