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Robin Hood · Zhuge Liang · Oliver

Archer #1
Robin Hood Rise of Castles heroRobin Hood
Zhuge Liang Rise of Castles heroZhuge Liang
Oliver Rise of Castles heroOliver

Zhuge Liang — what the skills grant

Totalled from Zhuge Liang's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
+50% friendly squads
Damage Taken
-50% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +300%.

About Zhuge Liang

Zhuge Liang is an Archer hero in Rise of Castles. On ROCMeta, Zhuge Liang appears in 51 ranked combos spanning Archer and Mixed lineups. Zhuge Liang's highest-ranked appearance is Robin Hood · Zhuge Liang · Oliver, which currently sits at Archer #1.

Across Zhuge Liang's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Zhuge Liang's strongest recorded skill hits for 300% damage.

Zhuge Liang is most often ranked alongside Oliver, Galahad, and Beowulf — the heroes that share the most ranked combos with Zhuge Liang. The full list of partners is further down the page.

Why Zhuge Liang ranks where it does

Zhuge Liang is built around team buffs and damage reduction — stronger there than 87% of the roster.

Pairs best with Ashen Verdict, Beowulf and Caesar. Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Ashen Verdict feeds on them. No lineup around this pair clears the era and composition gates.

Read from Zhuge Liang's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Zhuge Liang

Counted from the published lists: the partners who appear beside Zhuge Liang in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Zhuge Liang is listed with, but whose kit the skill text says Zhuge Liang actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Oliver portrait

Oliver

24 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Oliver feeds on them.

Beowulf portrait

Beowulf

9 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Beowulf feeds on them.

Galahad portrait

Galahad

9 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Galahad feeds on them.

Thorvi portrait

Thorvi

8 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Thorvi feeds on them.

Cleopatra VII portrait

Cleopatra VII

4 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Cleopatra VII feeds on them.

Saladin portrait

Saladin

4 shared lineups

Zhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Saladin feeds on them.

Best Archer combos with Zhuge Liang

Zhuge Liang appears in 34 ranked Archer combos — showing the top 24.

  1. 1 Robin Hood, front rowZhuge Liang, middle rowOliver, back row Robin Hood · Zhuge Liang · Oliver Current meta Beats 29 of 29 in battle 87.70/100 out of 100
    Robin Hood (X21), Zhuge Liang (X26) and Oliver (X24) score 87.70 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  2. 6 Zhuge Liang, front rowOliver, middle rowSeraphina, back row Zhuge Liang · Oliver · Seraphina Current meta Beats 23 of 29 in battle 86.62/100 out of 100
    Zhuge Liang (X26), Oliver (X24) and Seraphina (X28) score 86.62 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  3. 7 Galahad, front rowZhuge Liang, middle rowOliver, back row Galahad · Zhuge Liang · Oliver Current meta Beats 22 of 29 in battle 92.25/100 out of 100
    Galahad (X23), Zhuge Liang (X26) and Oliver (X24) score 92.25 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad and Oliver both wait on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  4. 10 Zhuge Liang, front rowAl-Hawra, middle rowOliver, back row Zhuge Liang · Al-Hawra · Oliver Current meta Beats 20 of 29 in battle 87.74/100 out of 100
    Zhuge Liang (X26), Al-Hawra (X01 · paid) and Oliver (X24) score 87.74 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Al-Hawra is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Zhuge Liang (X26); damage is spread across the enemy line, with no finisher to focus one squad down.

  5. 13 Zhuge Liang, front rowCleopatra VII, middle rowOliver, back row Zhuge Liang · Cleopatra VII · Oliver Current meta Beats 16 of 29 in battle 87.49/100 out of 100
    Zhuge Liang (X26), Cleopatra VII (S03 · paid) and Oliver (X24) score 87.49 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Zhuge Liang (X26).

