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Al-Hawra · Oliver · Seraphina

Archer #5
Al-Hawra Rise of Castles heroAl-Hawra
Oliver Rise of Castles heroOliver
Seraphina Rise of Castles heroSeraphina

Al-Hawra — what the skills grant

Totalled from Al-Hawra's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
+73% friendly squads
Damage Taken
-50% friendly squads
Fatal Blow Rate
+15% friendly squads
Combat Speed
+100 friendly squads
+100 hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +300%, skill 5 — +400%.

About Al-Hawra

Al-Hawra is an Archer hero in Rise of Castles. On ROCMeta, Al-Hawra appears in 25 ranked combos in Archer lineups. Al-Hawra's highest-ranked appearance is Al-Hawra · Oliver · Seraphina, which currently sits at Archer #5.

Across Al-Hawra's skills, the hero's own squad gains +100 Combat Speed, +65% Resistance, and +65% Might. The wider legion gains +40% Might.

Al-Hawra's strongest recorded skill hits for 400% damage.

Al-Hawra is most often ranked alongside Oliver, Henry II, and Helsingen — the heroes that share the most ranked combos with Al-Hawra. The full list of partners is further down the page.

Why Al-Hawra ranks where it does

Al-Hawra is built around team buffs and damage reduction — stronger there than 93% of the roster.

Pairs best with Alberich, Alfred and Army Breaker. Al-Hawra supplies the combat-skill casts; Alberich's Treasure Holder feeds on them. Alberich supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 80.76, below the last ranked seat in its tier (83.96).

Read from Al-Hawra's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Al-Hawra

Counted from the published lists: the partners who appear beside Al-Hawra in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Al-Hawra is listed with, but whose kit the skill text says Al-Hawra actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Frederick I portrait

Frederick I

1 shared lineup

Al-Hawra supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Frederick I's Eagle on Fire feeds on them. Frederick I supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

Not yet listed

Al-Hawra supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them. Jeanne d'Arc supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.74, below the last ranked seat in its tier (83.96).

Nevsky portrait

Nevsky

Not yet listed

Al-Hawra supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them. Nevsky supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 79.96, below the last ranked seat in its tier (83.96).

Cyrus portrait

Cyrus

Not yet listed

Al-Hawra supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them. Cyrus supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 81.49, below the last ranked seat in its tier (83.96).

Caesar portrait

Caesar

Not yet listed

Al-Hawra supplies the combat-skill casts; Caesar's Coalition Strike feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Caesar's Divine Julius feeds on them. Caesar supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 79.90, below the last ranked seat in its tier (83.96).

Lancelot portrait

Lancelot

Not yet listed

Al-Hawra supplies the combat-skill casts; Lancelot's Dedication feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Lancelot's Immortal feeds on them. Lancelot supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 82.44, below the last ranked seat in its tier (83.96).

Best Archer combos with Al-Hawra

Al-Hawra appears in 25 ranked Archer combos — showing the top 24.

  1. 5 Al-Hawra, front rowOliver, middle rowSeraphina, back row Al-Hawra · Oliver · Seraphina Current meta Beats 24 of 29 in battle 87.20/100 out of 100
    Al-Hawra (X01 · paid), Oliver (X24) and Seraphina (X28) score 87.20 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Seraphina (X28).

  2. 9 Al-Hawra, front rowHelsingen, middle rowOliver, back row Al-Hawra · Helsingen · Oliver Current meta Beats 20 of 29 in battle 87.85/100 out of 100
    Al-Hawra (X01 · paid), Helsingen (X28) and Oliver (X24) score 87.85 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Helsingen’s Nightshadow Scorching Arrow and Oliver’s Paladin's Resilience both wait on; Helsingen produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Helsingen (X28).

  3. 10 Zhuge Liang, front rowAl-Hawra, middle rowOliver, back row Zhuge Liang · Al-Hawra · Oliver Current meta Beats 20 of 29 in battle 87.74/100 out of 100
    Zhuge Liang (X26), Al-Hawra (X01 · paid) and Oliver (X24) score 87.74 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Al-Hawra is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Zhuge Liang (X26); damage is spread across the enemy line, with no finisher to focus one squad down.

  4. 12 Henry V, front rowAl-Hawra, middle rowOliver, back row Henry V · Al-Hawra · Oliver Current meta Beats 17 of 29 in battle 88.12/100 out of 100
    Henry V (X17), Al-Hawra (X01 · paid) and Oliver (X24) score 88.12 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Henry V’s Wildfire Rhapsody and Oliver’s Paladin's Resilience both wait on; Henry V produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Oliver (X24); the damage runs off different engines, so the three do not compound.

