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Ramses II · Penthesilea · Oliver

Archer #11
Ramses II Rise of Castles heroRamses II
Penthesilea Rise of Castles heroPenthesilea
Oliver Rise of Castles heroOliver

Ramses II — what the skills grant

Totalled from Ramses II's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage Taken
-45% enemy squads
-45% friendly squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Fatal Blow Rate
+40% friendly squads
HP
+15% hero's squad
Fatal Blow Damage
+80% hero's squad
Troop Power Recovery
+238% hero's squad

About Ramses II

Ramses II is an Archer hero in Rise of Castles. On ROCMeta, Ramses II appears in 60 ranked combos spanning Archer and Mixed lineups. Ramses II's highest-ranked appearance is Ramses II · Penthesilea · Oliver, which currently sits at Archer #11.

Across Ramses II's skills, the hero's own squad gains +65% Resistance, +65% Might, +15% HP, +80% Fatal Blow Damage, and +238% Troop Power Recovery. The wider legion gains +40% Might.

Ramses II is most often ranked alongside Oliver, Beowulf, and Nicolas Flamel — the heroes that share the most ranked combos with Ramses II. The full list of partners is further down the page.

Why Ramses II ranks where it does

Ramses II is built around healing and damage reduction — stronger there than 93% of the roster.

Pairs best with Ashen Verdict, Beowulf and Caesar. Ramses II's Peace of Silver Plate supplies the extra basic attacks; Ashen Verdict feeds on them.

Adds little alongside Achilles, Genghis Khan and Gustav. both are sustains — the second adds little the first does not

Read from Ramses II's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Ramses II

Counted from the published lists: the partners who appear beside Ramses II in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Ramses II is listed with, but whose kit the skill text says Ramses II actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Oliver portrait

Oliver

23 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Oliver feeds on them.

Beowulf portrait

Beowulf

11 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Beowulf feeds on them.

Thorvi portrait

Thorvi

7 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Thorvi feeds on them.

Galahad portrait

Galahad

5 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Galahad feeds on them.

Cleopatra VII portrait

Cleopatra VII

4 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Cleopatra VII feeds on them.

Spectral Reaper portrait

Spectral Reaper

3 shared lineups

Ramses II's Peace of Silver Plate supplies the extra basic attacks; Spectral Reaper feeds on them.

Best Archer combos with Ramses II

Ramses II appears in 46 ranked Archer combos — showing the top 24.

  1. 11 Ramses II, front rowPenthesilea, middle rowOliver, back row Ramses II · Penthesilea · Oliver Current meta Beats 17 of 29 in battle 86.46/100 out of 100
    Ramses II (SP · paid), Penthesilea (SP · paid) and Oliver (X24) score 86.46 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.

  2. 20 Galahad, front rowRamses II, middle rowOliver, back row Galahad · Ramses II · Oliver Current meta Beats 11 of 29 in battle 90.85/100 out of 100
    Galahad (X23), Ramses II (SP · paid) and Oliver (X24) score 90.85 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Galahad and Oliver both wait on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output.

  3. 25 Ramses II, front rowFrederick I, middle rowOliver, back row Ramses II · Frederick I · Oliver Current meta Beats 5 of 29 in battle 86.95/100 out of 100
    Ramses II (SP · paid), Frederick I (X16) and Oliver (X24) score 86.95 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a current-era lineup with no legacy weak point.

  4. 26 Ramses II, front rowBeowulf, middle rowOliver, back row Ramses II · Beowulf · Oliver Current meta Beats 5 of 29 in battle 89.78/100 out of 100
    Ramses II (SP · paid), Beowulf (SP · paid) and Oliver (X24) score 89.78 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  5. 30 Helsingen, front rowRamses II, middle rowNicolas Flamel, back row Helsingen · Ramses II · Nicolas Flamel Current meta Beats 0 of 29 in battle 86.54/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Nicolas Flamel (X18) score 86.54 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 66% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Ramses II raises Nicolas Flamel’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 27% of the hardest-hitting trio in the roster.

