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Roland · Percival · Attila

Cavalry #2
Roland Rise of Castles heroRoland
Percival Rise of Castles heroPercival
Attila Rise of Castles heroAttila

Roland — what the skills grant

Totalled from Roland's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+70% hero's squad
Might
+70% hero's squad
+40% hero's legion
Damage Taken
-30% friendly squads
Troop Power Recovery
+180% friendly squads
Combat Speed
+120 hero's squad
Damage
+40% friendly squads

About Roland

Roland is a Cavalry hero in Rise of Castles. On ROCMeta, Roland appears in 118 ranked combos spanning Cavalry and Mixed lineups. Roland's highest-ranked appearance is Roland · Percival · Attila, which currently sits at Cavalry #2.

Across Roland's skills, the hero's own squad gains +70% Resistance, +70% Might, and +120 Combat Speed. The wider legion gains +40% Might.

Roland is most often ranked alongside Thorvi, Oliver, and Attila — the heroes that share the most ranked combos with Roland. The full list of partners is further down the page.

Why Roland ranks where it does

Roland is built around healing and team buffs — stronger there than 88% of the roster.

Pairs best with Al-Hawra, Alberich and Alfred. Al-Hawra supplies the combat-skill casts; Roland's Paladins feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Roland's Song of Roland feeds on them. Roland supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.40, below the last ranked seat in its tier (83.96).

Adds little alongside Ramses II. both are sustains — the second adds little the first does not

Read from Roland's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Roland

Counted from the published lists: the partners who appear beside Roland in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Roland is listed with, but whose kit the skill text says Roland actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Saladin portrait

Saladin

12 shared lineups

Roland's Paladins supplies the prep-skips; Saladin feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Saladin's Jihad Command feeds on them. Saladin supplies the combat-skill casts; Roland's Paladins feeds on them. Saladin's Whirlwind Slash supplies the prep-skips; Roland feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Roland's Song of Roland feeds on them.

Lancelot portrait

Lancelot

12 shared lineups

Lancelot supplies the combat-skill casts; Roland's Paladins feeds on them. Lancelot's Dedication supplies the prep-skips; Roland feeds on them. Roland supplies the combat-skill casts; Lancelot's Dedication feeds on them. Roland's Paladins supplies the prep-skips; Lancelot feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Lancelot's Immortal feeds on them.

Cyrus portrait

Cyrus

6 shared lineups

Cyrus supplies the combat-skill casts; Roland's Paladins feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Roland's Song of Roland feeds on them. Roland supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Roland's Paladins supplies the prep-skips; Cyrus feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

2 shared lineups

Jeanne d'Arc supplies the combat-skill casts; Roland's Paladins feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Roland feeds on them. Roland supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Roland's Paladins supplies the prep-skips; Jeanne d'Arc feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them.

El Cid portrait

El Cid

1 shared lineup

El Cid supplies the combat-skill casts; Roland's Paladins feeds on them. El Cid's Song of El Cid supplies the trigger-rate boosts; Roland's Song of Roland feeds on them. Roland's Paladins supplies the prep-skips; El Cid feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; El Cid's Trial of Light feeds on them.

Attila portrait

Attila

17 shared lineups

Attila supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Paladins supplies the prep-skips; Attila feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Attila's Iron Calvary Surge feeds on them.

Best Cavalry combos with Roland

Roland appears in 82 ranked Cavalry combos — showing the top 24.

  1. 2 Roland, front rowPercival, middle rowAttila, back row Roland · Percival · Attila Current meta Beats 27 of 29 in battle 88.48/100 out of 100
    Roland (X18), Percival (X25) and Attila (X27 · paid) score 88.48 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Attila is the win condition, bringing 68% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  2. 3 Roland, front rowCyrus, middle rowOliver, back row Roland · Cyrus · Oliver Current meta Beats 24 of 29 in battle 89.27/100 out of 100
    Roland (X18), Cyrus (SP · paid) and Oliver (X24) score 89.27 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror and Oliver’s Paladin's Resilience both wait on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.