  5. 39 Robin Hood, front rowAl-Hawra, middle rowOliver, back row Robin Hood · Al-Hawra · Oliver Current meta Beats 8 of 8 reference lineups 84.88/100 out of 100
    Robin Hood (X21), Al-Hawra (X01 · paid) and Oliver (X24) score 84.88 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Robin Hood produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Oliver (X24); the damage runs off different engines, so the three do not compound.

  6. 57 Al-Hawra, front rowPenthesilea, middle rowOliver, back row Al-Hawra · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 85.75/100 out of 100
    Al-Hawra (X01 · paid), Penthesilea (SP · paid) and Oliver (X24) score 85.75 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Penthesilea (SP); the damage runs off different engines, so the three do not compound.

  7. 63 Al-Hawra, front rowSeraphina, middle rowHelsingen, back row Al-Hawra · Seraphina · Helsingen developer pick Current meta Beats 6 of 8 reference lineups 71.52/100 out of 100
    Al-Hawra (X01 · paid), Seraphina (X28) and Helsingen (X28) score 71.52 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  8. 66 Al-Hawra, front rowBoudica, middle rowOliver, back row Al-Hawra · Boudica · Oliver Current meta Beats 6 of 8 reference lineups 83.63/100 out of 100
    Al-Hawra (X01 · paid), Boudica (X01 · paid) and Oliver (X24) score 83.63 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica’s Celtic Alliance and Oliver’s Paladin's Resilience both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; the damage runs off different engines, so the three do not compound.

  9. 74 Hector, front rowAl-Hawra, middle rowOliver, back row Hector · Al-Hawra · Oliver Current meta Beats 6 of 8 reference lineups 85.53/100 out of 100
    Hector (X15 · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 85.53 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Hector’s Apollo's Judgment and Oliver’s Paladin's Resilience both wait on; Hector produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Oliver (X24).

  10. 75 Al-Hawra, front rowHenry II, middle rowOliver, back row Al-Hawra · Henry II · Oliver Current meta Beats 6 of 8 reference lineups 83.45/100 out of 100
    Al-Hawra (X01 · paid), Henry II (X20) and Oliver (X24) score 83.45 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Henry II brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Henry II produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Oliver (X24); the damage runs off different engines, so the three do not compound.

  11. 77 Al-Hawra, front rowFrederick I, middle rowOliver, back row Al-Hawra · Frederick I · Oliver Current meta Beats 6 of 8 reference lineups 85.27/100 out of 100
    Al-Hawra (X01 · paid), Frederick I (X16) and Oliver (X24) score 85.27 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Frederick I’s Eagle on Fire and Oliver’s Paladin's Resilience both wait on; Frederick I produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Oliver (X24).

  12. 80 Ragnar, front rowAl-Hawra, middle rowOliver, back row Ragnar · Al-Hawra · Oliver Current meta Beats 5 of 8 reference lineups 82.67/100 out of 100
    Ragnar (X12 · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 82.67 out of 100 together, and each of the three has a job.

    Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Ragnar produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Ragnar raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Oliver (X24); damage is spread across the enemy line, with no finisher to focus one squad down.

  13. 82 Galahad, front rowAl-Hawra, middle rowOliver, back row Galahad · Al-Hawra · Oliver Current meta Beats 5 of 8 reference lineups 81.94/100 out of 100
    Galahad (X23), Al-Hawra (X01 · paid) and Oliver (X24) score 81.94 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Galahad (X23); damage is spread across the enemy line, with no finisher to focus one squad down.

  14. 97 Al-Hawra, front rowCleopatra VII, middle rowOliver, back row Al-Hawra · Cleopatra VII · Oliver Current meta Beats 4 of 8 reference lineups 82.02/100 out of 100
    Al-Hawra (X01 · paid), Cleopatra VII (S03 · paid) and Oliver (X24) score 82.02 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Cleopatra VII produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Oliver (X24); damage is spread across the enemy line, with no finisher to focus one squad down.

  15. 103 Tomyris, front rowAl-Hawra, middle rowOliver, back row Tomyris · Al-Hawra · Oliver Current meta Beats 4 of 8 reference lineups 82.55/100 out of 100
    Tomyris (X28), Al-Hawra (X01 · paid) and Oliver (X24) score 82.55 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Tomyris (X28).

  16. 105 Al-Hawra, front rowNicolas Flamel, middle rowOliver, back row Al-Hawra · Nicolas Flamel · Oliver Current meta Beats 4 of 8 reference lineups 86.23/100 out of 100
    Al-Hawra (X01 · paid), Nicolas Flamel (X18) and Oliver (X24) score 86.23 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nicolas Flamel brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Nicolas Flamel’s Shadow of Star and Oliver’s Paladin's Resilience both wait on; Nicolas Flamel produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Oliver (X24).

