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Pompey · Saladin · Thorvi

Cavalry #26
Pompey Rise of Castles heroPompey
Saladin Rise of Castles heroSaladin
Thorvi Rise of Castles heroThorvi

Pompey — what the skills grant

Totalled from Pompey's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+20% friendly squads
+15% hero's squad
Damage Taken
-80% friendly squads
Troop Power Recovery
+308% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +426%.

About Pompey

Pompey is a Cavalry hero in Rise of Castles. On ROCMeta, Pompey appears in 45 ranked combos spanning Cavalry and Mixed lineups. Pompey's highest-ranked appearance is Pompey · Saladin · Thorvi, which currently sits at Cavalry #26.

Across Pompey's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Pompey's strongest recorded skill hits for 426% damage.

Pompey is most often ranked alongside Thorvi, Thorven, and Roland — the heroes that share the most ranked combos with Pompey. The full list of partners is further down the page.

Why Pompey ranks where it does

Pompey is built around healing and damage reduction — stronger there than 96% of the roster.

Pairs best with Al-Hawra, Caesar and Chen Liu. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Pompey's Rome Destroyer feeds on them. Pompey supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 79.94, below the last ranked seat in its tier (83.96).

Adds little alongside Achilles, Gustav and Hector. both are sustains — the second adds little the first does not

Read from Pompey's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Pompey

Counted from the published lists: the partners who appear beside Pompey in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Pompey is listed with, but whose kit the skill text says Pompey actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Hannibal portrait

Hannibal

2 shared lineups

Hannibal supplies the follow-up attacks; Pompey's Pirate Destroyer feeds on them. Hannibal's Dual Strike supplies the extra basic attacks; Pompey feeds on them. Pompey supplies the follow-up attacks; Hannibal's Dual Strike feeds on them.

Thorven portrait

Thorven

10 shared lineups

Pompey supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven supplies the follow-up attacks; Pompey's Pirate Destroyer feeds on them.

Roland portrait

Roland

9 shared lineups

Pompey supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Pompey's Rome Destroyer feeds on them.

Saladin portrait

Saladin

8 shared lineups

Saladin supplies the follow-up attacks; Pompey's Pirate Destroyer feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Pompey's Rome Destroyer feeds on them.

Caesar portrait

Caesar

5 shared lineups

Caesar supplies the follow-up attacks; Pompey's Pirate Destroyer feeds on them. Pompey supplies the combat-skill casts; Caesar's Coalition Strike feeds on them.

Cyrus portrait

Cyrus

4 shared lineups

Cyrus's Tolerance supplies the trigger-rate boosts; Pompey's Rome Destroyer feeds on them. Pompey supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.

Best Cavalry combos with Pompey

Pompey appears in 41 ranked Cavalry combos — showing the top 24.

  1. 26 Pompey, front rowSaladin, middle rowThorvi, back row Pompey · Saladin · Thorvi Current meta Beats 5 of 29 in battle 88.54/100 out of 100
    Pompey (X16), Saladin (SP · paid) and Thorvi (X29) score 88.54 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 86% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer and Thorvi’s Thunderlance Thrust both wait on; Saladin produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey raises Thorvi’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  2. 74 Pompey, front rowRoland, middle rowTura Cartel, back row Pompey · Roland · Tura Cartel Current meta Beats 6 of 8 reference lineups 82.72/100 out of 100
    Pompey (X16), Roland (X18) and Tura Cartel (X21) score 82.72 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 78% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer and Tura Cartel’s Serpent's Fang both wait on; Roland’s Paladins produces prep-skips, the exact trigger Tura Cartel waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  3. 119 Thorven, front rowZhao Yun, middle rowPompey, back row Thorven · Zhao Yun · Pompey Current meta Beats 4 of 8 reference lineups 83.65/100 out of 100
    Thorven (X29), Zhao Yun (X26) and Pompey (X16) score 83.65 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhao Yun is the win condition, bringing 90% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  4. 121 Pompey, front rowRoland, middle rowAttila, back row Pompey · Roland · Attila Current meta Beats 4 of 8 reference lineups 84.16/100 out of 100
    Pompey (X16), Roland (X18) and Attila (X27 · paid) score 84.16 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 78% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Pompey’s Rome Destroyer both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  5. 122 Pompey, front rowSaladin, middle rowZhao Yun, back row Pompey · Saladin · Zhao Yun Current meta Beats 4 of 8 reference lineups 85.61/100 out of 100
    Pompey (X16), Saladin (SP · paid) and Zhao Yun (X26) score 85.61 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 83% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer waits on; Saladin produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  6. 128 Don Quixote, front rowRoland, middle rowPompey, back row Don Quixote · Roland · Pompey Current meta Beats 4 of 8 reference lineups 83.65/100 out of 100
    Don Quixote (X22), Roland (X18) and Pompey (X16) score 83.65 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 82% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Don Quixote’s Parry and Pompey’s Rome Destroyer both wait on; Don Quixote produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  7. 139 Thorven, front rowTura Cartel, middle rowPompey, back row Thorven · Tura Cartel · Pompey Current meta Beats 3 of 8 reference lineups 82.40/100 out of 100
    Thorven (X29), Tura Cartel (X21) and Pompey (X16) score 82.40 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Tura Cartel is the win condition, bringing 78% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Tura Cartel produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Tura Cartel swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  8. 141 Pompey, front rowCyrus, middle rowThorvi, back row Pompey · Cyrus · Thorvi Current meta Beats 3 of 8 reference lineups 86.56/100 out of 100
    Pompey (X16), Cyrus (SP · paid) and Thorvi (X29) score 86.56 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 86% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  9. 151 Pompey, front rowRoland, middle rowThorvi, back row Pompey · Roland · Thorvi Current meta Beats 3 of 8 reference lineups 85.88/100 out of 100
    Pompey (X16), Roland (X18) and Thorvi (X29) score 85.88 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Pompey’s Rome Destroyer and Thorvi’s Thunderlance Thrust both wait on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  10. 160 Pompey, front rowRoland, middle rowOliver, back row Pompey · Roland · Oliver Current meta Beats 3 of 8 reference lineups 84.40/100 out of 100
    Pompey (X16), Roland (X18) and Oliver (X24) score 84.40 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Pompey’s Rome Destroyer both wait on; Oliver produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  11. 162 Pompey, front rowCyrus, middle rowAttila, back row Pompey · Cyrus · Attila Current meta Beats 3 of 8 reference lineups 83.65/100 out of 100
    Pompey (X16), Cyrus (SP · paid) and Attila (X27 · paid) score 83.65 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 66% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Pompey’s Rome Destroyer both wait on; Pompey produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Attila deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 18% of the hardest-hitting trio in the roster.

  12. 165 Pompey, front rowAttila, middle rowThorvi, back row Pompey · Attila · Thorvi Current meta Beats 3 of 8 reference lineups 84.45/100 out of 100
    Pompey (X16), Attila (X27 · paid) and Thorvi (X29) score 84.45 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 72% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt; Pompey raises Thorvi’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound.

  13. 167 Pompey, front rowRoland, middle rowLancelot, back row Pompey · Roland · Lancelot Current meta Beats 3 of 8 reference lineups 81.83/100 out of 100
    Pompey (X16), Roland (X18) and Lancelot (X20 · paid) score 81.83 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 77% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal and Pompey’s Rome Destroyer both wait on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  14. 174 Thorven, front rowThorvi, middle rowPompey, back row Thorven · Thorvi · Pompey Current meta Beats 2 of 8 reference lineups 86.10/100 out of 100
    Thorven (X29), Thorvi (X29) and Pompey (X16) score 86.10 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  15. 177 Attila, front rowPompey, middle rowThorven, back row Attila · Pompey · Thorven Current meta Beats 2 of 8 reference lineups 82.91/100 out of 100
    Attila (X27 · paid), Pompey (X16) and Thorven (X29) score 82.91 out of 100 together, and each of the three has a job.

    Attila is the win condition, bringing 78% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Attila produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  16. 181 Pompey, front rowTura Cartel, middle rowThorvi, back row Pompey · Tura Cartel · Thorvi Current meta Beats 2 of 8 reference lineups 84.15/100 out of 100
    Pompey (X16), Tura Cartel (X21) and Thorvi (X29) score 84.15 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tura Cartel brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 72% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt; Pompey raises Thorvi’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  17. 185 Pompey, front rowLouis IX, middle rowThorvi, back row Pompey · Louis IX · Thorvi Current meta Beats 2 of 8 reference lineups 83.11/100 out of 100
    Pompey (X16), Louis IX (X19) and Thorvi (X29) score 83.11 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 83% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer; Pompey raises Thorvi’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  18. 187 Pompey, front rowCyrus, middle rowOliver, back row Pompey · Cyrus · Oliver Current meta Beats 2 of 8 reference lineups 87.71/100 out of 100
    Pompey (X16), Cyrus (SP · paid) and Oliver (X24) score 87.71 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Pompey’s Rome Destroyer both wait on; Oliver produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 35% of the hardest-hitting trio in the roster.

  19. 189 Lancelot, front rowThorvi, middle rowPompey, back row Lancelot · Thorvi · Pompey Current meta Beats 2 of 8 reference lineups 85.54/100 out of 100
    Lancelot (X20 · paid), Thorvi (X29) and Pompey (X16) score 85.54 out of 100 together, and each of the three has a job.