  3. 4 Thorven, front rowRoland, middle rowThorvi, back row Thorven · Roland · Thorvi Current meta Beats 24 of 29 in battle 90.48/100 out of 100
    Thorven (X29), Roland (X18) and Thorvi (X29) score 90.48 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 6 Roland, front rowTura Cartel, middle rowThorvi, back row Roland · Tura Cartel · Thorvi Current meta Beats 22 of 29 in battle 91.71/100 out of 100
    Roland (X18), Tura Cartel (X21) and Thorvi (X29) score 91.71 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tura Cartel brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: raw damage reaches only about 51% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  5. 7 Roland, front rowPercival, middle rowThorvi, back row Roland · Percival · Thorvi Current meta Beats 22 of 29 in battle 89.09/100 out of 100
    Roland (X18), Percival (X25) and Thorvi (X29) score 89.09 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 45% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  6. 8 Roland, front rowLouis IX, middle rowThorvi, back row Roland · Louis IX · Thorvi Current meta Beats 21 of 29 in battle 90.61/100 out of 100
    Roland (X18), Louis IX (X19) and Thorvi (X29) score 90.61 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Louis IX’s Royal Codes and Thorvi’s Thunderlance Thrust both wait on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  7. 9 Roland, front rowSaladin, middle rowThorvi, back row Roland · Saladin · Thorvi Current meta Beats 19 of 29 in battle 88.80/100 out of 100
    Roland (X18), Saladin (SP · paid) and Thorvi (X29) score 88.80 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command and Thorvi’s Thunderlance Thrust both wait on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  8. 12 Roland, front rowAttila, middle rowThorvi, back row Roland · Attila · Thorvi Current meta Beats 18 of 29 in battle 92.42/100 out of 100
    Roland (X18), Attila (X27 · paid) and Thorvi (X29) score 92.42 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: raw damage reaches only about 52% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  9. 15 Roland, front rowSaladin, middle rowLancelot, back row Roland · Saladin · Lancelot Current meta Beats 16 of 29 in battle 88.48/100 out of 100
    Roland (X18), Saladin (SP · paid) and Lancelot (X20 · paid) score 88.48 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 78% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  10. 25 Thorven, front rowOliver, middle rowRoland, back row Thorven · Oliver · Roland Current meta Beats 5 of 29 in battle 88.96/100 out of 100
    Thorven (X29), Oliver (X24) and Roland (X18) score 88.96 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  11. 31 Roland, front rowCyrus, middle rowZhao Yun, back row Roland · Cyrus · Zhao Yun Current meta Beats 8 of 8 reference lineups 85.90/100 out of 100
    Roland (X18), Cyrus (SP · paid) and Zhao Yun (X26) score 85.90 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; damage is spread across the enemy line, with no finisher to focus one squad down.

  12. 33 Roland, front rowZhao Yun, middle rowTura Cartel, back row Roland · Zhao Yun · Tura Cartel Current meta Beats 8 of 8 reference lineups 84.10/100 out of 100
    Roland (X18), Zhao Yun (X26) and Tura Cartel (X21) score 84.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhao Yun is the win condition, bringing 73% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Zhao Yun produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  13. 36 Roland, front rowZhao Yun, middle rowAttila, back row Roland · Zhao Yun · Attila Current meta Beats 8 of 8 reference lineups 85.71/100 out of 100
    Roland (X18), Zhao Yun (X26) and Attila (X27 · paid) score 85.71 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhao Yun is the win condition, bringing 72% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Zhao Yun produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 32% of the hardest-hitting trio in the roster.

  14. 37 Roland, front rowThorven, middle rowTura Cartel, back row Roland · Thorven · Tura Cartel Current meta Beats 8 of 8 reference lineups 86.34/100 out of 100
    Roland (X18), Thorven (X29) and Tura Cartel (X21) score 86.34 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 100% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  15. 39 Roland, front rowCyrus, middle rowAttila, back row Roland · Cyrus · Attila Current meta Beats 8 of 8 reference lineups 84.07/100 out of 100
    Roland (X18), Cyrus (SP · paid) and Attila (X27 · paid) score 84.07 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 81% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Cyrus’s Epic Conqueror both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  16. 40 Roland, front rowAttila, middle rowTura Cartel, back row Roland · Attila · Tura Cartel Current meta Beats 8 of 8 reference lineups 83.70/100 out of 100
    Roland (X18), Attila (X27 · paid) and Tura Cartel (X21) score 83.70 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila is the win condition, bringing 51% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 49% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt.

