Beowulf — what the skills grant
Totalled from Beowulf's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +260%, skill 5 — +350%.
About Beowulf
Beowulf is an Archer hero in Rise of Castles. On ROCMeta, Beowulf appears in 61 ranked combos spanning Archer and Mixed lineups. Beowulf's highest-ranked appearance is Beowulf · Penthesilea · Oliver, which currently sits at Archer #4.
Across Beowulf's skills, the hero's own squad gains +35% Damage, +65% Resistance, +65% Might, and +20% Fatal Blow Rate. The wider legion gains +40% Might.
Beowulf's strongest recorded skill hits for 350% damage.
Beowulf is most often ranked alongside Oliver, Penthesilea, and Ramses II — the heroes that share the most ranked combos with Beowulf. The full list of partners is further down the page.
Why Beowulf ranks where it does
Beowulf is built around healing — stronger there than 82% of the roster.
Pairs best with Defender, Hannibal and Julian. Defender's Heavenly Smite supplies the extra basic attacks; Beowulf feeds on them. No lineup around this pair clears the era and composition gates.
Read from Beowulf's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Beowulf
Counted from the published lists: the partners who appear beside Beowulf in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Beowulf is listed with, but whose kit the skill text says Beowulf actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Ramses II
11 shared lineupsRamses II's Peace of Silver Plate supplies the extra basic attacks; Beowulf feeds on them.
Julian
11 shared lineupsJulian's Oath of Domionion supplies the extra basic attacks; Beowulf feeds on them.
Penthesilea
11 shared lineupsPenthesilea's Twin Fates supplies the extra basic attacks; Beowulf feeds on them.
Zhuge Liang
9 shared lineupsZhuge Liang's Rapid Crossbow Fire supplies the extra basic attacks; Beowulf feeds on them.
Hannibal
2 shared lineupsHannibal's Dual Strike supplies the extra basic attacks; Beowulf feeds on them.
Rozen Blade
Not yet listedRozen Blade's Swarming Attack supplies the extra basic attacks; Beowulf feeds on them. No lineup around this pair clears the era and composition gates.
Best Archer combos with Beowulf
Beowulf appears in 52 ranked Archer combos — showing the top 24.
- 4
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B Beowulf · Penthesilea · Oliver Current meta Beats 25 of 29 in battle 89.69/100 out of 100 Beowulf (SP · paid), Penthesilea (SP · paid) and Oliver (X24) score 89.69 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 17
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B Beowulf · Zhuge Liang · Oliver Current meta Beats 13 of 29 in battle 92.13/100 out of 100 Beowulf (SP · paid), Zhuge Liang (X26) and Oliver (X24) score 92.13 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 22
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B Galahad · Beowulf · Zhuge Liang Current meta Beats 9 of 29 in battle 87.14/100 out of 100 Galahad (X23), Beowulf (SP · paid) and Zhuge Liang (X26) score 87.14 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Galahad both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 18% of the hardest-hitting trio in the roster.
- 26
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B Ramses II · Beowulf · Oliver Current meta Beats 5 of 29 in battle 89.78/100 out of 100 Ramses II (SP · paid), Beowulf (SP · paid) and Oliver (X24) score 89.78 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Ramses II raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 29
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B Beowulf · Julian · Oliver Current meta Beats 3 of 29 in battle 89.78/100 out of 100 Beowulf (SP · paid), Julian (X25) and Oliver (X24) score 89.78 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Beowulf and Oliver both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 35
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B Tomyris · Penthesilea · Beowulf developer pick Current meta Beats 8 of 8 reference lineups 81.19/100 out of 100 Tomyris (X28), Penthesilea (SP · paid) and Beowulf (SP · paid) score 81.19 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 77% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Penthesilea raises Tomyris’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 14% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.
- 44
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B Beowulf · Zhuge Liang · Penthesilea Current meta Beats 8 of 8 reference lineups 81.92/100 out of 100 Beowulf (SP · paid), Zhuge Liang (X26) and Penthesilea (SP · paid) score 81.92 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 51
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B Robin Hood · Beowulf · Oliver Current meta Beats 7 of 8 reference lineups 80.25/100 out of 100 Robin Hood (X21), Beowulf (SP · paid) and Oliver (X24) score 80.25 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.
- 61
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B Robin Hood · Penthesilea · Beowulf Current meta Beats 7 of 8 reference lineups 82.14/100 out of 100 Robin Hood (X21), Penthesilea (SP · paid) and Beowulf (SP · paid) score 82.14 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Penthesilea raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.
