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Roland · Tura Cartel · Thorvi

Cavalry #6
Roland Rise of Castles heroRoland
Tura Cartel Rise of Castles heroTura Cartel
Thorvi Rise of Castles heroThorvi

Tura Cartel — what the skills grant

Totalled from Tura Cartel's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Troop Power Recovery
-45% enemy squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+20% hero's squad
Destructive Strike Rate
+45% hero's squad
Combat Speed
+100 hero's squad
Immunity
-50% enemy squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +476% x4 (+1,904% total), skill 8 — +525%.

About Tura Cartel

Tura Cartel is a Cavalry hero in Rise of Castles. On ROCMeta, Tura Cartel appears in 35 ranked combos spanning Cavalry and Mixed lineups. Tura Cartel's highest-ranked appearance is Roland · Tura Cartel · Thorvi, which currently sits at Cavalry #6.

Across Tura Cartel's skills, the hero's own squad gains +65% Resistance, +65% Might, +20% Damage, +45% Destructive Strike Rate, and +100 Combat Speed. The wider legion gains +40% Might.

Tura Cartel's strongest recorded skill hits for 525% damage.

Tura Cartel is most often ranked alongside Saladin, Roland, and Thorven — the heroes that share the most ranked combos with Tura Cartel. The full list of partners is further down the page.

Why Tura Cartel ranks where it does

Tura Cartel is built around burst damage and enemy debuffs — stronger there than 100% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Tura Cartel's Serpent's Fang feeds on them. Tura Cartel supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 82.28, below the last ranked seat in its tier (83.96).

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Tura Cartel's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Tura Cartel

Counted from the published lists: the partners who appear beside Tura Cartel in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Tura Cartel is listed with, but whose kit the skill text says Tura Cartel actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Roland portrait

Roland

11 shared lineups

Roland's Paladins supplies the prep-skips; Tura Cartel feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Tura Cartel's Serpent's Fang feeds on them. Tura Cartel supplies the combat-skill casts; Roland's Paladins feeds on them.

Saladin portrait

Saladin

12 shared lineups

Saladin's Whirlwind Slash supplies the prep-skips; Tura Cartel feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Tura Cartel's Serpent's Fang feeds on them.

Cyrus portrait

Cyrus

5 shared lineups

Cyrus's Tolerance supplies the trigger-rate boosts; Tura Cartel's Serpent's Fang feeds on them. Tura Cartel supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

5 shared lineups

Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Tura Cartel feeds on them. Tura Cartel supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Tura Cartel's Serpent's Fang feeds on them. Tura Cartel supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 82.28, below the last ranked seat in its tier (83.96).

Lancelot portrait

Lancelot

Not yet listed

Lancelot's Dedication supplies the prep-skips; Tura Cartel feeds on them. Tura Cartel supplies the combat-skill casts; Lancelot's Dedication feeds on them. Their strongest lineup together (Oliver completing it) scores 81.34, below the last ranked seat in its tier (81.56).

Best Cavalry combos with Tura Cartel

Tura Cartel appears in 34 ranked Cavalry combos — showing the top 24.

  1. 6 Roland, front rowTura Cartel, middle rowThorvi, back row Roland · Tura Cartel · Thorvi Current meta Beats 22 of 29 in battle 91.71/100 out of 100
    Roland (X18), Tura Cartel (X21) and Thorvi (X29) score 91.71 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tura Cartel brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: raw damage reaches only about 51% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  2. 10 Cyrus, front rowTura Cartel, middle rowThorvi, back row Cyrus · Tura Cartel · Thorvi Current meta Beats 19 of 29 in battle 89.94/100 out of 100
    Cyrus (SP · paid), Tura Cartel (X21) and Thorvi (X29) score 89.94 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Tura Cartel brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 54% of the hardest-hitting trio in the roster.

  3. 18 Cyrus, front rowTura Cartel, middle rowOliver, back row Cyrus · Tura Cartel · Oliver Current meta Beats 12 of 29 in battle 88.65/100 out of 100
    Cyrus (SP · paid), Tura Cartel (X21) and Oliver (X24) score 88.65 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  4. 27 Tura Cartel, front rowSaladin, middle rowOliver, back row Tura Cartel · Saladin · Oliver Current meta Beats 4 of 29 in battle 89.33/100 out of 100
    Tura Cartel (X21), Saladin (SP · paid) and Oliver (X24) score 89.33 out of 100 together, and each of the three has a job.

    Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Tura Cartel’s Serpent's Fang both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 44% of the hardest-hitting trio in the roster.

  5. 30 Thorvi, front rowSaladin, middle rowTura Cartel, back row Thorvi · Saladin · Tura Cartel Current meta Beats 0 of 29 in battle 89.38/100 out of 100
    Thorvi (X29), Saladin (SP · paid) and Tura Cartel (X21) score 89.38 out of 100 together, and each of the three has a job.

    Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust and Tura Cartel’s Serpent's Fang both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: Thorvi holds the front, but nothing here heals; the damage runs off different engines, so the three do not compound.

  6. 33 Roland, front rowZhao Yun, middle rowTura Cartel, back row Roland · Zhao Yun · Tura Cartel Current meta Beats 8 of 8 reference lineups 84.10/100 out of 100
    Roland (X18), Zhao Yun (X26) and Tura Cartel (X21) score 84.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Zhao Yun produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  7. 37 Roland, front rowThorven, middle rowTura Cartel, back row Roland · Thorven · Tura Cartel Current meta Beats 8 of 8 reference lineups 86.34/100 out of 100
    Roland (X18), Thorven (X29) and Tura Cartel (X21) score 86.34 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 100% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  8. 40 Roland, front rowAttila, middle rowTura Cartel, back row Roland · Attila · Tura Cartel Current meta Beats 8 of 8 reference lineups 83.70/100 out of 100
    Roland (X18), Attila (X27 · paid) and Tura Cartel (X21) score 83.70 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila is the win condition, bringing 51% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  9. 46 Tura Cartel, front rowJeanne d'Arc, middle rowSaladin, back row Tura Cartel · Jeanne d'Arc · Saladin Current meta Beats 8 of 8 reference lineups 83.50/100 out of 100
    Tura Cartel (X21), Jeanne d'Arc (SP · paid) and Saladin (SP · paid) score 83.50 out of 100 together, and each of the three has a job.

    Tura Cartel is the win condition, bringing 69% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Tura Cartel’s Serpent's Fang both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Saladin and Tura Cartel both wait on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 17% of the hardest-hitting trio in the roster.

  10. 47 Thorven, front rowJeanne d'Arc, middle rowTura Cartel, back row Thorven · Jeanne d'Arc · Tura Cartel Current meta Beats 8 of 8 reference lineups 83.08/100 out of 100
    Thorven (X29), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 83.08 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 85% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Thorven produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.

  11. 53 Roland, front rowPercival, middle rowTura Cartel, back row Roland · Percival · Tura Cartel Current meta Beats 7 of 8 reference lineups 87.73/100 out of 100
    Roland (X18), Percival (X25) and Tura Cartel (X21) score 87.73 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Tura Cartel is the win condition, bringing 67% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  12. 56 Roland, front rowLouis IX, middle rowTura Cartel, back row Roland · Louis IX · Tura Cartel Current meta Beats 7 of 8 reference lineups 86.75/100 out of 100
    Roland (X18), Louis IX (X19) and Tura Cartel (X21) score 86.75 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 71% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Louis IX’s Royal Codes and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  13. 59 Roland, front rowTura Cartel, middle rowOliver, back row Roland · Tura Cartel · Oliver Current meta Beats 7 of 8 reference lineups 87.38/100 out of 100
    Roland (X18), Tura Cartel (X21) and Oliver (X24) score 87.38 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tura Cartel brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Tura Cartel shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 41% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  14. 62 Tura Cartel, front rowJeanne d'Arc, middle rowLouis IX, back row Tura Cartel · Jeanne d'Arc · Louis IX Current meta Beats 7 of 8 reference lineups 82.68/100 out of 100
    Tura Cartel (X21), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 82.68 out of 100 together, and each of the three has a job.