  17. 41 Roland, front rowSaladin, middle rowAttila, back row Roland · Saladin · Attila Current meta Beats 8 of 8 reference lineups 86.59/100 out of 100
    Roland (X18), Saladin (SP · paid) and Attila (X27 · paid) score 86.59 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 80% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Saladin’s Jihad Command both wait on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  18. 42 Roland, front rowLouis IX, middle rowAttila, back row Roland · Louis IX · Attila Current meta Beats 8 of 8 reference lineups 88.06/100 out of 100
    Roland (X18), Louis IX (X19) and Attila (X27 · paid) score 88.06 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 72% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Louis IX’s Royal Codes both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Louis IX produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; a current-era lineup with no legacy weak point.

  19. 45 Roland, front rowThorven, middle rowAttila, back row Roland · Thorven · Attila Current meta Beats 8 of 8 reference lineups 87.10/100 out of 100
    Roland (X18), Thorven (X29) and Attila (X27 · paid) score 87.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 100% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Thorven produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  20. 48 Roland, front rowPercival, middle rowCyrus, back row Roland · Percival · Cyrus Current meta Beats 8 of 8 reference lineups 82.65/100 out of 100
    Roland (X18), Percival (X25) and Cyrus (SP · paid) score 82.65 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Roland’s Paladins produces prep-skips, the exact trigger Cyrus waits on. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  21. 51 Roland, front rowSaladin, middle rowZhao Yun, back row Roland · Saladin · Zhao Yun Current meta Beats 7 of 8 reference lineups 86.10/100 out of 100
    Roland (X18), Saladin (SP · paid) and Zhao Yun (X26) score 86.10 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  22. 52 Roland, front rowCyrus, middle rowThorvi, back row Roland · Cyrus · Thorvi Current meta Beats 7 of 7 reference lineups 87.16/100 out of 100
    Roland (X18), Cyrus (SP · paid) and Thorvi (X29) score 87.16 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror and Thorvi’s Thunderlance Thrust both wait on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  23. 53 Roland, front rowPercival, middle rowTura Cartel, back row Roland · Percival · Tura Cartel Current meta Beats 7 of 8 reference lineups 87.73/100 out of 100
    Roland (X18), Percival (X25) and Tura Cartel (X21) score 87.73 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Tura Cartel is the win condition, bringing 67% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Percival produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  24. 54 Roland, front rowPercival, middle rowLancelot, back row Roland · Percival · Lancelot Current meta Beats 7 of 8 reference lineups 83.93/100 out of 100
    Roland (X18), Percival (X25) and Lancelot (X20 · paid) score 83.93 out of 100 together, and each of the three has a job.

    Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Lancelot is the win condition, bringing 66% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

See the full Cavalry rankings →

Best Mixed combos with Roland

Roland appears in 36 ranked Mixed combos — showing the top 24.

  1. 10 Roland, front rowHannibal, middle rowThorvi, back row Roland · Hannibal · Thorvi Current meta Beats 18 of 29 in battle 87.70/100 out of 100
    Roland (cavalry · X18), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 87.70 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Roland, Hannibal, Thorvi only reaches its own squad, not the whole team.

  2. 17 Roland, front rowNicolas Flamel, middle rowThorvi, back row Roland · Nicolas Flamel · Thorvi Current meta Beats 13 of 29 in battle 87.82/100 out of 100
    Roland (cavalry · X18), Nicolas Flamel (archer · X18) and Thorvi (cavalry · X29) score 87.82 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nicolas Flamel is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Shadow of Star applies Disarm for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 82% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Nicolas Flamel’s Shadow of Star and Thorvi’s Thunderlance Thrust both wait on; Nicolas Flamel produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Nicolas Flamel’s Shadow of Star applies Disarm and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: Roland, Nicolas Flamel, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 49% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  3. 31 Hannibal, front rowRoland, middle rowZhao Yun, back row Hannibal · Roland · Zhao Yun Current meta Beats 8 of 8 reference lineups 86.53/100 out of 100
    Hannibal (footmen · X28 · paid), Roland (cavalry · X18) and Zhao Yun (footmen · X26) score 86.53 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 100% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Zhao Yun produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 27% of the hardest-hitting trio in the roster.

