Best comboTop ranked

Galahad · Zhuge Liang · Oliver

Archer #2
Galahad Rise of Castles heroGalahad
Zhuge Liang Rise of Castles heroZhuge Liang
Oliver Rise of Castles heroOliver

Zhuge Liang — what the skills grant

Totalled from Zhuge Liang's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
+50% friendly squads
Damage Taken
-50% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +300%.

About Zhuge Liang

Zhuge Liang is an Archer hero in Rise of Castles. On ROCMeta, Zhuge Liang appears in 21 ranked combos spanning Archer and Mixed lineups. Zhuge Liang's highest-ranked appearance is Galahad · Zhuge Liang · Oliver, which currently sits at Archer #2.

Across Zhuge Liang's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Zhuge Liang's strongest recorded skill hits for 300% damage.

Zhuge Liang is most often ranked alongside Oliver, Beowulf, and Defender — the heroes that share the most ranked combos with Zhuge Liang. The full list of partners is further down the page.

Why Zhuge Liang ranks where it does

Zhuge Liang is built around team buffs and damage reduction — stronger there than 87% of the roster.

Pairs best with Ashen Verdict, Beowulf and Caesar. Zhuge Liang feeds Ashen Verdict

Read from Zhuge Liang's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Zhuge Liang

The heroes most often ranked alongside Zhuge Liang.

Best Archer combos with Zhuge Liang

Zhuge Liang appears in 14 ranked Archer combos.

  1. 2 Galahad, front rowZhuge Liang, middle rowOliver, back row Galahad · Zhuge Liang · Oliver
    Galahad (X23), Zhuge Liang (X26) and Oliver (X24) score 87.27 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 86% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad and Oliver both wait on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 56% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 87.27/100 out of 100
  2. 6 Beowulf, front rowZhuge Liang, middle rowOliver, back row Beowulf · Zhuge Liang · Oliver
    Beowulf (SP · paid), Zhuge Liang (X26) and Oliver (X24) score 84.11 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 92% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; the damage runs off different engines, so the three do not compound. How these scores work →

    Current meta 84.11/100 out of 100
  3. 13 Zhuge Liang, front rowLilith, middle rowOliver, back row Zhuge Liang · Lilith · Oliver
    Zhuge Liang (X26), Lilith (X09) and Oliver (X24) score 79.10 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Lilith brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 78% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 79.10/100 out of 100
  4. 15 Beowulf, front rowZhuge Liang, middle rowHenry II, back row Beowulf · Zhuge Liang · Henry II
    Beowulf (SP · paid), Zhuge Liang (X26) and Henry II (X20) score 78.88 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 87% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Henry II swings into a line that cannot answer; Beowulf raises Henry II’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 33% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several. How these scores work →

    Current meta 78.88/100 out of 100
  5. 49 Galahad, front rowZhuge Liang, middle rowDefender, back row Galahad · Zhuge Liang · Defender
    Galahad (X23), Zhuge Liang (X26) and Defender (X03) score 74.58 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad and Defender both wait on; Zhuge Liang raises Galahad’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.58/100 out of 100
  6. 52 Zhuge Liang, front rowDefender, middle rowSpectral Reaper, back row Zhuge Liang · Defender · Spectral Reaper
    Zhuge Liang (X26), Defender (X03) and Spectral Reaper (X03) score 74.23 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 68% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Defender and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Zhuge Liang raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.23/100 out of 100
  7. 65 Zhuge Liang, front rowDefender, middle rowAshen Verdict, back row Zhuge Liang · Defender · Ashen Verdict
    Zhuge Liang (X26), Defender (X03) and Ashen Verdict (X05) score 72.79 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Defender and Ashen Verdict both wait on; Zhuge Liang raises Ashen Verdict’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 72.79/100 out of 100
  8. 67 Zhuge Liang, front rowDefender, middle rowLilith, back row Zhuge Liang · Defender · Lilith
    Zhuge Liang (X26), Defender (X03) and Lilith (X09) score 72.39 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lilith is the win condition, bringing 78% of the lineup's expected damage: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Defender waits on; Zhuge Liang produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Zhuge Liang raises Lilith’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 72.39/100 out of 100
  9. 70 Ramses II, front rowZhuge Liang, middle rowBeowulf, back row Ramses II · Zhuge Liang · Beowulf
    Ramses II (SP · paid), Zhuge Liang (X26) and Beowulf (SP · paid) score 72.29 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Ramses II raises Beowulf’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation. How these scores work →