  6. 53 Robin Hood, front rowRamses II, middle rowOliver, back row Robin Hood · Ramses II · Oliver Current meta Beats 7 of 8 reference lineups 83.02/100 out of 100
    Robin Hood (X21), Ramses II (SP · paid) and Oliver (X24) score 83.02 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  7. 100 Helsingen, front rowRamses II, middle rowSeraphina, back row Helsingen · Ramses II · Seraphina Current meta Beats 4 of 8 reference lineups 84.22/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Seraphina (X28) score 84.22 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  8. 121 Seraphina, front rowRamses II, middle rowOliver, back row Seraphina · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 84.48/100 out of 100
    Seraphina (X28), Ramses II (SP · paid) and Oliver (X24) score 84.48 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  9. 124 Ramses II, front rowAl-Hawra, middle rowOliver, back row Ramses II · Al-Hawra · Oliver Current meta Beats 3 of 8 reference lineups 85.91/100 out of 100
    Ramses II (SP · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 85.91 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: a mid-era lineup anchored by Ramses II (SP); the damage runs off different engines, so the three do not compound.

  10. 129 Ramses II, front rowRagnar, middle rowOliver, back row Ramses II · Ragnar · Oliver Current meta Beats 3 of 8 reference lineups 80.07/100 out of 100
    Ramses II (SP · paid), Ragnar (X12 · paid) and Oliver (X24) score 80.07 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ragnar doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  11. 136 Helsingen, front rowRamses II, middle rowOliver, back row Helsingen · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 83.10/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Oliver (X24) score 83.10 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  12. 138 Hector, front rowRamses II, middle rowOliver, back row Hector · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 81.67/100 out of 100
    Hector (X15 · paid), Ramses II (SP · paid) and Oliver (X24) score 81.67 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  13. 139 Henry V, front rowRamses II, middle rowOliver, back row Henry V · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 84.60/100 out of 100
    Henry V (X17), Ramses II (SP · paid) and Oliver (X24) score 84.60 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II doubles the healing, which turns a slow loss into a stalemate you win: carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.

  14. 141 Cleopatra VII, front rowRamses II, middle rowOliver, back row Cleopatra VII · Ramses II · Oliver Current meta Beats 3 of 8 reference lineups 85.63/100 out of 100
    Cleopatra VII (S03 · paid), Ramses II (SP · paid) and Oliver (X24) score 85.63 out of 100 together, and each of the three has a job.

    Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cleopatra VII and Oliver both wait on; Cleopatra VII’s Mesmerizing Posture applies Confuse and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  15. 145 Oliver, front rowZhuge Liang, middle rowRamses II, back row Oliver · Zhuge Liang · Ramses II Current meta Beats 3 of 8 reference lineups 85.27/100 out of 100
    Oliver (X24), Zhuge Liang (X26) and Ramses II (SP · paid) score 85.27 out of 100 together, and each of the three has a job.

    Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and takes the front as the sturdiest of the three. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  16. 151 Ramses II, front rowTomyris, middle rowOliver, back row Ramses II · Tomyris · Oliver Current meta Beats 3 of 8 reference lineups 84.69/100 out of 100
    Ramses II (SP · paid), Tomyris (X28) and Oliver (X24) score 84.69 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.

  17. 155 Ramses II, front rowZhuge Liang, middle rowBeowulf, back row Ramses II · Zhuge Liang · Beowulf developer pick Current meta Beats 3 of 8 reference lineups 80.98/100 out of 100
    Ramses II (SP · paid), Zhuge Liang (X26) and Beowulf (SP · paid) score 80.98 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Ramses II raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  18. 161 Helsingen, front rowRamses II, middle rowBeowulf, back row Helsingen · Ramses II · Beowulf Current meta Beats 3 of 8 reference lineups 82.90/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Beowulf (SP · paid) score 82.90 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Helsingen swings into a line that cannot answer; Ramses II raises Helsingen’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.

  19. 169 Cleopatra VII, front rowRamses II, middle rowBeowulf, back row Cleopatra VII · Ramses II · Beowulf Current meta Beats 3 of 8 reference lineups 80.75/100 out of 100
    Cleopatra VII (S03 · paid), Ramses II (SP · paid) and Beowulf (SP · paid) score 80.75 out of 100 together, and each of the three has a job.

    Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Ramses II raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  20. 176 Ramses II, front rowHenry II, middle rowOliver, back row Ramses II · Henry II · Oliver Current meta Beats 2 of 8 reference lineups 81.98/100 out of 100
    Ramses II (SP · paid), Henry II (X20) and Oliver (X24) score 81.98 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Henry II brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  21. 180 Ramses II, front rowBeowulf, middle rowTomyris, back row Ramses II · Beowulf · Tomyris Current meta Beats 2 of 8 reference lineups 80.57/100 out of 100
    Ramses II (SP · paid), Beowulf (SP · paid) and Tomyris (X28) score 80.57 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Tomyris is the win condition, bringing 78% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Ramses II raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster.

  22. 183 Helsingen, front rowRamses II, middle rowFrederick I, back row Helsingen · Ramses II · Frederick I Current meta Beats 2 of 8 reference lineups 83.60/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Frederick I (X16) score 83.60 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 61% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 23% of the hardest-hitting trio in the roster.

  23. 190 Ramses II, front rowNicolas Flamel, middle rowOliver, back row Ramses II · Nicolas Flamel · Oliver Current meta Beats 2 of 8 reference lineups 84.27/100 out of 100
    Ramses II (SP · paid), Nicolas Flamel (X18) and Oliver (X24) score 84.27 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Nicolas Flamel brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Nicolas Flamel’s Shadow of Star applies Disarm and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.

  24. 192 Seraphina, front rowRamses II, middle rowBeowulf, back row Seraphina · Ramses II · Beowulf Current meta Beats 2 of 8 reference lineups 81.77/100 out of 100
    Seraphina (X28), Ramses II (SP · paid) and Beowulf (SP · paid) score 81.77 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.

See the full Archer rankings →

Best Mixed combos with Ramses II

Ramses II appears in 14 ranked Mixed combos.

  1. 14 Ramses II, front rowThorven, middle rowThorvi, back row Ramses II · Thorven · Thorvi Current meta Beats 16 of 29 in battle 87.86/100 out of 100
    Ramses II (archer · SP · paid), Thorven (cavalry · X29) and Thorvi (cavalry · X29) score 87.86 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Thorven and Thorvi both wait on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 40% of the hardest-hitting trio in the roster.

  2. 24 Ramses II, front rowPercival, middle rowThorvi, back row Ramses II · Percival · Thorvi Current meta Beats 5 of 29 in battle 88.68/100 out of 100
    Ramses II (archer · SP · paid), Percival (cavalry · X25) and Thorvi (cavalry · X29) score 88.68 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Percival and Thorvi both wait on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Percival shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Ramses II, Percival, Thorvi only reaches its own squad, not the whole team.

  3. 84 Ramses II, front rowRoland, middle rowThorvi, back row Ramses II · Roland · Thorvi Current meta Beats 5 of 8 reference lineups 85.14/100 out of 100
    Ramses II (archer · SP · paid), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 85.14 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Thorvi waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output.

  4. 152 Ramses II, front rowRoland, middle rowOliver, back row Ramses II · Roland · Oliver Current meta Beats 2 of 8 reference lineups 84.46/100 out of 100
    Ramses II (archer · SP · paid), Roland (cavalry · X18) and Oliver (archer · X24) score 84.46 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland doubles the healing, which turns a slow loss into a stalemate you win: carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output.

  5. 163 Ramses II, front rowSaladin, middle rowLancelot, back row Ramses II · Saladin · Lancelot Current meta Beats 2 of 8 reference lineups 85.35/100 out of 100
    Ramses II (archer · SP · paid), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.35 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 78% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Saladin waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Ramses II, Saladin, Lancelot only reaches its own squad, not the whole team.

  6. 190 Ramses II, front rowHannibal, middle rowThorvi, back row Ramses II · Hannibal · Thorvi Current meta Beats 1 of 8 reference lineups 86.81/100 out of 100
    Ramses II (archer · SP · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 86.81 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 100% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Hannibal and Thorvi both wait on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; Ramses II, Hannibal, Thorvi only reaches its own squad, not the whole team.

  7. 191 Ramses II, front rowBeowulf, middle rowThorvi, back row Ramses II · Beowulf · Thorvi Current meta Beats 1 of 8 reference lineups 84.98/100 out of 100
    Ramses II (archer · SP · paid), Beowulf (archer · SP · paid) and Thorvi (cavalry · X29) score 84.98 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Ramses II raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.

  8. 192 Ramses II, front rowThorven, middle rowOliver, back row Ramses II · Thorven · Oliver Current meta Beats 1 of 8 reference lineups 86.95/100 out of 100
    Ramses II (archer · SP · paid), Thorven (cavalry · X29) and Oliver (archer · X24) score 86.95 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver and Thorven both wait on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.

  9. 194 Ramses II, front rowSaladin, middle rowThorvi, back row Ramses II · Saladin · Thorvi Current meta Beats 1 of 8 reference lineups 86.05/100 out of 100
    Ramses II (archer · SP · paid), Saladin (cavalry · SP · paid) and Thorvi (cavalry · X29) score 86.05 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Saladin and Thorvi both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Ramses II raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  10. 217 Ramses II, front rowFrederick I, middle rowThorvi, back row Ramses II · Frederick I · Thorvi Current meta Beats 1 of 8 reference lineups 85.39/100 out of 100
    Ramses II (archer · SP · paid), Frederick I (archer · X16) and Thorvi (cavalry · X29) score 85.39 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Ramses II, Frederick I, Thorvi only reaches its own squad, not the whole team; raw damage reaches only about 47% of the hardest-hitting trio in the roster.

  11. 223 Ramses II, front rowHannibal, middle rowOliver, back row Ramses II · Hannibal · Oliver Current meta Beats 1 of 8 reference lineups 86.66/100 out of 100
    Ramses II (archer · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (archer · X24) score 86.66 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Hannibal and Oliver both wait on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 29% of the hardest-hitting trio in the roster.

  12. 228 Ramses II, front rowCyrus, middle rowOliver, back row Ramses II · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 86.97/100 out of 100
    Ramses II (archer · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 86.97 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.

  13. 238 Ramses II, front rowSaladin, middle rowOliver, back row Ramses II · Saladin · Oliver Current meta Beats 0 of 8 reference lineups 85.13/100 out of 100
    Ramses II (archer · SP · paid), Saladin (cavalry · SP · paid) and Oliver (archer · X24) score 85.13 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver and Saladin both wait on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  14. 245 King Arthur, front rowRamses II, middle rowOliver, back row King Arthur · Ramses II · Oliver Current meta Beats 0 of 8 reference lineups 85.27/100 out of 100
    King Arthur (footmen · SP · paid), Ramses II (archer · SP · paid) and Oliver (archer · X24) score 85.27 out of 100 together, and each of the three has a job.

    King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger King Arthur and Oliver both wait on; Oliver produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present.

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Ramses II — skills

All 8 recorded skills for Ramses II, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Peace of Silver Plate

Pre-Battle Skill · 3 random friendly squads within effective range · Range 6 · Archer

For the first 2 round(s), all enemy and your squads take -45% Physical Damage ; in round 3-6 , all your squads have 80% chance to cast normal attacks 2 time(s) each rounds.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Battle of Kadesh

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Archer

In battles, all your Archers squads gains 40% chance of "Fatal Blow"; the skill could increase the chance of "Fatal Blow" to up to 60% ; the portion that exceeds the upper limit of "Fatal Blow" will be multiplied by 3 time(s) and converted into the damage rate of "Fatal Blow".

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Ammon Wonder

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Archer

Every time your squad triggers the "Fatal Blow", restores some troop power for the squad (recovery rate: 238%) and increases the damage rate of its Fatal Blow by 80% (stackable for up to 7 time(s)), lasting till the battle ends.

Which Ramses II lineups can you field?

Select the heroes you own and the generator returns every ranked Ramses II lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

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