Frederick I — what the skills grant
Totalled from Frederick I's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +365%, skill 5 — +355%, skill 8 — +246%, skill 8 — +360%.
About Frederick I
Frederick I is an Archer hero in Rise of Castles. On ROCMeta, Frederick I appears in 44 ranked combos spanning Archer and Mixed lineups. Frederick I's highest-ranked appearance is Zhuge Liang · Frederick I · Oliver, which currently sits at Archer #21.
Across Frederick I's skills, the hero's own squad gains +65% Resistance, +65% Might, and +65% Damage. The wider legion gains +40% Might.
Frederick I's strongest recorded skill hits for 365% damage.
Frederick I is most often ranked alongside Oliver, Nicolas Flamel, and Helsingen — the heroes that share the most ranked combos with Frederick I. The full list of partners is further down the page.
Why Frederick I ranks where it does
Frederick I is built around burst damage — stronger there than 91% of the roster.
Pairs best with Al-Hawra, Alberich and Alexander. Al-Hawra supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Frederick I's Eagle on Fire feeds on them. Frederick I supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.
Adds little alongside Don Quixote, Sundiata and Tomyris. both are carrys — the second adds little the first does not
Read from Frederick I's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Frederick I
Counted from the published lists: the partners who appear beside Frederick I in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Frederick I is listed with, but whose kit the skill text says Frederick I actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Nicolas Flamel
10 shared lineupsFrederick I's Eagle on Fire supplies the burns; Nicolas Flamel's Eternal Flame feeds on them. Nicolas Flamel supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Nicolas Flamel's Alchemical Trick supplies the burns; Frederick I's Frenzy War feeds on them.
Helsingen
9 shared lineupsFrederick I's Eagle on Fire supplies the burns; Helsingen's Nightshadow Scorching Arrow feeds on them. Helsingen supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Helsingen's Nightshadow Scorching Arrow supplies the burns; Frederick I's Frenzy War feeds on them.
Seraphina
5 shared lineupsFrederick I's Eagle on Fire supplies the burns; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Seraphina's Crimson Tide Fire Rain supplies the burns; Frederick I's Frenzy War feeds on them.
Al-Hawra
1 shared lineupAl-Hawra supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Frederick I's Eagle on Fire feeds on them. Frederick I supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.
Cyrus
1 shared lineupCyrus supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Frederick I's Eagle on Fire feeds on them. Frederick I supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.
Roland
1 shared lineupFrederick I supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Frederick I's Eagle on Fire feeds on them.
Best Archer combos with Frederick I
Frederick I appears in 37 ranked Archer combos — showing the top 24.
- 21
F
M
B Zhuge Liang · Frederick I · Oliver Current meta Beats 10 of 29 in battle 87.05/100 out of 100 Zhuge Liang (X26), Frederick I (X16) and Oliver (X24) score 87.05 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
- 25
F
M
B Ramses II · Frederick I · Oliver Current meta Beats 5 of 29 in battle 86.95/100 out of 100 Ramses II (SP · paid), Frederick I (X16) and Oliver (X24) score 86.95 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point.
- 28
F
M
B Julian · Frederick I · Oliver Current meta Beats 3 of 29 in battle 86.95/100 out of 100 Julian (X25), Frederick I (X16) and Oliver (X24) score 86.95 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Frederick I brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
- 41
F
M
B Helsingen · Robin Hood · Frederick I Current meta Beats 8 of 8 reference lineups 79.62/100 out of 100 Helsingen (X28), Robin Hood (X21) and Frederick I (X16) score 79.62 out of 100 together, and each of the three has a job.
Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 43% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 54
F
M
B Frederick I · Oliver · Robin Hood Current meta Beats 7 of 8 reference lineups 79.27/100 out of 100 Frederick I (X16), Oliver (X24) and Robin Hood (X21) score 79.27 out of 100 together, and each of the three has a job.
Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 65
F
M
B Penthesilea · Frederick I · Oliver Current meta Beats 6 of 8 reference lineups 86.11/100 out of 100 Penthesilea (SP · paid), Frederick I (X16) and Oliver (X24) score 86.11 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Frederick I brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point.
- 77
F
M
B Al-Hawra · Frederick I · Oliver Current meta Beats 6 of 8 reference lineups 85.27/100 out of 100 Al-Hawra (X01 · paid), Frederick I (X16) and Oliver (X24) score 85.27 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Frederick I’s Eagle on Fire and Oliver’s Paladin's Resilience both wait on; Frederick I produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Oliver (X24).