    Current meta 72.29/100 out of 100
  10. 85 Hector, front rowZhuge Liang, middle rowAshen Verdict, back row Hector · Zhuge Liang · Ashen Verdict
    Hector (X15 · paid), Zhuge Liang (X26) and Ashen Verdict (X05) score 70.60 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Ashen Verdict waits on; Zhuge Liang raises Hector’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 22% of the hardest-hitting trio in the roster; Ashen Verdict (X05) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 70.60/100 out of 100
  11. 87 Zhuge Liang, front rowAshen Verdict, middle rowLilith, back row Zhuge Liang · Ashen Verdict · Lilith
    Zhuge Liang (X26), Ashen Verdict (X05) and Lilith (X09) score 70.57 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Lilith is the win condition, bringing 61% of the lineup's expected damage: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Ashen Verdict waits on; Zhuge Liang produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Zhuge Liang raises Lilith’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.57/100 out of 100
  12. 89 Zhuge Liang, front rowBelisarius, middle rowDarius, back row Zhuge Liang · Belisarius · Darius
    Zhuge Liang (X26), Belisarius (X12) and Darius (X13) score 70.55 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Belisarius brings a second damage line worth 40% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 52% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Zhuge Liang raises Darius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.55/100 out of 100
  13. 114 Zhuge Liang, front rowAl-Hawra, middle rowHenry II, back row Zhuge Liang · Al-Hawra · Henry II
    Zhuge Liang (X26), Al-Hawra (X01 · paid) and Henry II (X20) score 66.13 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Al-Hawra is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 90% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry II produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Zhuge Liang raises Henry II’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 66.13/100 out of 100
  14. 119 Zhuge Liang, front rowSakura Blossom, middle rowEselfred, back row Zhuge Liang · Sakura Blossom · Eselfred
    Zhuge Liang (X26), Sakura Blossom (X01) and Eselfred (X14) score 64.38 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 82% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Zhuge Liang raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.38/100 out of 100

See the full Archer rankings →

Best Mixed combos with Zhuge Liang

Zhuge Liang appears in 7 ranked Mixed combos.

  1. 6 King Arthur, front rowZhuge Liang, middle rowOliver, back row King Arthur · Zhuge Liang · Oliver
    King Arthur (footmen · SP · paid), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 81.28 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 84% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 41% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 81.28/100 out of 100
  2. 10 King Arthur, front rowZhuge Liang, middle rowZhao Yun, back row King Arthur · Zhuge Liang · Zhao Yun
    King Arthur (footmen · SP · paid), Zhuge Liang (archer · X26) and Zhao Yun (footmen · X26) score 80.36 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 136% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 87% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger King Arthur waits on; Zhao Yun produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhuge Liang raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 51% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 80.36/100 out of 100
  3. 11 Zhuge Liang, front rowPercival, middle rowThorvi, back row Zhuge Liang · Percival · Thorvi
    Zhuge Liang (archer · X26), Percival (cavalry · X25) and Thorvi (cavalry · X29) score 80.21 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 66% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Percival and Thorvi both wait on; Percival shuts off enemy recovery, so what Thorvi deals stays dealt; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 80.21/100 out of 100
  4. 21 Don Quixote, front rowThorven, middle rowZhuge Liang, back row Don Quixote · Thorven · Zhuge Liang
    Don Quixote (cavalry · X22), Thorven (cavalry · X29) and Zhuge Liang (archer · X26) score 78.30 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 94% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 180% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Thorven both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer; Thorven raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 21% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 78.30/100 out of 100
  5. 32 Don Quixote, front rowPompey, middle rowZhuge Liang, back row Don Quixote · Pompey · Zhuge Liang
    Don Quixote (cavalry · X22), Pompey (cavalry · X16) and Zhuge Liang (archer · X26) score 76.60 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 75% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the lifeline: that healing decides whether this lineup is still standing in round five — carries 308% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Pompey both wait on; Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 76.60/100 out of 100
  6. 37 Pompey, front rowZhuge Liang, middle rowSundiata, back row Pompey · Zhuge Liang · Sundiata
    Pompey (cavalry · X16), Zhuge Liang (archer · X26) and Sundiata (cavalry · X15) score 75.97 out of 100 together, and each of the three has a job.

    Pompey is the lifeline: that healing decides whether this lineup is still standing in round five — carries 308% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 67% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Pompey and Sundiata both wait on; Sundiata produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey raises Sundiata’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 75.97/100 out of 100
  7. 47 Beowulf, front rowPercival, middle rowZhuge Liang, back row Beowulf · Percival · Zhuge Liang
    Beowulf (archer · SP · paid), Percival (cavalry · X25) and Zhuge Liang (archer · X26) score 74.51 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Percival adds a second source of control, so the lock rarely has an off round: Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Percival both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Percival swings into a line that cannot answer; Percival shuts off enemy recovery, so what Percival deals stays dealt. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. How these scores work →

    Current meta 74.51/100 out of 100

See the full Mixed rankings →

Zhuge Liang — skills

All 8 recorded skills for Zhuge Liang, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Rapid Crossbow Fire

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Archer

All allied Archer squads' normal attack targets become a random enemy squad, with a 50% chance to perform 2 normal attacks per round.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Empty City Strategy

Pre-Battle Skill · 2 random enemy squads within effective range · Range 5 · Archer

Each round, 100% chance to put 2 random enemy squads into Hesitation state: 70% chance to fail additional attacks and deal 300% Physical Damage to themselves.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Brilliant Pouch Plan

Pre-Battle Skill · 1 random friendly squad within effective range · Range 2 · Archer

All allied Archer squads deal +50% damage when troop power is above 50% and gain Divine Strategy state. When troop power is below 50%, damage received is reduced by 50% and Divine Strategy state is permanently lost.

Which Zhuge Liang combos can YOU play?

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