    Tura Cartel is the win condition, bringing 63% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Louis IX and Tura Cartel both wait on; Tura Cartel produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Tura Cartel swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  15. 65 Thorven, front rowTura Cartel, middle rowCyrus, back row Thorven · Tura Cartel · Cyrus Current meta Beats 7 of 8 reference lineups 84.32/100 out of 100
    Thorven (X29), Tura Cartel (X21) and Cyrus (SP · paid) score 84.32 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Tura Cartel is the win condition, bringing 80% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Tura Cartel produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  16. 72 Don Quixote, front rowRoland, middle rowTura Cartel, back row Don Quixote · Roland · Tura Cartel developer pick Current meta Beats 6 of 8 reference lineups 81.18/100 out of 100
    Don Quixote (X22), Roland (X18) and Tura Cartel (X21) score 81.18 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 57% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  17. 74 Pompey, front rowRoland, middle rowTura Cartel, back row Pompey · Roland · Tura Cartel Current meta Beats 6 of 8 reference lineups 82.72/100 out of 100
    Pompey (X16), Roland (X18) and Tura Cartel (X21) score 82.72 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 78% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  18. 88 Zhao Yun, front rowSaladin, middle rowTura Cartel, back row Zhao Yun · Saladin · Tura Cartel Current meta Beats 5 of 8 reference lineups 85.06/100 out of 100
    Zhao Yun (X26), Saladin (SP · paid) and Tura Cartel (X21) score 85.06 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 34% of the hardest-hitting trio in the roster.

  19. 104 Roland, front rowSaladin, middle rowTura Cartel, back row Roland · Saladin · Tura Cartel Current meta Beats 5 of 8 reference lineups 85.83/100 out of 100
    Roland (X18), Saladin (SP · paid) and Tura Cartel (X21) score 85.83 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 79% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command and Tura Cartel’s Serpent's Fang both wait on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  20. 108 Octavius, front rowJeanne d'Arc, middle rowTura Cartel, back row Octavius · Jeanne d'Arc · Tura Cartel Current meta Beats 5 of 8 reference lineups 82.43/100 out of 100
    Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 82.43 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 79% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  21. 113 Thorvi, front rowJeanne d'Arc, middle rowTura Cartel, back row Thorvi · Jeanne d'Arc · Tura Cartel Current meta Beats 4 of 8 reference lineups 83.69/100 out of 100
    Thorvi (X29), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 83.69 out of 100 together, and each of the three has a job.

    Thorvi is the win condition, bringing 74% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several.

  22. 133 Octavius, front rowRoland, middle rowTura Cartel, back row Octavius · Roland · Tura Cartel Current meta Beats 3 of 8 reference lineups 83.20/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Tura Cartel (X21) score 83.20 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 92% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  23. 138 Thorven, front rowSaladin, middle rowTura Cartel, back row Thorven · Saladin · Tura Cartel Current meta Beats 3 of 8 reference lineups 86.03/100 out of 100
    Thorven (X29), Saladin (SP · paid) and Tura Cartel (X21) score 86.03 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 79% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Saladin produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  24. 139 Thorven, front rowTura Cartel, middle rowPompey, back row Thorven · Tura Cartel · Pompey Current meta Beats 3 of 8 reference lineups 82.40/100 out of 100
    Thorven (X29), Tura Cartel (X21) and Pompey (X16) score 82.40 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Tura Cartel is the win condition, bringing 78% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Tura Cartel produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Best Mixed combos with Tura Cartel

Tura Cartel appears in 1 ranked Mixed combo.

  1. 188 Hannibal, front rowThorvi, middle rowTura Cartel, back row Hannibal · Thorvi · Tura Cartel Current meta Beats 1 of 8 reference lineups 85.97/100 out of 100
    Hannibal (footmen · X28 · paid), Thorvi (cavalry · X29) and Tura Cartel (cavalry · X21) score 85.97 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Hannibal taunts the enemy onto itself, so the rows behind stay untouched; Hannibal, Thorvi, Tura Cartel only reaches its own squad, not the whole team.

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Tura Cartel — skills

All 8 recorded skills for Tura Cartel, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Serpent's Fang

Combat Skill · 1 random enemy squad within effective range · Range 4 · Cavalry

1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% ( stackable ), lasting 2 rounds. The skill will be cast randomly 3~5 times.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

War Song of Sunlight

Pre-Battle Skill · 1 random friendly squad within effective range · Range 1 · Cavalry

When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike , lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill ( stackable ), lasting 2 rounds.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Bloodshed Sacrifice

Combat Skill · 2 random enemy squads within effective range · Range 4 · Cavalry

In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weaking the recovery of troop power, the target's immunity against Destructive Strike -50% , lasting 2 rounds.

Which Tura Cartel lineups can you field?

Select the heroes you own and the generator returns every ranked Tura Cartel lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator