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Thorven · Octavius · Thorvi

Cavalry #89
Thorven Rise of Castles heroThorven
Octavius Rise of Castles heroOctavius
Thorvi Rise of Castles heroThorvi

Octavius — what the skills grant

Totalled from Octavius's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+215% hero's squad
Might
+65% hero's squad
+30% friendly squads
+40% hero's legion
Damage Taken
-25% hero's squad
-50% friendly squads
Combat Speed
+100 hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +350%, skill 8 — +350%.

About Octavius

Octavius is a Cavalry hero in Rise of Castles. On ROCMeta, Octavius appears in 34 ranked combos spanning Cavalry and Mixed lineups. Octavius's highest-ranked appearance is Thorven · Octavius · Thorvi, which currently sits at Cavalry #89.

Across Octavius's skills, the hero's own squad gains +215% Resistance, +65% Might, -25% Damage Taken, and +100 Combat Speed. The wider legion gains +40% Might.

Octavius's strongest recorded skill hits for 350% damage.

Octavius is most often ranked alongside Thorven, Roland, and Saladin — the heroes that share the most ranked combos with Octavius. The full list of partners is further down the page.

Why Octavius ranks where it does

Octavius is built around damage reduction and team buffs — stronger there than 96% of the roster.

Pairs best with Alberich, Alexander and Arslan. Octavius's Augustus supplies the taunts; Alberich's Treasure Holder feeds on them. Their strongest lineup together (Zhao Yun completing it) scores 82.49, below the last ranked seat in its tier (83.96).

Adds little alongside Hellfire, Peace Bringer and Pompey. both are tanks — the second adds little the first does not

Read from Octavius's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Octavius

Counted from the published lists: the partners who appear beside Octavius in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Octavius is listed with, but whose kit the skill text says Octavius actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Harald III portrait

Harald III

Not yet listed

Harald III's Absolute Authority supplies the taunts; Octavius's Seizing Power feeds on them. Octavius's Augustus supplies the taunts; Harald III's Eternal Black Sail feeds on them. Their strongest lineup together (Gustav completing it) scores 79.54, below the last ranked seat in its tier (83.96).

Geraint portrait

Geraint

Not yet listed

Geraint's Undying Will supplies the taunts; Octavius's Seizing Power feeds on them. Octavius's Augustus supplies the taunts; Geraint's Resilience feeds on them. Their strongest lineup together (Don Quixote completing it) scores 80.15, below the last ranked seat in its tier (83.96).

Wind Walker portrait

Wind Walker

Not yet listed

Octavius's Augustus supplies the taunts; Wind Walker's Kick their !@$%! feeds on them. Wind Walker's Kick their !@$%! supplies the taunts; Octavius's Seizing Power feeds on them. No lineup around this pair clears the era and composition gates.

Thorven portrait

Thorven

10 shared lineups

Thorven's Spiral Edge supplies the taunts; Octavius's Seizing Power feeds on them.

Roland portrait

Roland

7 shared lineups

Octavius's Augustus supplies the taunts; Roland's Oath of Loyalty feeds on them.

Don Quixote portrait

Don Quixote

4 shared lineups

Octavius's Augustus supplies the taunts; Don Quixote's Fight or Die feeds on them.

Best Cavalry combos with Octavius

Octavius appears in 33 ranked Cavalry combos — showing the top 24.

  1. 89 Thorven, front rowOctavius, middle rowThorvi, back row Thorven · Octavius · Thorvi Current meta Beats 5 of 8 reference lineups 87.51/100 out of 100
    Thorven (X29), Octavius (S02 · paid) and Thorvi (X29) score 87.51 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 98% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Thorven (X29).

  2. 96 Octavius, front rowRoland, middle rowThorvi, back row Octavius · Roland · Thorvi Current meta Beats 5 of 8 reference lineups 87.69/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Thorvi (X29) score 87.69 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 98% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Thorvi produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Thorvi (X29).

  3. 106 Octavius, front rowRoland, middle rowAttila, back row Octavius · Roland · Attila Current meta Beats 5 of 8 reference lineups 84.53/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Attila (X27 · paid) score 84.53 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  4. 108 Octavius, front rowJeanne d'Arc, middle rowTura Cartel, back row Octavius · Jeanne d'Arc · Tura Cartel Current meta Beats 5 of 8 reference lineups 82.43/100 out of 100
    Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 82.43 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 79% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  5. 120 Octavius, front rowJeanne d'Arc, middle rowThorvi, back row Octavius · Jeanne d'Arc · Thorvi Current meta Beats 4 of 8 reference lineups 82.89/100 out of 100
    Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Thorvi (X29) score 82.89 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.