  4. 32 Achilles, front rowRoland, middle rowOliver, back row Achilles · Roland · Oliver Current meta Beats 8 of 8 reference lineups 85.77/100 out of 100
    Achilles (footmen · SP · paid), Roland (cavalry · X18) and Oliver (cavalry · X24) score 85.77 out of 100 together, and each of the three has a job.

    Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Achilles produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 38% of the hardest-hitting trio in the roster.

  5. 33 Gustav, front rowRoland, middle rowAttila, back row Gustav · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.29/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.29 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Gustav, Roland, Attila only reaches its own squad, not the whole team.

  6. 34 Roland, front rowPenthesilea, middle rowThorvi, back row Roland · Penthesilea · Thorvi Current meta Beats 8 of 8 reference lineups 86.69/100 out of 100
    Roland (cavalry · X18), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 86.69 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Thorvi waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster.

  7. 38 Roland, front rowPenthesilea, middle rowOliver, back row Roland · Penthesilea · Oliver Current meta Beats 8 of 8 reference lineups 86.41/100 out of 100
    Roland (cavalry · X18), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 86.41 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.

  8. 39 Alexander, front rowRoland, middle rowAttila, back row Alexander · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.44/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.44 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 65% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  9. 40 Geraint, front rowRoland, middle rowAttila, back row Geraint · Roland · Attila Current meta Beats 8 of 8 reference lineups 84.18/100 out of 100
    Geraint (footmen · X24), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.18 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 93% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Geraint, Roland, Attila only reaches its own squad, not the whole team.

  10. 42 Gustav, front rowRoland, middle rowOliver, back row Gustav · Roland · Oliver Current meta Beats 8 of 8 reference lineups 86.08/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Oliver (cavalry · X24) score 86.08 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  11. 45 Roland, front rowHasdrubal, middle rowThorvi, back row Roland · Hasdrubal · Thorvi Current meta Beats 7 of 8 reference lineups 86.42/100 out of 100
    Roland (cavalry · X18), Hasdrubal (footmen · X23) and Thorvi (cavalry · X29) score 86.42 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Thorvi’s Thunderlance Thrust both wait on; Hasdrubal produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  12. 46 Alexander, front rowRoland, middle rowLancelot, back row Alexander · Roland · Lancelot Current meta Beats 7 of 8 reference lineups 85.23/100 out of 100
    Alexander (footmen · SP · paid), Roland (cavalry · X18) and Lancelot (cavalry · X20 · paid) score 85.23 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 63% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  13. 47 Gustav, front rowRoland, middle rowThorvi, back row Gustav · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 87.56/100 out of 100
    Gustav (footmen · X20), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 87.56 out of 100 together, and each of the three has a job.

    Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 97% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Aligned Force produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 41% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  14. 48 Roland, front rowHasdrubal, middle rowOliver, back row Roland · Hasdrubal · Oliver Current meta Beats 7 of 8 reference lineups 85.32/100 out of 100
    Roland (cavalry · X18), Hasdrubal (footmen · X23) and Oliver (cavalry · X24) score 85.32 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Oliver’s Paladin's Resilience both wait on; Hasdrubal produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  15. 49 Harald III, front rowRoland, middle rowThorvi, back row Harald III · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 84.96/100 out of 100
    Harald III (footmen · X19), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 84.96 out of 100 together, and each of the three has a job.

    Harald III is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Authority applies Taunt on a 55% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 90% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Harald III’s Absolute Authority produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  16. 53 Geraint, front rowRoland, middle rowThorvi, back row Geraint · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 87.00/100 out of 100
    Geraint (footmen · X24), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 87.00 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 98% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 41% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  17. 57 Roland, front rowHannibal, middle rowOliver, back row Roland · Hannibal · Oliver Current meta Beats 7 of 8 reference lineups 86.13/100 out of 100
    Roland (cavalry · X18), Hannibal (footmen · X28 · paid) and Oliver (cavalry · X24) score 86.13 out of 100 together, and each of the three has a job.

    Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.

  18. 58 Seraphina, front rowRoland, middle rowThorvi, back row Seraphina · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 84.98/100 out of 100
    Seraphina (archer · X28), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 84.98 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Seraphina’s Crimson Tide Fire Rain and Thorvi’s Thunderlance Thrust both wait on; Seraphina produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  19. 64 Tomyris, front rowRoland, middle rowThorvi, back row Tomyris · Roland · Thorvi Current meta Beats 6 of 8 reference lineups 84.54/100 out of 100
    Tomyris (archer · X28), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 84.54 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 12% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 88% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  20. 65 Hector, front rowRoland, middle rowAttila, back row Hector · Roland · Attila Current meta Beats 6 of 8 reference lineups 84.42/100 out of 100
    Hector (archer · X15 · paid), Roland (cavalry · X18) and Attila (cavalry · X27 · paid) score 84.42 out of 100 together, and each of the three has a job.

    Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 64% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Hector’s Apollo's Judgment both wait on; Hector produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Hector, Roland, Attila only reaches its own squad, not the whole team.

  21. 66 Geraint, front rowRoland, middle rowOliver, back row Geraint · Roland · Oliver Current meta Beats 6 of 8 reference lineups 85.92/100 out of 100
    Geraint (footmen · X24), Roland (cavalry · X18) and Oliver (cavalry · X24) score 85.92 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Roar puts 300% into 2 enemy squads on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Geraint’s Undying Will produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  22. 72 Seraphina, front rowRoland, middle rowOliver, back row Seraphina · Roland · Oliver Current meta Beats 6 of 8 reference lineups 84.41/100 out of 100
    Seraphina (archer · X28), Roland (cavalry · X18) and Oliver (archer · X24) score 84.41 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Seraphina produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  23. 74 Hector, front rowRoland, middle rowThorvi, back row Hector · Roland · Thorvi Current meta Beats 6 of 8 reference lineups 85.37/100 out of 100
    Hector (archer · X15 · paid), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 85.37 out of 100 together, and each of the three has a job.

    Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 86% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Hector’s Apollo's Judgment and Thorvi’s Thunderlance Thrust both wait on; Hector produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland raises Thorvi’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 46% of the hardest-hitting trio in the roster.

  24. 76 Alberich, front rowRoland, middle rowOliver, back row Alberich · Roland · Oliver Current meta Beats 6 of 8 reference lineups 84.85/100 out of 100
    Alberich (footmen · X18 · paid), Roland (cavalry · X18) and Oliver (cavalry · X24) score 84.85 out of 100 together, and each of the three has a job.

    Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Alberich produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Roland produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 34% of the hardest-hitting trio in the roster.

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Roland — skills

All 8 recorded skills for Roland, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Paladins

Pre-Battle Skill · 1 random friendly squad within effective range · Range 2 · Cavalry

When your back row squad casts a prep skill , 80% chance to skip one round of prep , with 65% chance to hit +1 target with the skill this time.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Oath of Loyalty

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Cavalry

For every 7 time(s) of incoming damage taken by the hero's squad, restores some troop power for all friendly squads ( recovery rate: 180% ) and bestows a shield to them, shielding -30% damage in the next 2 attack(s). When the back-row squad takes damage, 50% of the damage it takes will be transferred to the hero's squad.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 20% Cavalry Might and Resistance, and 120 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Song of Roland

Combat Skill · 3 random friendly squads within effective range · Range 2 · Cavalry

55% chance to make all your Cavalry squads have 5% more chance to cast active skills and increase their Skill Damage by 40% for 2 round(s); the effect can be stacked for up to 2 time(s).

Which Roland lineups can you field?

Select the heroes you own and the generator returns every ranked Roland lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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