- 64
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B Beowulf · Penthesilea · Seraphina Current meta Beats 6 of 8 reference lineups 82.39/100 out of 100 Beowulf (SP · paid), Penthesilea (SP · paid) and Seraphina (X28) score 82.39 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.
- 67
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B Beowulf · Helsingen · Penthesilea Current meta Beats 6 of 8 reference lineups 82.87/100 out of 100 Beowulf (SP · paid), Helsingen (X28) and Penthesilea (SP · paid) score 82.87 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Helsingen swings into a line that cannot answer; Beowulf raises Helsingen’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.
- 87
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B Beowulf · Penthesilea · Henry II Current meta Beats 5 of 8 reference lineups 81.85/100 out of 100 Beowulf (SP · paid), Penthesilea (SP · paid) and Henry II (X20) score 81.85 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 88% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Henry II swings into a line that cannot answer; Beowulf raises Henry II’s output directly rather than adding a number of its own. What you give up: attacks converge on the same squads, with no spread pressure across the line; the trigger chain is thin — the three lean on one link rather than several.
- 91
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B Galahad · Beowulf · Oliver Current meta Beats 5 of 8 reference lineups 79.28/100 out of 100 Galahad (X23), Beowulf (SP · paid) and Oliver (X24) score 79.28 out of 100 together, and each of the three has a job.
Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.
- 94
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B Cleopatra VII · Penthesilea · Beowulf Current meta Beats 4 of 8 reference lineups 80.46/100 out of 100 Cleopatra VII (S03 · paid), Penthesilea (SP · paid) and Beowulf (SP · paid) score 80.46 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Cleopatra VII both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Penthesilea raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.
- 98
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B Beowulf · Helsingen · Seraphina Current meta Beats 4 of 8 reference lineups 82.60/100 out of 100 Beowulf (SP · paid), Helsingen (X28) and Seraphina (X28) score 82.60 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 22% of the hardest-hitting trio in the roster.
- 99
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B Henry V · Penthesilea · Beowulf Current meta Beats 4 of 8 reference lineups 80.65/100 out of 100 Henry V (X17), Penthesilea (SP · paid) and Beowulf (SP · paid) score 80.65 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Henry V swings into a line that cannot answer; Penthesilea raises Henry V’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.
- 101
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B Beowulf · Tomyris · Oliver Current meta Beats 4 of 8 reference lineups 79.90/100 out of 100 Beowulf (SP · paid), Tomyris (X28) and Oliver (X24) score 79.90 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 16% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; a focused finisher and spread pressure both present.
- 109
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B Beowulf · Al-Hawra · Oliver Current meta Beats 4 of 8 reference lineups 81.83/100 out of 100 Beowulf (SP · paid), Al-Hawra (X01 · paid) and Oliver (X24) score 81.83 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Beowulf (SP); the trigger chain is thin — the three lean on one link rather than several.
- 111
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B Henry V · Beowulf · Oliver Current meta Beats 4 of 8 reference lineups 79.82/100 out of 100 Henry V (X17), Beowulf (SP · paid) and Oliver (X24) score 79.82 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.
- 113
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B Beowulf · Oliver · Seraphina Current meta Beats 3 of 8 reference lineups 79.63/100 out of 100 Beowulf (SP · paid), Oliver (X24) and Seraphina (X28) score 79.63 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.
- 116
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B Tomyris · Beowulf · Helsingen Current meta Beats 3 of 8 reference lineups 79.96/100 out of 100 Tomyris (X28), Beowulf (SP · paid) and Helsingen (X28) score 79.96 out of 100 together, and each of the three has a job.
Tomyris is the win condition, bringing 48% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Beowulf raises Tomyris’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 23% of the hardest-hitting trio in the roster.
- 118
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B Beowulf · Penthesilea · Nicolas Flamel Current meta Beats 3 of 8 reference lineups 79.34/100 out of 100 Beowulf (SP · paid), Penthesilea (SP · paid) and Nicolas Flamel (X18) score 79.34 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 84% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer; Beowulf raises Nicolas Flamel’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.
- 126
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B Beowulf · Helsingen · Oliver Current meta Beats 3 of 8 reference lineups 80.23/100 out of 100 Beowulf (SP · paid), Helsingen (X28) and Oliver (X24) score 80.23 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Beowulf raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.
- 142
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B Beowulf · Helsingen · Zhuge Liang Current meta Beats 3 of 8 reference lineups 79.27/100 out of 100 Beowulf (SP · paid), Helsingen (X28) and Zhuge Liang (X26) score 79.27 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Zhuge Liang swings into a line that cannot answer; Beowulf raises Zhuge Liang’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several.
Best Mixed combos with Beowulf
Beowulf appears in 9 ranked Mixed combos.
- 25
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B Beowulf · Zhuge Liang · Thorvi Current meta Beats 5 of 29 in battle 87.65/100 out of 100 Beowulf (archer · SP · paid), Zhuge Liang (archer · X26) and Thorvi (cavalry · X29) score 87.65 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Beowulf raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Beowulf, Zhuge Liang, Thorvi only reaches its own squad, not the whole team.
- 50
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B Beowulf · Penthesilea · Thorvi Current meta Beats 7 of 8 reference lineups 85.29/100 out of 100 Beowulf (archer · SP · paid), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 85.29 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Beowulf raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 79
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B Hannibal · Beowulf · Helsingen Current meta Beats 6 of 8 reference lineups 84.39/100 out of 100 Hannibal (footmen · X28 · paid), Beowulf (archer · SP · paid) and Helsingen (archer · X28) score 84.39 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Helsingen’s Blackflame Curse waits on; Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Beowulf waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Helsingen swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Hannibal, Beowulf, Helsingen only reaches its own squad, not the whole team.
- 161
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B Beowulf · Saladin · Lancelot Current meta Beats 2 of 8 reference lineups 85.54/100 out of 100 Beowulf (archer · SP · paid), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 85.54 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 70% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; Beowulf, Saladin, Lancelot only reaches its own squad, not the whole team.
- 168
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B Beowulf · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.98/100 out of 100 Beowulf (archer · SP · paid), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.98 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 72% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 191
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B Ramses II · Beowulf · Thorvi Current meta Beats 1 of 8 reference lineups 84.98/100 out of 100 Ramses II (archer · SP · paid), Beowulf (archer · SP · paid) and Thorvi (cavalry · X29) score 84.98 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Ramses II raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 193
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B Beowulf · Julian · Thorvi Current meta Beats 1 of 8 reference lineups 85.66/100 out of 100 Beowulf (archer · SP · paid), Julian (archer · X25) and Thorvi (cavalry · X29) score 85.66 out of 100 together, and each of the three has a job.
Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 96% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Beowulf and Thorvi both wait on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Beowulf raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; a focused finisher and spread pressure both present.
- 232
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B Hannibal · Beowulf · Seraphina Current meta Beats 0 of 8 reference lineups 84.22/100 out of 100 Hannibal (footmen · X28 · paid), Beowulf (archer · SP · paid) and Seraphina (archer · X28) score 84.22 out of 100 together, and each of the three has a job.
Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Beowulf waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Hannibal, Beowulf, Seraphina only reaches its own squad, not the whole team.
- 241
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B Don Quixote · Beowulf · Saladin Current meta Beats 0 of 8 reference lineups 84.37/100 out of 100 Don Quixote (cavalry · X22), Beowulf (archer · SP · paid) and Saladin (cavalry · SP · paid) score 84.37 out of 100 together, and each of the three has a job.
Don Quixote is the win condition, bringing 77% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Don Quixote waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: attacks converge on the same squads, with no spread pressure across the line; raw damage reaches only about 20% of the hardest-hitting trio in the roster.
Beowulf — skills
All 8 recorded skills for Beowulf, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Infinite Power
After every normal attack, the damage caused by the hero's normal attack will be magnified by 20% , stackable for up to 5 layers; after reaching the stackable limit, the hero enters the Mass Attack status, dealing some damage equal to 260% + layer count of the "Feverish" effect *50% to the two enemy squads other than the target in normal attack; the effect can cause Crit Damage; meanwhile, 100% chance to ignore the enemy's Dodging status when dealing damage.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Dragon Slayer
For every 2 normal attacks launched, restores some troop power for the hero's and 1 random friendly squad(s) (recovery rate: 75% ), and deals 350% Physical Damage to 1 random enemy squad(s) (could trigger the Fatal Blow), subjecting the target enemy squad(s) to the Disarmed status for 1 round(s).
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Kraken Killer
Gains a 20% chance of Fatal Blow. After every healing effect received, gains the Feverish effect and an additional 10% chance of Fatal Blow (the Feverish effect can be stacked for up to 8 times), lasting till the battle ends; meanwhile, 90% chance for the hero to clear all negative statuses on the hero and enter the Sober status, immune to control effects and lasting till the next move.
Which Beowulf lineups can you field?
Select the heroes you own and the generator returns every ranked Beowulf lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