  6. 123 Thorven, front rowOctavius, middle rowZhao Yun, back row Thorven · Octavius · Zhao Yun Current meta Beats 4 of 8 reference lineups 84.82/100 out of 100
    Thorven (X29), Octavius (S02 · paid) and Zhao Yun (X26) score 84.82 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 97% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  7. 133 Octavius, front rowRoland, middle rowTura Cartel, back row Octavius · Roland · Tura Cartel Current meta Beats 3 of 8 reference lineups 83.20/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Tura Cartel (X21) score 83.20 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 92% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  8. 142 Octavius, front rowRoland, middle rowDon Quixote, back row Octavius · Roland · Don Quixote Current meta Beats 3 of 8 reference lineups 82.22/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Don Quixote (X22) score 82.22 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Don Quixote is the win condition, bringing 94% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry waits on; Roland’s Paladins produces prep-skips, the exact trigger Don Quixote waits on; Octavius’s Augustus produces draws_fire, the exact trigger Don Quixote’s Fight or Die and Roland’s Oath of Loyalty both wait on. What you give up: attacks converge on the same squads, with no spread pressure across the line; little here disrupts the enemy plan, so the fight is decided on raw output.

  9. 144 Octavius, front rowSaladin, middle rowThorvi, back row Octavius · Saladin · Thorvi Current meta Beats 3 of 8 reference lineups 83.12/100 out of 100
    Octavius (S02 · paid), Saladin (SP · paid) and Thorvi (X29) score 83.12 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 91% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Octavius raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; the trigger chain is thin — the three lean on one link rather than several.

  10. 149 Octavius, front rowCyrus, middle rowOliver, back row Octavius · Cyrus · Oliver Current meta Beats 3 of 8 reference lineups 83.27/100 out of 100
    Octavius (S02 · paid), Cyrus (SP · paid) and Oliver (X24) score 83.27 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Oliver (X24).

  11. 156 Octavius, front rowJeanne d'Arc, middle rowAttila, back row Octavius · Jeanne d'Arc · Attila Current meta Beats 3 of 8 reference lineups 83.46/100 out of 100
    Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Attila (X27 · paid) score 83.46 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 80% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila waits on; Attila produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  12. 157 Octavius, front rowRoland, middle rowOliver, back row Octavius · Roland · Oliver Current meta Beats 3 of 8 reference lineups 86.51/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Oliver (X24) score 86.51 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Octavius’s Augustus produces draws_fire, the exact trigger Roland’s Oath of Loyalty waits on; Oliver produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Oliver (X24).

  13. 166 Octavius, front rowRoland, middle rowLancelot, back row Octavius · Roland · Lancelot Current meta Beats 3 of 8 reference lineups 82.35/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Lancelot (X20 · paid) score 82.35 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 92% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  14. 188 Octavius, front rowSaladin, middle rowLancelot, back row Octavius · Saladin · Lancelot Current meta Beats 2 of 8 reference lineups 86.86/100 out of 100
    Octavius (S02 · paid), Saladin (SP · paid) and Lancelot (X20 · paid) score 86.86 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 73% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: a mid-era lineup anchored by Saladin (SP); raw damage reaches only about 15% of the hardest-hitting trio in the roster.

  15. 193 Octavius, front rowCleopatra VII, middle rowCaesar, back row Octavius · Cleopatra VII · Caesar developer pick Current meta Beats 2 of 8 reference lineups 74.67/100 out of 100
    Octavius (S02 · paid), Cleopatra VII (S03 · paid) and Caesar (SP · paid) score 74.67 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Cleopatra VII’s Dazzling Shield waits on; Cleopatra VII produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Caesar swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Caesar (SP); raw damage reaches only about 13% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  16. 194 Thorven, front rowAttila, middle rowOctavius, back row Thorven · Attila · Octavius Current meta Beats 2 of 8 reference lineups 83.92/100 out of 100
    Thorven (X29), Attila (X27 · paid) and Octavius (S02 · paid) score 83.92 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Attila is the win condition, bringing 92% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Attila produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  17. 197 Octavius, front rowSaladin, middle rowAttila, back row Octavius · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.43/100 out of 100
    Octavius (S02 · paid), Saladin (SP · paid) and Attila (X27 · paid) score 84.43 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 75% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Attila (X27).