- 78
F
M
B Penthesilea · Frederick I · Helsingen Current meta Beats 5 of 8 reference lineups 79.73/100 out of 100 Penthesilea (SP · paid), Frederick I (X16) and Helsingen (X28) score 79.73 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Frederick I is the win condition, bringing 60% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; Penthesilea holds the front, but nothing here heals.
- 85
F
M
B Helsingen · Frederick I · Oliver Current meta Beats 5 of 8 reference lineups 83.28/100 out of 100 Helsingen (X28), Frederick I (X16) and Oliver (X24) score 83.28 out of 100 together, and each of the three has a job.
Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; Helsingen holds the front and Oliver keeps it standing. Budget note: every hero in this lineup can be completed without spending.
- 86
F
M
B Seraphina · Frederick I · Oliver Current meta Beats 5 of 8 reference lineups 82.65/100 out of 100 Seraphina (X28), Frederick I (X16) and Oliver (X24) score 82.65 out of 100 together, and each of the three has a job.
Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; Seraphina holds the front and Oliver keeps it standing. Budget note: every hero in this lineup can be completed without spending.
- 90
F
M
B Galahad · Frederick I · Oliver Current meta Beats 5 of 8 reference lineups 80.27/100 out of 100 Galahad (X23), Frederick I (X16) and Oliver (X24) score 80.27 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 108
F
M
B Robin Hood · Frederick I · Nicolas Flamel Current meta Beats 4 of 8 reference lineups 79.44/100 out of 100 Robin Hood (X21), Frederick I (X16) and Nicolas Flamel (X18) score 79.44 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 34% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 42% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Robin Hood produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
- 110
F
M
B Frederick I · Oliver · Hector Current meta Beats 4 of 8 reference lineups 80.27/100 out of 100 Frederick I (X16), Oliver (X24) and Hector (X15 · paid) score 80.27 out of 100 together, and each of the three has a job.
Frederick I brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; a current-era lineup with no legacy weak point.
- 114
F
M
B Helsingen · Ragnar · Frederick I Current meta Beats 3 of 8 reference lineups 79.27/100 out of 100 Helsingen (X28), Ragnar (X12 · paid) and Frederick I (X16) score 79.27 out of 100 together, and each of the three has a job.
Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 47% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 30% of the hardest-hitting trio in the roster.
- 115
F
M
B Galahad · Seraphina · Frederick I Current meta Beats 3 of 8 reference lineups 79.65/100 out of 100 Galahad (X23), Seraphina (X28) and Frederick I (X16) score 79.65 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 53% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 117
F
M
B Galahad · Helsingen · Frederick I Current meta Beats 3 of 8 reference lineups 80.46/100 out of 100 Galahad (X23), Helsingen (X28) and Frederick I (X16) score 80.46 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 54% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 119
F
M
B Henry V · Helsingen · Frederick I Current meta Beats 3 of 8 reference lineups 79.51/100 out of 100 Henry V (X17), Helsingen (X28) and Frederick I (X16) score 79.51 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 43% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Frederick I’s Frenzy War and Helsingen’s Nightshadow Scorching Arrow both wait on; Henry V produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Frederick I swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 130
F
M
B Penthesilea · Frederick I · Nicolas Flamel Current meta Beats 3 of 8 reference lineups 81.34/100 out of 100 Penthesilea (SP · paid), Frederick I (X16) and Nicolas Flamel (X18) score 81.34 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Frederick I brings a second damage line worth 45% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 54% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: Penthesilea holds the front, but nothing here heals; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 144
F
M
B Beowulf · Frederick I · Helsingen Current meta Beats 3 of 8 reference lineups 82.50/100 out of 100 Beowulf (SP · paid), Frederick I (X16) and Helsingen (X28) score 82.50 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I is the win condition, bringing 54% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.
- 146
F
M
B Beowulf · Frederick I · Seraphina Current meta Beats 3 of 8 reference lineups 81.50/100 out of 100 Beowulf (SP · paid), Frederick I (X16) and Seraphina (X28) score 81.50 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I is the win condition, bringing 53% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.
- 172
F
M
B Oliver · Frederick I · Nicolas Flamel Current meta Beats 2 of 8 reference lineups 85.30/100 out of 100 Oliver (X24), Frederick I (X16) and Nicolas Flamel (X18) score 85.30 out of 100 together, and each of the three has a job.
Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and takes the front as the sturdiest of the three. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: Oliver both holds the front and heals it; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
- 174
F
M
B Frederick I · Oliver · Henry V Current meta Beats 2 of 8 reference lineups 86.41/100 out of 100 Frederick I (X16), Oliver (X24) and Henry V (X17) score 86.41 out of 100 together, and each of the three has a job.
Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Frederick I’s Frenzy War waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.
- 181
F
M
B Henry V · Nicolas Flamel · Frederick I developer pick Current meta Beats 2 of 8 reference lineups 79.28/100 out of 100 Henry V (X17), Nicolas Flamel (X18) and Frederick I (X16) score 79.28 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Nicolas Flamel is the win condition, bringing 42% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Frederick I’s Frenzy War and Nicolas Flamel’s Eternal Flame both wait on; Henry V produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Nicolas Flamel swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 182
F
M
B Ragnar · Frederick I · Nicolas Flamel Current meta Beats 2 of 8 reference lineups 79.02/100 out of 100 Ragnar (X12 · paid), Frederick I (X16) and Nicolas Flamel (X18) score 79.02 out of 100 together, and each of the three has a job.
Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 37% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 45% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Ragnar produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; a current-era lineup with no legacy weak point.
Best Mixed combos with Frederick I
Frederick I appears in 7 ranked Mixed combos.
- 56
F
M
B Alexander · Frederick I · Zhao Yun Current meta Beats 7 of 8 reference lineups 84.17/100 out of 100 Alexander (footmen · SP · paid), Frederick I (archer · X16) and Zhao Yun (footmen · X26) score 84.17 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Zhao Yun produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Alexander, Frederick I, Zhao Yun only reaches its own squad, not the whole team.
- 60
F
M
B Penthesilea · Frederick I · Thorvi Current meta Beats 7 of 8 reference lineups 83.96/100 out of 100 Penthesilea (archer · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 83.96 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Penthesilea, Frederick I, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 47% of the hardest-hitting trio in the roster.
- 95
F
M
B Roland · Frederick I · Thorvi Current meta Beats 4 of 8 reference lineups 86.13/100 out of 100 Roland (cavalry · X18), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 86.13 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Frederick I’s Eagle on Fire and Thorvi’s Thunderlance Thrust both wait on; Roland produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 47% of the hardest-hitting trio in the roster; Roland, Frederick I, Thorvi only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.
- 106
F
M
B Alexander · Frederick I · Thorvi Current meta Beats 4 of 8 reference lineups 85.98/100 out of 100 Alexander (footmen · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 85.98 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 74% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Alexander, Frederick I, Thorvi only reaches its own squad, not the whole team; the damage runs off different engines, so the three do not compound.
- 202
F
M
B Julian · Frederick I · Thorvi Current meta Beats 1 of 8 reference lineups 85.01/100 out of 100 Julian (archer · X25), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 85.01 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Julian, Frederick I, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 47% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 214
F
M
B Cyrus · Frederick I · Oliver Current meta Beats 1 of 8 reference lineups 84.26/100 out of 100 Cyrus (cavalry · SP · paid), Frederick I (archer · X16) and Oliver (archer · X24) score 84.26 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Frederick I’s Eagle on Fire and Oliver’s Paladin's Resilience both wait on; Cyrus produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: raw damage reaches only about 39% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 217
F
M
B Ramses II · Frederick I · Thorvi Current meta Beats 1 of 8 reference lineups 85.39/100 out of 100 Ramses II (archer · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 85.39 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Ramses II, Frederick I, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 47% of the hardest-hitting trio in the roster.
Frederick I — skills
All 8 recorded skills for Frederick I, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Eagle on Fire
In the first 2 round(s), 70% chance to deal 365% burning damage to 2 random enemy squad(s) within the valid range and disarm the target(s) for 2 round(s).
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Barbarossa
70% chance to deal 355% burning damage to 2 random enemy squad(s) within the valid range; when the target's troop power is lower than 50%, the damage will be increased by 50% additionally .
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Frenzy War
In battles, for every 5 combat skill(s) cast by your Archer squad, Frederick I will deal 246% burning damage to 1 random enemy squad(s) within the valid range; if the target happens to be burning, 360% burning damage will be dealt to all enemy squads.
Which Frederick I lineups can you field?
Select the heroes you own and the generator returns every ranked Frederick I lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