    Lancelot brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Thorvi produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot’s Immortal applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  20. 190 Pompey, front rowSaladin, middle rowLancelot, back row Pompey · Saladin · Lancelot Current meta Beats 2 of 8 reference lineups 87.16/100 out of 100
    Pompey (X16), Saladin (SP · paid) and Lancelot (X20 · paid) score 87.16 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 63% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal and Pompey’s Rome Destroyer both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  21. 195 Pompey, front rowRoland, middle rowCaesar, back row Pompey · Roland · Caesar Current meta Beats 2 of 8 reference lineups 82.38/100 out of 100
    Pompey (X16), Roland (X18) and Caesar (SP · paid) score 82.38 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Caesar is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Caesar’s Divine Julius and Pompey’s Rome Destroyer both wait on; Caesar produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces combat-skill casts, the exact trigger Caesar’s Coalition Strike and Roland’s Paladins both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 13% of the hardest-hitting trio in the roster.

  22. 199 Pompey, front rowSaladin, middle rowAttila, back row Pompey · Saladin · Attila Current meta Beats 2 of 8 reference lineups 86.53/100 out of 100
    Pompey (X16), Saladin (SP · paid) and Attila (X27 · paid) score 86.53 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 65% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Pompey’s Rome Destroyer both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  23. 200 Lancelot, front rowOliver, middle rowPompey, back row Lancelot · Oliver · Pompey Current meta Beats 2 of 8 reference lineups 83.67/100 out of 100
    Lancelot (X20 · paid), Oliver (X24) and Pompey (X16) score 83.67 out of 100 together, and each of the three has a job.

    Lancelot brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Oliver produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Oliver produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Lancelot’s Immortal applies Suppress and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  24. 201 Thorvi, front rowPercival, middle rowPompey, back row Thorvi · Percival · Pompey Current meta Beats 2 of 8 reference lineups 83.32/100 out of 100
    Thorvi (X29), Percival (X25) and Pompey (X16) score 83.32 out of 100 together, and each of the three has a job.

    Thorvi is the win condition, bringing 81% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Percival’s Targeted Strike applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Percival shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Best Mixed combos with Pompey

Pompey appears in 4 ranked Mixed combos.

  1. 75 Pompey, front rowPenthesilea, middle rowThorvi, back row Pompey · Penthesilea · Thorvi Current meta Beats 6 of 8 reference lineups 84.26/100 out of 100
    Pompey (cavalry · X16), Penthesilea (archer · SP · paid) and Thorvi (cavalry · X29) score 84.26 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Pompey and Thorvi both wait on; Thorvi produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  2. 177 Pompey, front rowPenthesilea, middle rowOliver, back row Pompey · Penthesilea · Oliver Current meta Beats 1 of 8 reference lineups 84.02/100 out of 100
    Pompey (cavalry · X16), Penthesilea (archer · SP · paid) and Oliver (archer · X24) score 84.02 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver and Pompey both wait on; Oliver produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  3. 186 Pompey, front rowHannibal, middle rowThorvi, back row Pompey · Hannibal · Thorvi Current meta Beats 1 of 8 reference lineups 85.33/100 out of 100
    Pompey (cavalry · X16), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 85.33 out of 100 together, and each of the three has a job.

    Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 92% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Pompey and Thorvi both wait on; Hannibal produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; Pompey produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  4. 236 Don Quixote, front rowHannibal, middle rowPompey, back row Don Quixote · Hannibal · Pompey Current meta Beats 0 of 8 reference lineups 84.97/100 out of 100
    Don Quixote (cavalry · X22), Hannibal (footmen · X28 · paid) and Pompey (cavalry · X16) score 84.97 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 82% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Pompey is the multiplier, raising what the other two put out rather than adding a number of its own: carries 95% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Don Quixote and Pompey both wait on; Don Quixote produces follow-up attacks, the exact trigger Hannibal’s Dual Strike and Pompey’s Pirate Destroyer both wait on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Don Quixote swings into a line that cannot answer. What you give up: a focused finisher and spread pressure both present; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

See the full Mixed rankings →

Pompey — skills

All 8 recorded skills for Pompey, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Rome Destroyer

Additional Attack · 2 random enemy squads within effective range · Range 4 · Cavalry

After a normal attack, 50% chance to deal 426% damage to 2 random enemy squad(s) within the valid range.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Pirate Destroyer

Pre-Battle Skill · 1 random friendly squad within effective range · Range 2 · Cavalry

Starting round 5, your Cavalry squad will deal 20% more Physical Damage after an additional attack, lasting till the battle ends (stackable for up to 5 layer(s)).

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage, 250% increased effect for the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Triumph

Combat Skill · 3 random friendly squads within effective range · Range 2 · Cavalry

When all your squads lose over 25% of the total troop power in a round, they'll gain a shield in the next round, allowing them to take -80% for the next 2 time(s) of incoming damage and restoring some troop power for the front-row squad (recovery rate: 308%).

Which Pompey lineups can you field?

Select the heroes you own and the generator returns every ranked Pompey lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator