Penthesilea — what the skills grant
Totalled from Penthesilea's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +120%.
About Penthesilea
Penthesilea is an Archer hero in Rise of Castles. On ROCMeta, Penthesilea appears in 65 ranked combos spanning Archer and Mixed lineups. Penthesilea's highest-ranked appearance is Galahad · Penthesilea · Oliver, which currently sits at Archer #2.
Across Penthesilea's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.
Penthesilea's strongest recorded skill hits for 120% damage.
Penthesilea is most often ranked alongside Oliver, Beowulf, and Thorvi — the heroes that share the most ranked combos with Penthesilea. The full list of partners is further down the page.
Why Penthesilea ranks where it does
Penthesilea is built around team buffs and damage reduction — stronger there than 94% of the roster.
Pairs best with Ashen Verdict, Beowulf and Caesar. Penthesilea's Twin Fates supplies the extra basic attacks; Ashen Verdict feeds on them. No lineup around this pair clears the era and composition gates.
Read from Penthesilea's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Penthesilea
Counted from the published lists: the partners who appear beside Penthesilea in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Penthesilea is listed with, but whose kit the skill text says Penthesilea actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Oliver
29 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Oliver feeds on them.
Beowulf
11 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Beowulf feeds on them.
Thorvi
11 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Thorvi feeds on them.
Galahad
8 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Galahad feeds on them.
Cleopatra VII
4 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Cleopatra VII feeds on them.
Saladin
3 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Saladin feeds on them.
Best Archer combos with Penthesilea
Penthesilea appears in 42 ranked Archer combos — showing the top 24.
- 2
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B Galahad · Penthesilea · Oliver Current meta Beats 28 of 29 in battle 92.77/100 out of 100 Galahad (X23), Penthesilea (SP · paid) and Oliver (X24) score 92.77 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 60% of the hardest-hitting trio in the roster.
- 3
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B Julian · Penthesilea · Oliver Current meta Beats 27 of 29 in battle 86.47/100 out of 100 Julian (X25), Penthesilea (SP · paid) and Oliver (X24) score 86.47 out of 100 together, and each of the three has a job.
Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 4
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B Beowulf · Penthesilea · Oliver Current meta Beats 25 of 29 in battle 89.69/100 out of 100 Beowulf (SP · paid), Penthesilea (SP · paid) and Oliver (X24) score 89.69 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 11
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B Ramses II · Penthesilea · Oliver Current meta Beats 17 of 29 in battle 86.46/100 out of 100 Ramses II (SP · paid), Penthesilea (SP · paid) and Oliver (X24) score 86.46 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 32
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B Tomyris · Galahad · Penthesilea Current meta Beats 8 of 8 reference lineups 84.78/100 out of 100 Tomyris (X28), Galahad (X23) and Penthesilea (SP · paid) score 84.78 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 76% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Galahad’s Pixie Bloodline waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: no damaging skill to aim; raw damage reaches only about 14% of the hardest-hitting trio in the roster.
- 33
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B Robin Hood · Penthesilea · Oliver Current meta Beats 8 of 8 reference lineups 84.94/100 out of 100 Robin Hood (X21), Penthesilea (SP · paid) and Oliver (X24) score 84.94 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 35
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B Tomyris · Penthesilea · Beowulf developer pick Current meta Beats 8 of 8 reference lineups 81.19/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Beowulf (SP · paid) score 81.19 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 77% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Penthesilea raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 37
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B Tomyris · Helsingen · Penthesilea Current meta Beats 8 of 8 reference lineups 81.20/100 out of 100 Tomyris (X28), Helsingen (X28) and Penthesilea (SP · paid) score 81.20 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 54% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Penthesilea raises Tomyris’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 20% of the hardest-hitting trio in the roster.
- 38
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B Tomyris · Cleopatra VII · Penthesilea Current meta Beats 8 of 8 reference lineups 83.85/100 out of 100 Tomyris (X28), Cleopatra VII (S03 · paid) and Penthesilea (SP · paid) score 83.85 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 67% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII waits on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Tomyris swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 40
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B Tomyris · Penthesilea · Seraphina Current meta Beats 8 of 8 reference lineups 80.10/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Seraphina (X28) score 80.10 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 53% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Tomyris deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 21% of the hardest-hitting trio in the roster.
- 42
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B Penthesilea · Helsingen · Seraphina Current meta Beats 8 of 8 reference lineups 80.33/100 out of 100 Penthesilea (SP · paid), Helsingen (X28) and Seraphina (X28) score 80.33 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 44
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B Beowulf · Zhuge Liang · Penthesilea Current meta Beats 8 of 8 reference lineups 81.92/100 out of 100 Beowulf (SP · paid), Zhuge Liang (X26) and Penthesilea (SP · paid) score 81.92 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 46
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B Galahad · Penthesilea · Seraphina Current meta Beats 8 of 8 reference lineups 79.34/100 out of 100 Galahad (X23), Penthesilea (SP · paid) and Seraphina (X28) score 79.34 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 47
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B Tomyris · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 84.61/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Oliver (X24) score 84.61 out of 100 together, and each of the three has a job.
Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.
- 50
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B Penthesilea · Oliver · Seraphina Current meta Beats 7 of 8 reference lineups 83.64/100 out of 100 Penthesilea (SP · paid), Oliver (X24) and Seraphina (X28) score 83.64 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 52
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B Zhuge Liang · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 85.18/100 out of 100 Zhuge Liang (X26), Penthesilea (SP · paid) and Oliver (X24) score 85.18 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 55
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B Penthesilea · Helsingen · Oliver Current meta Beats 7 of 8 reference lineups 84.25/100 out of 100 Penthesilea (SP · paid), Helsingen (X28) and Oliver (X24) score 84.25 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 56
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B Hector · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 83.57/100 out of 100 Hector (X15 · paid), Penthesilea (SP · paid) and Oliver (X24) score 83.57 out of 100 together, and each of the three has a job.
Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.
- 57
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B Al-Hawra · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 85.75/100 out of 100 Al-Hawra (X01 · paid), Penthesilea (SP · paid) and Oliver (X24) score 85.75 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Penthesilea (SP); the damage runs off different engines, so the three do not compound.
- 58
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B Penthesilea · Cleopatra VII · Oliver Current meta Beats 7 of 8 reference lineups 85.54/100 out of 100 Penthesilea (SP · paid), Cleopatra VII (S03 · paid) and Oliver (X24) score 85.54 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 59
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B Ragnar · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 81.98/100 out of 100 Ragnar (X12 · paid), Penthesilea (SP · paid) and Oliver (X24) score 81.98 out of 100 together, and each of the three has a job.
Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ragnar raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 60
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B Galahad · Zhuge Liang · Penthesilea Current meta Beats 7 of 8 reference lineups 79.71/100 out of 100 Galahad (X23), Zhuge Liang (X26) and Penthesilea (SP · paid) score 79.71 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Penthesilea raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 15% of the hardest-hitting trio in the roster.
- 61
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B Robin Hood · Penthesilea · Beowulf Current meta Beats 7 of 8 reference lineups 82.14/100 out of 100 Robin Hood (X21), Penthesilea (SP · paid) and Beowulf (SP · paid) score 82.14 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Penthesilea raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.
- 62
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B Henry V · Penthesilea · Oliver Current meta Beats 6 of 8 reference lineups 84.52/100 out of 100 Henry V (X17), Penthesilea (SP · paid) and Oliver (X24) score 84.52 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.
Best Mixed combos with Penthesilea
Penthesilea appears in 23 ranked Mixed combos.
- 2
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B Thorven · Penthesilea · Thorvi Current meta Beats 28 of 29 in battle 87.78/100 out of 100 Thorven (cavalry · X29), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 87.78 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorven and Thorvi both wait on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster.
- 34
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B Roland · Penthesilea · Thorvi Current meta Beats 8 of 8 reference lineups 86.69/100 out of 100 Roland (cavalry · X18), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 86.69 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster.
- 38
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B Roland · Penthesilea · Oliver Current meta Beats 8 of 8 reference lineups 86.41/100 out of 100 Roland (cavalry · X18), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 86.41 out of 100 together, and each of the three has a job.
Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.
- 43
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B Thorven · Penthesilea · Oliver Current meta Beats 8 of 8 reference lineups 86.90/100 out of 100 Thorven (cavalry · X29), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 86.90 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Thorven both wait on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.
- 50
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B Beowulf · Penthesilea · Thorvi Current meta Beats 7 of 8 reference lineups 85.29/100 out of 100 Beowulf (archer · SP · paid), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 85.29 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Beowulf raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 52
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B Penthesilea · Percival · Thorvi Current meta Beats 7 of 8 reference lineups 86.86/100 out of 100 Penthesilea (archer · SP · paid), Percival (cavalry · X25) and Thorvi (cavalry · X29) score 86.86 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Percival and Thorvi both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Percival shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 46% of the hardest-hitting trio in the roster.
- 54
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B Galahad · Penthesilea · Thorvi Current meta Beats 7 of 8 reference lineups 85.05/100 out of 100 Galahad (archer · X23), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 85.05 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad and Thorvi both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Penthesilea raises Thorvi’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.
- 59
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B Penthesilea · Hannibal · Thorvi Current meta Beats 7 of 8 reference lineups 84.98/100 out of 100 Penthesilea (archer · SP · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 84.98 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Hannibal and Thorvi both wait on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Penthesilea, Hannibal, Thorvi only reaches its own squad, not the whole team.
- 60
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B Penthesilea · Frederick I · Thorvi Current meta Beats 7 of 8 reference lineups 83.96/100 out of 100 Penthesilea (archer · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 83.96 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 15% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Penthesilea, Frederick I, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 47% of the hardest-hitting trio in the roster.
- 62
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B Penthesilea · Oliver · Thorvi Current meta Beats 7 of 8 reference lineups 85.00/100 out of 100 Penthesilea (archer · SP · paid), Oliver (archer · X24) and Thorvi (cavalry · X29) score 85.00 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 58% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Thorvi both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Penthesilea raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 63
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B Don Quixote · Penthesilea · Oliver Current meta Beats 6 of 8 reference lineups 85.15/100 out of 100 Don Quixote (cavalry · X22), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 85.15 out of 100 together, and each of the three has a job.
Don Quixote brings a second damage line worth 35% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Don Quixote and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Penthesilea raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 67
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B Penthesilea · Nevsky · Thorvi Current meta Beats 6 of 8 reference lineups 85.32/100 out of 100 Penthesilea (archer · SP · paid), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.32 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 79% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Penthesilea, Nevsky, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 50% of the hardest-hitting trio in the roster.
- 68
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B Penthesilea · Saladin · Thorvi Current meta Beats 6 of 8 reference lineups 86.23/100 out of 100 Penthesilea (archer · SP · paid), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 86.23 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Saladin and Thorvi both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Penthesilea, Saladin, Thorvi only reaches its own squad, not the whole team.
- 75
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B Pompey · Penthesilea · Thorvi Current meta Beats 6 of 8 reference lineups 84.26/100 out of 100 Pompey (cavalry · X16), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 84.26 out of 100 together, and each of the three has a job.
Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Pompey and Thorvi both wait on; Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 104
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B Penthesilea · Hannibal · Oliver Current meta Beats 4 of 8 reference lineups 86.60/100 out of 100 Penthesilea (archer · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 86.60 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Hannibal and Oliver both wait on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.
- 115
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B Penthesilea · Percival · Oliver Current meta Beats 3 of 8 reference lineups 84.83/100 out of 100 Penthesilea (archer · SP · paid), Percival (cavalry · X25) and Oliver (archer · X24) score 84.83 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Percival both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Percival shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 123
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B Penthesilea · Saladin · Lancelot Current meta Beats 3 of 8 reference lineups 85.32/100 out of 100 Penthesilea (archer · SP · paid), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.32 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 77% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Saladin waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Penthesilea, Saladin, Lancelot only reaches its own squad, not the whole team.
- 130
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B Penthesilea · Saladin · Oliver Current meta Beats 3 of 8 reference lineups 87.06/100 out of 100 Penthesilea (archer · SP · paid), Saladin (cavalry · SP · paid) and Oliver (archer · X24) score 87.06 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Saladin both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 173
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B Penthesilea · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 86.92/100 out of 100 Penthesilea (archer · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 86.92 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 175
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B King Arthur · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 87.22/100 out of 100 King Arthur (footmen · SP · paid), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 87.22 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 33% of the hardest-hitting trio in the roster.
- 176
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B Penthesilea · Caesar · Oliver Current meta Beats 1 of 8 reference lineups 84.78/100 out of 100 Penthesilea (archer · SP · paid), Caesar (cavalry · SP · paid) and Oliver (archer · X24) score 84.78 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Caesar is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 204% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Caesar and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 177
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B Pompey · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 84.02/100 out of 100 Pompey (cavalry · X16), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 84.02 out of 100 together, and each of the three has a job.
Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Pompey both wait on; Oliver produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 204
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B Alberich · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 85.87/100 out of 100 Alberich (footmen · X18 · paid), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 85.87 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 34% of the hardest-hitting trio in the roster; Alberich, Penthesilea, Oliver only reaches its own squad, not the whole team.
Penthesilea — skills
All 8 recorded skills for Penthesilea, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Hunting Domain
Penthesilea activates the Hunting Domain , causing all squads on both sides to randomly target one opposing squad with normal attacks. For the first 2 rounds, each enemy squad independently has a 50% chance to enter a Disarm state and a 50% chance to enter a Silence state each round.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Twin Fates
Each time our squads perform a normal attack, they gain a 25% chance of a Fatal Blow (stackable, removed upon triggering a Fatal Blow): If the normal attack does not trigger a Fatal Blow, there is a 100% chance of an additional combo attack; If the normal attack triggers a Fatal Blow, Penthesilea gains one layer of Fate effect, and she immediately deals 120% *Fate layers of physical damage to 1 random enemy squads. Penthesilea herself gains double the chance of a Fatal Blow after her normal attacks.
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Arrow's Grace
When our archer squads perform normal attacks 5/10/15/20 times, all our squads gain the following effects sequentially: Immune to Disarm state; +30% damage dealt; -30% damage received; Normal attack damage magnified by 50% . Penthesilea herself gains double the buff effects from this skill.
Which Penthesilea lineups can you field?
Select the heroes you own and the generator returns every ranked Penthesilea lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