  6. 14 Henry V, front rowZhuge Liang, middle rowOliver, back row Henry V · Zhuge Liang · Oliver Current meta Beats 16 of 29 in battle 86.78/100 out of 100
    Henry V (X17), Zhuge Liang (X26) and Oliver (X24) score 86.78 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  7. 15 Zhuge Liang, front rowHelsingen, middle rowOliver, back row Zhuge Liang · Helsingen · Oliver Current meta Beats 16 of 29 in battle 87.27/100 out of 100
    Zhuge Liang (X26), Helsingen (X28) and Oliver (X24) score 87.27 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  8. 16 Tomyris, front rowZhuge Liang, middle rowOliver, back row Tomyris · Zhuge Liang · Oliver Current meta Beats 13 of 29 in battle 87.35/100 out of 100
    Tomyris (X28), Zhuge Liang (X26) and Oliver (X24) score 87.35 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Tomyris raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  9. 17 Beowulf, front rowZhuge Liang, middle rowOliver, back row Beowulf · Zhuge Liang · Oliver Current meta Beats 13 of 29 in battle 92.13/100 out of 100
    Beowulf (SP · paid), Zhuge Liang (X26) and Oliver (X24) score 92.13 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  10. 21 Zhuge Liang, front rowFrederick I, middle rowOliver, back row Zhuge Liang · Frederick I · Oliver Current meta Beats 10 of 29 in battle 87.05/100 out of 100
    Zhuge Liang (X26), Frederick I (X16) and Oliver (X24) score 87.05 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 17% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point. Budget note: every hero in this lineup can be completed without spending.

  11. 22 Galahad, front rowBeowulf, middle rowZhuge Liang, back row Galahad · Beowulf · Zhuge Liang Current meta Beats 9 of 29 in battle 87.14/100 out of 100
    Galahad (X23), Beowulf (SP · paid) and Zhuge Liang (X26) score 87.14 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Galahad both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  12. 44 Beowulf, front rowZhuge Liang, middle rowPenthesilea, back row Beowulf · Zhuge Liang · Penthesilea Current meta Beats 8 of 8 reference lineups 81.92/100 out of 100
    Beowulf (SP · paid), Zhuge Liang (X26) and Penthesilea (SP · paid) score 81.92 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  13. 52 Zhuge Liang, front rowPenthesilea, middle rowOliver, back row Zhuge Liang · Penthesilea · Oliver Current meta Beats 7 of 8 reference lineups 85.18/100 out of 100
    Zhuge Liang (X26), Penthesilea (SP · paid) and Oliver (X24) score 85.18 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  14. 60 Galahad, front rowZhuge Liang, middle rowPenthesilea, back row Galahad · Zhuge Liang · Penthesilea Current meta Beats 7 of 8 reference lineups 79.71/100 out of 100
    Galahad (X23), Zhuge Liang (X26) and Penthesilea (SP · paid) score 79.71 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Penthesilea raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  15. 79 Zhuge Liang, front rowBoudica, middle rowOliver, back row Zhuge Liang · Boudica · Oliver Current meta Beats 5 of 8 reference lineups 79.36/100 out of 100
    Zhuge Liang (X26), Boudica (X01 · paid) and Oliver (X24) score 79.36 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad.

  16. 81 Hector, front rowZhuge Liang, middle rowOliver, back row Hector · Zhuge Liang · Oliver Current meta Beats 5 of 8 reference lineups 83.78/100 out of 100
    Hector (X15 · paid), Zhuge Liang (X26) and Oliver (X24) score 83.78 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.

  17. 83 Ragnar, front rowZhuge Liang, middle rowOliver, back row Ragnar · Zhuge Liang · Oliver Current meta Beats 5 of 8 reference lineups 84.22/100 out of 100
    Ragnar (X12 · paid), Zhuge Liang (X26) and Oliver (X24) score 84.22 out of 100 together, and each of the three has a job.

    Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Ragnar raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  18. 104 Zhuge Liang, front rowHenry II, middle rowOliver, back row Zhuge Liang · Henry II · Oliver Current meta Beats 4 of 7 reference lineups 84.69/100 out of 100
    Zhuge Liang (X26), Henry II (X20) and Oliver (X24) score 84.69 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Henry II brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  19. 128 Zhuge Liang, front rowNicolas Flamel, middle rowOliver, back row Zhuge Liang · Nicolas Flamel · Oliver Current meta Beats 3 of 8 reference lineups 84.38/100 out of 100
    Zhuge Liang (X26), Nicolas Flamel (X18) and Oliver (X24) score 84.38 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nicolas Flamel brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  20. 142 Beowulf, front rowHelsingen, middle rowZhuge Liang, back row Beowulf · Helsingen · Zhuge Liang Current meta Beats 3 of 8 reference lineups 79.27/100 out of 100
    Beowulf (SP · paid), Helsingen (X28) and Zhuge Liang (X26) score 79.27 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several.

  21. 145 Oliver, front rowZhuge Liang, middle rowRamses II, back row Oliver · Zhuge Liang · Ramses II Current meta Beats 3 of 8 reference lineups 85.27/100 out of 100
    Oliver (X24), Zhuge Liang (X26) and Ramses II (SP · paid) score 85.27 out of 100 together, and each of the three has a job.

    Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and takes the front as the sturdiest of the three. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  22. 149 Zhuge Liang, front rowJulian, middle rowOliver, back row Zhuge Liang · Julian · Oliver Current meta Beats 3 of 8 reference lineups 85.27/100 out of 100
    Zhuge Liang (X26), Julian (X25) and Oliver (X24) score 85.27 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Julian is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  23. 154 Cleopatra VII, front rowBeowulf, middle rowZhuge Liang, back row Cleopatra VII · Beowulf · Zhuge Liang Current meta Beats 3 of 8 reference lineups 82.56/100 out of 100
    Cleopatra VII (S03 · paid), Beowulf (SP · paid) and Zhuge Liang (X26) score 82.56 out of 100 together, and each of the three has a job.

    Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Beowulf (SP); raw damage reaches only about 20% of the hardest-hitting trio in the roster.

  24. 155 Ramses II, front rowZhuge Liang, middle rowBeowulf, back row Ramses II · Zhuge Liang · Beowulf developer pick Current meta Beats 3 of 8 reference lineups 80.98/100 out of 100
    Ramses II (SP · paid), Zhuge Liang (X26) and Beowulf (SP · paid) score 80.98 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Ramses II raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

See the full Archer rankings →

Best Mixed combos with Zhuge Liang

Zhuge Liang appears in 17 ranked Mixed combos.

  1. 25 Beowulf, front rowZhuge Liang, middle rowThorvi, back row Beowulf · Zhuge Liang · Thorvi Current meta Beats 5 of 29 in battle 87.65/100 out of 100
    Beowulf (archer · SP · paid), Zhuge Liang (archer · X26) and Thorvi (cavalry · X29) score 87.65 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Beowulf raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Beowulf, Zhuge Liang, Thorvi only reaches its own squad, not the whole team.

  2. 28 Zhuge Liang, front rowSaladin, middle rowThorvi, back row Zhuge Liang · Saladin · Thorvi Current meta Beats 2 of 29 in battle 90.23/100 out of 100
    Zhuge Liang (archer · X26), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 90.23 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 81% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Saladin and Thorvi both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Zhuge Liang, Saladin, Thorvi only reaches its own squad, not the whole team.

  3. 29 Zhuge Liang, front rowSaladin, middle rowOliver, back row Zhuge Liang · Saladin · Oliver Current meta Beats 2 of 29 in battle 89.42/100 out of 100
    Zhuge Liang (archer · X26), Saladin (cavalry · SP · paid) and Oliver (archer · X24) score 89.42 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver and Saladin both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 38% of the hardest-hitting trio in the roster.

  4. 109 Thorven, front rowZhuge Liang, middle rowThorvi, back row Thorven · Zhuge Liang · Thorvi Current meta Beats 3 of 8 reference lineups 86.16/100 out of 100
    Thorven (cavalry · X29), Zhuge Liang (archer · X26) and Thorvi (cavalry · X29) score 86.16 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Thorven and Thorvi both wait on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  5. 156 Thorven, front rowZhuge Liang, middle rowOliver, back row Thorven · Zhuge Liang · Oliver Current meta Beats 2 of 8 reference lineups 85.16/100 out of 100
    Thorven (cavalry · X29), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 85.16 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver and Thorven both wait on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  6. 159 Thorven, front rowZhuge Liang, middle rowLancelot, back row Thorven · Zhuge Liang · Lancelot Current meta Beats 2 of 8 reference lineups 84.05/100 out of 100
    Thorven (cavalry · X29), Zhuge Liang (archer · X26) and Lancelot (cavalry · X20 · paid) score 84.05 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 65% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Thorven waits on; Thorven produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down.

  7. 167 Zhuge Liang, front rowPercival, middle rowThorvi, back row Zhuge Liang · Percival · Thorvi Current meta Beats 2 of 8 reference lineups 87.41/100 out of 100
    Zhuge Liang (archer · X26), Percival (cavalry · X25) and Thorvi (cavalry · X29) score 87.41 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Percival and Thorvi both wait on; Percival shuts off enemy recovery, so what Thorvi deals stays dealt; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  8. 178 Zhuge Liang, front rowLancelot, middle rowThorvi, back row Zhuge Liang · Lancelot · Thorvi Current meta Beats 1 of 8 reference lineups 85.69/100 out of 100
    Zhuge Liang (archer · X26), Lancelot (cavalry · X20 · paid) and Thorvi (cavalry · X29) score 85.69 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Lancelot brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 70% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  9. 211 Galahad, front rowZhuge Liang, middle rowThorvi, back row Galahad · Zhuge Liang · Thorvi Current meta Beats 1 of 8 reference lineups 85.21/100 out of 100
    Galahad (archer · X23), Zhuge Liang (archer · X26) and Thorvi (cavalry · X29) score 85.21 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Galahad and Thorvi both wait on; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  10. 212 Zhuge Liang, front rowHannibal, middle rowThorvi, back row Zhuge Liang · Hannibal · Thorvi Current meta Beats 1 of 8 reference lineups 85.14/100 out of 100
    Zhuge Liang (archer · X26), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 85.14 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Hannibal and Thorvi both wait on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: Zhuge Liang, Hannibal, Thorvi only reaches its own squad, not the whole team; the damage runs off different engines, so the three do not compound.

  11. 216 Zhuge Liang, front rowCyrus, middle rowOliver, back row Zhuge Liang · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 85.65/100 out of 100
    Zhuge Liang (archer · X26), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 85.65 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 38% of the hardest-hitting trio in the roster.

  12. 219 Thorven, front rowSaladin, middle rowZhuge Liang, back row Thorven · Saladin · Zhuge Liang Current meta Beats 1 of 8 reference lineups 85.38/100 out of 100
    Thorven (cavalry · X29), Saladin (cavalry · SP · paid) and Zhuge Liang (archer · X26) score 85.38 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Saladin and Thorven both wait on; Saladin produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Thorven, Saladin, Zhuge Liang only reaches its own squad, not the whole team.

  13. 220 Zhuge Liang, front rowDon Quixote, middle rowThorvi, back row Zhuge Liang · Don Quixote · Thorvi Current meta Beats 1 of 8 reference lineups 85.29/100 out of 100
    Zhuge Liang (archer · X26), Don Quixote (cavalry · X22) and Thorvi (cavalry · X29) score 85.29 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Don Quixote brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 65% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Thorvi both wait on; Zhuge Liang raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Zhuge Liang, Don Quixote, Thorvi only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.

  14. 221 Zhuge Liang, front rowLa Hire, middle rowOliver, back row Zhuge Liang · La Hire · Oliver Current meta Beats 1 of 8 reference lineups 85.15/100 out of 100
    Zhuge Liang (archer · X26), La Hire (footmen · X22) and Oliver (archer · X24) score 85.15 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 38% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  15. 227 Alberich, front rowZhuge Liang, middle rowOliver, back row Alberich · Zhuge Liang · Oliver Current meta Beats 1 of 8 reference lineups 84.96/100 out of 100
    Alberich (footmen · X18 · paid), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 84.96 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Alberich, Zhuge Liang, Oliver only reaches its own squad, not the whole team.

  16. 230 King Arthur, front rowZhuge Liang, middle rowOliver, back row King Arthur · Zhuge Liang · Oliver Current meta Beats 1 of 8 reference lineups 86.45/100 out of 100
    King Arthur (footmen · SP · paid), Zhuge Liang (archer · X26) and Oliver (archer · X24) score 86.45 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 39% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  17. 248 Zhuge Liang, front rowDon Quixote, middle rowSaladin, back row Zhuge Liang · Don Quixote · Saladin Current meta Beats 0 of 8 reference lineups 85.11/100 out of 100
    Zhuge Liang (archer · X26), Don Quixote (cavalry · X22) and Saladin (cavalry · SP · paid) score 85.11 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Don Quixote is the win condition, bringing 63% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Don Quixote and Saladin both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on. What you give up: raw damage reaches only about 25% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

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Zhuge Liang — skills

All 8 recorded skills for Zhuge Liang, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Rapid Crossbow Fire

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Archer

All allied Archer squads' normal attack targets become a random enemy squad, with a 50% chance to perform 2 normal attacks per round.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Empty City Strategy

Pre-Battle Skill · 2 random enemy squads within effective range · Range 5 · Archer

Each round, 100% chance to put 2 random enemy squads into Hesitation state: 70% chance to fail additional attacks and deal 300% Physical Damage to themselves.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Brilliant Pouch Plan

Pre-Battle Skill · 1 random friendly squad within effective range · Range 2 · Archer

All allied Archer squads deal +50% damage when troop power is above 50% and gain Divine Strategy state. When troop power is below 50%, damage received is reduced by 50% and Divine Strategy state is permanently lost.

Which Zhuge Liang lineups can you field?

Select the heroes you own and the generator returns every ranked Zhuge Liang lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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