  17. 106 Boudica, front rowHector, middle rowAl-Hawra, back row Boudica · Hector · Al-Hawra developer pick Current meta Beats 4 of 8 reference lineups 73.91/100 out of 100
    Boudica (X01 · paid), Hector (X15 · paid) and Al-Hawra (X01 · paid) score 73.91 out of 100 together, and each of the three has a job.

    Boudica brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica’s Celtic Alliance and Hector’s Apollo's Judgment both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Hector’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; no one hero clearly carries, so the damage is easier to interrupt. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  18. 109 Beowulf, front rowAl-Hawra, middle rowOliver, back row Beowulf · Al-Hawra · Oliver Current meta Beats 4 of 8 reference lineups 81.83/100 out of 100
    Beowulf (SP · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 81.83 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Beowulf (SP); the trigger chain is thin — the three lean on one link rather than several.

  19. 124 Ramses II, front rowAl-Hawra, middle rowOliver, back row Ramses II · Al-Hawra · Oliver Current meta Beats 3 of 8 reference lineups 85.91/100 out of 100
    Ramses II (SP · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 85.91 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Ramses II (SP); the damage runs off different engines, so the three do not compound.

  20. 133 Al-Hawra, front rowHenry II, middle rowHelsingen, back row Al-Hawra · Henry II · Helsingen Current meta Beats 3 of 8 reference lineups 79.06/100 out of 100
    Al-Hawra (X01 · paid), Henry II (X20) and Helsingen (X28) score 79.06 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Henry II is the win condition, bringing 59% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Henry II produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Helsingen (X28); Al-Hawra holds the front, but nothing here heals.

  21. 178 Al-Hawra, front rowJulian, middle rowOliver, back row Al-Hawra · Julian · Oliver Current meta Beats 2 of 8 reference lineups 85.84/100 out of 100
    Al-Hawra (X01 · paid), Julian (X25) and Oliver (X24) score 85.84 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Julian is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  22. 200 Al-Hawra, front rowZhuge Liang, middle rowHenry II, back row Al-Hawra · Zhuge Liang · Henry II developer pick Current meta Beats 1 of 8 reference lineups 70.34/100 out of 100
    Al-Hawra (X01 · paid), Zhuge Liang (X26) and Henry II (X20) score 70.34 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 56% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry II produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Henry II’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; a mid-era lineup anchored by Zhuge Liang (X26). This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  23. 211 Henry V, front rowAl-Hawra, middle rowNicolas Flamel, back row Henry V · Al-Hawra · Nicolas Flamel Current meta Beats 1 of 8 reference lineups 79.34/100 out of 100
    Henry V (X17), Al-Hawra (X01 · paid) and Nicolas Flamel (X18) score 79.34 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 49% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Henry V’s Wildfire Rhapsody and Nicolas Flamel’s Shadow of Star both wait on; Henry V produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Henry V (X17); no one hero clearly carries, so the damage is easier to interrupt.

  24. 214 Al-Hawra, front rowHenry II, middle rowHenry V, back row Al-Hawra · Henry II · Henry V Current meta Beats 1 of 8 reference lineups 80.90/100 out of 100
    Al-Hawra (X01 · paid), Henry II (X20) and Henry V (X17) score 80.90 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Henry II is the win condition, bringing 59% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Henry V’s Wildfire Rhapsody waits on; Henry II produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Henry II’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Henry V (X17); raw damage reaches only about 44% of the hardest-hitting trio in the roster.

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Al-Hawra — skills

All 8 recorded skills for Al-Hawra, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Enchanting Dance

Pre-Battle Skill · 1 random friendly squad within effective range · Range 5 · Archer

Al-Hawra dances gracefully on the battlefield; 90% chance each round to weaken a random enemy squad, making that squad unable to deal damage for 1 round(s); 90% chance to grant a random friendly squad All-Ability Boost (Damage dealt increased by 50%; damage taken reduced by 50%; Combat Speed increased by 100; a 15% increase in the chance of Fatal Blow and Destructive Strike), lasting 1 round(s). (The skill's effect cannot be dispelled).

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Ghostly Strike

Combat Skill · 3 random enemy squads within effective range · Range 5 · Archer

Al-Hawra waits for the best timing; starting round 3 , 100% chance each round to deal 300% Skill Damage to all enemy squads. If the troop power of the enemy squad with the lowest troop power is below 50% , deals an additional 400% Skill Damage.

6

Archer Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Archer Might and Resistance, and 100 Archer Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Desert Phantom

Status Skill · 3 random friendly squads within effective range · Range 2 · Archer

All friendly Archer squads gain the Phantom effect. When casting a combat skill, 30% chance to increase the Skill Damage by 23% ; 23% chance to cast this skill once more. The effectiveness of the two effects will be determined independently.

Which Al-Hawra lineups can you field?

Select the heroes you own and the generator returns every ranked Al-Hawra lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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