  18. 211 Thorven, front rowOctavius, middle rowTura Cartel, back row Thorven · Octavius · Tura Cartel Current meta Beats 1 of 8 reference lineups 83.40/100 out of 100
    Thorven (X29), Octavius (S02 · paid) and Tura Cartel (X21) score 83.40 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 92% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Tura Cartel produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present.

  19. 216 Thorven, front rowOctavius, middle rowOliver, back row Thorven · Octavius · Oliver Current meta Beats 1 of 8 reference lineups 85.81/100 out of 100
    Thorven (X29), Octavius (S02 · paid) and Oliver (X24) score 85.81 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Thorven (X29).

  20. 220 Octavius, front rowRagnar, middle rowCaesar, back row Octavius · Ragnar · Caesar developer pick Current meta Beats 1 of 8 reference lineups 68.28/100 out of 100
    Octavius (S02 · paid), Ragnar (X12 · paid) and Caesar (SP · paid) score 68.28 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ragnar produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Caesar swings into a line that cannot answer; Octavius raises Caesar’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; little here disrupts the enemy plan, so the fight is decided on raw output. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  21. 228 Octavius, front rowLouis IX, middle rowCaesar, back row Octavius · Louis IX · Caesar developer pick Current meta Beats 1 of 8 reference lineups 68.83/100 out of 100
    Octavius (S02 · paid), Louis IX (X19) and Caesar (SP · paid) score 68.83 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Caesar is the multiplier, raising what the other two put out rather than adding a number of its own: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Louis IX produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Caesar swings into a line that cannot answer; Octavius raises Caesar’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 15% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  22. 233 Octavius, front rowSaladin, middle rowTura Cartel, back row Octavius · Saladin · Tura Cartel Current meta Beats 1 of 8 reference lineups 84.09/100 out of 100
    Octavius (S02 · paid), Saladin (SP · paid) and Tura Cartel (X21) score 84.09 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 74% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel’s Serpent's Fang waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; a mid-era lineup anchored by Saladin (SP).

  23. 236 Thorven, front rowLancelot, middle rowOctavius, back row Thorven · Lancelot · Octavius Current meta Beats 1 of 8 reference lineups 83.69/100 out of 100
    Thorven (X29), Lancelot (X20 · paid) and Octavius (S02 · paid) score 83.69 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Lancelot is the win condition, bringing 92% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Octavius’s Seizing Power waits on; Thorven produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 12% of the hardest-hitting trio in the roster.

  24. 237 Octavius, front rowRoland, middle rowSaladin, back row Octavius · Roland · Saladin Current meta Beats 1 of 8 reference lineups 82.80/100 out of 100
    Octavius (S02 · paid), Roland (X18) and Saladin (SP · paid) score 82.80 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command waits on. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.

See the full Cavalry rankings →

Best Mixed combos with Octavius

Octavius appears in 1 ranked Mixed combo.

  1. 137 Octavius, front rowHannibal, middle rowThorvi, back row Octavius · Hannibal · Thorvi Current meta Beats 2 of 8 reference lineups 85.53/100 out of 100
    Octavius (cavalry · S02 · paid), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 85.53 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 98% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Thorvi (X29).

See the full Mixed rankings →

Octavius — skills

All 8 recorded skills for Octavius, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Augustus

Status Skill · 1 random friendly squad within effective range · Range 1 · Cavalry

Octavius has a 80% chance to gain the Taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Seizing Power

Pre-Battle Skill · 1 random friendly squad within effective range · Range 3 · Cavalry

Octavius takes -25% damage ; at the beginning of the battle, applies a dodging status to your mid and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly Cavalry squad by 30% . This effect can be stacked up to 10 layers for each squad.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Marshal

Pre-Battle Skill · 3 random friendly squads within effective range · Range 5 · Cavalry

When the HP drops below 85% for the first time, all your squads will take -50% skill damage , lasting 3 round(s); When the HP drops below 50% for the first time, all enemy squads will immediately take some physical damage (damage rate: 350%); When the HP drops below 25% for the first time, all enemy squads will immediately take some physical damage (damage rate: 350%). Every time the skill is triggered, it will increase its own Resistance by 150%.

Which Octavius lineups can you field?

Select the heroes you own and the generator returns every ranked Octavius lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator